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-   -   Modding SW3? (http://forum.fulqrumpublishing.com/showthread.php?t=13859)

Rastix 03-21-2010 09:49 AM

Quote:

Originally Posted by Raziel666 (Post 150866)
Can anyone tell me how to add more slots to GUI, because so far nothing i try works. Thanks.

\Data\TEXTURE\Interface\Carcass\Slots\*.ini

Goblin Wizard 03-21-2010 10:04 AM

1 Attachment(s)
I've managed to add major caliber turrets at last. Now I know why devs abandoned this idea. They work exactly like normal turrets but with their range, damage and rotation speed gives massacring firepower. Even 5th generation fighters go down like flies.

This is my Lion MK1_A now (still working on other turrets).

Nanaki 03-21-2010 10:27 AM

1 Attachment(s)
Here you go folks, the IMD file and the configuration file. The recommended stats are:
2x GKTurret
4x GKGun
8x Turret
8x System

If you decide to do something differently, than you will need to modify the ini file (which goes in the textures/carcass/slots directory).

Ashar 03-21-2010 07:42 PM

Im new to this, not done any modding, besides altering the xml files. What do i need to do to use your lovely Liger_Dreadnought, also how do i use the skin http://img716.imageshack.us/img716/9...navyplayer.jpg on it, unless yours already looks like that.

Nanaki 03-21-2010 08:42 PM

Quote:

Im new to this, not done any modding, besides altering the xml files. What do i need to do to use your lovely Liger_Dreadnought,
You need to add (or modify) a ship in the Carcass.xml file, make sure it points to the proper files. You need to place the IMD file in the Objects directory (should be a ton of other IMDs in there), and you need to place the ini file in the textures/interface/carcass/slots folder. Make sure that your entry to the carcass properly points to both INI and IMD file. I would -highly- recommend you edit a Lion MK2 (The one Trump gives you) since the Liger is basically the same ship, just highly modified.

You will also need an entry in the shipdescriptions, with at least two high-caliber turrets of your choice (you can leave the rest blank). Afterwards, go to the quest script where you get a new mothership, and instead of it being that mothership, change it to your new mothership. Remember to use the Shipdescription name instead of the Carcass name.

Quote:

also how do i use the skin http://img716.imageshack.us/img716/9...navyplayer.jpg on it, unless yours already looks like that.
Mine already looks like that, except the texture is bugged as it was never intended to be used by a Lion MK2. I would fix it myself, except GIMP (the only texture editor I have) cannot read Star Wolves textures properly.

Ashar 03-22-2010 12:53 PM

Can anyone tell me how i got about changing the skin on my ship. Ive imported it ok, but have no idea how to go about importing a skin. Ive got a copy of Photoshop CS3, and ive downlaoded the nividia plugins someone mentioned needing

Nanaki 03-22-2010 01:08 PM

You need IMD Editor, go to Page one, the link should be there.

Ashar 03-22-2010 01:58 PM

hmm, ive already got that, but not sure how to import skin, the skin is in jpeg format, do i need to convert that int oa 3d model or something, are there any tutorials about this anywhere ive missed? thanks for the help btw

Nanaki 03-22-2010 02:04 PM

Oh, you need to convert it to DDS.

Ashar 03-22-2010 02:13 PM

when selecting dds, theres a load of options, not sure what format to save it as
http://i63.servimg.com/u/f63/14/73/67/21/dds10.jpg


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