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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-08-27 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16130)

choctaw111 08-28-2010 03:24 AM

Thank you again for another great update.
Things are looking incredible as they have for a long time.

Ace Cheese 08-28-2010 04:22 AM

He’s not sick, he's inside the game! I knew it would come to this.:(

luthier 08-28-2010 05:49 AM

1 Attachment(s)
Quote:

Originally Posted by arjisme (Post 177453)
Interestingly, the propellers in the first two shots don't look like that. :confused:

Exposure. First shots were paused at 1x speed, the others at 0.25x.

Quote:

Originally Posted by major_setback (Post 177462)
I would prefer the Hurricane pilot to be immobile rather than placed too low in the cockpit. It is very noticeable.

Yeah, he accidentally got set into different plane position, leaning back sports-car-driver style. I was really late with the update so I didn't want to waste more time asking him to be reset.

Quote:

Originally Posted by Zorin (Post 177467)
2. The Ju88 model does show its age, which is sad. Your Do215/17 already has modelled thickness for the hull and canopies, which the Ju88 doesn't have and results in a IL-2 look I had hoped not to see in SoW.

You're kidding, right? Look at the Il-2 Ju-88 model again. The BoB model has almost 10 times the number of polygons and 4x the texture.

I just took a screenshot of the Ju way, way too close (Oleg will be mad). All models have a finite level of detail - get close enough, and you will see the edges. Today's computers have nowhere near the power that can render a super-detailed model that distance.

Quote:

Originally Posted by Zorin (Post 177467)
3. Will the aircrews on multi-crew crafts all have the same face? I thought they would not, but the screenshots lead us to believe otherwise.

The two guys in the front of the Ju-88 have different faces. They just both have a mustache.

There will be different heads and different faces, and all appearance of each crew member of every plane will be fully customizable.

Quote:

Originally Posted by Zorin (Post 177467)
4. Does the Ju88 skin shown in the shot show a bump map yet? It doesn't look like it. There is a hint of a specular map in the "bail-out" top shot, I believe, though.

Some questions put me in a temporary stupor sometime.

Yeah, there is a normal map on each of our models. Always been.

Zorin 08-28-2010 06:28 AM

3 Attachment(s)
I do not mean to be offensive, so please try to accept my statements as mere observations.

1. Screen: Old model. Hull with no thickness and AlphaCut windows.
2. Screen: New model. Hull with no thickness and AlphaCut windows. Correct shapes and all, but still.
3. Screen: Your very own Do215. Hull thickness modelled and therefor can be shot that close without a problem.

I know that this is a result of the long development time and therefor there is no one who could be blamed for this. It is just something that will be noticed like the IL-2 Ju88 being out of shape and blocky compared to later twin engined planes like the A-20 or B-25.

As for the texture maps, the normal in the Do215 shot, in the "model viewer" environment, had strong and noticeable panel lines and rivets, something completely absent in the Ju88 shots, that is why I asked.

Pierre@ 08-28-2010 06:54 AM

On screen #2 above, posted by Zorin, where are pilot's feet?

BG-09 08-28-2010 08:12 AM

Really!!!
 
The pilot of the Ju-88 does not reach the ruder pedals with his legs!!!

I feel scared about the future of Sow-BoB...

Oleg please check the possibility to implement this technology in SoW-BoB:


Quote:

Originally Posted by airmalik (Post 176655)
I was quite impressed by that video as well so I did some research. Turns out the company that made this product got bought out by the makers of Second Life back in 2007.

The real-time volumetric clouds took only a month to create according to the developer:

I have to say that I’m really pleased with how this turned out. Given the task of finding a way to grow and render fully volumetric, full-sky clouds on regular hardware in real time, with the target ‘look’ being the clouds in these TG2 screenshots (which are rendered offline), all within one month, it was a pretty tall order.


The volume itself is based on a simulation – so you can ’seed’ the atmosphere with humidity and other parameters, and clouds will naturally ‘grow’ into the kinds of interesting shapes you see there – no artists required, yet you still get the ability to dictate the placement and shapes of clouds, rather than placement being random like noise-based methods.


http://www.stevestreeting.com/2006/1...-cloud-system/

The atmospheric lighting (WindLight) is equally awesome:

http://www.windwardmark.net/images/s...light/mtn2.jpg

http://www.windwardmark.net/images/s...ght/tanks3.jpg

Pre:
http://www.windwardmark.net/images/s...urbancomp1.jpg

Post:
http://www.windwardmark.net/images/s...ght/urban7.jpg


PhilHL 08-28-2010 08:15 AM

olegs pc.. as said ofter here.. has very low performance (he uses THIS pc with intention i guess)... you see the textures are very blurry.. no one would paint textures like that in photoshop... they are downscaled in the wip pictures...

and if hes running on low graphic settings...then the plane modells are also with "low" settings. watch those and you see how many details the JU88 have: http://www.stg2immelmann.de/FeedItem...-Storm-of-War/
.. Oleg must be mad always to repeat that this is NOT the final graphic result..

one hint to luthier and oleg... please wrote just one line in every friday update. that THIS GRAPHICS ARE STILL WIP AND DO NOT REPRESENT THE QUALITY OF THE FINAL GAME... :)

Hunden 08-28-2010 08:23 AM

Quote:

Originally Posted by Hecke (Post 177359)
Awesome pics.

The Reargunner in picture #4 seems to be shocked because he's still standing and imaginary holding the gun though it was blown away. ;)



Pictu

re # 3: Why do these parents let their little child fly a hurricane?
LMAO

f/jg300_bart 08-28-2010 08:51 AM

thks for up :)

Dano 08-28-2010 08:59 AM

Quote:

Originally Posted by luthier (Post 177492)
Exposure. First shots were paused at 1x speed, the others at 0.25x.

That's just nuts :D

Now has Oleg merged his photographic interests to give us a virtual camera for screenshots complete with aperture, shutter and iso settings?


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