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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-06-17 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=15218)

Il2Pongo 06-18-2010 03:11 PM

Solid
 
Still impressed most by how "solid" the aircraft look. Its quite striking to me. Is it just a feature of the resolution? or the polygon count? Its like the perfect shape has been achieved and that makes the model look like a solid item.
Fantastic work anyway,

Oleg Maddox 06-18-2010 03:12 PM

Quote:

Originally Posted by zodiac (Post 165189)
Excellent post Oleg! I love fridays.

By seeing the great reflections on the cockpit glass, I was wondering if they will be visible from long distances. I remember from the times I was in an airplane that reflections on the ground really caught my attention. It would be nice if you could spot planes from long distances by those flashes.

I hope yes. Right now it isn't like in real life. But I would like to have it realistic and not like the all the time winking. It should be really rare effect and almost not visible in some diection and distances.

Ok, hard to explain with my poor English... Simply I want to get it not like the hack... We will see in final...

engarde 06-18-2010 03:13 PM

excellent previews, looks great despite WIP.

thanks for the regular small updates, keeps the interest alive.

Robert 06-18-2010 03:14 PM

Thank you sir. Very nice work from the crew and the updates are appreciated.

philip.ed 06-18-2010 03:18 PM

Is there any other games developer who spends the time to talk to the community like this? Cheers Oleg, great work on your part.

Just one simple question: is the game still on the tables for a release this year? :cool:

johnnypfft 06-18-2010 03:22 PM

http://www.youtube.com/watch?v=PDGw5DAqtf4

KaHzModAn 06-18-2010 03:23 PM

Yep, this is great and unique that you take time to awnser our questions !
in other big productions they only do small teaser videos and don't ask anyone if it looks good or not... they just say it's perfect...

so, just a question ! :-P
in the screens with the Hurri being at a pretty low altitude, we don't see any grass, was it desactivated for the screens or is it just still too far to see it ?
i can say it would require a lot of PC ressources to have them from a good distance so, will this be an option ? scalable ?

Oleg Maddox 06-18-2010 03:24 PM

Quote:

Originally Posted by philip.ed (Post 165207)

Just one simple question: is the game still on the tables for a release this year? :cool:

I hope we would not die doing it.... we should finish.
I personally working over the next sim theater.... doing the doc what should be there that to make it interesting for all...
And two variants of theaters... depending of possible calculated in future income.... I hope you understand me right.

philip.ed 06-18-2010 03:26 PM

So does that mean that it will be released soon, because you are already looking towards the future? A lot is already here for a North-African theatre :grin:

Oleg Maddox 06-18-2010 03:26 PM

Quote:

Originally Posted by KaHzModAn (Post 165210)
Yep, this is great and unique that you take time to awnser our questions !
in other big productions they only do small teaser videos and don't ask anyone if it looks good or not... they just say it's perfect...

so, just a question ! :-P
in the screens with the Hurri being at a pretty low altitude, we don't see any grass, was it desactivated for the screens or is it just still too far to see it ?
i can say it would require a lot of PC ressources to have them from a good distance so, will this be an option ? scalable ?

The grass take a lot of resorces in the fligth sim (great surface covered to show). So it is switching smoothly off at some distance. Currently it is neccessary.


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