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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

TexasJG 05-25-2014 06:13 PM

Daidalos Team, Thank you for the really great work you have done!!

seamount 05-27-2014 07:08 AM

I hope this is the right place for my post.

First of all thank you Daidalos Team for what you did and what you are doing.

Now what i would like to see in IL2:
I "quick" record my manouvres to see how i perform a barrel roll, hammerhead and landings too but the ntrk never show what i did. in recording of 5-6 minutes it's very bizarre, for instance, that when i go to see the tracks, the plane is not able to re-make the barrell roll I performed, it just begins to roll then stops.
when i land (maybe an almost perfect landing) the plane go half under/into the concrete of the track, etc etc.
when i shoot at a plane, in the playback i see the enemy plane breaking and 1-2 seconds afterward i see the fire of my mg ...

I know many people have the same problems

i think this is a big problem because sometimes it's very funny to see it and maybe create a movie but how to do it with those problems ?
but, more important, i think that to learn "how to" one of the most useful thing is to see how they came on your 6, how they approached you and/or how they react to your attack/defence ... so not just fun/movie etc.

so i really think that it would be very appreciate by the community if it could be fixed

Treetop64 05-27-2014 08:15 PM

The longer a replay is recorded, the lower it's "resolution". It's as if the recording function has a fixed budget of data points. If it's a short one or two minute recording, the data points are very close together and you get very precise replays. If the recording is, say, ten minutes or more, the data points are spread further apart and you see "gaps" in the replay.

felix_the_fat 05-28-2014 12:21 PM

another replay problem may arise thru the weather settings.
Early versions of Il2 did not allow variable wind settings. With later versions though, having turbulence "on" can upset the replay of a track, as the turbulence is newly generated "at random" with each replay, and so differently affects trajectory of aircraft, etc. So, turn weather off, if you want to record.
Felix

KG26_Alpha 05-28-2014 08:46 PM

Quote:

Originally Posted by Tolwyn (Post 660455)
Uh. My card doesn't support OpenGL 2.0. I depend on the game to still be close to the original specs, if you want fancy graphics, maybe CLOD?

Original game was/is coded for OGL & Dx so no change there.

You can quite happily sit there looking at it unaffected by OGL coding that the rest of us are looking at as it is at present with perfect mode and water 4 (Nvidia) and effects 2 etc etc.

Thats not to say a rework of the Dx8 or Dx9 IL2 1946 is using could be as good or better than OGL
but i suspect a rewrite of the complete game textures would be in order if its optimized for OGL only.

Quite frankly its your choice using a 8+ year old PC.

:rolleyes:

Quote:

Originally Posted by gauderio (Post 660457)
Because of this we are asking for this option can be enabled or disabled by the user as an option in SETTINGS SETUP.
Maybe adding one more option in settings like ULTRA HIGH or as a simple switching SHADOWS ON/OFF
Who want to use, use, who does not want to use, just disable the option. Like any other option in the setup.
The user chooses he wants to use this settings or not.
sorry my English.

Yes all good there.

Iszak 05-29-2014 06:02 AM

Quote:

Originally Posted by Tolwyn (Post 660455)
Uh. My card doesn't support OpenGL 2.0. I depend on the game to still be close to the original specs, if you want fancy graphics, maybe CLOD?

And what card is that? 3dFX VooDoo? ;)

Tolwyn 05-30-2014 02:34 PM

Quote:

Originally Posted by Iszak (Post 660842)
And what card is that? 3dFX VooDoo? ;)

Geforce 6600.
OpenGL 1.5

Iszak 05-30-2014 09:55 PM

But Geforce 6600 IS OpenGL 2.0/2.1 compatible, so what's the problem? O_o

IceFire 05-30-2014 10:57 PM

Quote:

Originally Posted by KG26_Alpha (Post 660832)
Original game was/is coded for OGL & Dx so no change there.

You can quite happily sit there looking at it unaffected by OGL coding that the rest of us are looking at as it is at present with perfect mode and water 4 (Nvidia) and effects 2 etc etc.

Thats not to say a rework of the Dx8 or Dx9 IL2 1946 is using could be as good or better than OGL
but i suspect a rewrite of the complete game textures would be in order if its optimized for OGL only.

Quite frankly its your choice using a 8+ year old PC.

:rolleyes:



Yes all good there.

Actually it's all OpenGL... the DirectX mode is a wrapper only. It'd be interesting to see development of a more modern DirectX mode. It'd open up the door to all kinds of possibilities but its no small task and it would be years in the making.

Another game had a similar kind of experience. FreeSpace 2 was a space combat game that came out in the late 90s. The source was opened by the developers and the community has been busy working on it ever since. The visual effects have come a long way but we're talking a decade worth of open source development done by a pretty hardcore team. I suspect that in many ways that engine is a lot simpler than what IL-2 hooks into.

shelby 06-01-2014 11:07 AM

hope to see mc200 serie1 cockpit


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