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-   -   4.12 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=31734)

Sita 10-28-2012 01:20 PM

U-2 wasn't planned for 4.12 ... i hope with you ... may be somthing will change and U-2 can be included into 4,12 ...

what prevents?
prevents that external model is not good enough

Nil 10-28-2012 02:36 PM

Quote:

Originally Posted by Sita (Post 474006)
U-2 wasn't planned for 4.12 ... i hope with you ... may be somthing will change and U-2 can be included into 4,12 ...

what prevents?
prevents that external model is not good enough

The external model is not good enough, for sure, but is it a reason to not put the cockpit in the 4.12?
Well the external model in UP3 and HSFX is better, is it possible to take it?

I mean, I really want this airplane flyable!! I want it so much! since 5 years, I hoped it will be flyable!! I know that does not count, but... if there is a way to have it, please tell me Sita! thank you so much for your work!!

Sita 10-28-2012 03:38 PM

i know what you feel)
i want it so much that i made cockpit for it :D

Nil 10-28-2012 04:02 PM

Quote:

Originally Posted by Sita (Post 474074)
i know what you feel)
i want it so much that i made cockpit for it :D

You did a wonderful work Sita!
did you watch this awesome documentary about the U2 Po2?
http://www.youtube.com/watch?v=Q_WSS...86CAAB8DA1CACB

Sita 10-28-2012 04:12 PM

nope ... but i see that
http://www.youtube.com/watch?v=2GHBB...feature=relmfu

Nil 10-29-2012 02:33 AM

Quote:

Originally Posted by Sita (Post 474091)
nope ... but i see that

Thanks! by the way, I have to learn Russian!

Sita 10-29-2012 02:59 PM

это хорошо)

DuxCorvan 10-29-2012 04:07 PM

http://www.sukhoi.ru/forum/attachmen...6&d=1346005663

Sooo... what are the guys in the upper right doing exactly? :shock:

:mrgreen: BTW, nice work.

Buster_Dee 10-30-2012 01:02 AM

Need some Night Witches.

Sita 10-30-2012 06:11 AM

i've been seeing somewhere female skin for pilot ...

Stig1207 10-30-2012 02:38 PM

Quote:

Originally Posted by DuxCorvan (Post 474489)
Sooo... what are the guys in the upper right doing exactly? :shock:

Whatever they're doing, they're fearless....or they got it wrong, should have been the pilot that was the lucky one:grin:

Nil 10-30-2012 03:05 PM

Quote:

Originally Posted by DuxCorvan (Post 474489)
[IMG]
Sooo... what are the guys in the upper right doing exactly?

They are feeding people and other pilots who wants peanuts.
The man on the right, is observing people on the ground: his job is to see if they are hungry,
then the man who is standing give some peanuts to them with his Peanuts Launcher (c)
Same apply for ohter hungry pilots.

TexasJG 10-30-2012 06:00 PM

Updates
 
Daidalos Team,
As it has been a month since your last "official" update, could we have a short update on the progress of 4.12, and any other news you may have, please?

Thank you Daidalos Team for the very good work you have done with iL-2. It is greatly appreciated.

Pershing 10-31-2012 02:02 PM

Quote:

Originally Posted by TexasJG (Post 475131)
Daidalos Team,
As it has been a month since your last "official" update, could we have a short update on the progress of 4.12, and any other news you may have, please?

Thank you Daidalos Team for the very good work you have done with iL-2. It is greatly appreciated.

+1

magot 10-31-2012 10:02 PM

Quote:

Originally Posted by Sita (Post 474811)
i've been seeing somewhere female skin for pilot ...

was strong girls :D
http://25.media.tumblr.com/tumblr_mc...no1_r1_400.jpg
and add any nice face like this Night Witch
http://25.media.tumblr.com/tumblr_lj...wvhpo1_400.jpg

Luno13 10-31-2012 10:37 PM

In case anyone is interested, there is a female VVS voicepack over on Mission 4 Today which replaces one of the male actor's voice with a female one.

Unfortunately, it occasionally crackles horribly and all I hear is screaming. I haven't been able to fix it.

It would be nice if this was squadron-specific too, as many units were all-female, and others were all-male. Imagine flying escort for a Pe-2 squadron in a Yak and hearing the chatter of the ladies at the controls!

CWMV 11-01-2012 01:54 AM

I believe the crackling/screaming is as it was intended to be. No fix needed.

Sita 11-01-2012 01:52 PM

Evgeniya Rudneva

http://pressa.irk.ru/images/editions...07/n20/6-3.gif

Olga Golubeva-Teres

http://www.pobeda1945.su/upld/avatar...2f19fe3_avatar

Evgeniya Jigulenko

http://krymology.info/images/thumb/7...0%BA%D0%BE.jpg

Lagarto 11-01-2012 03:39 PM

http://www.flickr.com/search/?w=4948...+pilots&m=text

Feathered_IV 11-02-2012 10:11 AM

Quote:

Originally Posted by CWMV (Post 475898)
I believe the crackling/screaming is as it was intended to be. No fix needed.

That is true. I did the editing and compiling of that voice addon. The static is intentional and reflects the poor radios of the time.

EJGr.Ost_Caspar 11-02-2012 11:01 AM

Nice pack! I use it since years! Its very refreshing! Thank you for it! :)

FC99 11-02-2012 11:49 AM

Quote:

Originally Posted by TexasJG (Post 475131)
Daidalos Team,
As it has been a month since your last "official" update, could we have a short update on the progress of 4.12, and any other news you may have, please?

Work goes on, we are in Alpha phase right now. Some of our members are rather busy with their full time jobs so we were not able to prepare new public updates but I hope we will be able to post something soon.

Luno13 11-02-2012 03:41 PM

Quote:

Originally Posted by Feathered_IV (Post 476497)
That is true. I did the editing and compiling of that voice addon. The static is intentional and reflects the poor radios of the time.

Thanks for the work. I ask because it seems that, besides the static, someone is screaming bloody murder. Were the voices distorted that badly?

nic727 11-02-2012 08:14 PM

when will be the next update post?

Fenrir 11-02-2012 11:17 PM

Quote:

Originally Posted by nic727 (Post 476717)
when will be the next update post?

Try reading two posts back... geez!

Reggie Mental 11-08-2012 01:17 PM

I'd like to see more early allied jets like the Gloster Meteor and De Havilland Vampire. I think the Vampire would be a better fighter than the He162 or Me262.

IceFire 11-08-2012 03:31 PM

Quote:

Originally Posted by Reggie Mental (Post 478911)
I'd like to see more early allied jets like the Gloster Meteor and De Havilland Vampire. I think the Vampire would be a better fighter than the He162 or Me262.

The Vampire would be a beast. Fairly fast as far as early jets go, extremely well armed, with a Spitfire-like turn rate.

I'd like to see a Meteor I and III the most but if it were for fun... Vampire all the way :)

Pursuivant 11-08-2012 07:13 PM

Quote:

Originally Posted by Reggie Mental (Post 478911)
I'd like to see more early allied jets like the Gloster Meteor and De Havilland Vampire. I think the Vampire would be a better fighter than the He162 or Me262.

I've always wondered why the Brits never got a jet for IL2. The Gloster Meteor would have been a much more logical inclusion than the YP-80, since it was actually operational during the war.

IceFire 11-08-2012 09:20 PM

Quote:

Originally Posted by Pursuivant (Post 479016)
I've always wondered why the Brits never got a jet for IL2. The Gloster Meteor would have been a much more logical inclusion than the YP-80, since it was actually operational during the war.

Same answer as everything else. Nobody finished one :)

Several were started, however, and I have hopes that one day one will be finished. But maybe not before a Typhoon :)

K_Freddie 11-08-2012 09:23 PM

Quote:

Originally Posted by IceFire (Post 478956)
The Vampire would be a beast. Fairly fast as far as early jets go, extremely well armed, with a Spitfire-like turn rate.

I'd like to see a Meteor I and III the most but if it were for fun... Vampire all the way :)

Didn't the Vampire have the ability to disintegrate for no particular reason.

IceFire 11-08-2012 09:25 PM

Quote:

Originally Posted by K_Freddie (Post 479066)
Didn't the Vampire have the ability to disintegrate for no particular reason.

I've never read that before. Did it? It had a fairly long career for an early jet although that's certainly not as long as some later types.

Silverback 11-08-2012 09:48 PM

Their is a completed Gloster Meteor at SAS and it should be in 4.12. Just saying.

CWMV 11-09-2012 03:30 AM

I don't think Ranwars will submit it to TD.
He just doesn't have a reason to.

dFrog 11-09-2012 09:19 AM

If proper people don't ask him...

FC99 11-09-2012 10:09 AM

Quote:

Originally Posted by CWMV (Post 479194)
I don't think Ranwars will submit it to TD.
He just doesn't have a reason to.

AFAIK his models are not done according to specifications so that rules them out automatically.

Asheshouse 11-09-2012 12:57 PM

Quote:

Originally Posted by FC99 (Post 479298)
AFAIK his models are not done according to specifications so that rules them out automatically.

That may be too much of a generalisation.
Most of his early stuff were Frankenplanes -- so not to spec.
Then he began incorporating new 3D modelled elements within Frankenplanes. -- so also not to spec.
The new Meteor jet however appears to be modelled from scratch, and very nice it is too.

--but its up to him whether or not he submits it I guess. It was actually a joint project with Crazyflak and Loku.

CWMV 11-09-2012 03:22 PM

Very true, cant forget crazyflak and loku.
And it is very, very nice. I dont care a bit what the specs are when Im looking at that beautiful plane (usually through a gunsite lol)

Blaf 11-10-2012 01:03 PM

Quote:

Originally Posted by CWMV (Post 479379)
I dont care a bit what the specs are...

I, for example, do however...

But +1 for british jets, i also dont know why they werent already introduced within 1946...

Pursuivant 11-12-2012 09:12 PM

Quote:

Originally Posted by K_Freddie (Post 479066)
Didn't the Vampire have the ability to disintegrate for no particular reason.

Not that I know of. You might be thinking of several other post-war British craft.
The De Havilland Comet was an airliner which suffered several crashes due to metal fatigue, and the De Havilland Mosquito suffered badly when used in tropical environments (notably post-war India and Malaysia) since its wood skin delaminated quickly in the heat and humidity.

magot 11-13-2012 04:46 PM

Quote:

Originally Posted by Asheshouse (Post 479343)
That may be too much of a generalisation.
Most of his early stuff were Frankenplanes -- so not to spec.
Then he began incorporating new 3D modelled elements within Frankenplanes. -- so also not to spec.
The new Meteor jet however appears to be modelled from scratch, and very nice it is too.

--but its up to him whether or not he submits it I guess. It was actually a joint project with Crazyflak and Loku.

Simply, for every project is need have model in max/PSD file ready with correct structure for revision, convert and possible later patch or update.
Are here still same rules as for previous 3rd party where did this work MG.

magot 11-13-2012 04:51 PM

Quote:

Originally Posted by CWMV (Post 479379)
Very true, cant forget crazyflak and loku.
And it is very, very nice. I dont care a bit what the specs are when Im looking at that beautiful plane (usually through a gunsite lol)

Loku´s models are really good work. I personally expect PZL37 from him :)

Sita 11-13-2012 05:57 PM

but as far as i know he not so much want to cooperate(

but his Karas and other models really NICE!!!

Fighterace 11-15-2012 07:21 AM

Just me or is everything quiet on the 4.12 front :P

KG26_Alpha 11-16-2012 10:12 PM

Quote:

Originally Posted by Fighterace (Post 481307)
Just me or is everything quiet on the 4.12 front :P

Did you see what's being done in v4.12

No surprise its taking its time with the amount of free stuff they are doing for you.

:)

Just saying ....

Tuco22 11-17-2012 01:17 AM

Alot of good stuff on the horizon (especially widescreen), i kind of like the anticipation.

Pursuivant 11-17-2012 03:36 AM

Quote:

Originally Posted by Fighterace (Post 481307)
Just me or is everything quiet on the 4.12 front :P

Quiet, but in a good way. I think that they've locked down everything for 4.12 and are in alpha testing.

nic727 11-17-2012 04:35 PM

can't wait for new smoke effect, etc. This patch will be awesome :D

Alien 11-17-2012 04:39 PM

Don't want to be annoying, but...
Can I see some (just some, may be 2-3) pics showing the new sexy effects? Plleeeeaaaassseee, I've been a good person this year :D

KG26_Alpha 11-17-2012 05:05 PM

Quote:

Originally Posted by Alien (Post 481953)
Don't want to be annoying, but...
Can I see some (just some, may be 2-3) pics showing the new sexy effects? Plleeeeaaaassseee, I've been a good person this year :D

Sexy smoke effect for you

http://s1.favim.com/orig/1/black-and...com-148497.jpg

K_Freddie 11-17-2012 06:24 PM

1 Attachment(s)
After years of playing, I only noticed this today :) - Just a minor thing if TD has nothing to do.

Ref the pic (unmodded V4.11 -maybe a extra number at the end - anyway the latest TD version)
The FW190A9 cannon barrels - The inboard A is different and looks crappy compared to the outboard cannon B. Any chance of making them both look like B


;)

Graphite 11-17-2012 07:33 PM

Freddy, you dont mind, that all models from times of forgotten battles compared to today standarts looked like crap? =)

nic727 11-17-2012 07:34 PM

Quote:

Originally Posted by Alien (Post 481953)
Don't want to be annoying, but...
Can I see some (just some, may be 2-3) pics showing the new sexy effects? Plleeeeaaaassseee, I've been a good person this year :D

Just check my topic http://forum.1cpublishing.eu/showthread.php?t=32387
Somewhere, Daidalos said that they will plan new effect...

PS: For the screenshots folder, can you make that the picture are in a .jpg format or something like that, because for the moment it's in .tga and I don't understand how to open that.

thx

Ikarushin 11-25-2012 05:44 PM

Nic727,

To open a .tga file you could use a free viewer like IrfanView:
http://www.irfanview.com/

Kind regards,
Ikarushin

Pershing 11-25-2012 05:59 PM

Quote:

At high speeds, the current model was inaccurate, drag being too low, allowing too high speeds in dives
How many aircrafts will be changed? What about drag effect for "non-feathered" propellers (or not "streamlined" ? - my English is poor, sorry).

FC99 11-25-2012 06:13 PM

Quote:

Originally Posted by Pershing (Post 483756)
How many aircrafts will be changed?

All of them.

zipper 11-25-2012 06:15 PM

actually - I need to take a nap. waiting patiently for update - lol.

:D

nic727 11-25-2012 06:20 PM

nice jobs daidalos :)

Are you working on new smoke too like you said in my topic for nice effect? Or it will be in 4.13?

thx and continue this great work.

Luno13 11-25-2012 06:27 PM

Quote:

Originally Posted by FC99 (Post 483763)
All of them.

Yikes! That's a lot of work. Thanks guys!

Aviar 11-25-2012 07:00 PM

Quote:

Originally Posted by Luno13 (Post 483768)
Yikes! That's a lot of work. Thanks guys!

It's probably one universal change that affects all planes....:)

Aviar

FC99 11-25-2012 08:21 PM

Quote:

Originally Posted by Aviar (Post 483772)
It's probably one universal change that affects all planes....:)

Change is global but it affects each plane in unique way so we actually have to change/add high speed FM parameters for each plane.

Tuco22 11-25-2012 08:45 PM

Very cool, thanks for the update. :grin:

Aviar 11-25-2012 09:01 PM

Quote:

Originally Posted by FC99 (Post 483795)
Change is global but it affects each plane in unique way so we actually have to change/add high speed FM parameters for each plane.

In that case.....Salute!

Aviar

RegRag1977 11-25-2012 10:31 PM

TY team Daidalos
 
Hello TD,

Thanks for the update, wow :shock: this again is a lot of work that you did to improve IL2.

Thank you so much guys :grin:!

Fighterace 11-25-2012 11:22 PM

You guys are on a roll...Dont stop, whatever you do ;)

felix_the_fat 11-26-2012 10:22 AM

Beautiful new work on those flight models, TD
- especially increased drag at high mach number.
So -if each plane is affected individually by these changes, will the P40 start to roll to the left* in a high speed dive? - to the extent that I break my rudder pedals, around 500mph??!! I hope so!
[*or is it the right?] You guys are the greatest. I love this sim !

1984 11-26-2012 02:08 PM

interesting, and nice to see "TsAGI - samoletostroenye v SSSR 1917- 1945, part 2, 1994" in sources...

ElAurens 11-26-2012 04:53 PM

Thanks for the new update.

:cool:

Bouma004 11-26-2012 09:31 PM

FW190 Flight model from 4.10.1m to 4.11.1m ?
 
My question is simple.

Will the changes of physic model in 4.12 correct the bug apears in FW190s flight model in 4.11.1m.
this plane is praticaly impossible to slow and land even flaps and gears depolyed !

--------------------------------------------------------------------------------
my sugestion to correct this in BMW_800_Series EMD:

PropAnglerMinParam 700 (4.11.1m)------->1700(4.10.1m)
PropAnglerMaxParam 2700
PropAnglerAfterburnerParam 2700
-------------------------------------------------------------------------------


It costs nothing to make the test.

I am on of your greatest fan DT, thanks for all and never stop.

JtD 11-27-2012 05:34 AM

Quote:

Originally Posted by felix_the_fat (Post 483886)
Beautiful new work on those flight models, TD
- especially increased drag at high mach number.
So -if each plane is affected individually by these changes, will the P40 start to roll to the left* in a high speed dive? - to the extent that I break my rudder pedals, around 500mph??!! I hope so!
[*or is it the right?] You guys are the greatest. I love this sim !

No, it just adds Mach related drag for each plane based on the planes properties. The handling issue for the P-40, or handling issues in general, would need to be done within individual flight models, but the code does not support modeling this kind of behavior. New code would be needed, which has not been done.

JtD 11-27-2012 05:43 AM

Quote:

Originally Posted by Bouma004 (Post 484007)
My question is simple.

Will the changes of physic model in 4.12 correct the bug apears in FW190s flight model in 4.11.1m.
this plane is praticaly impossible to slow and land even flaps and gears depolyed !

--------------------------------------------------------------------------------
my sugestion to correct this in BMW_800_Series EMD:

PropAnglerMinParam 700 (4.11.1m)------->1700(4.10.1m)
PropAnglerMaxParam 2700
PropAnglerAfterburnerParam 2700
-------------------------------------------------------------------------------

This is not a bug in the first place, this is the correct behavior. Historically the lower limit of the rpm was around 600, iIrc, so 1700 is way out of line, and if you use historical landing procedures you'll have no problem at all to touch the plane down.

CWMV 11-27-2012 06:31 AM

Im not a 190 fan, but maybe you could post them up?
Was there something 190 specific in the landing procedures?
EDIT: for the record I havent had an issue landing the 190-just make the approach a bit longer.

SPAD-1949 11-27-2012 08:05 AM

Quote:

Originally Posted by CWMV (Post 484074)
Im not a 190 fan, but maybe you could post them up?
Was there something 190 specific in the landing procedures?
EDIT: for the record I havent had an issue landing the 190-just make the approach a bit longer.

with 4.11 the 190 changed its aproach beahviour. It wont bleed of speed. Slips, narrow spiral turns, you need to behave like an idiot to come down towards flap speed and even then with full flaps its rather hard to come down to 200 or less kph. With 200kp/h it bolters or shows excessive ground effect, with lower than 180 lets say 170 it drops like a ******* stone. You need to plan your approach like with an airliner.

Snake 11-27-2012 04:19 PM

Just follow the normal pattern procedure for landing and you'll be fine!

JtD 11-27-2012 08:23 PM

CWMV, no nothing specific to the 190. The usual force-it-down! approaches just don't work anymore. I had to change my style quite a bit, too. But as Snake points out, if you follow the usual landing pattern or normal historical / realistic landing pattern, landings are very smooth. These patterns will require a large diameter go around the airfield at lower altitudes, during which you'll lose more than enough speed.

Bouma004 11-27-2012 11:18 PM

Thaks for answer.

But you have to know that this perameter has nothing to do with RPM ! I am still conviced that there is somthing wrong whith FW190 FM in 4.11.1m but this is only my point of view and some other pilotes from historical Squads.

That kind of problems are genraly never matched by dogfight pilots who generaly never use the planes from the parking to the parking wich is my case.

I just hope to initate a debat about this question.

Nicholaiovitch 11-28-2012 10:59 AM

Quote:

Originally Posted by Bouma004 (Post 484230)
Thaks for answer.

But you have to know that this perameter has nothing to do with RPM ! I am still conviced that there is somthing wrong whith FW190 FM in 4.11.1m but this is only my point of view and some other pilotes from historical Squads.

That kind of problems are genraly never matched by dogfight pilots who generaly never use the planes from the parking to the parking wich is my case.

I just hope to initate a debat about this question.

This issue was discussed at some length in this thread:-

http://forum.1cpublishing.eu/showthr...W190+FM&page=2

Starts at the bottom of page 2 and continues.

Although I think I understand why it is happening (prop pitch), i also feel that the drag in the approach config. is still an issue....it is just not representative of a high wing loading a/c with gear and flaps down at 1.3VS.

I can only guess that like the excessive down trim necessary in the Spitfires it is a parameter necessarily incorporated to achieve a desired overall result bearing in mind the limitations imposed by the IL-2 "engine".

TD seem to go to great lengths to get things right....it would be nice to get it from the "horses mouth" sometimes as to why things are the way they are.

I think that nearly all here are full of admiration for the work done by TD....it is just that most of us are not able to understand how these things are applied and the reason why is sometimes baffling!

Nicholaiovitch:)

JtD 11-29-2012 09:36 AM

Quote:

Originally Posted by Bouma004 (Post 484230)
But you have to know that this perameter has nothing to do with RPM!

It defines minimum rpm with a constant speed prop, or in case of the Fw 190, for the Kommandogerät at 0% throttle.
Quote:

I can only guess that like the excessive down trim necessary in the Spitfires it is a parameter necessarily incorporated to achieve a desired overall result bearing in mind the limitations imposed by the IL-2 "engine".
The excessive down trim is in game because the real aircraft has that quality. The problem with it being that it is not possible to redefine the "neutral" level, neutral is always 0° control deflection, while in real life the trim set by the tabs on the ground would be considered neutral.

Nicholaiovitch 11-29-2012 11:03 AM

Quote:

Originally Posted by JtD (Post 484489)
It defines minimum rpm with a constant speed prop, or in case of the Fw 190, for the Kommandogerät at 0% throttle.

The excessive down trim is in game because the real aircraft has that quality. The problem with it being that it is not possible to redefine the "neutral" level, neutral is always 0° control deflection, while in real life the trim set by the tabs on the ground would be considered neutral.

Many thanks JtD...

Still don't understand why the drag curve in the approach config. cannot be altered to a more realistic level even with the prop pitch/RPM changes that have been made. Was the 190 really like that?

Re. the Spitfire trim. Don't really want to open this once again as so much has been written about it....but.....the trim was not like that before the changes....so presumably the changes were made to improve realism or to make changes to manoeuvrability in the FM (moving CG aft.....centre of lift forward....increasing wing area?)

Just really trying to understand what TD has to go through in order to make changes to FM with the limited tools they have bearing in mind the age of the prog.

Hope I have not hijacked this thread!

Nicholaiovitch:)

Hearing from the chaps that have to do all this will I'm sure help in all of us understanding why things are the way they are.

IceFire 11-29-2012 12:51 PM

Quote:

Originally Posted by SPAD-1949 (Post 484082)
with 4.11 the 190 changed its aproach beahviour. It wont bleed of speed. Slips, narrow spiral turns, you need to behave like an idiot to come down towards flap speed and even then with full flaps its rather hard to come down to 200 or less kph. With 200kp/h it bolters or shows excessive ground effect, with lower than 180 lets say 170 it drops like a ******* stone. You need to plan your approach like with an airliner.

Do you cut throttle on landing or run at a higher value? Sounds counter intuitive but I've been running at 30% until just a moment before touchdown and that seems to help. I was having great difficulty getting the FW190 to slow down as well.

A wider turn helps with the throttle thing did too.

EDIT: Edited to correct auto correct which auto corrects stupidly :)

Bearcat 11-29-2012 01:17 PM

Quote:

Originally Posted by FC99 (Post 483795)
Change is global but it affects each plane in unique way so we actually have to change/add high speed FM parameters for each plane.

So does that mean that the P-47 will now be capable of it's historic dive speeds with reference to other AC or more historic :)

JtD 11-29-2012 01:42 PM

For the 109G the aircraft data sheet says that landing from 20m altitude takes 350m until touchdown. In landing configuration you're supposed to glide in at 180-200 km/h indicated air speed, touchdown at around 160 km/h. This corresponds to a glide ratio of about 1/8.

I haven't been able to find this figure for a 190, but generally landing speeds for a 190 were about 20 km/h faster, and roll out distance pretty similar, so I'd expect something similar. It would be interesting to see what the glide ratios of 190 and 109 are in game, landing configuration, 0% throttle, at 220 / 200 km/h.

Changes to the flight models are generally made to improve realism. In case of the Spitfire IX, this mostly changed handling, with the Spitfire V, both performance and handling were effected. It appeared that the Spitfire needed considerable nose down elevator to fly level over most of the speed range, and this is something we now have in game. This is based on test data and I think you'll also find this on the vast majority of photographs taken of Spitfires in flight.

SPAD-1949 11-29-2012 04:43 PM

Quote:

Originally Posted by IceFire (Post 484509)
Do you cut throttle on landing or run at a higher value? Sounds counter intuitive but I've been running at 30% until just a moment before touchdown and that seems to help. I was having great difficulty getting the FW190 to slow down as well.

A wider turn helps buy the throttle thing did too.


Well I usually cut throttle to ilde at an approach of 1000m and 400kp/h
Then I pull some attitude in a harsh manner to force down rpm, which adds some 200 or 400m of altitude. Following I try to reduce speed by slipping until I can set combat flaps at ~300kp/h this usually takes a long time and I must not bleed of altitude, otherwise I maintain or gains speed again. When bled of speed to at about 330kp/h I set start-flaps and drop gear at about 220 kph. this usually takes 4 minutes, if I remain on altitude. At 200kp/h I lower landing flaps and try to bleed of altitude, which, with flaps and gear out usually results in an increase of speed. Now its getting complicated, because if you come in with sligthly more than 200kp/h, and engine idle, the crap maintains altitude and uses half of the runway until touchdown, using the entire strip. And dont fricking pull the stick to stall for a 3-pointer. Youll find yourself immediately gaining hight until you really stall and crash land. If you manage to cut speed lower than 180 when reaching die strip, you harshly stall and bolter like donkey on speed. I think the right speed is 190 - 195, but its hard on short strips. It was way easier in 4.10, I never reached the same shorntess as in a 109 but I cant remember the days I needed an entire concrete strip to force her down. About the correct prcedures, I havent found information yet. Can you provide them?

Rot Bourratif 11-29-2012 05:19 PM

When you are gliding above the runway with your landing flaps extended, just above `dirty` stall speed, start retracting flaps: Take-off, Combat then no flaps.

jameson 11-29-2012 05:28 PM

This help?

The stalling speed of the Fw 190A-4 in clean configuration was 127 mph (204 km/h) and the stall came suddenly and virtually without warning, the port wing dropping so violently that the aircraft almost inverted itself. In fact, if the German fighter was pulled into a g stall in a right turn, it would flick out into the opposite bank and an incipient spin was the inevitable outcome if the pilot did not have its wits about him.
The stall in landing was quite different, there being intense pre-stall buffeting before the starboard wing dropped comparatively gently at 102 mph (164 km/h).
For landing on this and the numerous subsequent occasions that I was to fly an Fw 190, I extend the undercarriage at 186 mph (300km/h), lowering the flaps 10 deg at 168 mph (270km/h), although the pilot's notes recommend reducing speed below 155 mph (250 km/h) and the applying 10 deg of flap before lowering the undercarriage. My reason for departing from the recommended drill was that the electrical load for lowering the undercarriage was higher than that required for the flaps and German batteries were in rather short supply at Farnborough - that in the Fw190A-4/U8 was most definitely weary- so I considered it prudent to get the wheels down before taxing the remaining strength of the battery further!

The turn onto the final approach was made at 155mph (250km/h), and full flap was applied at 149 mph (240km/h), speed then being eased off to cross the boundary at 124 mph (200 km/h). The view on the approach was decidedly poor because the attitude with power on was rather flat and unlike most fighters of the period, it was not permissible to open the cockpit canopy, presumably owing the risk of engine exhaust fumes entering the cockpit. The actual touch-down was a little tricky as the prefect three-point attitude was difficult to attain and anything less than perfect resulted in a reaction from the very non-resilient undercarriage and a decidedly bouncy arrival. If a three-pointer could be achieved, the landing run was short and the brakes could be applied harshly without fear of nosing over.

Extract from Wings of the Luftwaffe by Eric Brown.

IceFire 11-29-2012 09:08 PM

Quote:

Originally Posted by SPAD-1949 (Post 484541)
Well I usually cut throttle to ilde at an approach of 1000m and 400kp/h
Then I pull some attitude in a harsh manner to force down rpm, which adds some 200 or 400m of altitude. Following I try to reduce speed by slipping until I can set combat flaps at ~300kp/h this usually takes a long time and I must not bleed of altitude, otherwise I maintain or gains speed again. When bled of speed to at about 330kp/h I set start-flaps and drop gear at about 220 kph. this usually takes 4 minutes, if I remain on altitude. At 200kp/h I lower landing flaps and try to bleed of altitude, which, with flaps and gear out usually results in an increase of speed. Now its getting complicated, because if you come in with sligthly more than 200kp/h, and engine idle, the crap maintains altitude and uses half of the runway until touchdown, using the entire strip. And dont fricking pull the stick to stall for a 3-pointer. Youll find yourself immediately gaining hight until you really stall and crash land. If you manage to cut speed lower than 180 when reaching die strip, you harshly stall and bolter like donkey on speed. I think the right speed is 190 - 195, but its hard on short strips. It was way easier in 4.10, I never reached the same shorntess as in a 109 but I cant remember the days I needed an entire concrete strip to force her down. About the correct prcedures, I havent found information yet. Can you provide them?

I know exactly what you mean. I've spent years trying to land the FW190 and when the changes came in for it I've spent some further time trying to get it right. jameson just posted a great piece of information... better than what I have seen previously.

Try your next approach with a bit of throttle and see if it changes things for you. I may be wrong but my seat of the pants feeling is that it causes a bit more drag.

SPAD-1949 11-29-2012 09:31 PM

OK, Im gonna try this. I allways followed the 109 procedures but with slightly higer speed, cause the 190 was more rugged and there was no way for me in the game to bring it in with 170kp/h for a 150kp/h 3 point TD like its possible for the 109s until F Models and slightly higer for Gs. I know the gear drop speeds in Il2 are not correctly modelled and you can force them out with much higher speed than the original without the danger of ripping them off, but I tried to follow the procedures I found in several sources. Unfortunately I did not find any for the 190. Thanks

Fighterace 11-29-2012 09:42 PM

Is an updated P-40E w/ M-105 engine being included for 4.12?

Nicholaiovitch 11-30-2012 03:34 PM

Quote:

Originally Posted by JtD (Post 484515)

I haven't been able to find this figure for a 190, but generally landing speeds for a 190 were about 20 km/h faster, and roll out distance pretty similar, so I'd expect something similar. It would be interesting to see what the glide ratios of 190 and 109 are in game, landing configuration, 0% throttle, at 220 / 200 km/h.

I have carried out this test and produced the results in the FW190 FM thread so as not to take up space here:-

http://forum.1cpublishing.eu/showpos...&postcount=153

The results are very interesting!

Nicholaiovitch:)

SPAD-1949 12-02-2012 12:43 PM

Quote:

Originally Posted by Nicholaiovitch (Post 484726)
I have carried out this test and produced the results in the FW190 FM thread so as not to take up space here:-

http://forum.1cpublishing.eu/showpos...&postcount=153

The results are very interesting!

Wow!
Good conclusion. At the other hand, did someone notice the sudden ammount of drag, when the engine is sligtly damaged following overheat or minor hits? Hardly to bring the a/c oer 300 kp/h even in descents.

I did not know, that I can apply manual pitch on the german fighters. How does this work?

Nicholaiovitch 12-02-2012 02:54 PM

Quote:

Originally Posted by SPAD-1949 (Post 485059)
Wow!

I did not know, that I can apply manual pitch on the german fighters. How does this work?

Hi SPAD-1949

Go to "Controls" and in the pitch settings assign a key to "Prop. pitch auto".....that's it. It works on later Spitfires etc. also.

Take great care with this setting as it was a standby setting IRL with no protections of overspeed on these a/c (I believe). It is therefore easy to damage the engine by exceeding RPM limits.

Some of the outstanding online chaps use this all the time on the Bf109/FW190 to extract the max. performance....but it requires a great deal of practise and well beyond my abilities!

Good luck.

Nicholaiovitch:)

pencon 12-15-2012 06:12 PM

Thanks for the tip Nickoliovitch , I wasn't aware that you could change the pitch on the German planes either. It's fun to experiment with it. I do notice that the BF109 over speeds really quick if you don't watch out .

pencon 12-15-2012 06:13 PM

So when is 4.12 coming out ? Any projected time frame ?

Fenice_1965 12-15-2012 07:34 PM

Quote:

Originally Posted by Rot Bourratif (Post 484551)
When you are gliding above the runway with your landing flaps extended, just above `dirty` stall speed, start retracting flaps: Take-off, Combat then no flaps.

Buonasera :)

[URU]BlackFox 12-16-2012 11:04 AM

Quote:

Originally Posted by pencon (Post 488365)
So when is 4.12 coming out ? Any projected time frame ?

We are spoilt from the previous years... I'm expecting Santa to come again :D.

Darkwind 12-19-2012 12:48 AM

Just wanted to take a moment to say thankyou!..thankyou one and all at TD...I really don't have any request, just thanks for all you have done to keep IL-2 a live and in the air...HAPPY HOLIDAYS dnd MERRY CHRISTMAS!!

SPAD-1949 12-19-2012 12:25 PM

Quote:

Originally Posted by Darkwind (Post 489024)
Just wanted to take a moment to say thankyou!..thankyou one and all at TD...I really don't have any request, just thanks for all you have done to keep IL-2 a live and in the air...HAPPY HOLIDAYS dnd MERRY CHRISTMAS!!

+1 sirs!

zakkandrachoff 12-23-2012 12:43 PM

hope SAS1946 contact this guys and put this amazing beautis maps in 4.12! i am so tired of installing this apart every time.

look at this maps, ther are amazing!

http://www.youtube.com/watch?v=1VYr_...vvQSlw&index=5

ElAurens 12-23-2012 12:53 PM

Wow, that looks great.

What is the FPS hit online?

Where can I get it to test it?

Juri_JS 12-23-2012 12:53 PM

Yes, Cyberlos retexture are real works of art. The ugly textures of the older maps in the stock game are the main reason I am using mods. I think there were plans by TD to update the map textures, but I have no idea if that's still planned.

Lagarto 12-23-2012 03:17 PM

Watch Kursk for details... Amazing. Worlds apart from the stock maps.

http://www.youtube.com/watch?v=-cUYsogoxio

By the way, are we getting any new map in 4.12? Someone spill the beans, please? :)


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