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-   -   Cliffs of Dover Video Thread V1.0 [Closed] (http://forum.fulqrumpublishing.com/showthread.php?t=19455)

TUCKIE_JG52 04-26-2011 08:17 AM

Things that can happen when overloading a wheel in a crosswind landing:
http://www.youtube.com/watch?v=yuf_aqsJd2k

:)

Zoom2136 04-26-2011 02:44 PM

Quote:

Originally Posted by baronWastelan (Post 273504)
Hurri takeoff & intercept with my good ol gtx 285

Bomber set to "ace"

http://www.youtube.com/watch?v=4YOaoNEA4kYhd=1

What monitor / TV (and size) are you using ???

DoolittleRaider 04-26-2011 05:51 PM

Could someone please post a video of a pilot running from a crashed aircraft....and one of a bailout? I'd like to know/see if the pilot does the run of 30 meters and forward dive to the ground the same as in IL-2. Thanks.

baronWastelan 04-26-2011 06:01 PM

Quote:

Originally Posted by Zoom2136 (Post 273783)
What monitor / TV (and size) are you using ???

Viewsonic VX2835wm :)

Les 04-26-2011 09:45 PM

Here's a short one of some Bf-109 shots I put together while doing something else.

http://www.youtube.com/watch?v=-bEJOD83OAU

Sokol1 04-26-2011 10:10 PM

Quote:

Originally Posted by DoolittleRaider (Post 273856)
Could someone please post a video of a pilot running from a crashed aircraft....and one of a bailout? I'd like to know/see if the pilot does the run of 30 meters and forward dive to the ground the same as in IL-2. Thanks.

No more run like IL-2 (so no more action movies...).
Pilot just release parachute harness and stay static for some seconds, then vanish...

The only innovation is when parachute fail, the pilot try "fly" like a birds. :)

Sokol1

Les 04-26-2011 10:23 PM

Quote:

Originally Posted by DoolittleRaider (Post 273856)
Could someone please post a video of a pilot running from a crashed aircraft....and one of a bailout? I'd like to know/see if the pilot does the run of 30 meters and forward dive to the ground the same as in IL-2. Thanks.

You can't bail out of or otherwise exit a plane on the ground at the moment.

Bailing out in the air requires being in first-person view, you can't do it while viewing the plane from the outside, and you have to open your canopy first.

When you press the bail-out button you go to an uncontrollable first-person view that has you tumbling away from your plane. You can at that point go to a controllable third-person view and see your avatar descending. The first-person view though remains uncontrollable during free-fall, when suspended underneath one's parachute and after one has landed.

In third-person view, when you reach the ground, your avatar does a landing roll then detaches his parachute and just stands there until a short while later the parachute and avatar disappear. When landing in water, your avatar detaches from his chute above the water and falls down into it, then floats there in his life-vest, with the chute landing in the water nearby.

FS~Phat 04-26-2011 10:29 PM

http://www.youtube.com/watch?v=6Bba7LKzFPc

IL2 Cliffs of dover dog fight
Settings All High with Shadows, Roads and Grass and 4xAA @ 1920x1080

i7 950 @ 4.6Ghz
6GB Ram @ 2000Mhz
4 x 5870 @ 1000/1300
Captured with PlayClaw and converted to 720P with Freemake

mangotango 04-27-2011 12:35 AM

Very nice FS-Phat!!! Love it - great fight and a lovely last hit!

Houndstone Hawk 04-27-2011 01:02 AM

;)
Quote:

Originally Posted by DoolittleRaider (Post 260681)
Very well done video! You've shown off a lot of features of ClOD. Very decent editing of your video as well; in terms of movie-making, I'd not use the fancy scene transition effects, but that is only if you go on to make a full up Video/Movie, rather than a demo of ClOD.

If you do have an interest in making a "Movie", think about developing a story/screenplay. If you do that, I think you'll be on the right track for 'success' as a Cliffs of Dover film-maker! ...and I hope you will consider becoming one.

It is not too early in the ClOD era for those of us at the Flight Sim Movies website to begin looking for a new crop of movie-makers and their Movies, using ClOD to enthrall the community with marvelous "Tales of the Battle of Britain" using ClOD. Remember, the golden rule is to create a "story" with a beginning, middle, and end...and get the viewer to emotionally connect with your main character(s).

Again, thanks for showing your vid in this thread!

Thanks for your very helpful advice, tips & constructive critisism re. my work. This I take onboard as I have had little to no advice from others in this art. Infact it would be great for you to post some handy tips & tricks for those of us that enjoy the art of film making. Thanks again.

Les 04-27-2011 03:56 AM

Might be time I had a go at making a more typical, combat-oriented video, things are starting to get a bit strange.:)

http://www.youtube.com/watch?v=J-t83LIua3s

TUCKIE_JG52 04-27-2011 05:01 AM

Just trying to put together a los of ground objects... and set them on fire.

http://www.youtube.com/watch?v=ehmu4-VDT3U

On of the things that I've tried to do, since there are all the necessary objects, is to establish a convergence shooting range lithe the one in this picture:
http://www.asisbiz.com/il2/Bf-109E/B...ce-1940-01.jpg

But I was unable to find the way to rais the tail of the Bf109 over its ground supports... does anyone know how? :)

wizzzard 04-27-2011 05:45 AM

Quote:

Originally Posted by Les (Post 274143)
Might be time I had a go at making a more typical, combat-oriented video, things are starting to get a bit strange.:)

http://www.youtube.com/watch?v=J-t83LIua3s

When I click play I get a black screen that says "This video is private" On the Youtube site it adds "If the owner of this video has granted you access, please log in" :confused: Don't know how to log in :confused: I just opened a YouTube account and logged in, now it says "This video is private. Sorry about that"

Les 04-27-2011 08:26 AM

Quote:

Originally Posted by wizzzard (Post 274171)
When I click play I get a black screen that says "This video is private"

Sorry mate, my mistake, had it set for Private viewing, just changed it.

wizzzard 04-27-2011 04:02 PM

Thanks Les,

It works for me now. Looks great.

Les 04-27-2011 08:12 PM

Glad you found something of interest in it. It's not that hard to find good looking bits in the sim if you look around.

I recorded this one in the same session. It might not be of interest to anyone else, but I like the way the A.I. pilot and the plane almost look real at times. - http://www.youtube.com/watch?v=WLq7NKWb6ro

ATAG_Doc 04-27-2011 08:23 PM

Quote:

Originally Posted by Les (Post 274657)
Glad you found something of interest in it. It's not that hard to find good looking bits in the sim if you look around.

I recorded this one in the same session. It might not be of interest to anyone else, but I like the way the A.I. pilot and the plane almost look real at times. - http://www.youtube.com/watch?v=WLq7NKWb6ro

Hey Les

How did you manage to keep the camera focused on one part of the prop? I am new at this recording thing. But that looked neat. I love this thread. You guys make great videos.

Les 04-27-2011 09:33 PM

Quote:

Originally Posted by timej31 (Post 274668)
Hey Les

How did you manage to keep the camera focused on one part of the prop? I am new at this recording thing. But that looked neat. I love this thread. You guys make great videos.

I'm not sure which part of the video you mean. But generally speaking, you shift the focus-point of the camera when in F2 external view by pressing the left and right mouse buttons while moving the mouse. One button zooms in and out, while the other moves the object in two dimensions, ie. like it's sitting on the surface of your screen.

It's possible I re-aligned the plane in the frame to have the propellor as the center point by using one or both of those mouse controller methods. Otherwise, it just would have been coincidental.

I can't actually remember if I was using a mouse or TrackIR for the general moving of the camera. TrackIR can be smoother than using the mouse and can help you track a focal point to keep it where you want it in screen, so it might have been that too.

I do remember though making an effort to just put the camera in one spot in relation to the plane and let the plane's own movement control the movement seen in the frame, so I suspect what you're referring to was a result of using the mouse with the left or right mouse button pressed (can't remember which button off the top of my head) to move the plane off it's default dead-centre position on screen and leave it there. Sounds like doing that at one point made the propellor the focal point of the shot. Might have even done it on purpose too:grin:

Sorry for the long non-answer. You've actually got me wondering how it all works now, and thinking, if the above is true, how that would enable some really interesting shots. Thanks for that.

Heliocon 04-28-2011 02:13 AM

http://www.youtube.com/watch?v=7Sx6q5odBbk

ATAG_Doc 04-28-2011 04:50 AM

This is my very first video and my very first hands on with CoD. Just installed it. Using a keyboard only and set to easy. This thing is addictive! I can just do this all the time.
http://www.youtube.com/watch?v=w69j4...layer_embedded

AARPRazorbacks 04-28-2011 06:00 AM

This is some clips I put together. I did not make all the videos.






http://www.youtube.com/watch?v=sWtcTkWgAe4

AARPRazorbacks 04-28-2011 06:08 AM

Quote:

Originally Posted by TUCKIE_JG52 (Post 274161)
Just trying to put together a los of ground objects... and set them on fire.

http://www.youtube.com/watch?v=ehmu4-VDT3U

On of the things that I've tried to do, since there are all the necessary objects, is to establish a convergence shooting range lithe the one in this picture:
http://www.asisbiz.com/il2/Bf-109E/B...ce-1940-01.jpg

But I was unable to find the way to rais the tail of the Bf109 over its ground supports... does anyone know how? :)

Cool video!
I do not have people in my install of CoD. How do I get them in the Sim?:confused:

flyer01

He111 04-28-2011 01:19 PM

All looks great .. arrghh .. im still waiting for my RIG!! but at least I've bought COD! :grin:

He11!.

TUCKIE_JG52 04-28-2011 01:36 PM

Quote:

Originally Posted by AARPRazorbacks (Post 274918)
Cool video!
I do not have people in my install of CoD. How do I get them in the Sim?:confused:

flyer01

Add a line to the conf.ini

spawnhumans=1

Get sure that it's the correct conf.ini, in "My Documents" folder. It works equally like 3DGunners=1 in 1946, but as you can imagine, it tends to slower perfoermances. Anyway all this video was recorded live, and only explosions and lots of fire caused low fps on my equipment.

AARPRazorbacks 04-28-2011 03:02 PM

Quote:

Originally Posted by TUCKIE_JG52 (Post 275152)
Add a line to the conf.ini

spawnhumans=1

Get sure that it's the correct conf.ini, in "My Documents" folder. It works equally like 3DGunners=1 in 1946, but as you can imagine, it tends to slower perfoermances. Anyway all this video was recorded live, and only explosions and lots of fire caused low fps on my equipment.

Thanks,
I found spawnhuman=0 in the conf.ini, in My Documents and made the 0 to a 1 and now I have humans. Is there a why to get other things to spawn like the cows and birds?

Again thanks!,

flyer01

W0ef 04-28-2011 03:15 PM

Quote:

Originally Posted by AARPRazorbacks (Post 275196)
Thanks,
I found spawnhuman=0 in the conf.ini, in My Documents and made the 0 to a 1 and now I have humans. Is there a why to get other things to spawn like the cows and birds?

Again thanks!,

flyer01

Only way to get cows, birds and sheep is adding them yourself in the Mission Builder.

AARPRazorbacks 04-28-2011 03:34 PM

Quote:

Originally Posted by W0ef (Post 275207)
Only way to get cows, birds and sheep is adding them yourself in the Mission Builder.

Thanks.
Is there a manual to download that shows set by step on how to use Mission Builder?
I did not get the DVD of CoD only the download version.

I know that most of you have IL-2 Sturmovik other sims but what about the new comes to this sim like myself.We do not have the know how.lol
Thanks,

flyer01

Les 04-28-2011 04:48 PM

Quote:

Originally Posted by AARPRazorbacks (Post 275216)
...Is there a manual to download that shows set by step on how to use Mission Builder?

Not sure there ever was an actual manual. This site has some good information though - http://www.il2-fullmissionbuilder.com/index.php

Positronic 04-28-2011 05:27 PM

I have until now only posted ingame vids, but thought I'd try making one from the track file, is just from the quick low level bomber intercept at 5am

http://www.youtube.com/watch?v=daCvGVEfzZU

AARPRazorbacks 04-28-2011 06:44 PM

Quote:

Originally Posted by Les (Post 275259)
Not sure there ever was an actual manual. This site has some good information though - http://www.il2-fullmissionbuilder.com/index.php

Looks like a good place to start. Thank very much!:grin:



Quote:

Originally Posted by Positronic (Post 275284)
I have until now only posted ingame vids, but thought I'd try making one from the track file, is just from the quick low level bomber intercept at 5am

http://www.youtube.com/watch?v=daCvGVEfzZU

Nice video!:)

wilburnator 04-29-2011 10:56 AM

This is with a new video card. Other videos I've made were with a ATI 5770, I've upgraded to a 6970...

http://www.youtube.com/watch?v=hb6qJNQWSik

W0ef 04-29-2011 11:04 AM

Hey Wiburnator,

Looks great.

Couple of questions since I have the same vid card.

-You suffer from the blue lines on the horizon at low altitudes? I hardly see them in the movie so wonder since I they bug me.

-Flickering shadows?

What catalyst drivers you using?

lancerr 04-29-2011 04:09 PM

Loving COD after the purchase of my 6970 (just for COD btw)

Quick question -

I've noticed a couple of odd things relating to the collision engine in COD. Perhaps one of you could explain it to me.

In the vid with the slow-motion collision between hurricane and ME-109 (awesome vid btw) - I noticed that the propellors of both planes come out of that collision undamaged while the damage effect is visible on the cowling & horizontal stabilizer.

However, when a plane lands with it's undercarriage up on the ground, you see the bent propellors.

How is it possible that the props in the air don't behave the way they do on the ground?

TUCKIE_JG52 04-29-2011 05:05 PM

Quote:

Originally Posted by AARPRazorbacks (Post 275216)
Thanks.
Is there a manual to download that shows set by step on how to use Mission Builder?
I did not get the DVD of CoD only the download version.

I know that most of you have IL-2 Sturmovik other sims but what about the new comes to this sim like myself.We do not have the know how.lol
Thanks,

flyer01

Here you have a video tutorial about FMB:
http://www.youtube.com/watch?v=yQ5khS7cKFQ

wilburnator 04-29-2011 10:44 PM

Quote:

Originally Posted by W0ef (Post 275757)
Hey Wiburnator,

Looks great.

Couple of questions since I have the same vid card.

-You suffer from the blue lines on the horizon at low altitudes? I hardly see them in the movie so wonder since I they bug me.

-Flickering shadows?

What catalyst drivers you using?

Yeah, I did notice the lines. In the video you can see it looks like a pale band along the horizon out to sea. In game it looks more like a faint band of alternating blue and white stripes, over land it distorts the ground a little. I don't know if it's the beta patch or the new card, because I installed both at the same time. I could not test the card before patching the game because the last beta patch rendered my game unusable.

And yes, the shadows flicker. And I still have to use ATI Tray Tools to force 3d clock speeds. When I first tried CloD with the 6970 I was horrified to see that it in fact seemed a little slower than my 5770! Then I realized what was happening and set the speed manually and it's pretty fast now. It seems to run max settings faster than medium settings, for some reason.

I'm using Cat 11.4

He111 04-30-2011 01:08 AM

Quote:

Originally Posted by Positronic (Post 275284)
I have until now only posted ingame vids, but thought I'd try making one from the track file, is just from the quick low level bomber intercept at 5am

http://www.youtube.com/watch?v=daCvGVEfzZU

Love the slow motion lighting effects.

He111.

conio 04-30-2011 01:20 AM

Tracers, AA and ...
 
I'm both :grin: and :cry: after finding this vid...
At least I hope it stops the tracers threads.

http://www.youtube.com/watch?v=RR5BtXP0s0o

Eklund89 04-30-2011 05:55 AM

This was kind of cool

http://www.youtube.com/watch?v=QkHkW...eature=related

Avionsdeguerre 04-30-2011 06:07 AM

Nice videos :)

addman 04-30-2011 07:04 AM

Quote:

Originally Posted by conio (Post 276175)
I'm both :grin: and :cry: after finding this vid...
At least I hope it stops the tracers threads.

http://www.youtube.com/watch?v=RR5BtXP0s0o

Whilst being quite amusing, that clip made feel very uncomfortable. Kids shooting MG's? I'm sorry if I'm offending someone but that stuff is just sick. I have no words for it...these people are not well, it's all I can say. It makes me feel :( and :evil: at the same time.

addman 04-30-2011 08:49 AM

Quote:

Originally Posted by cheesehawk (Post 276263)
OMG!! They have CANNONS! I want to go!

Addman, there's nothing wrong with shooting in a controlled environment. Better the kid gets his curiosity out at a range where he is supervised by adults, then find a gun in his dad's closet and accidentally discharges it.

...Now, where can I find a cannon!?!

Mm, ok. Don't want turn this into a debate. My opinion is that the kids dad shouldn't have a gun in his closet in the first place. In Sweden -where I'm from- you are obliged by the law to keep your arms -licensed of course- in a certified arms locker in your home, not in a tin box under the bed. Of course we all have our opinions and when I saw that kid firing a MG it just felt wrong all over me, had to say something. Won't say anything more on this subject though.:) I respect your opinion.

kalimba 04-30-2011 01:06 PM

Quote:

Originally Posted by addman (Post 276268)
Mm, ok. Don't want turn this into a debate. My opinion is that the kids dad shouldn't have a gun in his closet in the first place. In Sweden -where I'm from- you are obliged by the law to keep your arms -licensed of course- in a certified arms locker in your home, not in a tin box under the bed. Of course we all have our opinions and when I saw that kid firing a MG it just felt wrong all over me, had to say something. Won't say anything more on this subject though.:) I respect your opinion.

Agreed...Same here in Canada... I have 2 kids...I wouldn't want my kids to shoot those " killing" weapons...Hunting weapons are another story...With good education and supervision, hunting is a great sport....BUt by looking at the "stats" , USA have the highest killing rate by firearms , accidental and criminal, in all "industrial and democratic" countries....That says it all...;)

Back to tracers :rolleyes: It just comfirms the fact that COD's tracers are to fat...;)

Salute !

Heliocon 04-30-2011 05:52 PM

Quote:

Originally Posted by addman (Post 276241)
Whilst being quite amusing, that clip made feel very uncomfortable. Kids shooting MG's? I'm sorry if I'm offending someone but that stuff is just sick. I have no words for it...these people are not well, it's all I can say. It makes me feel :( and :evil: at the same time.

Yea, I live in Florida and the gun laws scare the shit out of me. People have glocks fully loaded and cocked in their cars, also concealed carry laws! I was brought up in the country side in NZ, so I am not a big antigun person but the US guns laws are shocking to outsiders.

Sorry tangent :)

Oldschool61 05-01-2011 01:03 AM

Quote:

Originally Posted by kalimba (Post 276347)
..Hunting weapons are another story...With good education and supervision, hunting is a great sport...

Hunting innocent animals a sport?? thats funny

kalimba 05-01-2011 02:27 AM

Quote:

Originally Posted by Oldschool61 (Post 276679)
Hunting innocent animals a sport?? thats funny

I was not talking about innocent animals...I was talking about mean and deadly rabbits, elves and aliens. :grin:

SAlute !

Friendly_flyer 05-01-2011 07:42 AM

Some of these gund are antiquties. I guess you all recognised the MG 42 (I used the MG3 in the army, it's a rebarreled version fiering 7,62 NATO rounds), but did you see the Great War Wickers, brass water jacket and all? I'm a tad envious.

DoolittleRaider 05-01-2011 04:56 PM

Since the thread drifted off-topic, I'd like to make a point before returning to topic. Moderators: Feel free to delete this post if necessary; I'll delete it myself in a couple of days.

Quote:

Originally Posted by addman (Post 276241)
Whilst being quite amusing, that clip made feel very uncomfortable. Kids shooting MG's? I'm sorry if I'm offending someone but that stuff is just sick. I have no words for it...these people are not well, it's all I can say. It makes me feel :( and :evil: at the same time.

Imho, and in the opinion of millions of others, there is nothing wrong with a father and son learning about firearms, as an activity akin to archery, competitive target shooting from pellet airguns to high powered long distance rifles...even the very heavy weapons seen in the Shooting-Range video (off-topic as it was). Hunting of wild game is not only acceptable, it is required in many cases in the modern era when many types of animals grow in umbers to such an extent that they encounter starvation as a result of excessive numbers for the acreage and food sources available. But I digress....

This Shooting-Range activity by a supervised child is far different from the “brainwashing” of children (or otherwise ‘forcing’ children) into becoming killing machines. Those who worry about children and weapons should reserve their offended sensibilities for cases of true ‘abuse’ of children when it comes to firearms (weapons). They should consider focusing their outrage, opinions, and ‘reform’ efforts on the real organized evil in the world, not upon Americans' Constitutional ‘right to bear arms’.
To wit…
Hezbollah junior wannabees:
http://oswaldyouthdelegate.files.wor..._hezbolah1.jpg

Hamas:
http://www.theblogofrecord.com/wp-co...nikov-kids.jpg

Palestinian in Lebanon…real handgun:
http://backspin.typepad.com/backspin/images/child1.JPG

Pakistani Shi’ite…Admittedly, Toy guns in this case, but which is worse? This or target shooting with Dad.
http://i.telegraph.co.uk/multimedia/...s_1243524i.jpg


Somalia:
http://2.bp.blogspot.com/_LgmNrAldJk...g[Somalia]

Sierra Leone:
http://3.bp.blogspot.com/_BllI3e-E_x...erra-leone.jpg

Sudan:
http://blogs.reuters.com/africanews/...d-soldiers.jpg

Golden Triangle Drug army “soldiers”:
http://4.bp.blogspot.com/_Jo_jV3RiiJ...d+Soldiers.jpg

Burma:
http://digitaljournalist.org/issue0104/images/ss07.jpg


Uganda child solders


.

.

Hunden 05-01-2011 05:05 PM

Thank you, could not have said it better.

Doo 05-01-2011 05:20 PM

OK, enough child soldiers, now back to vids vids vids ok?

louisv 05-01-2011 05:53 PM

Sorry, but is this the CoD video thread ?

Les 05-01-2011 06:05 PM

Quote:

Originally Posted by louisv (Post 276980)
Sorry, but is this the CoD video thread ?

I don't think anyone would mind if every post from #537 to here were deleted (including this one), do you? It's only two pages worth of OT. I wonder what the mods think?

Kooch 05-01-2011 07:04 PM

:( -- I am apoligising now for what you are about to read please forgive me, What the hell happend to all that great video & info we were recieving ? I & iam sure others
(who wont have the game for a while )watch this thread continously for all the long awaited priceless short video insertes that a few people kindly take the time to make then put on here so we all can see but ? Know the question is? How the hell did theses clowns get on here arguing about who has the biggest ego GET THE HELL OTA HERE ! GET YOUR FREAKIN USELESS POINTS OF NO ONES INTEREST AND GO HIGHIST ANOTHER THREAD !:evil: THIS IS ABOUT VIDEOS NOT YOUR POINT OF VIEW ! YOU PUTTS !:rolleyes:

Hunden 05-01-2011 07:37 PM

Quote:

Originally Posted by Kooch (Post 277002)
:( -- I am apoligising now for what you are about to read please forgive me, What the hell happend to all that great video & info we were recieving ? I & iam sure others
(who wont have the game for a while )watch this thread continously for all the long awaited priceless short video insertes that a few people kindly take the time to make then put on here so we all can see but ? Know the question is? How the hell did theses clowns get on here arguing about who has the biggest ego GET THE HELL OTA HERE ! GET YOUR FREAKIN USELESS POINTS OF NO ONES INTEREST AND GO HIGHIST ANOTHER THREAD !:evil: THIS IS ABOUT VIDEOS NOT YOUR POINT OF VIEW ! YOU PUTTS !:rolleyes:

This is your first post and this is what you have to say? and your not giving your point of view? you remind me of a fine chicks fat girlfriend you PIN HEAD.:evil: If you had half a brain and paid attetion to the forums you would relize you can already purchase COD even if it hasn't been released in your area yet and you can make all the videos you want.:confused:

Les 05-01-2011 07:48 PM

To celebrate the return of the thread to the presenting of in-game video's, here's a video showing a lot of little dots. -

http://www.youtube.com/watch?v=pxqsiyz5fbo

Rattlehead 05-01-2011 08:33 PM

Quote:

Originally Posted by Les (Post 277024)
To celebrate the return of the thread to the presenting of in-game video's, here's a video showing a lot of little dots. -

http://www.youtube.com/watch?v=pxqsiyz5fbo

How many aircraft were there?

Heliocon 05-01-2011 09:05 PM

Quote:

Originally Posted by Les (Post 277024)
To celebrate the return of the thread to the presenting of in-game video's, here's a video showing a lot of little dots. -

http://www.youtube.com/watch?v=pxqsiyz5fbo

I would say AI fail, but apparently there isnt any AI or even I present ;)

Les 05-01-2011 10:09 PM

Quote:

Originally Posted by Rattlehead (Post 277043)
How many aircraft were there?

1004. 650 Bf-109 + 354 Hurricane's.

JumpingHubert 05-01-2011 10:17 PM

double quoted video.....bingooooooooo

@ontopic
nice video (yes, the last three one)

Freycinet 05-02-2011 10:16 AM

Ok, back from the holidays, and I have been at it again...

http://www.youtube.com/user/wwwDOTda.../1/wZLZiYGiCds

This time I recorded as I played (and not from a track recording) so this is exacly how I saw it. Except, of course, for the much lower video and audio quality that you get when you youtubeify your recording. The original avi-file is 14 gigs! Anyway, it still looks quite good in full-screen and at 1080p I think.

I put some turbulence into the mission. Makes for more fun and realistic gunnery, and landings are a bit more of a handful as well.

As Fearless_Frog said somewhere, attacking any plane from dead six is really not the best solution. That might be, but that's all I manage so far, so that's what you get!

Hope you like, comments very welcome! - Especially on my woeful engine management... - Any better way to get some more oomph out of the DaimlerBenz'es?

ATAG_Doc 05-02-2011 01:16 PM

Very impressive vid Freycinet thanks for sharing with us.

DoolittleRaider 05-02-2011 04:14 PM

I understand that when you bail out, you only see it from First person viewpoint. What would a nearby wingman (or other flyer/player) see from their point of view? Is it possible to make a short video of such a 3rd person view of a pilot bailing out?? I mean, exiting the cockpit, jumping before the chute deploys?

Les 05-03-2011 06:23 AM

Quote:

Originally Posted by DoolittleRaider (Post 277410)
I understand that when you bail out, you only see it from First person viewpoint. What would a nearby wingman (or other flyer/player) see from their point of view? Is it possible to make a short video of such a 3rd person view of a pilot bailing out?? I mean, exiting the cockpit, jumping before the chute deploys?

When you see someone else bail out you just see them suddenly spawn in free-fall mode outside their plane. The developers pulled the more detailed bail-out animation, where you actually see the pilot crawling stepping out of the cock-pit, as they considered it too resource-intensive.

http://www.youtube.com/watch?v=Nf7Ogpv3qR8

Les 05-03-2011 06:31 AM

Almost there -http://www.youtube.com/watch?v=FtQZTI-ft3o

AARPRazorbacks 05-03-2011 08:55 AM

This is not in HD so the Q is not as good.
I just got Track IR-5 yesterday and this is the first video made in TIR-5 for me.

This is a mix of too sim.

Enjoy the video

flyer01
http://www.youtube.com/watch?v=s98yC...layer_embedded

He111 05-03-2011 01:28 PM

Quote:

Originally Posted by Freycinet (Post 277258)
Ok, back from the holidays, and I have been at it again...

http://www.youtube.com/user/wwwDOTda.../1/wZLZiYGiCds

This time I recorded as I played (and not from a track recording) so this is exacly how I saw it. Except, of course, for the much lower video and audio quality that you get when you youtubeify your recording. The original avi-file is 14 gigs! Anyway, it still looks quite good in full-screen and at 1080p I think.

I put some turbulence into the mission. Makes for more fun and realistic gunnery, and landings are a bit more of a handful as well.

As Fearless_Frog said somewhere, attacking any plane from dead six is really not the best solution. That might be, but that's all I manage so far, so that's what you get!

Hope you like, comments very welcome! - Especially on my woeful engine management... - Any better way to get some more oomph out of the DaimlerBenz'es?

Excellent video .. not far off Pay-Tv documentary

He111.

DoolittleRaider 05-03-2011 06:02 PM

Quote:

Originally Posted by Les (Post 277662)
When you see someone else bail out you just see them suddenly spawn in free-fall mode outside their plane. The developers pulled the more detailed bail-out animation, where you actually see the pilot crawling stepping out of the cock-pit, as they considered it too resource-intensive.

Thanks for the info and clip. Too bad about the pull back by the developers, but it's just a small matter on the grand scale of things.

philip.ed 05-03-2011 06:47 PM

Quote:

Originally Posted by Les (Post 277664)
Almost there -http://www.youtube.com/watch?v=FtQZTI-ft3o

Is this playable in-game? It is certainly very impressive!

meplay 05-03-2011 06:53 PM

Quote:

Originally Posted by TUCKIE_JG52 (Post 273550)
Things that can happen when overloading a wheel in a crosswind landing:
http://www.youtube.com/watch?v=yuf_aqsJd2k

:)

What airfield is that where you are landing?

Thanks

TUCKIE_JG52 05-03-2011 08:59 PM

Quote:

Originally Posted by meplay (Post 277971)
What airfield is that where you are landing?

Thanks

It's Oye-Plage, next to Calais.

TUCKIE_JG52 05-03-2011 09:54 PM

Some more...

Cockpit blinded and ice heater effects in pitot and its countermeasure, the pitot heater and its effects on anemometer:
http://www.youtube.com/watch?v=z4Blu_Y1qtY


And trying to look for a bird strike in a 109, but birds seems that are not collidable for the moment...
ww.youtube.com/watch?v=9EYjSSZgrE0

Les 05-03-2011 10:31 PM

Connnnnnnntaaaaact!!!

http://www.youtube.com/watch?v=3xn1f7vnfxo

lensman1945 05-04-2011 07:27 AM

Quote:

Originally Posted by Les (Post 278038)

Flippin' 'eck!

:eek:

Very impressive...how many in the swarm Les?

Les 05-04-2011 10:10 AM

Quote:

Originally Posted by lensman1945 (Post 278119)
...how many in the swarm Les?

1004 (650 Bf-109, 354 Hurricane). Haven't looked to see where they all go, so I'm not sure how many are in view in the video after they merge. Was going to keep adding more until the game freezes, as that was the original point of the experiments, but haven't got around to it yet.

jf1981 05-04-2011 10:42 AM

Our participation on Vid's
 
LegionXIII in Cliffs of Dover

Dano 05-04-2011 11:16 AM

Quote:

Originally Posted by Les (Post 278169)
1004 (650 Bf-109, 354 Hurricane). Haven't looked to see where they all go, so I'm not sure how many are in view in the video after they merge. Was going to keep adding more until the game freezes, as that was the original point of the experiments, but haven't got around to it yet.

It ran with that many and no stutters and what sort of fps?

Les 05-04-2011 01:27 PM

Quote:

Originally Posted by Dano (Post 278192)
It ran with that many and no stutters and what sort of fps?

No, it only ran reasonably smoothly when slowed right down using the in-game speed controls. But you can capture that using FRAPS and speed the FRAPS recording back up to normal in a video editor. It's just a way of seeing more of the game than you usually can, and to test the limits of the system. I state this clearly in the Youtube descriptions of all the vids I make using this technique, in order not to misprepresent the game's playability.

Buchon 05-04-2011 01:37 PM

Those videos are amazing, is like watch now how the battles will be in COD in the future with more powerfull hardware :grin:

Keep it :mrgreen:

Les 05-04-2011 01:50 PM

Quote:

Originally Posted by jf1981 (Post 278184)

Nice video. I found the music obscured the voices too much though, especially earlier on in the video. Still, was a good clear depiction of an online co-op mission from start to finish, I haven't seen that before. Not easy by the look of it.

Avionsdeguerre 05-04-2011 03:20 PM

OMG Les you're great ! :)

Andy.

rakinroll 05-04-2011 04:15 PM

Quote:

Originally Posted by jf1981 (Post 278184)

Very good cooperation, S!

TUCKIE_JG52 05-05-2011 08:40 AM

Here is a Directional Gyro adjustment procedure:

http://www.youtube.com/watch?v=59z7RcmvPZY

Since I can't read well the compass in the Hurricane and Spit, there's a possibility to read it with the label in the tooltip when you put your mouse pointer there.

It is important to keep the plane straight, level and with no accelerations while adjusting directional gyro. In this video speed is slowly losen, but it looks like a slow decelerations does not cause big compass errors like a quick one.

When we'll have the magnetic declination here, we will have to take it into account... (!)

wilburnator 05-05-2011 10:53 AM

This is a clip from a QMB mission with my new video card.

Please forgive the bad shooting, I've been spending 99.9% of my CloD time trying to get the game to run smoothly, rather than learning to play it. I'm using the May 4 beta patch, 1929x1080 resolution, vertical synch off, SSAO off, all other settings set to maximum. This is the best it's worked yet for me, even recording with Fraps at full size while flying I was still getting a good frame rate.

http://www.youtube.com/watch?v=axqJ4SfvSdI

I7 975
PowerColor PCS+ 6970
6 gigs of DDR 3
Win 7 Pro 64 Bit

airsheep 05-05-2011 02:45 PM

how could you manage that your crosshair is in the middle of the gunsight?
after playing some minutes with this game my crosshair is going down , just like the pilot is "slides down" in his seat...so I can see only the top of the crosshair and it is a bit annoying because i cannot aim properly

W0ef 05-05-2011 02:48 PM

Quote:

Originally Posted by airsheep (Post 278860)
how could you manage that your crosshair is in the middle of the gunsight?
after playing some minutes with this game my crosshair is going down , just like the pilot is "slides down" in his seat...so I can see only the top of the crosshair and it is a bit annoying because i cannot aim properly

Shift-F1

Nice vid by the way wilburnator

airsheep 05-05-2011 04:48 PM

Quote:

Originally Posted by W0ef (Post 278864)
Shift-F1

Nice vid by the way wilburnator

I know that option, but i mean after a few minutes my crosshair is moving down and I can do nothing ...

badfinger 05-05-2011 08:36 PM

Vids POV
 
I don't think I would have missed it, so a question about the vids.

Has anyone recorded a plane being shot up, from inside that plane? Can we see and hear damage, as it happens, from the POV of the crew? Or, is that even possible?

binky9

wilburnator 05-05-2011 08:53 PM

Quote:

Originally Posted by airsheep (Post 278860)
how could you manage that your crosshair is in the middle of the gunsight?
after playing some minutes with this game my crosshair is going down , just like the pilot is "slides down" in his seat...so I can see only the top of the crosshair and it is a bit annoying because i cannot aim properly


I mapped the "pinky" button on my CH Fighterstick to center my Track IR, and when the crosshair (or me rather me in my seat) start to drift out of position I look dead on at the screen and hit the button, putting the crosshairs right where they are supposed to be.

I am using Track IR5, having had TIR2 and TIR3 in the past, I will say TIR5 is VASTLY better, and needs to be re-centered much less often.

Les 05-05-2011 09:13 PM

Thanks for the compliments on the video's.

For those who are interested, I upped the plane count from 1004 to 1610 and found the results unuseable.

It's not that the plane's don't spawn or the overall frame-rate is too low to make a recording. What's happening is that there will be 11-14 seconds of smooth on-screen motion, then the game will freeze for about 2 seconds, before resuming, but with all the objects suddenly jumping from where they paused, to where they would be if they hadn't paused.

When you then speed that recording up to get normal looking movement again, those jumps that were happening every 11-14 seconds are now happening about every second or less, which is just unbearable to watch, with objects skipping in and out of sight and movement in general just stopping and starting too much.

I've tried lowering the resolution to a ridiculous degree, using windowed and full-screen modes, patched and unpatched versions of the game, all the things I can think of to stop that hitching effect, all to no avail. It looks to me at the moment like it's not GPU or CPU dependent, but has something to do with the game itself, but I don't know enough about that to be sure.

If the pausing every few seconds were spread out evenly, it wouldn't be a problem. If the game slowed down at a constant rate you could just keep putting more planes in until your frame-rates were just too low and things stopped moving altogether. But this cyclical pausing kills it way before that.

I also went back and had a look at some footage I recorded using only 1004 planes, and can actually see the same hitching effect happening in that too, just not as noticeably. That suggests to me the current maximum plane limit is in fact about 1000, while somewhere between 1004 and 1610 the pausing becomes unbearably noticeable.

Considering the frame-rates I was still getting even with the pausing, I'd guess that without it messing things up, I probably would have been able to load up at least a couple of thousand planes at once, using my current system (GTX580, i7920@3.8GHz).

So, yeah, maybe if others try it they'll get better results, but for me, that's about it. I wouldn't say I've done the definitive study on the subject, but I wanted to find out what the maximum plane limit was, for me, at the moment, and I did.

I imagine I'll keep loading up the 1610 plane mission every time there's a new patch just to see if it does anything for the pausing, but otherwise, I'll just have to settle for using what's available. Which isn't too bad. Once you get more than a couple of hundred planes in one spot, it's hard to tell how many are there anyway, and adding more is just a matter of how messy you want things to get. I might make some more video's, as some of the best stuff I saw while testing wasn't recorded, but it's a pretty labour-intensive and time-consuming process, so I don't know when I will, or if I will at all.

I will say this though, forgetting about the unrealistic tech-demo type set-ups I've shown in the video's I've made using this technique, the potential is there for others to use it to show, in ways we've never seen before, among other things, something of what large-scale aerial battles were actually like. The tools and resources are there just waiting to be used. It remains to be seen what people will do with them. All I know is I've had fun and seen things I've never seen before while playing with them.

pupo162 05-05-2011 09:24 PM

well Les, thank you

i guess that wit htime and mroe powerfull CPUS 1600 planes as a limite sounds really reasonable. i cna only believe such a enourmous ammount to be needed to SIM a massive USAAF raid on germany. i remenber reading that something like 1000 bombers and 1500 escorts were used.

CLod would need a 500 limit to be able to sim the BOB i believe. ATM i cnat handle more than 50 or so.

Les 05-05-2011 10:37 PM

Quote:

Originally Posted by pupo162 (Post 279071)
well Les, thank you

i guess that wit htime and mroe powerfull CPUS 1600 planes as a limite sounds really reasonable. i cna only believe such a enourmous ammount to be needed to SIM a massive USAAF raid on germany. i remenber reading that something like 1000 bombers and 1500 escorts were used.

CLod would need a 500 limit to be able to sim the BOB i believe. ATM i cnat handle more than 50 or so.

From the quick search I did, the biggest raid on London involved about a thousand German planes (400 bombers and 700 fighters), but I don't know how spread out they would have been in space and time, or how many British fighters met them, so to recreate something like that in a video made using 'Cliffs of Dover' could indeed just require using a couple of hundred planes, which is do-able now.

But to make it playable in real time...it's probably possible to work out what sort of theoretical system requirements you'd need based on how much I had to slow down the game to get decent frame-rates using my current system. Very roughly speaking though, as I had to slow down the game by at least a factor of four, you'd need a system approximately four times faster than what I'm using (GTX580, i7920). At the current rate of hardware development, that's still some years away yet, probably 5-10 years. Which, funnily enough, would fit the projected life-span of the new IL-2 series itself. It fits in too with how long the hardware took to catch up with the previous Il-2 series. So, yeah, if all goes well, we'll finally have the hardware to run the game at decent frame-rates with a realistic amount of planes some time towards the end of the game's life.:grin:

Freycinet 05-05-2011 10:57 PM

Thanks for your nice comments about my videos a few pages back. I'm putting another one up tomorrow...

airsheep 05-06-2011 06:52 AM

Quote:

Originally Posted by wilburnator (Post 279041)
I mapped the "pinky" button on my CH Fighterstick to center my Track IR, and when the crosshair (or me rather me in my seat) start to drift out of position I look dead on at the screen and hit the button, putting the crosshairs right where they are supposed to be.

I am using Track IR5, having had TIR2 and TIR3 in the past, I will say TIR5 is VASTLY better, and needs to be re-centered much less often.

yep, i have tr4, but when i hit the center button my crosshair won't be in the middle of the gunsight but below, so i see just the top of my crosshair..i donno why...

Freycinet 05-06-2011 08:48 AM

New video by me:

http://forum.1cpublishing.eu/showthr...218#post279218

(dedicated thread...)

ATAG_Doc 05-06-2011 02:04 PM

With a 1000 planes I don't know how they kept from running into each other to be honest. I assure you I would clip one or two heh

Les 05-06-2011 06:25 PM

Have found a way to make a smooth recording of the 1610 plane mission. Will have to do further testing and look at more results to see if it works as well as it seems to, but that stutter that was killing it before is gone. Don't want to clutter up this thread though with my little drama's in relation to it all, so I'll just put up another video if I come up with something worth looking at. Does look though like I spoke too soon about being limited to making recordings with just 1000 planes.

JG14_Jagr 05-06-2011 06:33 PM

Quote:

Originally Posted by Les (Post 279105)
From the quick search I did, the biggest raid on London involved about a thousand German planes (400 bombers and 700 fighters), but I don't know how spread out they would have been in space and time, or how many British fighters met them, so to recreate something like that in a video made using 'Cliffs of Dover' could indeed just require using a couple of hundred planes, which is do-able now.

This is a reference about Allied raids..but can be used as a comparison...

Some of the largest raids employed 1000 bombers to strike targets in Germany. This bomber stream could be as long as 100 miles (161 km) and as wide as 1 mile (1.61 km). At 180 mph (290 km/h) over the target an air raid could last from 35-45 minutes.

DoolittleRaider 05-06-2011 09:48 PM

With regard to numbers of aircraft needed to be seen in a COD mission emulating raids of the Battle of Britain time frame, I should think that no more than a couple of hundred would suffice. If the Luftwaffe flew a maximum of 1500 "sorties" on some 'maximum effort' days across the breadth of southeast England against geographically separated targets, and over a duration of several hours, clearly no more than a few hundred would be at any specific location-in-space and time.

The USAAF attacks on Germany in 44 and 45 did number in excess of 1000 bombers, and perhaps an equal or larger number of fighters, but that stream of bombers and escorting fighters would likewise have been spread out in time-and-space. Thus, again, even an emulation of an air battle over Germany in '45 would not require more than a few hundred aircraft to be 'spawned' in a COD game/flightsim at any one point in time.

Therefore, I think that the investigation into 'smoothness' of the simulation in handling 1600+ simultaneous aircraft is interesting only in theoreticals. Of course, if it can be shown (tweaked) that such a massive number of aircraft can be generated smoothly, that bodes very well for extremely smooth, non-stuttering air battles of a realistic 300 aircraft or so.

imho

Les 05-06-2011 10:31 PM

Quote:

Originally Posted by JG14_Jagr (Post 279566)
This is a reference about Allied raids..but can be used as a comparison...

Some of the largest raids employed 1000 bombers to strike targets in Germany. This bomber stream could be as long as 100 miles (161 km) and as wide as 1 mile (1.61 km). At 180 mph (290 km/h) over the target an air raid could last from 35-45 minutes.

Hmmmm, tempting. And with the right choice of shots it could even be watchable, if not jaw-dropping. But without the kind of planes that were actually involved, able to fly at the right altitude, over the right kind of locations, it would have to be a fantasy scenario at the moment, and would take a lot of effort to do even then. Too much for me to do in any case, but it certainly gets the imagination going.

Les 05-06-2011 10:50 PM

Quote:

Originally Posted by DoolittleRaider (Post 279666)
With regard to numbers of aircraft needed to be seen in a COD mission emulating raids of the Battle of Britain time frame, I should think that no more than a couple of hundred would suffice. If the Luftwaffe flew a maximum of 1500 "sorties" on some 'maximum effort' days across the breadth of southeast England against geographically separated targets, and over a duration of several hours, clearly no more than a few hundred would be at any specific location-in-space and time.

The USAAF attacks on Germany in 44 and 45 did number in excess of 1000 bombers, and perhaps an equal or larger number of fighters, but that stream of bombers and escorting fighters would likewise have been spread out in time-and-space. Thus, again, even an emulation of an air battle over Germany in '45 would not require more than a few hundred aircraft to be 'spawned' in a COD game/flightsim at any one point in time.

Therefore, I think that the investigation into 'smoothness' of the simulation in handling 1600+ simultaneous aircraft is interesting only in theoreticals. Of course, if it can be shown (tweaked) that such a massive number of aircraft can be generated smoothly, that bodes very well for extremely smooth, non-stuttering air battles of a realistic 300 aircraft or so.

imho

Definitely entering into the theoretical realm at this point, well beyond anything that could be considered realistic.

I could be wrong, but from what I've already seen I don't think the game engine itself will have a problem rendering several hundred aircraft at once, at playable frame-rates, when the hardware is capable of doing so.

And in the meantime, right now, purely in terms of numbers of planes, video's can be made, using the current game, with enough aircraft in them to recreate anything that actually happened during the Battle of Britain. Whether anyone has the skills and commitment to work around the game's other limits and actually do that is another thing.

louisv 05-07-2011 01:40 AM

Vids...


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