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-   -   Friday 2011-02-04 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=18564)

MoHaX 02-08-2011 08:48 PM

Quote:

Originally Posted by kendo65 (Post 221902)
A small snippet from the google translation (right at the end) of the MoHax Sukhoi report:

"impressed by the sound of the engine Messer and fire - a mighty roar in the cabin and "bang-bang" really hits the ears."

Its Youss's report, not mine =) As far as I understand he met luthier somewhere (I believe it was Maddox games studio) and he gave Youss some time to do flight, not much though. So Youss did one flight and wrote his impressions in report.

Youss is the author of IL-2 compare, guy who known to have good connections with Maddox team.

furbs 02-08-2011 09:00 PM

Quote:

Originally Posted by kendo65 (Post 221902)
A small snippet from the google translation (right at the end) of the MoHax Sukhoi report:

"impressed by the sound of the engine Messer and fire - a mighty roar in the cabin and "bang-bang" really hits the ears."


Now that is good news :)

AWL_Spinner 02-08-2011 09:08 PM

Quote:

ILYA: We love crap planes too.
Quote:

OLEG: Agreed. In my opinion the crappiest plane from the current set of flyable aircraft is a Stuka with a heavy bomb load.

This made me laugh. I'm so happy everyone loves crap planes, because they're my favourite too. The crappier the better - don't forget the Battle of France and beyond (going backwards)!

Thanks for a great update thread this week, looking forward to this Friday already.

Cheers, Spinner

JG4_Helofly 02-08-2011 09:09 PM

Quote:

Originally Posted by brando (Post 221896)
I have to say I've flown an awful lot of coops in the last 8-9 years without ever coming across the 'no cockpit' setting enabled. Externals yes, mainly because downed players want to see the action, and icons anything from 'on' to 'off', with all the differences that can be written to a .rcu file in between.

So, unless you consider anything that isn't "full real" to be arcade, I'd say arcade settings aren't as universal as you suggest.

IMO, much of the reluctance to fly "full real" has been due to the limitations of the IL-2 workings. HUD logs where you have no visible indication of flap positions or rad opening - or headings info where you are unable to view the compass - all lead to a difficulty with regard to "full real". Mini-map on is presumably not "full real" but how to avoid this if the compass is not visible? Hopefully the new difficulty settings will be somehow easier to use in the new, highly-detailed cockpits.

I wasn´t clear enough. I meant dogfight servers.
And by arcade I mean icons on, externals on, cockpit off. There are only a few full real DF servers which only allow speed bar.

Of course full real coop missions will still be there. And I am looking forward to it.

I hate it when people can take the element of surprise from you because they can hit F2...

SlipBall 02-08-2011 10:45 PM

Quote:

Originally Posted by JG52Uther (Post 221895)
And of course,if these guys have been beta testing for months,they are going to rip us apart online! ;)


No, Il2 flight model was very close to RL, CoD won't be very different from that.:grin:

Chivas 02-09-2011 12:13 AM

Quote:

Originally Posted by SlipBall (Post 221949)
No, Il2 flight model was very close to RL, CoD won't be very different from that.:grin:

It sounds like normal flying will be very close to the original IL-2 but stall fighting will be extremely difficult and it sounds like putting bullets on target will also be difficult.

The stats showing your hitting percentage and percentage of damage on enemy aircraft will also be helpfull. Having flown mostly German aircraft with explosive shells it was easy to tell when you were hitting in IL-2, but non explosive shells didn't give much feedback that you were putting bullets on target.

Blackdog_kt 02-09-2011 01:32 AM

I think flying will be very similar to IL2 with some added challenges here and there.
What's going to be the difficult aspect of it all is juggling with all the extra stuff in the midst of combat.

Whereas in IL2 i can slam the throttle forward, throw the stick to the side and pull back the moment i hear "break" on teamspeak while getting eyes on the bandit and waiting for the HUD messages to tell me if something is wrong, in CoD i'll have to look at 3-4 gauges inside the cockpit at the same time i'm doing all the above.

I guess after a while we'll settle into the habit of preconfiguring every single system on our aircraft for any given incident that might arise in certain phases of flight, instead of waiting for something to happen and then react to it.

In this sense i guess that the beta testers will in fact have some slight advantage over the rest of us, because they will have already formulated their mental checklists and picked up on certain good habits that they'll probably proceed to teach us about in a painful way :-P

Richie 02-09-2011 02:40 AM

[QUOTE=Chivas;221964]It sounds like normal flying will be very close to the original IL-2 but stall fighting will be extremely difficult and it sounds like putting bullets on target will also be difficult.

I liked the old IL-2 Flight Model.

RAF74_Winger 02-09-2011 03:10 AM

Quote:

Originally Posted by Richie (Post 221974)
Quote:

Originally Posted by Chivas (Post 221964)
It sounds like normal flying will be very close to the original IL-2 but stall fighting will be extremely difficult and it sounds like putting bullets on target will also be difficult.

I liked the old IL-2 Flight Model.

So did I, but the slow flight regime was its greatest shortcoming. I will be looking forward to the new model.

W.

Eklund89 02-09-2011 08:07 AM

Im so exited from all the info that i shake in my chair! I hope there is alot of people buying this game so they get funded to continue with patches and real nice updates! If i had more money i would definatly donate money if that is possible.


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