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-   -   A mod to make your unit to have individual Level and more (http://forum.fulqrumpublishing.com/showthread.php?t=14741)

pcbun 08-29-2010 03:56 PM

Quote:

Originally Posted by marcinl0 (Post 177726)
Maybe pcbun give us the file with full second version with hardcore settings (decreased in AD or HP after lvl up) of your awesome KBAP mod?

I can't do it myself, and now like N3MES1S I see that current "fun" version with too fast exp gain is really too powerful and imbalanced for real KBAP players, especially in middle game units become "terminators" of the strongest 5 lvl enemy units. And in middle game I have 6 stacks of max 20 lvl troops... too many too easy too fast. I think only one especially selected fighting troop would be able to achieve 20 lvl in middle game.
And maybe extend max level maybe to 40 (with new abilities or seldom gain - every 10 lvl not 5) - it is dissapointing that in middle game the selected unit have max lvl, and further lvl up is not possible.

I can give you some quick note, but I won't do the balancing job.

edit:
expratio=1
set it to for example 0.1 will make exp increase 10 time slower.

if you want more lvl, here are the line
lvlmax={20,20,20,20,20,10,10,10,60}
while first five 20 are the max lvl of lvl 1-5 creatures, you can set the number max at 35

local lvlexp={500,1000,1500,2000,3000 ,5000,7500,10000,12500,15000 ,20000,25000,30000,40000,50000 ,60000,70000,80000,90000,100000 ,1100000,1200000,130000,140000,150000 ,160000,170000,180000,190000,20000 ,210000,220000,230000,240000,250000}
they are the exp need for each lvl. Adding value after it can increase in the max value(35) of maxlvl you can set.

lvlpenalty=0
set it to for example 5, all your creatures will start at a -5 AD at the beginning of the game if you turn on the lvl switch.

lvlattack=0.5 and lvldefense=0.5 the AD will increase or decrease after lvl up.

and the following function control HP of creatures
function healthfactor(lvl)
return (100+lvl*5)/100
end

Just try to amend it yourself if you want the best gameplay. I dun't think it will be easy to satisfy anybody at the beginning of making the mod(just like there are still members complain it's difficult to lvlup in the forum I usually go to), so I leave the mod to be amend as easy as possible.

Well, the org setting.lua is obviously play for fun, so a hardcore may need to do some extra job himself. Like rearrange the skill set or amending the power of skills themself.

Unlike most other mod, I try to encourage the player to DIY, just like I have relase a HOWTO to teach the modder how to make their own creation of unit to work with the lvl system, sadly in my cummunity using of master mod is very rare, so I dun think the HOWTO can help here.

No update will be made for this mod any more, while crossworld is coming up and will be a total new start, so this mod is already abandon.

P.S. kfs is zip file format, just use your winzip or winrar or 7z to unzip them and edit them.

Happy modding.

N3MES1S 09-05-2010 05:27 PM

Quote:

Originally Posted by pcbun (Post 177579)
Study !!!setting.lua
If you are a modder, it won't be difficult for you to understand them. And problem solve. A hard core player want a hard core setting(for example, decrease in AD or HP after lvl up so you cant stick with several kind of unit), a play for fun player want a play for fun setting. so in fact I leave the setting job for the player themselves. But because of the lack of number of player of ap at this moment, so there is not a plan to translate the user manual which are in chinese to english.

P.S. There are comment within !!!setting in traditional chinese and in big5 coding, you may try google translator or something else if you are interested in the amendment.

Dude, it was just an opinion ;) based on some aspects i examined of your mod, as i said, i cant use your exp mod cuz i had other mods working. Believe, there is no fun having overpowered units on any game, u can get fun in the first game (and experienced players will finish the game only for curiosity purposes), after that u will get bored. One awesome thing will be that lower level troops at the beginning were worst even the original ones, and the gain exp and get equal and then better than the original units. Thats the way u can handle a really hard game at the beginning, but enjoying it more and more when u advance on it. And again, its just an opinion ;)

marcinl0 09-05-2010 07:37 PM

1 Attachment(s)
v2 file soulbook2v2.zip

60 lvl max – like Amelia:

expratio=4

lvlmax={60,60,60,60,60,10,10,10,60}

local lvlexp={500,1000,1500,2000,3000 ,5000,7500,10000,12500,15000 ,20000,25000,30000,40000,50000 ,60000,70000,80000,90000,100000 ,110000,120000,130000,140000,150000 ,175000,190000,205000,220000,250000 ,270000,290000,310000,330000,350000 ,370000,390000,410000,430000,450000 ,470000,490000,510000,530000,550000 ,570000,590000,610000,630000,650000 ,680000,710000,740000,770000,800000 ,830000,870000,900000,930000,960000}

lvlattack=0.05

lvldefense=0.05

function healthfactor(lvl)
return (100+lvl*0.5)/100

More balanced version in one ready file for your convenience - not “too easy and boring” version of the awesome pcbun mod:

60 level unit max (max unit exp 960000) – 60 lvl like Amelia itself,

with 4x faster unit own experience gain than original pcbun 20 lvl unit ver. - because limited number of the battles in whole gameplay, for 5 selected fighting best units would be enough,

A/D +3 max (+1 A/D every 20 lvls),

health +30% max (+1% per two unit lvls),

new unique unit ability every 15 lvls - max 4 new unique abilities per unit - on 60 unit lvl.

Balance based on my own KBAP & KBTL 2-years experience.
Play with only 5 units as original KBAP – switch “Reserve unit in battlefield” to “off”.

For real & hardcore & game pleasure, not only "for fast & fun" KBAP players.

pcbun 09-06-2010 03:49 AM

Quote:

Originally Posted by N3MES1S (Post 179285)
Dude, it was just an opinion ;) based on some aspects i examined of your mod, as i said, i cant use your exp mod cuz i had other mods working. Believe, there is no fun having overpowered units on any game, u can get fun in the first game (and experienced players will finish the game only for curiosity purposes), after that u will get bored. One awesome thing will be that lower level troops at the beginning were worst even the original ones, and the gain exp and get equal and then better than the original units. Thats the way u can handle a really hard game at the beginning, but enjoying it more and more when u advance on it. And again, its just an opinion ;)

Read my lines within my last post, ALL your points have solution inside.
Study !!!setting.lua, more solution and feasibility inside.
Study all of the script, you will find they are all easy to mod.
As you still can't try it, I suggest you just ignore this mod.
I give something in raw, I hope players can cook it themselves.
I feel sorry about my poor english, that's why make you always ignore my points, and that's why I am not eager to translate the whole mod into english.

marcinl0 09-16-2010 02:19 PM

1 Attachment(s)
Really hardcore, strongly balanced version of KBAP pcbun mod, compared with v.2, with +1 A/D only on unit final 60 lvl and health only +12% max, 60 level unit with max unit exp 1000000:

v4 file soulbook2v4.zip

changes in v.4:


expratio=5

lvlmax={60,60,60,60,60,10,10,10,60}

local lvlexp={500,1000,1500,2000,3000 ,5000,7500,10000,12500,15000 ,20000,25000,30000,40000,50000 ,60000,70000,80000,90000,100000 ,110000,120000,130000,140000,150000 ,175000,190000,205000,220000,250000 ,270000,290000,310000,330000,350000 ,370000,390000,410000,430000,450000 ,470000,490000,510000,530000,550000 ,570000,590000,610000,630000,650000 ,680000,710000,740000,770000,800000 ,830000,870000,900000,940000,1000000}

lvlattack=0.05/3

lvldefense=0.05/3

function healthfactor(lvl)
return (100+lvl*0.2)/100


- Far more balanced (than v.2), version v.4 in one ready file for your convenience - really not boring version of the awesome pcbun mod:

- 60 level unit max (max unit exp 1000000) – 60 lvl like Amelia itself,

- with 5x faster unit own experience gain than original pcbun 20 lvl unit ver. - because limited number of the battles in whole gameplay, for 5 selected fighting best units would be enough in solo mode,

- A/D +1 max (+1 A/D only on unit final 60 lvl),

- health +12% max (+1% per five unit lvls),

- new unique unit ability every 15 lvls - max 4 new unique abilities per unit on 60 unit lvl.


Thank you pcbun for really new game.

ocsisajt 09-21-2010 08:29 AM

about crossworlds
 
Dear Mod creator!

With my all respect i must ask this: How about planning into the new crossworld expansion? I (we mod users) would definitely love it :)

Cheers:
Ocsisajt from Hungary :)

Rhowen 09-22-2010 03:22 AM

I'll wait for this mod to come out to play orcs campaign on crossworlds! =P

viet1125 09-23-2010 12:28 PM

oh plzz make another one for crossworlds!

BlackVegetable 10-15-2010 03:00 PM

Hey, I played this mod and LOVED it a few months ago. However, I think that was with a version before the current one. I had to reformat my computer and lost everything since then.

I tried reinstalling my steam version of this game, and loaded your mod into my mod folder (which I had to manually create.) I am not getting ANYTHING from your mod. It is not showing up at all.

The other mods I have are working fine when I use them. I have tried removing my other three mods (mana-regen, interface, and pet skills) and just using yours but I still get none of your mod to appear.

Is this a common problem with a solution? Any help?

(P.S. If you need someone to help you code anything in the future, I am a computer science major that has some experience in LUA that speaks English fluently. Let me know if you want any assistance with anything.)

AncientSion 10-16-2010 12:52 PM

I had a similar problem with this. Do you have any other mods still running or did you manually alter any of the stock unit atom-files with the games archives ?

If so, you must delete the archive and revalidate the game via steam.


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