Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   What disappoints me is the lack of communication on the 'Official' forum :( (http://forum.fulqrumpublishing.com/showthread.php?t=3608)

2Jasta11_Niederhoff 07-22-2008 03:13 AM

Quote:

Originally Posted by wjc103 (Post 45988)
Seems to me that expectations are so high, that no matter what, unless SOW is second only to the holodeck in star trek, a lot of people will be disapointed with whatever the final product is. Anyone disagree?

I hope that one of the causes to BoB be so late is that Oleg and his team are working to make this sim really great like posted some messages before.

Lets wait and see!

Rjel 07-22-2008 03:33 AM

Honestly for me, BoB has to be able to have realistically massive formations to be successful. At least when it comes to offline play. Otherwise it'll be little more than what we have now. A great sim with little immersion when it comes to campaigns. At least those that shipped with IL2. Going back to LucasArts BoB:TFH, I felt that old game was more immersive than IL2 ever was. But then again, it was my first computer sim so maybe it just seemed that way because it was all so new to me.

Bearcat 07-22-2008 04:43 AM

Quote:

Originally Posted by wjc103 (Post 45988)
Seems to me that expectations are so high, that no matter what, unless SOW is second only to the holodeck in star trek, a lot of people will be disapointed with whatever the final product is. Anyone disagree?

I do... I don't think I'll be dissapointed. What I am expecting is a top notch WWII era combat flight sim with graphics DMs and FMs that are better than this one. I am expecting better AI, more versatile AI, better looking more immersive eye candy.. as in ground objects, clouds weather etc... I am expecting to have a sim that no matter what PC developements come out in the next 5 years.. short of holographic 3D monitors, will get a bump from any hardware improvements I make over that time period.. and most likely beyond, even if I start with a rig that is better than the Fx-60, 7950GX2, 4G DDR 400, Xi-Fi G, 24" LCD WS on a 800W BFG PS rig I am currently using.

I am expecting to be surprised, and pleased.... I am expecting basically what I got in this sim , only updated to reflect the current state of technology.

This sim engine, even with it's tweaks is still basically the FB engine.. (OK.... so I wont even go with the IL2 engine.. I'll start from FB.. ) which is what... at least 5 years old? When I yupgraded my processor & video to what I now have from my old Fx-50 6800GTOcd.. I saw an improvement.... and ti looked good before... when I upgraded from my old XP3200 to the first Fx.. I saw an improvement... and it looked good before... When this engine was made the top of the line was what? Some kind of P-IV right? Or the XP3200.. or was it the 2800? Radeon 9800 Pro.. and it still even after all this time, gets better wit more beef in the rig dept.

Thats what I am expecting with SoW.

I am expecting those little details that caused so many of the OOooooo & ahahhaaa moment s that I got with this sim, and still get from time to time.

I don't know what some of you are expecting.. but thats what I am expecting.. and until 1C proves otherwise.. I will keep on expecting that..

Chivas 07-22-2008 05:01 AM

Quote:

Originally Posted by wjc103 (Post 45989)
My real question to everyone is what is everyone really expecting here? What are the features that could be possible and that would really set this sim apart from everything else out there? Based on everyone's knowledge to the subject I'm realy curious what people are expecting.



I expect better FM, DM, Aircraft models, AI, Terrain, moving Weather Systems, and Ground Crews with some civilian activity. A more complex mission builder with triggers. I have no doubt all these aspects will be improved over what we've had in the IL-2 series, automaticaly making it the next benchmark in combat flight simming. The only aspect I'm not sure will be in the first addition of the SOW series, is Ground Crew activity, but there have been enough hints that it may be included at some point.

Also I don't need ultra realistic starting procedures, but having the ability to map the magnetos, fuel switches, fuel pump, and starter to a Hotas for a slightly more complex engine start would be immersive. Especially when your base is being raided and your trying to get your kite off the deck as quickly as possible. I know alot of people will not prime the pumps enough in the excitement. Oleg wasn't to responsive to having more complex engine starts, but I'm hoping that the tools given to modders can make this happen.

Tree_UK 07-22-2008 08:12 AM

I think the longer SOW takes to complete the more people will expect from it, you can imagine if it disappoints people will be saying "6 years for that!!".

LEXX 07-22-2008 08:47 AM

I think I'm more interested in Luthier Korea right now, but either one sounds interesting.


What yall think makes it first...?

Duke Nukem Forever

TargetWare Forever

BoB And Beyond Forever

Chivas 07-22-2008 07:08 PM

Quote:

Originally Posted by Tree_UK (Post 46008)
I think the longer SOW takes to complete the more people will expect from it, you can imagine if it disappoints people will be saying "6 years for that!!".


I agree there will always be disappointed people no matter how good SOW turns out to be. I've always been able to see the good points and accept the lesser points. I'm not talented enough to do a better job and rely on groups like MG for my simming enjoyment.

Robert 07-22-2008 07:34 PM

I honestly understand the frustration from the community. We all want this sim released and barring any news of said release then some info would be nice to have.

I recognise many of you from around the forums, and I dare say most of us have been here since the early days of IL2 and FB. That being the case, how many of us remember patches being 'released' earlier than expected? Someone got the 'beta' code of the patch and made it availible to the masses before it was finalized. I still remember the hooplah over the FMs in 4.01 unofficial verses 4.01 official. This happened on every patch released. Who released the unofficial patches early? IDK.

We can speculate all we want on the relation with 1C and UBI, but I'm not sure anything is in stone, nor can be clarified beyond what we've read prior, but potentially that's another obstacle in availible information to us forum members.

With computer games being copied and illegally distributed, with a new game engine needing to be protected from the competition, and possibly legal ramifications of plane names and copyright, there are issues that require a sense of delicacy in what is revealed or not revealed.

I highly doubt anyone at 1C/Maddox is keeping information from us so he can form bad customer relations. He knows we're excited and chomping at the bit for any scrap of useful info. Then again there may be nothing new to release to us. As much as I enjoy and am happy to get pictures of planes, I'd rather have something with more meat to Oleg's released info.

There may be more going on than we realize, and his interests and relations with his associations need to be maintained.

Chivas 07-22-2008 07:51 PM

Quote:

Originally Posted by Robert (Post 46060)
I honestly understand the frustration from the community. We all want this sim released and barring any news of said release then some info would be nice to have.

I recognise many of you from around the forums, and I dare say most of us have been here since the early days of IL2 and FB. That being the case, how many of us remember patches being 'released' earlier than expected? Someone got the 'beta' code of the patch and made it availible to the masses before it was finalized. I still remember the hooplah over the FMs in 4.01 unofficial verses 4.01 official. This happened on every patch released. Who released the unofficial patches early? IDK.

We can speculate all we want on the relation with 1C and UBI, but I'm not sure anything is in stone, nor can be clarified beyond what we've read prior, but potentially that's another obstacle in availible information to us forum members.

With computer games being copied and illegally distributed, with a new game engine needing to be protected from the competition, and possibly legal ramifications of plane names and copyright, there are issues that require a sense of delicacy in what is revealed or not revealed.

I highly doubt anyone at 1C/Maddox is keeping information from us so he can form bad customer relations. He knows we're excited and chomping at the bit for any scrap of useful info. Then again there may be nothing new to release to us. As much as I enjoy and am happy to get pictures of planes, I'd rather have something with more meat to Oleg's released info.

There may be more going on than we realize, and his interests and relations with his associations need to be maintained.

+1

2Jasta11_Niederhoff 07-23-2008 08:02 PM

Unfornutaly what i would like to see modeled its quite impossible to simulate in a reliable way. Im saying about g effects at higher acellerations. I think that generally combat sims favorizes turning combats and aircraft with better turning ratio due to lack of g and higher acelleration effects.


All times are GMT. The time now is 10:45 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.