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Things that can happen when overloading a wheel in a crosswind landing:
http://www.youtube.com/watch?v=yuf_aqsJd2k :) |
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Could someone please post a video of a pilot running from a crashed aircraft....and one of a bailout? I'd like to know/see if the pilot does the run of 30 meters and forward dive to the ground the same as in IL-2. Thanks.
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Here's a short one of some Bf-109 shots I put together while doing something else.
http://www.youtube.com/watch?v=-bEJOD83OAU |
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Pilot just release parachute harness and stay static for some seconds, then vanish... The only innovation is when parachute fail, the pilot try "fly" like a birds. :) Sokol1 |
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Bailing out in the air requires being in first-person view, you can't do it while viewing the plane from the outside, and you have to open your canopy first. When you press the bail-out button you go to an uncontrollable first-person view that has you tumbling away from your plane. You can at that point go to a controllable third-person view and see your avatar descending. The first-person view though remains uncontrollable during free-fall, when suspended underneath one's parachute and after one has landed. In third-person view, when you reach the ground, your avatar does a landing roll then detaches his parachute and just stands there until a short while later the parachute and avatar disappear. When landing in water, your avatar detaches from his chute above the water and falls down into it, then floats there in his life-vest, with the chute landing in the water nearby. |
http://www.youtube.com/watch?v=6Bba7LKzFPc
IL2 Cliffs of dover dog fight Settings All High with Shadows, Roads and Grass and 4xAA @ 1920x1080 i7 950 @ 4.6Ghz 6GB Ram @ 2000Mhz 4 x 5870 @ 1000/1300 Captured with PlayClaw and converted to 720P with Freemake |
Very nice FS-Phat!!! Love it - great fight and a lovely last hit!
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Might be time I had a go at making a more typical, combat-oriented video, things are starting to get a bit strange.:)
http://www.youtube.com/watch?v=J-t83LIua3s |
Just trying to put together a los of ground objects... and set them on fire.
http://www.youtube.com/watch?v=ehmu4-VDT3U On of the things that I've tried to do, since there are all the necessary objects, is to establish a convergence shooting range lithe the one in this picture: http://www.asisbiz.com/il2/Bf-109E/B...ce-1940-01.jpg But I was unable to find the way to rais the tail of the Bf109 over its ground supports... does anyone know how? :) |
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Thanks Les,
It works for me now. Looks great. |
Glad you found something of interest in it. It's not that hard to find good looking bits in the sim if you look around.
I recorded this one in the same session. It might not be of interest to anyone else, but I like the way the A.I. pilot and the plane almost look real at times. - http://www.youtube.com/watch?v=WLq7NKWb6ro |
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How did you manage to keep the camera focused on one part of the prop? I am new at this recording thing. But that looked neat. I love this thread. You guys make great videos. |
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It's possible I re-aligned the plane in the frame to have the propellor as the center point by using one or both of those mouse controller methods. Otherwise, it just would have been coincidental. I can't actually remember if I was using a mouse or TrackIR for the general moving of the camera. TrackIR can be smoother than using the mouse and can help you track a focal point to keep it where you want it in screen, so it might have been that too. I do remember though making an effort to just put the camera in one spot in relation to the plane and let the plane's own movement control the movement seen in the frame, so I suspect what you're referring to was a result of using the mouse with the left or right mouse button pressed (can't remember which button off the top of my head) to move the plane off it's default dead-centre position on screen and leave it there. Sounds like doing that at one point made the propellor the focal point of the shot. Might have even done it on purpose too:grin: Sorry for the long non-answer. You've actually got me wondering how it all works now, and thinking, if the above is true, how that would enable some really interesting shots. Thanks for that. |
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This is my very first video and my very first hands on with CoD. Just installed it. Using a keyboard only and set to easy. This thing is addictive! I can just do this all the time.
http://www.youtube.com/watch?v=w69j4...layer_embedded |
This is some clips I put together. I did not make all the videos.
http://www.youtube.com/watch?v=sWtcTkWgAe4 |
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I do not have people in my install of CoD. How do I get them in the Sim?:confused: flyer01 |
All looks great .. arrghh .. im still waiting for my RIG!! but at least I've bought COD! :grin:
He11!. |
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spawnhumans=1 Get sure that it's the correct conf.ini, in "My Documents" folder. It works equally like 3DGunners=1 in 1946, but as you can imagine, it tends to slower perfoermances. Anyway all this video was recorded live, and only explosions and lots of fire caused low fps on my equipment. |
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I found spawnhuman=0 in the conf.ini, in My Documents and made the 0 to a 1 and now I have humans. Is there a why to get other things to spawn like the cows and birds? Again thanks!, flyer01 |
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Is there a manual to download that shows set by step on how to use Mission Builder? I did not get the DVD of CoD only the download version. I know that most of you have IL-2 Sturmovik other sims but what about the new comes to this sim like myself.We do not have the know how.lol Thanks, flyer01 |
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I have until now only posted ingame vids, but thought I'd try making one from the track file, is just from the quick low level bomber intercept at 5am
http://www.youtube.com/watch?v=daCvGVEfzZU |
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This is with a new video card. Other videos I've made were with a ATI 5770, I've upgraded to a 6970...
http://www.youtube.com/watch?v=hb6qJNQWSik |
Hey Wiburnator,
Looks great. Couple of questions since I have the same vid card. -You suffer from the blue lines on the horizon at low altitudes? I hardly see them in the movie so wonder since I they bug me. -Flickering shadows? What catalyst drivers you using? |
Loving COD after the purchase of my 6970 (just for COD btw)
Quick question - I've noticed a couple of odd things relating to the collision engine in COD. Perhaps one of you could explain it to me. In the vid with the slow-motion collision between hurricane and ME-109 (awesome vid btw) - I noticed that the propellors of both planes come out of that collision undamaged while the damage effect is visible on the cowling & horizontal stabilizer. However, when a plane lands with it's undercarriage up on the ground, you see the bent propellors. How is it possible that the props in the air don't behave the way they do on the ground? |
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http://www.youtube.com/watch?v=yQ5khS7cKFQ |
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And yes, the shadows flicker. And I still have to use ATI Tray Tools to force 3d clock speeds. When I first tried CloD with the 6970 I was horrified to see that it in fact seemed a little slower than my 5770! Then I realized what was happening and set the speed manually and it's pretty fast now. It seems to run max settings faster than medium settings, for some reason. I'm using Cat 11.4 |
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He111. |
Tracers, AA and ...
I'm both :grin: and :cry: after finding this vid...
At least I hope it stops the tracers threads. http://www.youtube.com/watch?v=RR5BtXP0s0o |
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Nice videos :)
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Back to tracers :rolleyes: It just comfirms the fact that COD's tracers are to fat...;) Salute ! |
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Sorry tangent :) |
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SAlute ! |
Some of these gund are antiquties. I guess you all recognised the MG 42 (I used the MG3 in the army, it's a rebarreled version fiering 7,62 NATO rounds), but did you see the Great War Wickers, brass water jacket and all? I'm a tad envious.
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Since the thread drifted off-topic, I'd like to make a point before returning to topic. Moderators: Feel free to delete this post if necessary; I'll delete it myself in a couple of days.
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This Shooting-Range activity by a supervised child is far different from the “brainwashing” of children (or otherwise ‘forcing’ children) into becoming killing machines. Those who worry about children and weapons should reserve their offended sensibilities for cases of true ‘abuse’ of children when it comes to firearms (weapons). They should consider focusing their outrage, opinions, and ‘reform’ efforts on the real organized evil in the world, not upon Americans' Constitutional ‘right to bear arms’. To wit… Hezbollah junior wannabees: http://oswaldyouthdelegate.files.wor..._hezbolah1.jpg Hamas: http://www.theblogofrecord.com/wp-co...nikov-kids.jpg Palestinian in Lebanon…real handgun: http://backspin.typepad.com/backspin/images/child1.JPG Pakistani Shi’ite…Admittedly, Toy guns in this case, but which is worse? This or target shooting with Dad. http://i.telegraph.co.uk/multimedia/...s_1243524i.jpg Somalia: http://2.bp.blogspot.com/_LgmNrAldJk...g[Somalia] Sierra Leone: http://3.bp.blogspot.com/_BllI3e-E_x...erra-leone.jpg Sudan: http://blogs.reuters.com/africanews/...d-soldiers.jpg Golden Triangle Drug army “soldiers”: http://4.bp.blogspot.com/_Jo_jV3RiiJ...d+Soldiers.jpg Burma: http://digitaljournalist.org/issue0104/images/ss07.jpg Uganda child solders . . |
Thank you, could not have said it better.
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OK, enough child soldiers, now back to vids vids vids ok?
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Sorry, but is this the CoD video thread ?
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:( -- I am apoligising now for what you are about to read please forgive me, What the hell happend to all that great video & info we were recieving ? I & iam sure others
(who wont have the game for a while )watch this thread continously for all the long awaited priceless short video insertes that a few people kindly take the time to make then put on here so we all can see but ? Know the question is? How the hell did theses clowns get on here arguing about who has the biggest ego GET THE HELL OTA HERE ! GET YOUR FREAKIN USELESS POINTS OF NO ONES INTEREST AND GO HIGHIST ANOTHER THREAD !:evil: THIS IS ABOUT VIDEOS NOT YOUR POINT OF VIEW ! YOU PUTTS !:rolleyes: |
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To celebrate the return of the thread to the presenting of in-game video's, here's a video showing a lot of little dots. -
http://www.youtube.com/watch?v=pxqsiyz5fbo |
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double quoted video.....bingooooooooo
@ontopic nice video (yes, the last three one) |
Ok, back from the holidays, and I have been at it again...
http://www.youtube.com/user/wwwDOTda.../1/wZLZiYGiCds This time I recorded as I played (and not from a track recording) so this is exacly how I saw it. Except, of course, for the much lower video and audio quality that you get when you youtubeify your recording. The original avi-file is 14 gigs! Anyway, it still looks quite good in full-screen and at 1080p I think. I put some turbulence into the mission. Makes for more fun and realistic gunnery, and landings are a bit more of a handful as well. As Fearless_Frog said somewhere, attacking any plane from dead six is really not the best solution. That might be, but that's all I manage so far, so that's what you get! Hope you like, comments very welcome! - Especially on my woeful engine management... - Any better way to get some more oomph out of the DaimlerBenz'es? |
Very impressive vid Freycinet thanks for sharing with us.
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I understand that when you bail out, you only see it from First person viewpoint. What would a nearby wingman (or other flyer/player) see from their point of view? Is it possible to make a short video of such a 3rd person view of a pilot bailing out?? I mean, exiting the cockpit, jumping before the chute deploys?
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http://www.youtube.com/watch?v=Nf7Ogpv3qR8 |
Almost there -http://www.youtube.com/watch?v=FtQZTI-ft3o
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This is not in HD so the Q is not as good.
I just got Track IR-5 yesterday and this is the first video made in TIR-5 for me. This is a mix of too sim. Enjoy the video flyer01 http://www.youtube.com/watch?v=s98yC...layer_embedded |
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He111. |
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Thanks |
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Some more...
Cockpit blinded and ice heater effects in pitot and its countermeasure, the pitot heater and its effects on anemometer: http://www.youtube.com/watch?v=z4Blu_Y1qtY And trying to look for a bird strike in a 109, but birds seems that are not collidable for the moment... ww.youtube.com/watch?v=9EYjSSZgrE0 |
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:eek: Very impressive...how many in the swarm Les? |
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Our participation on Vid's
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Those videos are amazing, is like watch now how the battles will be in COD in the future with more powerfull hardware :grin:
Keep it :mrgreen: |
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OMG Les you're great ! :)
Andy. |
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Here is a Directional Gyro adjustment procedure:
http://www.youtube.com/watch?v=59z7RcmvPZY Since I can't read well the compass in the Hurricane and Spit, there's a possibility to read it with the label in the tooltip when you put your mouse pointer there. It is important to keep the plane straight, level and with no accelerations while adjusting directional gyro. In this video speed is slowly losen, but it looks like a slow decelerations does not cause big compass errors like a quick one. When we'll have the magnetic declination here, we will have to take it into account... (!) |
This is a clip from a QMB mission with my new video card.
Please forgive the bad shooting, I've been spending 99.9% of my CloD time trying to get the game to run smoothly, rather than learning to play it. I'm using the May 4 beta patch, 1929x1080 resolution, vertical synch off, SSAO off, all other settings set to maximum. This is the best it's worked yet for me, even recording with Fraps at full size while flying I was still getting a good frame rate. http://www.youtube.com/watch?v=axqJ4SfvSdI I7 975 PowerColor PCS+ 6970 6 gigs of DDR 3 Win 7 Pro 64 Bit |
how could you manage that your crosshair is in the middle of the gunsight?
after playing some minutes with this game my crosshair is going down , just like the pilot is "slides down" in his seat...so I can see only the top of the crosshair and it is a bit annoying because i cannot aim properly |
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Nice vid by the way wilburnator |
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Vids POV
I don't think I would have missed it, so a question about the vids.
Has anyone recorded a plane being shot up, from inside that plane? Can we see and hear damage, as it happens, from the POV of the crew? Or, is that even possible? binky9 |
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I mapped the "pinky" button on my CH Fighterstick to center my Track IR, and when the crosshair (or me rather me in my seat) start to drift out of position I look dead on at the screen and hit the button, putting the crosshairs right where they are supposed to be. I am using Track IR5, having had TIR2 and TIR3 in the past, I will say TIR5 is VASTLY better, and needs to be re-centered much less often. |
Thanks for the compliments on the video's.
For those who are interested, I upped the plane count from 1004 to 1610 and found the results unuseable. It's not that the plane's don't spawn or the overall frame-rate is too low to make a recording. What's happening is that there will be 11-14 seconds of smooth on-screen motion, then the game will freeze for about 2 seconds, before resuming, but with all the objects suddenly jumping from where they paused, to where they would be if they hadn't paused. When you then speed that recording up to get normal looking movement again, those jumps that were happening every 11-14 seconds are now happening about every second or less, which is just unbearable to watch, with objects skipping in and out of sight and movement in general just stopping and starting too much. I've tried lowering the resolution to a ridiculous degree, using windowed and full-screen modes, patched and unpatched versions of the game, all the things I can think of to stop that hitching effect, all to no avail. It looks to me at the moment like it's not GPU or CPU dependent, but has something to do with the game itself, but I don't know enough about that to be sure. If the pausing every few seconds were spread out evenly, it wouldn't be a problem. If the game slowed down at a constant rate you could just keep putting more planes in until your frame-rates were just too low and things stopped moving altogether. But this cyclical pausing kills it way before that. I also went back and had a look at some footage I recorded using only 1004 planes, and can actually see the same hitching effect happening in that too, just not as noticeably. That suggests to me the current maximum plane limit is in fact about 1000, while somewhere between 1004 and 1610 the pausing becomes unbearably noticeable. Considering the frame-rates I was still getting even with the pausing, I'd guess that without it messing things up, I probably would have been able to load up at least a couple of thousand planes at once, using my current system (GTX580, i7920@3.8GHz). So, yeah, maybe if others try it they'll get better results, but for me, that's about it. I wouldn't say I've done the definitive study on the subject, but I wanted to find out what the maximum plane limit was, for me, at the moment, and I did. I imagine I'll keep loading up the 1610 plane mission every time there's a new patch just to see if it does anything for the pausing, but otherwise, I'll just have to settle for using what's available. Which isn't too bad. Once you get more than a couple of hundred planes in one spot, it's hard to tell how many are there anyway, and adding more is just a matter of how messy you want things to get. I might make some more video's, as some of the best stuff I saw while testing wasn't recorded, but it's a pretty labour-intensive and time-consuming process, so I don't know when I will, or if I will at all. I will say this though, forgetting about the unrealistic tech-demo type set-ups I've shown in the video's I've made using this technique, the potential is there for others to use it to show, in ways we've never seen before, among other things, something of what large-scale aerial battles were actually like. The tools and resources are there just waiting to be used. It remains to be seen what people will do with them. All I know is I've had fun and seen things I've never seen before while playing with them. |
well Les, thank you
i guess that wit htime and mroe powerfull CPUS 1600 planes as a limite sounds really reasonable. i cna only believe such a enourmous ammount to be needed to SIM a massive USAAF raid on germany. i remenber reading that something like 1000 bombers and 1500 escorts were used. CLod would need a 500 limit to be able to sim the BOB i believe. ATM i cnat handle more than 50 or so. |
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But to make it playable in real time...it's probably possible to work out what sort of theoretical system requirements you'd need based on how much I had to slow down the game to get decent frame-rates using my current system. Very roughly speaking though, as I had to slow down the game by at least a factor of four, you'd need a system approximately four times faster than what I'm using (GTX580, i7920). At the current rate of hardware development, that's still some years away yet, probably 5-10 years. Which, funnily enough, would fit the projected life-span of the new IL-2 series itself. It fits in too with how long the hardware took to catch up with the previous Il-2 series. So, yeah, if all goes well, we'll finally have the hardware to run the game at decent frame-rates with a realistic amount of planes some time towards the end of the game's life.:grin: |
Thanks for your nice comments about my videos a few pages back. I'm putting another one up tomorrow...
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With a 1000 planes I don't know how they kept from running into each other to be honest. I assure you I would clip one or two heh
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Have found a way to make a smooth recording of the 1610 plane mission. Will have to do further testing and look at more results to see if it works as well as it seems to, but that stutter that was killing it before is gone. Don't want to clutter up this thread though with my little drama's in relation to it all, so I'll just put up another video if I come up with something worth looking at. Does look though like I spoke too soon about being limited to making recordings with just 1000 planes.
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Some of the largest raids employed 1000 bombers to strike targets in Germany. This bomber stream could be as long as 100 miles (161 km) and as wide as 1 mile (1.61 km). At 180 mph (290 km/h) over the target an air raid could last from 35-45 minutes. |
With regard to numbers of aircraft needed to be seen in a COD mission emulating raids of the Battle of Britain time frame, I should think that no more than a couple of hundred would suffice. If the Luftwaffe flew a maximum of 1500 "sorties" on some 'maximum effort' days across the breadth of southeast England against geographically separated targets, and over a duration of several hours, clearly no more than a few hundred would be at any specific location-in-space and time.
The USAAF attacks on Germany in 44 and 45 did number in excess of 1000 bombers, and perhaps an equal or larger number of fighters, but that stream of bombers and escorting fighters would likewise have been spread out in time-and-space. Thus, again, even an emulation of an air battle over Germany in '45 would not require more than a few hundred aircraft to be 'spawned' in a COD game/flightsim at any one point in time. Therefore, I think that the investigation into 'smoothness' of the simulation in handling 1600+ simultaneous aircraft is interesting only in theoreticals. Of course, if it can be shown (tweaked) that such a massive number of aircraft can be generated smoothly, that bodes very well for extremely smooth, non-stuttering air battles of a realistic 300 aircraft or so. imho |
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I could be wrong, but from what I've already seen I don't think the game engine itself will have a problem rendering several hundred aircraft at once, at playable frame-rates, when the hardware is capable of doing so. And in the meantime, right now, purely in terms of numbers of planes, video's can be made, using the current game, with enough aircraft in them to recreate anything that actually happened during the Battle of Britain. Whether anyone has the skills and commitment to work around the game's other limits and actually do that is another thing. |
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