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1. DRM will be hacked - always. If they won't, the game is a flop. 2. We realize you can protect a game only for a certain amount of time. 3. therefore you need a drm which keeps the hackers busy, but the same is cheap(will be worthless in no time anyway) and doesn't piss off the customers too much. I like to compare it to bicycle lock. There are all kind of locks, but with a cutting disc you can open them all. So what you need is the cheapest lock you need a cutting disc for. i.e. there are (solid steel, u-)locks for $200 and some for $40. The only difference is, it takes ten seconds more to cut the $200 lock compared to it's cheap $40 pendant. I still think a one time activation(plus a check during each update/patch) is the best solution. The same product number can't be active twice, right? ;) |
I'll second swiss idea, there should be a protection, but one that doesn`t leave the paying customer in a worse position than the pirate!!!
SH5's protection was cracked pretty fast and produced the situation named above. Something like Windows has, with a check for every update and a secondary check for stolen keys on the package would sound good to me. |
By far the best copy protection today is offering a game with a solid multiplayer experience (coop is a must) integrated to something pirate proof like Steam or Battlenet.
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Check out this vid, move it on to 3.40 you will see a guy flying over the ground, unfortunatley it runs like a slide show :confused:
http://www.youtube.com/watch?v=OYYFlTzkI0M |
For what its worth Tree, thats probably the best update weve had so far... cheers:grin:
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Arghhh
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http://www.youtube.com/watch?v=z0eCPeBFEG4 repost? |
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