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Man, I don't know what's up. I reinstalled from scratch.
1.6 unofficial patch with the windows 7 fix. Installed mappacks. Did 1.7 base, 1.7 fix 2. No save games, always start a new game.. And I still get these weird offers, while the money offered by your own quests are fine. I'll do a new installation from CD, and if that doesn't work, I give up. edit: Okay finally that's fixed. At least now I can play properly. |
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Just fed up with the prototype weapon mission... Found 3 parts and a manual, main weapon description mentions three parts, so I think this should be it... But "there are still parts missing" message appears... Makes me a sad panda :) Am I doing something wrong by pressing "Assemble OICW"?
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Never mind ;)
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After giving up on finding a way in game I tried to add the item into MAIN.SAV trunk like this: Code:
Item 0 0 8 Then i tried enter_dev_mode + shop, but the item is not for sale there either... Now... well... erm... I'm trying to find the quest in BSM and see what I should do to find the neccessary part :) |
All you need is the 3 weapon parts and the manual for the OICW. First read the manual, then make sure you have all the parts in your inventory. The code for the assembly is very straight-forward, it check if you read the manual and if you have the 3 necessay items in your inventory. If it says you need more parts, that means you don't have the right things in your inventory.
To get access to the mission you need to kill more than 500 enemies, once that's done, talk to Jim-Bob at the harbor. |
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AND on a side note - now I can see that all missions are compiled and not "human readable format" so to say... Any way to decompile those? Also - is it C? Or some specific scripting language? |
I must say, the 'bootcamp' (though it's probably more like an arena), is really entertaining. It's more about scavenging than just buying the best available. You get to use so many more guns you'd probably leave in the shops ..
Non stop action, no silly quests and talking to people.. just tactics and bullets. Heck, there should be an arena accessible in-game. :P |
I've done some work on the boot camp today, changed the spawn points for the player to some more suitable ones.
I was also thinking of instead of changing the already made mini-campaign, I should add to it instead. I was thinking of adding 5 new "Pistol skirmishes" as an option, maybe add the same for shotguns, SMG's and the other weapon types. Maybe have the enemy count start with 5 and increase a little after every level is completed. I'll start on that this weekend, if adding new weapons don't take to much of my time. @Kuujis The compiled code can't be de-compiled, it uses a language and compiler unique for Apeiron made games. The code is a hybrid between C and C++ and if you know any of those it's easy to get started. |
First of all thanks R@S and everyone else for extending the life of 762. Too bad we couldn't add Marauder files to it or something.
Anyways I tried 1.7 for the first time and followed the installation instructions exactly. But when I entered boot camp I eliminated 2 enemies. I then went to the yellow exit point and a menu came up saying "get me out of here" or "stay" so I clicked on get me out of here and clicked on the global map another town, then CTD. I restarted the game several times and it still crashed to desktop. The only way around it is to Not choose boot camp. which I was hoping to do. Did I install it wrong or something. I have win xp sp3. Thanks. P.S. Well I made it to the town of Sagrada. I took the large refrigerator type explosive found hidden in the garbage bin near the police station and every time I try to sell it, another CTD! I can't even put it back into the bin or it crashes! P.S.S. here is one of my logs. Log started at 21.04.2011 22:43 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.038 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.039 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.952 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:01.145 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:04.050 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:04.495 INFO [0] .\ZApp.cpp (847) Entering main program loop... 00:10.158 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Sagrada_0.286.azp 00:11.738 INFO [0] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.739 INFO [1] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.739 INFO [2] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.740 INFO [3] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.740 INFO [4] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.740 INFO [5] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.741 INFO [6] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.741 INFO [7] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.742 INFO [8] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.742 INFO [9] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.743 INFO [10] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.743 INFO [11] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.743 INFO [12] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.744 INFO [13] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.744 INFO [14] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.745 INFO [15] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.745 INFO [16] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.745 INFO [17] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.746 INFO [18] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.746 INFO [19] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.747 INFO [20] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.747 INFO [21] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.747 INFO [22] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.748 INFO [23] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:11.748 INFO [24] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:13.182 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\SAGRADA' 00:24.027 INFO [0] .\LoadGame.cpp (1209) Game loaded. >----------------------------------------------------------- > Exception C0000005 at 0x004410B3 >-------------------- Call stack --------------------------- E6.exe 0x00400000 0x004410B3 E6.exe 0x00400000 0x00445579 E6.exe 0x00400000 0x00445891 E6.exe 0x00400000 0x0044DE27 E6.exe 0x00400000 0x0041B1A8 E6.exe 0x00400000 0x004108F1 E6.exe 0x00400000 0x004E6B0B E6.exe 0x00400000 0x00457979 E6.exe 0x00400000 0x00457B05 E6.exe 0x00400000 0x004071B1 USER32.dll 0x7E410000 0x7E41882A E6.exe 0x00400000 0x0040C6B6 E6.exe 0x00400000 0x005EA4DE USER32.dll 0x7E410000 0x7E418816 USER32.dll 0x7E410000 0x7E42A013 USER32.dll 0x7E410000 0x7E42A998 USER32.dll 0x7E410000 0x7E418816 USER32.dll 0x7E410000 0x7E4189CD USER32.dll 0x7E410000 0x7E42A43B USER32.dll 0x7E410000 0x7E4196C7 E6.exe 0x00400000 0x005E2A73 ntdll.dll 0x7C900000 0x7C917ED3 ntdll.dll 0x7C900000 0x7C910365 E6.exe 0x00400000 0x006C52B5 E6.exe 0x00400000 0x006BFA22 E6.exe 0x00400000 0x006BF8B6 > Crash dump successfully saved to Log\2011_04_21_22_43.dmp 00:57.174 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination. ------------------------------------------------------------------------------------- The first crash log is this: Log started at 21.04.2011 19:57 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.038 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.039 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:01.091 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:01.334 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:04.418 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:04.862 INFO [0] .\ZApp.cpp (847) Entering main program loop... 01:29.555 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\FAKIROVAMBUSH' 02:35.968 INFO [1] .\Engine\World.cpp (427) Loading world 'Media.pack\RANDOM_23' 06:55.826 WARNING1 [0] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone 07:34.646 WARNING1 [1] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone 07:46.648 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Mountain Trail_1.286.azp 07:47.512 WARNING1 [0] .\World\GlobalWorld.cpp (743) Sector not found by name 'Arrival' 07:47.794 INFO [0] .\LoadGame.cpp (1209) Game loaded. 08:04.173 WARNING1 [2] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone 13:05.945 WARNING1 [3] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone |
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