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Hi Grathos,
Yes I'm running about the same settings as you. Grass off, Shadows off, AA off, and all but forests and building ammount (which are medium) on high. Micro stutters are still there but not so noticeable when flying straight, only when glancing around and down they become more obvious. I'm still getting good frame rates, no complaints there but the game play isn't as smooth as I think it should be. Try flying over land with a built up area, pan around to either left or right and down, hold that view for about 15 seconds and let me know what results you have. It looks like from the read me with the latest beta patch that Ilya has promised Sli and crossfire support in the coming days---weeks, after about 7 months I hope it's days. Cheers Rick |
I have been experimenting with the Process Affinity Mask (P.A.M.) and settings, here is what is happening for me.
With P.A.M. activated the micro stutters are minimised. With P.A.M. deactivated the micto stutters are more noticeable. With the patches P.A.M. seemed to disappear from conf.ini so I have added it back in. I'm running a 4 core proccessor so have set it to 15, see scale below. This was posted at Ubi Forums some time ago and is also in a reply by 335th_GRAthos in these forums. Process Affinity = =1 - core 0 =2 - core 1 =3 - core 0+1 =4 - core 2 =5 - core 0+2 =6 - core 1+2 =7 - core 0+1+2 =8 - core 3 =9 - core 0 + 3 =10 - core 1 + 3 =11 - core 0 + 2 + 3 =12 - core 2 + 3 =13 - core 0 + 2 + 3 =14 - core 1 + 2 + 3 =15 - core 0 + 1 + 2 + 3 My entry is at the bottom of the (rts) section and is installed like this: - [rts] ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 ProcessAffinityMask=15 To enable P.A.M. remove semicolon To disable P.A.M. add semicolon (;ProcessAffinityMask= 15) As you can see from the above table depending on the setting you should be able to force your CPU to use if possible the cores you want. 15= cores 0,1,2,3 (all 4 cores) For those like me who are using EVGA Precision Tool it is interesting to see how the useage of the GPU's fluctuate using Sli. One GPU doesn't work the hardest all the time, there are shifts (although briefly) between each card. GPU1 will be operating at say around 80%,GPU2 at about78%, then as demand shifts so does the loading from GPU1 to GPU2. Both cards are running within about 2% of each other which indicates to me that I am getting good balance between the cards. This is in my on screen display with EVGA Precision. Cheers Rick |
Thanks, Rick, will give it a try and report back here if it seems to help with the stutters or not.
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Here's my current conf.ini for those interested: -
[BOB] EpilepsyFilter=0 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=1 Render=D3D10_0 width=1280 height=960 posLeft=0 posTop=0 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=255 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 ProcessAffinityMask=15 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=2 TexFlags.PolygonStipple=0 Shadows=0 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=0 LandDetails=1 Sky=3 Forest=1 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=-1 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=1 MSAA=0 MeshStatics=0 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.SSAO=0 TexFlags.VSync=0 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 vgMaster=7 vgVoice=7 vgMusic=7 [game] mapPadX=0.6179687 mapPadY=0.0625 Cheers Rick |
Hi Rick,
I gave it a try with the new patch, on the ATAG server. Big map (English channel) and 50+ players. SLI seems to be working nicely. I did not have stutters (ok, never had). doubled my fps with SLI. Flying high the ground looks very good. Problems start when my VRAM (1,3Gb) is reaching its max. On a dogfight low above England I noticed some delays when dogfighting with max zoom (in order to be able to track the bandit). Maybe I am wrong but I think that this is not an SLI issue but, a VRAM size issue. My friend who has a machine with a single GTX450 card experiences the same graphic delays must sooner than I do. ~S~ |
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Hi Diablo,
You could try but I don't think so. Inspector is for Nvidia cards, don't know if ATI have a similar program. If they do all I can suggest is try. Cheers Rick |
Hi GRATHos,
The Vram issue is what I thought as well, so I have a poll running in the main section. Interesting to see the results so far, some with an excess of 1gb Vram are also having problems. About 75% of replies to the poll are having stutter problems regardless of Vram size. It is all pointing to graphics engine optimisation. Cheers Rick |
Rick,
if you ever have some free time, test how SLI works in window mode.... I just noticed that my game runs very nicely at 3072x1024 window (my desktop is 3840x1024) but very poorly (with sutters) in Full screen or pseudo screen mode. Who knows.... ~S~ |
Hi GRATHos,
Tried your suggestion, made things worse as far as stutters were concerned. What I have tried is to use the best refresh rate my monitor will give, that seems to have helped a little (75hz). Cheers Rick |
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