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-   -   Save Game Scanner (http://forum.fulqrumpublishing.com/showthread.php?t=11780)

Madstrike 09-16-2011 12:05 AM

Does this work fro crossworlds? if not is there another scanner for the expansion?

Boozie 01-04-2013 12:22 AM

Looking for one for WotN. Scanner .zip file isn't available from op.

Sanctuary777 04-05-2013 07:54 PM

It would be nice if someone could reupload it. The link from the original post is dead now, and you simply get an error showing it no longer exists and then redirects you to http://www.kingsbountygame.com/. I am kicking myself now, because I used to have the scanner, but then lost it from my last hard drive.

BBsen 04-18-2013 06:57 AM

Hi, the link for KB_DB_EDIT_0.75_eng.zip is no longer valid, could anyone please re-post it? thanks!

trekker99 05-09-2013 12:09 PM

Quote:

Originally Posted by BBsen (Post 501519)
Hi, the link for KB_DB_EDIT_0.75_eng.zip is no longer valid, could anyone please re-post it? thanks!

Get it from here: http://forum.1cpublishing.eu/showthread.php?t=14731

trekker99 05-09-2013 12:18 PM

Quote:

Originally Posted by Sanctuary777 (Post 500916)
It would be nice if someone could reupload it. The link from the original post is dead now, and you simply get an error showing it no longer exists and then redirects you to http://www.kingsbountygame.com/. I am kicking myself now, because I used to have the scanner, but then lost it from my last hard drive.

There's a copy here: http://forum.1cpublishing.eu/showthread.php?t=33960

monshael 12-11-2013 09:56 PM

Sorry for the late arrival, but i would like to ask: Is there any way to change the difficulty from editing a save game?

I don't want to risk items not showing up if i start a new game.

Thanks.

aysling 02-04-2015 03:56 PM

Hi! I hope someone is still around to answer my question ^^;

I've got the editor and the scanner, both working fine. When I open savedata.txt everything is in English, but it's all code - I don't really know how to edit it.

For instance, I'd like to add in a few items to complete a set (scanner says they aren't in my game), but I'm not sure how to start. Savedata.rpt is much easier to understand, but is there a way to change that file and have the changes apply to savedata.txt?

The original reason I started looking into this is because there's a bug with the mob guarding the Endless Bridge, where I can't see the field, direct troops, or cast any targeted spells/abilities. I'd like to just...edit that mob out of the game.

ecania 02-04-2015 06:24 PM

Quote:

Originally Posted by aysling (Post 708578)
Hi! I hope someone is still around to answer my question ^^;

I've got the editor and the scanner, both working fine. When I open savedata.txt everything is in English, but it's all code - I don't really know how to edit it.

For instance, I'd like to add in a few items to complete a set (scanner says they aren't in my game), but I'm not sure how to start. Savedata.rpt is much easier to understand, but is there a way to change that file and have the changes apply to savedata.txt?

The original reason I started looking into this is because there's a bug with the mob guarding the Endless Bridge, where I can't see the field, direct troops, or cast any targeted spells/abilities. I'd like to just...edit that mob out of the game.

Start a game use scanner and check, if items not there start another and check again.

or u can use editor and put out items u need in shops, altars or heroes or else.
use editor to delete the unit u want out of the game, just mark it and push delete button and save.

Another solution is , play a mod, red sands extended have a ton of items and many shops, so if u like sets, check it out

Hope it helps, happy gaming

EA

aysling 02-04-2015 07:17 PM

Thanks for the quick reply! I'm trying to use the editor, but the problem is nothing seems to be 'named'. For instance, I'd like to add Knight's Shield to my game. I have the sword and the boots, so I did a search for them thinking I could copy-paste and just change the name, but I don't think that'll work:
Code:

{Y}{knight_sword}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{0} // 3 elements
        {
                {A}{lvars} = {rndid/4165880326}
                {I}{id} = {139}
                {A}{slruck} = {60,1}
        }
{Y}{knightly_boots}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{0} // 3 elements
        {
                {A}{lvars} = {rndid/2024819896}
                {I}{id} = {69}
                {A}{slruck} = {22,1}
        }

I don't know what any of that means. Plus the items are called things like knightly_boots instead of Knight's Boots or knights_boots.

Is there a guide/cypher/list somewhere of what the items are called in the code? Or a file I can access?


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