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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-08 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16862)

sorak 10-08-2010 02:09 PM

My dreams are coming true right before my eyes

Oleg and your team: You guys are incredible..

For the future of this game.. Do you think you will add more of the first kind of Jets?

Oleg Maddox 10-08-2010 02:10 PM

Quote:

Originally Posted by matsher (Post 188122)
I'd be happy with an answer like:-
1. Yes, we have planned something like that
2. No
3. Maybe, in a future update

Not too sure what the technical implications of this request is but I had to ask anyway.

The updates are looking better and better every week.Have a great day and
thanks you for making this sim happen...

We have really better option of half trasparent gauges customizable by position and size. We have 3 sets at the moment of such indicators - British, German and Italian types.
User may select which are important for him... say depending of difficulty settings...

As for the transparent cockpit... say it is possible to make with 2D cockpit... But with our technology where all is 3D just making trasparent textures of the panels and frames will make visible other details behind them - structure of the nose with all its details in 3D, including details of engine and propeller, etc... Then we should make them also trasparent... etc... this means great impact to the frame rate and it became not interesting for the implementation due this fact.
And it isn't interesting to add special 2D half trasparent cockpt - this will be looking like the game cockpit of 80th or beginning of 90th.... due to the switching of views.. or wird moving of 2D frames of polygons.

Peffi 10-08-2010 02:12 PM

Excellent update, again! And this is a flightsim...?! :confused: I am starting to believe that flying a Lysander low between these trees and and hopefully not hit a train would be a thrill... :grin: I know Oleg will not go Gold before he feels ready, but these shots look really ready to me. Its a game, not reality, and I believe some "of us" are asking for too much. If the smoke from the lokomotive doesn't look absolutely right when it leaves the train, who in his RIGHT mind cares? Sort out the BIG bugs that can hamper gameplay and ignore the ignorable ones at this stage, is my opinion. It's not possible to get everything perfect anyway, no matter how much you try and how much time you spend trying. And someone will allways "complain" and point out that this and that should be better. I can imagine Oleg is really looking forward to a well deserved vacation now. I hope it will be a x-mas vacation... :grin:

FS~Hawks 10-08-2010 02:12 PM

Thank you
 
I like the Spitfire. I like the update Oleg thank you very much and we love you for giving you time for us to enjoy :grin:

Oleg Maddox 10-08-2010 02:15 PM

Quote:

Originally Posted by krz9000 (Post 188131)
oleg, why not just tweak saturation as a post-effect? to do it on texture level is a huge job i guess.

Colors of the vegetation are reading from the texture where they are... :) oops... I said some secret. So some time they originnal basic color maybe incorrect and looking vivid. Its what we are tuning.. relly ins't easy some time to get all looking right. But I hope we will get it finally... too many new technologies that were developed intially for this projet are going now at once.... Same was with Il-2 where about 20 new technics and technologies were presented for the first time in the world working right and without bugs.... :)
Hope to get the same with this project... but its more harder to to greater overal complexity...

robday 10-08-2010 02:16 PM

Quote:

Originally Posted by Oleg Maddox (Post 188064)
Yes, German steam, etc is his work. Superb isn't it? ;)

It certainly is! The detail in that side on shot of the M7 is fantastic, right down to the sanding pipes. I've seen examples of Foo'bar's work before but I thought he only did European railways. He must have done a hell of a lot of research to get it so good.
BTW Oleg, it was a legal requirement right from the start of railways in Britain that their boundarys were marked by a fence. I would guess that it's too late to add them now?

sorak 10-08-2010 02:16 PM

Quote:

Originally Posted by Peffi (Post 188134)
Excellent update, again! And this is a flightsim...?! :confused: I am starting to believe that flying a Lysander low between these trees and and hopefully not hit a train would be a thrill... :grin: I know Oleg will not go Gold before he feels ready, but these shots look really ready to me. Its a game, not reality, and I believe some "of us" are asking for too much. If the smoke from the lokomotive doesn't look absolutely right when it leaves the train, who in his RIGHT mind cares? Sort out the BIG bugs that can hamper gameplay and ignore the ignorable ones at this stage, is my opinion. It's not possible to get everything perfect anyway, no matter how much you try and how much time you spend trying. And someone will allways "complain" and point out that this and that should be better. I can imagine Oleg is really looking forward to a well deserved vacation now. I hope it will be a x-mas vacation... :grin:

It may not be possible to get everything perfect, but if your a perfectionist.. you will try really really hard to make it perfect and will not ignore anything.

Oleg Maddox 10-08-2010 02:18 PM

Quote:

Originally Posted by robday (Post 188137)
It certainly is! The detail in that side on shot of the M7 is fantastic, right down to the sanding pipes. I've seen examples of Foo'bar's work before but I thought he only did European railways. He must have done a hell of a lot of research to get it so good.
BTW Oleg, it was a legal requirement right from the start of railways in Britain that their boundarys were marked by a fence. I would guess that it's too late to add them now?

Its not ignored... simply too much details... for the render.

zxwings 10-08-2010 02:21 PM

Thank you Oleg for the update! It's a happy thing to see the new screenshots every week!

Foo'bar 10-08-2010 02:23 PM

Quote:

Originally Posted by robday (Post 188137)
It certainly is! The detail in that side on shot of the M7 is fantastic, right down to the sanding pipes. I've seen examples of Foo'bar's work before but I thought he only did European railways. He must have done a hell of a lot of research to get it so good.

Like Oleg said I did only german railway vehicles with some exceptions: LNER A4 steamer and french SNCF 040.D steamer. Feel free to check all SoW dedicated stuff on my blog, just click my sig.

Collecting all required references was a heavy (and a expencive) job indeed.


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