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-   -   CoD vs some other sims that model Kent? (http://forum.fulqrumpublishing.com/showthread.php?t=22249)

BigPickle 05-06-2011 06:15 PM

Quote:

Originally Posted by David Hayward (Post 279527)
If I thought they cared about my opinion I'd go to their message board and complain over there. I'm quite sure they don't care.

I'm equally convinced that the CoD devs don't care if you think that WoP looks better, or even if it includes hedges like WoP. I'm sure they would model the English farmland exactly if the average PC had the resources available. Since that is not the case, it still appears that they did a far better job than does WoP. It's more than just the tree spacing and hedges. See page 47.



You need to tell that to the people who continue to whine about CoD. I'm not cross or vindictive at all. I'm looking forward to when it is released in the US.

Well I'm genuinely glad that you are looking forward to playing I hope i get to see you in the air, time difference and all.
But I'm sure your probably right about the devs not caring. I do occasionly say about whining to people here, even though i'm guilty of it myself from time to time, i guess its whining out of frustration because i really like the sim rather than just to put people down or cause an argument.

Also, and dont take this the wrong way, I get that your still in the 'CoD Bubble' we were in over here before release, i hope they get it sorted to a standard that is truely playable so you dont have to loose that glow like i did when i finally got to play it but I'm sure they will get there in the end.
Hopefully with a 'selectable' puke filter right? :-P

David Hayward 05-06-2011 06:17 PM

Quote:

Originally Posted by GuillermoZS (Post 279542)
This photograph has obviously been color corrected and oversaturated to look nice... it does not look as you would see that landscape in that same moment and in that position with your own eyes. Same problem with CloD colors, oversaturated IMO.

It was shot through a circular polarizer. That's why it looks more saturated than the CoD screenshot.

Langnasen 05-06-2011 06:23 PM

Quote:

Originally Posted by BigPickle (Post 279475)
LOL :-P Dude i so nearly posted a picture of a black & white graveyard photo with the title 'Real Life'

That would have been wrong right.:???:

@Langnasen digital vibrance??

Digital Vibrance is a setting in the Nvidia-CP that controls saturation of colours. It defaults at 50% and it's pretty heavy. I find around 35% makes for far more natural looking colours and especially so for CoD.

David Hayward 05-06-2011 06:24 PM

Quote:

Originally Posted by BigPickle (Post 279544)
Also, and dont take this the wrong way, I get that your still in the 'CoD Bubble' we were in over here before release

I'm really not. I'm in the RoF bubble.

I'm well aware that CoD has problems. I'm still going to buy it. But I'm not going to complain if it does not work very well. Whining serves no useful purpose. I'll just keep playing RoF and go back to CoD when they get it working better, or I get a better PC.

JumpingHubert 05-06-2011 06:57 PM

Quote:

Originally Posted by Langnasen (Post 279556)
Digital Vibrance is a setting in the Nvidia-CP that controls saturation of colours. It defaults at 50% and it's pretty heavy. I find around 35% makes for far more natural looking colours and especially so for CoD.

on my win7 64bit digital vibrance is default on 0. I get good results setting gamma extra low for clod.

@Hayward
you own neither clod nor wop?!

David Hayward 05-06-2011 07:10 PM

Quote:

Originally Posted by JumpingHubert (Post 279582)
you own neither clod nor wop?!

I own WoP, but I removed it from my PC.

CoD hasn't been released in the US yet, and I'm not going to mess around with Steam to get it before it is released.

BigPickle 05-06-2011 07:42 PM

Quote:

Originally Posted by JumpingHubert (Post 279582)
on my win7 64bit digital vibrance is default on 0. I get good results setting gamma extra low for clod!

could you give me instuctions on how to do this so i can try it out.

Langnasen 05-06-2011 08:35 PM

Quote:

Originally Posted by JumpingHubert (Post 279582)
on my win7 64bit digital vibrance is default on 0. I get good results setting gamma extra low for clod.

Zero? B&W is an unusual default.

BigPickle 05-06-2011 08:46 PM

oops sorry didnt see your post above, I have ATI so i'll have a play with settings a bit

JumpingHubert 05-06-2011 10:15 PM

Quote:

Originally Posted by Langnasen (Post 279630)
Zero? B&W is an unusual default.

sorry my mistake. yes, default is 50%.

@bigpickle
to set gamma ingame low go to control panel - color management - advanced - calibrate display - next - next - next :) gamma slider drop down to 5-10% - next .... save.

gwpc 05-07-2011 03:14 PM

2 Attachment(s)
Just setting aside for now the discussion about colour accuracy, placement of objects etc. Personally I find that one of the most disappointing aspects of the CoD landscape is that it suffers from the same lack of homogeneity that has always dogged the MS flightsim series. This, for me, has always been an immersion killer.
How can I 'believe' in the environment if I see trees and houses popping up before my eyes, often in the most unconvincing locations. I eventually grew to hate the word 'autogen'!

Games are put together a bit like theatre set. A number of different elements are chosen to represent certain objects and hence to try and trick us into believing that what we are seeing is real. In this respect CoD fails as miserably as does FSX. This is something that cannot be captured in screenshots.

The only flightsim (I'm sure someone will take issue with that title) that I've played which succeeds spectacularly at creating a homogeneous environment in which all elements seem interrelated, and in which you are not constantly brought back to reality by pop-ups, graphical anomalities and lags is Wing of Prey. In my opinion Gaiijin have done an amazing job at creating a beautifully harmonised game with spectacular graphics which at the same time, even on the highest setting, runs absolutely smoothly.

What's more, WoP, unlike CoD, wasn't broken when it was released, despite which the devs have produced several significant patches which are bringing out its full potential. Soon there will be a mission editor, which will negate the most common accusation against the game: lack of interesting offline content.

It gets a bit tedious hearing the same repetitive insults being thrown at WoP. If you never tried it then at least give it a go, and if you tried it but were disappointed when it was released because it wasn't as sim-like as IL-2 1446 perhaps it would be worth revisiting it now post patches. Why not supporting a serious dev team who really want to extend the experience they are offering, and who already have a solid engine upon which to build an even better game?

Can't resist a couple of shots:

http://forum.1cpublishing.eu/attachm...1&d=1304779234

http://http://forum.1cpublishing.eu/...1&d=1304779859

Cheers, GWPC

Langnasen 05-07-2011 03:52 PM

Quote:

Originally Posted by gwpc (Post 279917)
Just setting aside for now the discussion about colour accuracy, placement of objects etc. Personally I find that one of the most disappointing aspects of the CoD landscape is that it suffers from the same lack of homogeneity that has always dogged the MS flightsim series. This, for me, has always been an immersion killer.
How can I 'believe' in the environment if I see trees and houses popping up before my eyes, often in the most unconvincing locations. I eventually grew to hate the word 'autogen'!

Games are put together a bit like theatre set. A number of different elements are chosen to represent certain objects and hence to try and trick us into believing that what we are seeing is real. In this respect CoD fails as miserably as does FSX. This is something that cannot be captured in screenshots.

The only flightsim (I'm sure someone will take issue with that title) that I've played which succeeds spectacularly at creating a homogeneous environment in which all elements seem interrelated, and in which you are not constantly brought back to reality by pop-ups, graphical anomalities and lags is Wing of Prey. In my opinion Gaiijin have done an amazing job at creating a beautifully harmonised game with spectacular graphics which at the same time, even on the highest setting, runs absolutely smoothly.

What's more, WoP, unlike CoD, wasn't broken when it was released, despite which the devs have produced several significant patches which are bringing out its full potential. Soon there will be a mission editor, which will negate the most common accusation against the game: lack of interesting offline content.

It gets a bit tedious hearing the same repetitive insults being thrown at WoP. If you never tried it then at least give it a go, and if you tried it but were disappointed when it was released because it wasn't as sim-like as IL-2 1446 perhaps it would be worth revisiting it now post patches. Why not supporting a serious dev team who really want to extend the experience they are offering, and who already have a solid engine upon which to build an even better game?

Can't resist a couple of shots:

http://forum.1cpublishing.eu/attachm...1&d=1304779234

http://http://forum.1cpublishing.eu/...1&d=1304779859

Cheers, GWPC

Because its DM and FM suck arcade balls.

gwpc 05-07-2011 05:01 PM

Quote:

Because its DM and FM suck arcade balls
Sorry, I only speak English and Italian, could you translate please?

A presto GWPC

RocketDog 05-07-2011 05:11 PM

I don't have WoP, but it would be interesting to know where CloD has a better FM because I thought it just used the old IL-2 FMs.

winny 05-07-2011 05:59 PM

The problem with WoP (I like it a lot, it's fun) is it dosn't need to do the things that CoD does.

Wop has inaccurate groundscale ( 5 or 4:1 ), inaccurate maps, inaccurate cockpits, inaccurate markings, inaccurate FM, no real engine management, inaccurate amunition... etc etc

CoD, to be taken seriously, has to tackle all of these things and get them as close to real life as they can, not just the looks. WoP can trick you into thinking you are over dover, CoD has to put you over dover..

WoP will take you there and is convincing in it's own way.. It is just not particularly realistic. I ended up interested in CoD because WoP only goes so far.

Friendly_flyer 05-07-2011 09:06 PM

Quote:

Originally Posted by gwpc (Post 279945)
Sorry, I only speak English and Italian, could you translate please?

Trust me, you don't want that translated.

Friendly_flyer 05-07-2011 09:11 PM

You guys who are more in the know:

Whan one goes about making a map like the CoD one, is it made by as sort of scripted auto appearance of objects relative to the tiles, or are objects placed by by hand in a FMB-like fashion? If it is the latter, a lot can be done letting the fan base give it a go.

Heliocon 05-07-2011 09:27 PM

Quote:

Originally Posted by Friendly_flyer (Post 280028)
You guys who are more in the know:

Whan one goes about making a map like the CoD one, is it made by as sort of scripted auto appearance of objects relative to the tiles, or are objects placed by by hand in a FMB-like fashion? If it is the latter, a lot can be done letting the fan base give it a go.

Speed tree is automatic. I dont know if they placed zones for trees (I imagine they did to some extent) but the idea of speed tree is that when you get to the area/zone the program procedually generates trees, all of them "unique" which means the graphical artists dont spend years modeling hundreds of tree variations. It was for example used in Oblivion. The only problem is it was never intended for a game like this, it was meant to avoid people seeing a repetition of the same tree over and over while walking in a forest were you can observe things closely. - no need in COD.

As for recording what is where, I am not sure if they generated it all beforehand and its the same for everyone, or if it is generated on the fly in COD - it woudldnt be hard to find out how it is "normally" used in that respect but atm I dont have time to look for the info. It may very well be unique on each machine and on each load (no memory/saving of state) because if a tree doesnt have a hitbox it doesnt matter to gameplay say online...

SsSsSsSsSnake 05-07-2011 09:48 PM

[QUOTE=winny;279970]The problem with WoP (I like it a lot, it's fun) is it dosn't need to do the things that CoD does.


CoD, to be taken seriously, has to tackle all of these things and get them as close to real life as they can, not just the looks. WoP can trick you into thinking you are over dover, CoD has to put you over dover..

WoP will take you there and is convincing in it's own way..QUOTE]

good enough for me.whilst i wait for COD to improve.

slick118 05-08-2011 05:50 PM

Quote:

Originally Posted by Langnasen (Post 279925)
Because its DM and FM suck arcade balls.

What a ridiculously puerile response to an interesting and articulate post. Did you miss the original disclaimer about the use of the term flightsim?

I think the original post is spot on. As a pilot who lives and flies in the southeast of England, Wings of Power is by far and away the best representation of this part of the country in any game I've seen. DM and FM aside, I look at WOP's graphics and I am instantly reminded of flying over Kent, Sussex, Hampshire and all the other counties south of London that I've seen from 2000ft up.

Landscape-wise I'm afraid CoD is a huge disappointment for me.

Ali Fish 05-12-2011 10:23 PM

now we nearly have the choice about the saturation levels of the terrain. new kent.

http://forum.1cpublishing.eu/showthread.php?t=22815

Friendly_flyer 05-13-2011 05:03 AM

Quote:

Originally Posted by Ali Fish (Post 282325)
now we nearly have the choice about the saturation levels of the terrain. new kent.

http://forum.1cpublishing.eu/showthread.php?t=22815

Actually, for a summer (june-Augist) look, I prefer the stock map. You've made an autumn map, right?

mondo 05-13-2011 05:46 AM

I've been taking a look around in CLOD with some interest as I'm from Brighton and now live in Whitstable. Some of SE UK is very well done, other parts are sadly lacking, especially some towns and landmarks. Dover Castle is nice but Dover is shaped like it was in the mid 18th century but does include the little known Western Heights defensive works.

Manston airfield could do with some work though and the Isle of Sheppy/Swale is almost 100% wrong. Chatham Dockyard could also do with some work.


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