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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

speculum jockey 11-04-2010 01:18 PM

Quote:

Originally Posted by Hecke (Post 195281)
Yes, who needs publishers.

Oleg can easily burn 1000 copys each day with his office computers and send them out himself. :)

Steam's pretty cool, and it already has the built in DRM and Offline Mode as well. Although I'm one of those guys who like to have an actual physical copy.

swiss 11-04-2010 01:18 PM

Quote:

Originally Posted by Richie (Post 195227)


I'll have to try his snazzy maneuver some day.

The first part works - problem is, you loose too much energy and can not pick up speed fast enough to go after the 109.
At least in the game.

swiss 11-04-2010 01:32 PM

Quote:

Originally Posted by speculum jockey (Post 195285)
Steam's pretty cool, and it already has the built in DRM and Offline Mode as well. Although I'm one of those guys who like to have an actual physical copy.

Concerning the DRM issue.

1. DRM will be hacked - always. If they won't, the game is a flop.
2. We realize you can protect a game only for a certain amount of time.
3. therefore you need a drm which keeps the hackers busy, but the same is cheap(will be worthless in no time anyway) and doesn't piss off the customers too much.


I like to compare it to bicycle lock.
There are all kind of locks, but with a cutting disc you can open them all.
So what you need is the cheapest lock you need a cutting disc for.

i.e. there are (solid steel, u-)locks for $200 and some for $40.
The only difference is, it takes ten seconds more to cut the $200 lock compared to it's cheap $40 pendant.

I still think a one time activation(plus a check during each update/patch) is the best solution.
The same product number can't be active twice, right? ;)

robtek 11-04-2010 02:54 PM

I'll second swiss idea, there should be a protection, but one that doesn`t leave the paying customer in a worse position than the pirate!!!
SH5's protection was cracked pretty fast and produced the situation named above.
Something like Windows has, with a check for every update and a secondary check for stolen keys on the package would sound good to me.

pete410 11-04-2010 03:02 PM

By far the best copy protection today is offering a game with a solid multiplayer experience (coop is a must) integrated to something pirate proof like Steam or Battlenet.

Foo'bar 11-04-2010 03:52 PM

Quote:

Originally Posted by Hecke (Post 195269)
Why would UBI let this forum opened if they weren't publisher anymore?

http://forums-de.ubi.com/eve/forums/a/frm/f/7871043264

Easy question. Easy answer.

Tree_UK 11-04-2010 04:01 PM

Check out this vid, move it on to 3.40 you will see a guy flying over the ground, unfortunatley it runs like a slide show :confused:

http://www.youtube.com/watch?v=OYYFlTzkI0M

fireflyerz 11-04-2010 04:16 PM

For what its worth Tree, thats probably the best update weve had so far... cheers:grin:

KG26_Alpha 11-04-2010 04:19 PM

Arghhh

swiss 11-04-2010 04:22 PM

Quote:

Originally Posted by Tree_UK (Post 195343)
Check out this vid, move it on to 3.40 you will see a guy flying over the ground, unfortunatley it runs like a slide show :confused:

awesome!




http://www.youtube.com/watch?v=z0eCPeBFEG4

repost?


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