Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-06-04 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=15024)

Skoshi Tiger 06-04-2010 02:53 PM

This is really looking good, though I don't know if I will be able to afford the rendering farm it may require ;)

I wonder how much overtime I can do between now and SOW release?????????


Thankyou!

rakinroll 06-04-2010 03:17 PM

Thank you Oleg, great shots.

Antagorn 06-04-2010 03:36 PM

Thank you for this shots Oleg.:grin::grin:
The game look's really nice.

If you do the same great job on gameplay, this game will surely be a blockbuster.

:-)

Friendly_flyer 06-04-2010 03:38 PM

Quote:

Originally Posted by zapatista (Post 162567)
oleg,
the picture of the damaged spit in the wheat field is absolutely great

The farmer won't be pleased though.

Honestly, that is a gorgeous wheat-field! I can't wait to see the Hurricane!

KG26_Alpha 06-04-2010 03:51 PM

Nice pictures :)

Will the ground be affected by aircraft crash landing, tearing the soil, scraping and flattening grass, cornfields etc.
Also tanks crossing fields leaving track marks. ?

Cheers

zakkandrachoff 06-04-2010 04:08 PM

Quote:

Originally Posted by kendo65 (Post 162433)
Wow! Very nice. Bullet holes are great!

The ground is looking nice now too.

Love the shot from the 109 cockpit.

Quote:

Originally Posted by Dano (Post 162434)
The reflections on the instrument glass :eek:

+100

just orgasmic:cool:

Bloblast 06-04-2010 04:16 PM

Great pictures !!!
This sim is developing the right way.

The light effect in the Bf109-e cockpit is fantastic.
Detail never seen before in a sim.

Looking at bomber formation I wonder how many AI aircraft are included in an average mission??

mark@1C 06-04-2010 04:24 PM

A really inspiring update through which I can see my hope!
Keep up the good work and leave me a platinum limited edition!

Alien 06-04-2010 04:33 PM

Oleg, I've got a question:

Is there going to be an AI algorythm that doesn't let to shoot to enemy if a friendly plane is in background or covers him?

And for bailing out, last pic, I think that all rudders and controls should be at neutral position, because pilot doesn't control it anymore.

phoenix1963 06-04-2010 04:44 PM

Please remember Oleg, that visibility in SE England is often limited by haze. Even in good weather it is often fairly hazy here and was more so in the coal fire burning days of the 1940s close to London. Also trees tend to merge together in the distance.

Regards,
56RAF_phoenix

Quote:

Originally Posted by Oleg Maddox (Post 162466)
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist :(. Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations :) We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out :)



All times are GMT. The time now is 10:07 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.