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Are the surface details of the vehicles done with bump- or with normal mapping?
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excellent update, the detail on the ground is really coming together
tanks and other ground vehicle detail look better then any i have seen before, even for current tank sim's or 1e person shooters scenery looking good to, grass, shrubs, trees etc (but i presume current shots are of low detail settings on a mid range pc ? eg would have expected more grass and more med distance foliage for a high detail setting) we'r getting close :) |
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If we look at the original IL2 and compare to v4.09, we see a profound difference. If we then look at what we've seen of SoW and then try to imagine the future development.....................:grin: The level of detail on the ground equipment, let alone the aircraft, together with the lighting and shading effects, tells me that this will be the most immersive 'war-sim' ever devised, and as someone who enjoys making little film clips, the possibilities are looking immense. I am a bit worried about my career once it's released though. Awesome. |
I like very much the screens of the cockpit and the night cockpit , but i think the texture of the plane out of the cockpit is not suffisant ( screen 8 : rear of the plane ) and it's the same problem for all actual simulators ( Rof for exemple ) .
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Nobody..
Nobody has noted that they have now soft shadows??
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All looks great, but I see the hurricane is firing nicely synced death rays.
I don't recall seeing those death rays the last time I fired a 7.92mm machine gun (when I was in the Army) - is that a detail still to be ironed out? |
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This is great news today!
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http://i52.tinypic.com/35kitzo.jpg Hopefully they'll get that ironed out so that it isn't perfectly synched all the time. After a second of of firing the tracers would be closer to alternating than perfectly lined up on each side. |
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