![]() |
Daidalos Team, Thank you for the really great work you have done!!
|
I hope this is the right place for my post.
First of all thank you Daidalos Team for what you did and what you are doing. Now what i would like to see in IL2: I "quick" record my manouvres to see how i perform a barrel roll, hammerhead and landings too but the ntrk never show what i did. in recording of 5-6 minutes it's very bizarre, for instance, that when i go to see the tracks, the plane is not able to re-make the barrell roll I performed, it just begins to roll then stops. when i land (maybe an almost perfect landing) the plane go half under/into the concrete of the track, etc etc. when i shoot at a plane, in the playback i see the enemy plane breaking and 1-2 seconds afterward i see the fire of my mg ... I know many people have the same problems i think this is a big problem because sometimes it's very funny to see it and maybe create a movie but how to do it with those problems ? but, more important, i think that to learn "how to" one of the most useful thing is to see how they came on your 6, how they approached you and/or how they react to your attack/defence ... so not just fun/movie etc. so i really think that it would be very appreciate by the community if it could be fixed |
The longer a replay is recorded, the lower it's "resolution". It's as if the recording function has a fixed budget of data points. If it's a short one or two minute recording, the data points are very close together and you get very precise replays. If the recording is, say, ten minutes or more, the data points are spread further apart and you see "gaps" in the replay.
|
another replay problem may arise thru the weather settings.
Early versions of Il2 did not allow variable wind settings. With later versions though, having turbulence "on" can upset the replay of a track, as the turbulence is newly generated "at random" with each replay, and so differently affects trajectory of aircraft, etc. So, turn weather off, if you want to record. Felix |
Quote:
You can quite happily sit there looking at it unaffected by OGL coding that the rest of us are looking at as it is at present with perfect mode and water 4 (Nvidia) and effects 2 etc etc. Thats not to say a rework of the Dx8 or Dx9 IL2 1946 is using could be as good or better than OGL but i suspect a rewrite of the complete game textures would be in order if its optimized for OGL only. Quite frankly its your choice using a 8+ year old PC. :rolleyes: Quote:
|
Quote:
|
Quote:
OpenGL 1.5 |
But Geforce 6600 IS OpenGL 2.0/2.1 compatible, so what's the problem? O_o
|
Quote:
Another game had a similar kind of experience. FreeSpace 2 was a space combat game that came out in the late 90s. The source was opened by the developers and the community has been busy working on it ever since. The visual effects have come a long way but we're talking a decade worth of open source development done by a pretty hardcore team. I suspect that in many ways that engine is a lot simpler than what IL-2 hooks into. |
hope to see mc200 serie1 cockpit
|
All times are GMT. The time now is 11:59 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.