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No? That's the point. And this is just a few of a lot more "can he...?" questions. High-polygon modeling of a random subject is a completely different thing, then making a low-polygon model of a specific subject according to a strict technical requirements and high accuracy to the RL prototype. He-177 cockpit models (7 work stations, if I am not mistaken) made to the "IL-2" game standards would require about 160-200 men-hours per each cockpit model. What is a cost of 1 work hour in your country? How much 7x160 would cost then? Do you still think, this guy is greedy? |
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High poly modeling is harder than low poly. I know someone who does both. And yes, I STILL think 3500 USD is greedy. Very greedy. |
Maybe you should make an offer yourself, it sounds like you're convinced it is an easy way to make money. Think of it, you only need to buy a licensed 3D software, invest a few dozen hours of training on it, get acquainted with the Il-2 standards, work through dozens of references for an aircraft and then spend a couple of hundred hours for making the actual objects and after only half a year of work you'll immediately get 3500$. Or 3499$, because 3500$ is the competition. Does this sound tempting to you?
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Just for comparison: Minimum wage in the United States This guy charges more then twice less, while qualification, required for such job is times higher, then what is needed for the minimum wage. |
So, where can I donate?
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If I could do it with a program I'm fitter on, I'd take 120 bucks. So let us be grateful for the work of all the modders and all in front for the great work TD does just out of enthusiasm for the community. |
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http://forum.1cpublishing.eu/member.php?u=53613 |
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