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-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

Rama 01-26-2008 01:03 PM

Quote:

Originally Posted by VF19_NAPALM (Post 34727)
Is there a reason these fine birds are not available in the game ?

Yes

Avimimus 01-26-2008 10:11 PM

Quote:

Originally Posted by Rama (Post 34728)
Yes

Yes, my understanding is that there are two factors:
1. You can't model everything (not only does it take time and money, it also requires references)
2. United States courts have ruled so that modeling of most American aircraft requires permission of the company that "merged with"/"holds the trademarks of" for the relevant historic firm. It appears that Oleg was actually sued at one point and had to remove several aircraft from the game and pay to model others.

If you don't like this contact your Veteran's associations...

MiniMe 01-27-2008 10:30 AM

Hello Mr. Maddox,

I have two ideas that make the live of the pilots a bit easier.

first, when a pilot spot ground targets he is able to mark them on a map (maybe with a special icon) so that other pilots of his nation can easily find them.

secondly, the maps of BoB will be very huge, so it wont be possible for everyone (who wants to fly full real) to print them out. Therefore, it would be great to have map tools to compute the flight route (distances and angles).

thanks MiniMe and best regards to you and your team!

Avimimus 01-27-2008 02:40 PM

It would be nice to have this feature for fighter pilots as well - but only when they are on the ground. IRL pilots could use pencils didn't they?

Blackdog_kt 01-27-2008 02:47 PM

I was thinking about it too. As it already is in IL2, when you open the map the mouse stops moving the view around and a pointer comes up for manipulating the map.

This could be expanded a bit for BoB if Mr Maddox wants to help people fly full real (no minimap icon, manual navigation). Maybe a little toolbar on top of the map window with some simple tools and a stopwatch would do the job. It doesn't have to be big and cluttering the view, just a row of small buttons the size of a windows desktop icon or even smaller.

I have had some experience with submarine simulations and i guess we could use the same tools. We probably wouldn't need more than the following: a protractor to measure angles, a compass to draw circles (useful to mark flak range, etc), a ruler to measure distances and a bearing wheel overlay on the cursor (with an on/off toggle) to calculate headings for our waypoints. An eraser and a stopwatch would be nice as well. That's a toolbar of six buttons that could be scaled appropriately and placed on the top of the map window. Of course i don't expect fighters to use it in the middle of combat, but it would be good to have for bombers and fighters could also make a rough flightplan in online play before taking off.

In any case, ideas are plentiful and requests as well. The difference is the way we ask for things. I trust the dev team to deliver a quality simulation and so i won't be demanding things from them. All we should be doing is giving them ideas to improve their new product. If time is available and it can be done, i'm sure they will do it, they want this new venture to succeed just as much as we do, we are on the same team.
I want to thank 1C and Mr. Maddox for years of enjoyment. I believe that SoW will be as much of a welcome shock to the sim world as IL-2 was when it was first released. ;)

41Sqn_Stormcrow 01-27-2008 03:28 PM

Quote:

Originally Posted by Avimimus (Post 34739)
Yes, my understanding is that there are two factors:
1. You can't model everything (not only does it take time and money, it also requires references)
2. United States courts have ruled so that modeling of most American aircraft requires permission of the company that "merged with"/"holds the trademarks of" for the relevant historic firm. It appears that Oleg was actually sued at one point and had to remove several aircraft from the game and pay to model others.

If you don't like this contact your Veteran's associations...

This is so d*mn annoying. I've heard about this thing, too. As far as I know, Oleg doesn't use materials unavailable for public. If he has to pay for using data in books or internet any scientist who cites another scientist would have to pay for any citation. This is utter nonsense! If so, I would have had to pay a fortune for all the books I used for my master thesis :mad:

Bobb4 01-28-2008 06:19 AM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 34753)
This is so d*mn annoying. I've heard about this thing, too. As far as I know, Oleg doesn't use materials unavailable for public. If he has to pay for using data in books or internet any scientist who cites another scientist would have to pay for any citation. This is utter nonsense! If so, I would have had to pay a fortune for all the books I used for my master thesis :mad:

I agree with you, imagine FW, ME or Hienkel demanding money to use their name and flight model data...
For me a company that has these types of policies should be producing their own flight sims or else stay out of the virtual world!
Another thought would be maybe they produced crap planes and the Il2 sim showed them up for what they really were.

RAF_Leigh 01-28-2008 09:16 AM

is there going to be invisibale trees that you can only see at altiude in SoW

Lo0n 01-28-2008 11:13 AM

Quote:

Originally Posted by Bobb4 (Post 34785)
I agree with you, imagine FW, ME or Hienkel demanding money to use their name and flight model data...
For me a company that has these types of policies should be producing their own flight sims or else stay out of the virtual world!
Another thought would be maybe they produced crap planes and the Il2 sim showed them up for what they really were.

it was seen as another way of extracting money, and ubi screwed up the legal handling of the case and the display of manufacturers names on the PF box (apparently the cause of the problem). i may be wrong but i think they also went for the model kit makers as well, causing a few to pull kits from their catalogues.

dflion 01-28-2008 10:08 PM

Copyright on Olegs WWII aircraft - a sad situation.
 
It is a very sad situation to hear that Oleg had been forced to pay, to be allowed to model some of his WWII aircraft.
I enjoy the historical research that goes into making my 'offline' missions and there is no doubt that Oleg's game has stimulated a renewed interest in WWII planes and what actually happened in the air battles of that time.

I think that IL2 has tremendously helped to stimulate a whole new generation of aviation enthusiasts in WWII warbirds - the manufacturers of these aircraft should be grateful for the 'masterly devotion' Oleg puts into making these aircraft come alive again through the simulation, so that any person with a computer can experience what they were like to fly. These aircraft manufactures should be encouraging Oleg and his team in every way possible - money (greed) should not be entering into the situation.

In past threads, I have suggested that Oleg should contact dedicated historical monthly magazines such as the English 'Aeroplane' magazine for support. This is a very old magazine dating back to prior to WWII and has extensive photographic and technical archives. I am sure Olegs IL2 has helped renew a whole new generation of readers interested in their historical articles and what is happening on the present WWII 'warbird' scene, which is growing every day.

DFLion


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