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-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   German cockpit reply thread (http://forum.fulqrumpublishing.com/showthread.php?t=8949)

irrelevant 08-21-2009 08:28 PM

Quote:

Originally Posted by Whiskey Red (Post 92059)
I guess I just don't understand why these are the only two options. We don't have to be satisfied with what they give us. That's what makes a market economy so great.
This isn't an example of your best friend doing you a favor and making a free game for you in his spare time. We are paying money for this product, and this is their job. We have a right to say what we think. I hope I have been posting mainly constructive criticism, but if not then I will try to make myself more clear.

My goal here is not to make friends with the developer, but to tell him what I honestly think. I look at this as an opportunity to push for improvement and higher expectations. If you don't agree with me, then fair enough.

I'll stick to my guns!

Agree or not, thanks for hearing me out!

Actually, I think all of your posts are very well thought out. In fact, I tend to agree with what you say. Bottom line, I still plan to buy the game the way it is and puchase DLC when it becomes available.

Okay or not, this is the choice we have. This is the best I've seen on consoles thus far; and considering I'm not a PC gamer, I'm more than happy to give my money for this game.

sasquatch 08-21-2009 08:35 PM

Quote:

Originally Posted by Anton Yudintsev (Post 91804)
Sometimes I do not understand thier PR policy...

I don't think anyone does. :grin:

irrelevant 08-21-2009 08:48 PM

Quote:

Originally Posted by maxqubit (Post 92063)
(edit: irrelevant and maxqubit are 2 different persons:))


LOL! :cool:

Whiskey Red 08-21-2009 09:40 PM

Quote:

Originally Posted by maxqubit (Post 92063)

So YOUR point and MY point are not incompatible.

1C makes a game (their job). You and I decide if that is good enough for our money. Each to his own:)

Absolutely! I agree 100 percent.

I also agree with irrelevant; this is definately the best we have seen so far (but I still won't let them get away with not being the best ;) ). And for the record, I have pre-ordered a copy and will be picking it up. Even though I haven't said so, the rest of the game does look great (though I really needed to hear Anton say cockpits weren't completely out of the question).

Good discussion, gents. This forum has been a nice distraction ;).

Empi666 08-21-2009 09:59 PM

Quote:

Originally Posted by maxqubit (Post 92050)
Not really, but i want to accept a game which brings a lot of SIM elements to the party (with DLC to come).

I'm not going to throw away a perfectly good game because of some 'missing cockpits' and the occasional 'hollywoodstyl explosion when crashing'

Of course i'd like to see even more good stuff coming but with IL2:BoP i'll take what i can get my hands on. It is just a too good opprtunity to miss (esp. on consoles, if you are pc gamer you've more option, but as 360 only i have no choice and i don't really mind)

^^ Exactly! I like playing on my 56". This allows me to do that. Yes, I've hooked my PC to my TV before with IL2, but its just a hassle and takes up too much room.

Hopefully this will get more people interested in sims and we see future titles that get better and better! I am sick of games like BA.

Anton Yudintsev 08-22-2009 02:11 AM

Quote:

Originally Posted by Whiskey Red (Post 91865)
However, with that said, even arcade games have full cockpits now (Ace Combat, BS Midway, and Blazing Angels), so don't think it silly of us to have expected more. Maybe 40 planes was ambitious. I agree. But we still ended up with 12, not 40.


I don't think you get it right.
40 planes were not ambitious, it was actually hadn't been planned to made 40 playable planes.
Originally, we were going to start with 12, and all others only for AI.
But because we had physics flight models, exterior models of good quality, and also because it is console game and most players will definetly play not in cockpits-only view (that was true even for PC game), it was decided (our idea, not publisher's) to make these planes playable as well.
Timeline and budget hadn't allowed to make all other cockpits, so it wasn't an option.
As you can see, the game was even announced with 12th playable planes - and only than appears information, that in MP there will be more.
That's because publisher have checked with plans/agreements, not with us, before releasing this information.

I think, 12th planes are also pretty good for a re-starting franchise for consoles, but my opinion, that 40 are still better.
And, unfortunately, if we would make ultimatum to publisher (9 months or no game), it would mean cancelling game, that's not talking about business ethic and ruining relationship.

And, also comparing our planes/cockpits with BA - isn't fair. Their cockpits are pretty useless in any case, and the quality is incomparable. We were able to make hundred of planes of that quality, but that's not something we were going to do.

xNikex 08-22-2009 02:28 AM

Quote:

Originally Posted by Anton Yudintsev (Post 92104)
I don't think you get it right.
40 planes were not ambitious, it was actually hadn't been planned to made 40 playable planes.
Originally, we were going to start with 12, and all others only for AI.
But because we had physics flight models, exterior models of good quality, and also because it is console game and most players will definetly play not in cockpits-only view (that was true even for PC game), it was decided (our idea, not publisher's) to make these planes playable as well.
Timeline and budget hadn't allowed to make all other cockpits, so it wasn't an option.
As you can see, the game was even announced with 12th playable planes - and only that appears information, that in MP there will be more.
That's because publisher have checked with plans/agreements, not with us, before releasing this information.

I think, 12th planes are also pretty good for a re-starting frnachise for consoles, but my opinion, that 40 are still better.
And, unfortunately, if we would make ultimatum to publisher (9 months or no game), it would mean cancelling game, that's not talking about business ethic and ruining relationship.

And, also comparing our planes/cockpits with BA - isn't fair. Their cockpits are pretty useless in any case, and the quality is incomparable. We were able to make hundred of planes of that quality, but that's not something we were going to do.

Thank you very, very much Anton. I am looking forward to hopefully seeing DLC's around my birthday and I'll have plenty of MS points by then.:)

I fully understand the lack of cockpits in the finished game. I just want to thank you very much for keeping simulation mode, flight stick support, and adding 28+ more planes to the list.

David603 08-22-2009 02:50 AM

I think we should all cut Anton some slack here. Not that I am happy about the German planes not having cockpits, but it is not Anton's fault and he is doing his best to help us out, and the choice of 12 planes with cockpits and 28 without is a lot better than 12 aircraft total. I know people, including myself, are a bit upset over this issue, but imagine how outraged all the Il2 1946 veterans would have been if there had only been 12 flyable planes, all of them Allied.

Until the cockpits come out for the Bf109 I will just be flying something like the Spitfire that does have a cockpit, and maybe the change in styles will be good for my flying.

GabeFan 08-22-2009 03:26 AM

Quote:

Originally Posted by Anton Yudintsev (Post 92104)
I don't think you get it right.
40 planes were not ambitious, it was actually hadn't been planned to made 40 playable planes.
Originally, we were going to start with 12, and all others only for AI.
But because we had physics flight models, exterior models of good quality, and also because it is console game and most players will definetly play not in cockpits-only view (that was true even for PC game), it was decided (our idea, not publisher's) to make these planes playable as well.
Timeline and budget hadn't allowed to make all other cockpits, so it wasn't an option.
As you can see, the game was even announced with 12th playable planes - and only than appears information, that in MP there will be more.
That's because publisher have checked with plans/agreements, not with us, before releasing this information.

I think, 12th planes are also pretty good for a re-starting franchise for consoles, but my opinion, that 40 are still better.
And, unfortunately, if we would make ultimatum to publisher (9 months or no game), it would mean cancelling game, that's not talking about business ethic and ruining relationship.

And, also comparing our planes/cockpits with BA - isn't fair. Their cockpits are pretty useless in any case, and the quality is incomparable. We were able to make hundred of planes of that quality, but that's not something we were going to do.

Thanks for the info Anton! I'm loving the PS3 demo....

Whiskey Red 08-22-2009 03:38 AM

Quote:

Originally Posted by Anton Yudintsev (Post 92104)
I don't think you get it right.
40 planes were not ambitious, it was actually hadn't been planned to made 40 playable planes.
Originally, we were going to start with 12, and all others only for AI.
But because we had physics flight models, exterior models of good quality, and also because it is console game and most players will definetly play not in cockpits-only view (that was true even for PC game), it was decided (our idea, not publisher's) to make these planes playable as well.
Timeline and budget hadn't allowed to make all other cockpits, so it wasn't an option.
As you can see, the game was even announced with 12th playable planes - and only than appears information, that in MP there will be more.
That's because publisher have checked with plans/agreements, not with us, before releasing this information.

I think, 12th planes are also pretty good for a re-starting franchise for consoles, but my opinion, that 40 are still better.
And, unfortunately, if we would make ultimatum to publisher (9 months or no game), it would mean cancelling game, that's not talking about business ethic and ruining relationship.

And, also comparing our planes/cockpits with BA - isn't fair. Their cockpits are pretty useless in any case, and the quality is incomparable. We were able to make hundred of planes of that quality, but that's not something we were going to do.

Fair enough.


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