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-   -   New Beta Graphics DLL`s (http://forum.fulqrumpublishing.com/showthread.php?t=2613)

_79_Vortex 02-06-2008 12:13 AM

~S~

I'm sorry to say CrazyIvan1970 that the new dll's are just as bad...

New
http://img.photobucket.com/albums/v3...ortex/1a-1.jpg

Old (first set of dll's for the 4.09 patch)
http://img.photobucket.com/albums/v3...ortex/1b-1.jpg

New
http://img.photobucket.com/albums/v3...ortex/2a-1.jpg

Old
http://img.photobucket.com/albums/v3...ortex/2b-1.jpg

This is my OpenGL config.ini settings by the way...

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

TypeClouds=1
Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

_79_Vortex

Arrow 02-06-2008 09:49 AM

Unexpected texture reload
 
In the console - I get unexpected texture reload:propellor.tga I don't know if this is really related to dlls, but it happens only with Lagg-3 S66, other planes seem to be running fine. I am just reporting this in case it could be fixed or checked in the new dlls set, or it is a plane related problem (maybe others could also test - just load a quick mission with Lagg-3 S66 and look into the console if there is the unexpected texture reload) - it creates lags :) in missions.

brando 02-06-2008 10:33 AM

@ 79_Vortex

what setting do you have Catalyst AI on? Try Standard.

B

_79_kk 02-06-2008 01:12 PM

^S^

The new dll`s are the best so faar :)

But im still having some problems , that have been there for a long time.

Its been there on all bvidia drivers i have tested and all the dll`s

System :

Ms Vista 32
cpu : E6600
Gf: 8800 gts 320 mb (driver 171.16)
4 gig ram

AF = 8x
AA = 4x

On anny higher settings im getting horible "micro stutter" , but still good fps
Same goes for Water = 3 or 4

My config :

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=1
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

http://i213.photobucket.com/albums/c...4-53-52-07.jpg

http://i213.photobucket.com/albums/c...4-52-37-61.jpg

Anny ideas ?

crazyivan1970 02-06-2008 05:04 PM

New set of DLLs is being worked on guys, hang tight :D

_79_Vortex 02-07-2008 12:26 AM

~S~ brando...

Yes, my AI is down at Standard. What I should have done was come out of the game and changed my water settings to 1 to see if there would have been any difference.

Next time...!

rollnloop 02-08-2008 02:30 PM

I have a java memory leak in some maps/missions, giving a game total freeze after 10/15mn, is this kind of issue worked on for next dlls ?

Codex 02-08-2008 08:38 PM

@_79_KK, The first screen shot that looks fine to me. With the second shot what your seeing on the runway is an effect when you get lines on a texture that are are grouped tightly together. Basically your monitor can only display so many lines clearly and when they are displayed on a steep angle, like that runway, they will show up as those weird patterns. I forget the name for that effect.

Run any 3D game and you'll see the effect, or wear a shirt with horizontal stripes and film yourself with a video camera and you'll see it on the TV.

Often increasing your resolution will minimise this effect.

Golden_Eagle_FM 02-08-2008 09:37 PM

Codex, this effect is called the "moiré" effect.

Gold

Codex 02-09-2008 01:35 PM

Quote:

Originally Posted by Golden_Eagle_FM (Post 35668)
Codex, this effect is called the "moiré" effect.

Gold

Thanks Gold! It's now 1.33am and I was laying awake trying to think of it, I hate it when I do that :???:


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