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Ren & Stimpy Rulez:D
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Can't wait to crack this one open, when I get home :) KUDOS R@S and others! :cool:
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Hey, you were damn right!
There is a truckload of awesome for me to play around with, im very impressed by what you and the other folks did with this project. *handclaps* But i have a small question. Where/how can i repair body armor? I like that you have restricted the repair option for guns to a few select npc´s, but so far i have failed to get my armor repaired. Its an important thing for me you know? You often catch a bullet which only scratches the heavier armors, but still damages them. I really dont want to spend tons of money to buy a new one every time it gets damaged. Yeah, im obsessed with keeping gear in top-top shape. :grin: regards Quote:
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Hey there, another fantastic update to this amazing mod!
That said, one thing that bugs me is the money setting. Easy money seems to give you far too much money, trivializing the economic aspects. You can still go broke buying a shitton of city guards, but basically any weapon/gear you want you can easily afford. This means you can basically min/max and hit every minute upgrade: going from, say a 5.56 HK416 to a 6.8mm costs almost nothing, as you can sell the 5.56 for 10k and the 6.8m only costs say 10.5k (numbers from my ass, to demonstrate the point), so the upgrade only costs 500. With hard money you can't do incremental upgrades (the 5.56 now sells for only 1k, so in effect the cost of upgrading is 9.5k. I like the effect of hard money where you have to save up to get new weapons, and can't upgrade your entire squad at each CGL without breaking a sweat. That said, I find hard money too hard: receiving 1/8th or 1/10th the money of before means I find it damn near impossible to hire more than 1-2 mercs. I guess that's a long winded way of asking: how would I go about editing the effect of not choosing easy money? Is there some line in a .cfg that says "if easy money = 0 set sell price = .1" that I could change to .4? Or is it some weird thing like there's an alternate economy file that lists sell price for everything if easy money is not enabled? Or is it some hardcoded whatever? |
JackintheBox, sorry, there is no way to repair armor any more. You need to buy or scavenge new ones.
safoolfool, I am very glad for your post, all I ever hear about the economy in the mod is that it is too easy and you have too much money even if "easy money" is turned off. I was even planning on spending 2 weeks on making it even harder, going through all the ini and ShopINI files to find a better balance. The thing is that I also find money a bit too easy to come by, but I usually only hire 1 merc and use the free ones as much as possible. I also only buy weapons for my main char, the others get by with hand-me-downs and scavenged ones. Even if I save as much money as possible, I still don't have enough to finish the final Tang missions quickly, I have to spend some time defending my sectors and selling the loot. But to your question, the entry you need to change to get a better price when selling is in the shop's ShopINI file. Lower the "PriceCoeff" to 2 or 3. On another note, how's the "Boot Camp" working? Is it to hard/easy, are there any way to improve it and finally, is it funto play? If you didn't select it at game start, go to Santa-Maria and open up your Killbok and you'll get to try it. |
Yes, the economy part is still very easy even with the "hard money" option. Maybe it would help to make the stuff enemies drop also degraded not only the guns. I almost never spend money in shops as I get enough stuff from loot.
The boot camp is still very hard as the guys who join you after some mission are pretty dumb. They have shooting skills less than 20 and are no help to me. On some maps you are surrounded by multiple enemies and it´s very hard to survuve that. Another thing with the boot camp is that it raises your skills too much. When you start the boot camp and complete it at the beginning of a new game your merc´s level and skills increased a lot. As you are still at the beginning of a new game after the boot camp this feels a bit like a cheat. Fighting the boot camp alone against only 5-10 enemies per stage could solve that. |
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Boot camp is fun, sort of quick challenges for a short sit down :) I noticed two problems with Boot Camp though: 1. When I entered it while on a mission to escort Miguel to the prison - he joined me in the boot camp map. 2. When I came back from the boot camp mission - Paquito was waiting where I left him, but the merc I hired from AIM was gone and nowhere to be found :( Am I doing something wrong? Should I ask mercs to wait, while I activate boot camp? While thinking about the boot camp... maybe there is a way to script some fun like "defend a bunker" where you get mp5 wit ONE clip and a ton of mines/explosives/detonators etc :) Just you know... to get one into the traps/bombs things, which I frankly tend to skip =) |
I found a tiny bug and a more interesting one.
1. The Kedr PP-91 has a unfolded and a folded model, but I can't seem to actually fold the stock. 2. http://i755.photobucket.com/albums/x...sted/money.png The money offered for the mission is a bit.. weird.. Same goes for the previous mission; finding explosives for Urbano. I got over 233 million? :confused: |
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Not only that, I always do a fresh install of everything (unofficial patch, up to installing the mod) every new version. I did it again, just in case I missed a step. I'll tell you once I've done the missions again.
Finishing up bootcamp now :mrgreen: |
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