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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-08-20 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16025)

major_setback 08-20-2010 06:28 PM

What! No trees?
:-)

Happy Birthday Oleg!!

Richie 08-20-2010 06:29 PM

The fuel spray on that 2nd 110 is really cool.

drafting 08-20-2010 06:29 PM

I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase?

I've added the original shot at the top along with two photoshopped effects to show what I mean:

http://i33.tinypic.com/10yf1qw.jpg

...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post?

philip.ed 08-20-2010 06:31 PM

Quote:

Originally Posted by drafting (Post 176069)
I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase?

I've added the original shot at the top along with two photoshopped effects to show what I mean:

http://i33.tinypic.com/10yf1qw.jpg

...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post?

I agree and I don't think your post is useless at all; far from it in fact. :D

I think the smoke and fire are coming along nicely, but I still think work can be done in places to make it super-duper :cool:

furbs 08-20-2010 06:32 PM

yer...agreed that looks better...but im sure we will see something like that in the finished game.

Bloblast 08-20-2010 06:43 PM

Well done, I prefer edit2. The smoke fading away looks good.

philip.ed 08-20-2010 06:51 PM

I agree, edit 2 looks great. But wouldn't the smoke dissipate a lot more, rather than remain in that cylider style shape? :-P

AndyJWest 08-20-2010 07:02 PM

Quote:

Originally Posted by Tree_UK (Post 176059)
Got to admit the 14 FPS is very scary considering that its in low res without DX11, otherwise a lovely update. Fire and smoke look good from a distance, at least as good as some of the modded stuff you can get for IL2, I would imagine this will look real nice with max settings and in DX11 :grin:

How is it that people who know what 'FPS' means can't understand what 'WIP' means, even after other people have pointed it out.:rolleyes:

Or is this some sort of competition to see who can make the most negative comment on each week's update? Can anyone tell me what the prize is?

drafting 08-20-2010 07:02 PM

Quote:

Originally Posted by philip.ed (Post 176074)
I agree, edit 2 looks great. But wouldn't the smoke dissipate a lot more, rather than remain in that cylider style shape? :-P

Haha, remember that I'm not on their payroll! :grin:

http://i37.tinypic.com/zwl4z4.jpg

winny 08-20-2010 07:03 PM

It would be good if the smoke started in both ways, explosion followed by fire or just straight fire, depending on where you hit the target.


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