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IceShade 04-19-2011 08:06 PM

Man, I don't know what's up. I reinstalled from scratch.

1.6 unofficial patch with the windows 7 fix. Installed mappacks. Did 1.7 base, 1.7 fix 2. No save games, always start a new game..

And I still get these weird offers, while the money offered by your own quests are fine.

I'll do a new installation from CD, and if that doesn't work, I give up.

edit: Okay finally that's fixed. At least now I can play properly.

IceShade 04-19-2011 08:15 PM

Quote:

Originally Posted by R@S (Post 268217)
I don't think so, the engine can't handle an attachment with two functions. It would either have to be laser or a TL.

I guess an attachment can't be full auto either? Or handle magazines? It would be cool to have a 'proper' M26 MASS attachment.

Kuujis 04-20-2011 11:10 PM

Just fed up with the prototype weapon mission... Found 3 parts and a manual, main weapon description mentions three parts, so I think this should be it... But "there are still parts missing" message appears... Makes me a sad panda :) Am I doing something wrong by pressing "Assemble OICW"?

JackintheBox 04-21-2011 10:45 AM

Never mind ;)

Kuujis 04-21-2011 07:46 PM

Quote:

Originally Posted by JackintheBox (Post 269588)
IIRC you need four parts and the manual to assemble the gun.
The main gun, the launcher, the targeting unit and the scope unit.
Look through your loot, i think one of the parts shows up under the last table(clothing,etc.) instead of the usual weapon addon table.

Yeah, I actually checked all the menus, windows, etc. Stange thing with the grenade launcher part - it became visible in the map and in the items menu only when I came close to it...

After giving up on finding a way in game I tried to add the item into MAIN.SAV trunk like this:
Code:

Item  0 0 8
Name  "Laser Aiming Module (OICW)"
SpecificData 
AddonInfo 
Resource  1
BulletsCount  0
MasterBone  -1
EndOfSpecificData 
Used  0
Private

It probably is wrong, since I'm not sure what properties such an item should have. One thing is certain - I need a GUID, but if I understood correctly - it is randomized by game when quest items are created... This means I'm SOL :)

Then i tried enter_dev_mode + shop, but the item is not for sale there either... Now... well... erm... I'm trying to find the quest in BSM and see what I should do to find the neccessary part :)

R@S 04-21-2011 07:50 PM

All you need is the 3 weapon parts and the manual for the OICW. First read the manual, then make sure you have all the parts in your inventory. The code for the assembly is very straight-forward, it check if you read the manual and if you have the 3 necessay items in your inventory. If it says you need more parts, that means you don't have the right things in your inventory.

To get access to the mission you need to kill more than 500 enemies, once that's done, talk to Jim-Bob at the harbor.

Kuujis 04-21-2011 08:01 PM

Quote:

Originally Posted by R@S (Post 270015)
All you need is the 3 weapon parts and the manual for the OICW. First read the manual, then make sure you have all the parts in your inventory. The code for the assembly is very straight-forward, it check if you read the manual and if you have the 3 necessay items in your inventory. If it says you need more parts, that means you don't have the right things in your inventory.

To get access to the mission you need to kill more than 500 enemies, once that's done, talk to Jim-Bob at the harbor.

I'm so embarrassed now :) Worked like a charm... I took only the 3 weapon parts without the manual... now its working as intended.

AND on a side note - now I can see that all missions are compiled and not "human readable format" so to say... Any way to decompile those? Also - is it C? Or some specific scripting language?

IceShade 04-21-2011 08:05 PM

I must say, the 'bootcamp' (though it's probably more like an arena), is really entertaining. It's more about scavenging than just buying the best available. You get to use so many more guns you'd probably leave in the shops ..

Non stop action, no silly quests and talking to people.. just tactics and bullets.

Heck, there should be an arena accessible in-game. :P

R@S 04-21-2011 08:16 PM

I've done some work on the boot camp today, changed the spawn points for the player to some more suitable ones.

I was also thinking of instead of changing the already made mini-campaign, I should add to it instead. I was thinking of adding 5 new "Pistol skirmishes" as an option, maybe add the same for shotguns, SMG's and the other weapon types. Maybe have the enemy count start with 5 and increase a little after every level is completed. I'll start on that this weekend, if adding new weapons don't take to much of my time.

@Kuujis
The compiled code can't be de-compiled, it uses a language and compiler unique for Apeiron made games. The code is a hybrid between C and C++ and if you know any of those it's easy to get started.

Harry Renquist 04-22-2011 02:08 AM

First of all thanks R@S and everyone else for extending the life of 762. Too bad we couldn't add Marauder files to it or something.

Anyways I tried 1.7 for the first time and followed the installation instructions exactly. But when I entered boot camp I eliminated 2 enemies. I then went to the yellow exit point and a menu came up saying "get me out of here" or "stay"

so I clicked on get me out of here and clicked on the global map another town, then CTD. I restarted the game several times and it still crashed to desktop. The only way around it is to Not choose boot camp. which I was hoping to do.

Did I install it wrong or something.
I have win xp sp3.
Thanks.

P.S. Well I made it to the town of Sagrada. I took the large refrigerator type explosive found hidden in the garbage bin near the police station and every time I try to sell it, another CTD! I can't even put it back into the bin or it crashes!

P.S.S. here is one of my logs.

Log started at 21.04.2011 22:43
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.038 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.039 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.952 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:01.145 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
00:04.050 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system...
00:04.495 INFO [0] .\ZApp.cpp (847) Entering main program loop...
00:10.158 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Sagrada_0.286.azp
00:11.738 INFO [0] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.739 INFO [1] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.739 INFO [2] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.740 INFO [3] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.740 INFO [4] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.740 INFO [5] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.741 INFO [6] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.741 INFO [7] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.742 INFO [8] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.742 INFO [9] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.743 INFO [10] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.743 INFO [11] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.743 INFO [12] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.744 INFO [13] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.744 INFO [14] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.745 INFO [15] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.745 INFO [16] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.745 INFO [17] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.746 INFO [18] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.746 INFO [19] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.747 INFO [20] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.747 INFO [21] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.747 INFO [22] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.748 INFO [23] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:11.748 INFO [24] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:13.182 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\SAGRADA'
00:24.027 INFO [0] .\LoadGame.cpp (1209) Game loaded.
>-----------------------------------------------------------
> Exception C0000005 at 0x004410B3
>-------------------- Call stack ---------------------------

E6.exe 0x00400000 0x004410B3

E6.exe 0x00400000 0x00445579

E6.exe 0x00400000 0x00445891

E6.exe 0x00400000 0x0044DE27

E6.exe 0x00400000 0x0041B1A8

E6.exe 0x00400000 0x004108F1

E6.exe 0x00400000 0x004E6B0B

E6.exe 0x00400000 0x00457979

E6.exe 0x00400000 0x00457B05

E6.exe 0x00400000 0x004071B1

USER32.dll 0x7E410000 0x7E41882A

E6.exe 0x00400000 0x0040C6B6

E6.exe 0x00400000 0x005EA4DE

USER32.dll 0x7E410000 0x7E418816

USER32.dll 0x7E410000 0x7E42A013

USER32.dll 0x7E410000 0x7E42A998

USER32.dll 0x7E410000 0x7E418816

USER32.dll 0x7E410000 0x7E4189CD

USER32.dll 0x7E410000 0x7E42A43B

USER32.dll 0x7E410000 0x7E4196C7

E6.exe 0x00400000 0x005E2A73

ntdll.dll 0x7C900000 0x7C917ED3

ntdll.dll 0x7C900000 0x7C910365

E6.exe 0x00400000 0x006C52B5

E6.exe 0x00400000 0x006BFA22

E6.exe 0x00400000 0x006BF8B6

> Crash dump successfully saved to Log\2011_04_21_22_43.dmp
00:57.174 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination.


-------------------------------------------------------------------------------------
The first crash log is this:

Log started at 21.04.2011 19:57
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.038 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.039 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:01.091 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:01.334 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
00:04.418 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system...
00:04.862 INFO [0] .\ZApp.cpp (847) Entering main program loop...
01:29.555 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\FAKIROVAMBUSH'
02:35.968 INFO [1] .\Engine\World.cpp (427) Loading world 'Media.pack\RANDOM_23'
06:55.826 WARNING1 [0] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone
07:34.646 WARNING1 [1] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone
07:46.648 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Mountain Trail_1.286.azp
07:47.512 WARNING1 [0] .\World\GlobalWorld.cpp (743) Sector not found by name 'Arrival'
07:47.794 INFO [0] .\LoadGame.cpp (1209) Game loaded.
08:04.173 WARNING1 [2] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone
13:05.945 WARNING1 [3] .\Monster\m_highlevelact.cpp (2157) There is no EXTRACT bone


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