luthier |
04-13-2012 01:02 PM |
Quote:
Originally Posted by VO101_Tom
(Post 408486)
Is it possible, that you give us such a graph of all aircraft, when the patch comes out? Max level speed, climb rate, turning speed / time as well (like the old il-2 compre)?
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We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.
Quote:
Originally Posted by bw_wolverine
(Post 408489)
I cannot believe that the RAF planes are going to be getting WORSE instead of better. I just cannot believe it. And no changes to the 109s. Reduce the IIa, sure (though 60mph seems a bit of a too big reduction), but the Ia is a joke currently.
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Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.
The Hurricane got about 20 mph slower, sorry. It's historically accurate.
The Blenheim got a major boost though, so - no reason to cry the way I see it.
Quote:
Originally Posted by OutlawBlues
(Post 408494)
Has the AI been improved to a point where we can get a decent fight with them? Much need for the offline players.
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We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.
Quote:
Originally Posted by addman
(Post 408505)
Will the changes listed in the update be in one single beta patch? Also, about multi-core CPU support, in the update it says different things will be off loaded on to seperate cores, will that mean for us that have let's say just a dual core CPU worse performance than before? Stupid question but I'd like to know. Cheers!
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Yes all of this goes into the one beta patch you'll be seeing in a matter of days.
If you have a dual core you will still see a tiny improvement, but it won't be as much as a quad or 8 core. Still, in the old build you still overused the first code and underused the second one, so there will be an improvement anyway.
Of course, there's a larger overall FPS improvement that's due to code optimization, not multithreading, so everyone will benefit regardless of system specs.
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