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-   -   German Prop Pitch Lever (http://forum.fulqrumpublishing.com/showthread.php?t=22549)

VO101_Tom 05-23-2011 12:03 AM

Quote:

Originally Posted by xnomad (Post 282564)
No you are right. I just don't want to map prop pitch 3 times. I'm banking on the E4 having the rocker switch.

I found this info on what I was talking about earlier, and it seems to agree with my ideas about the switch having to be held down. I have no idea what the source is but I think 'Wastel' was on the Ubi boards?

http://marseillegruppe.com/foro/view...f328cb9d3b84f4

Hi.

This very interesting topic, who wrote the original post (schwarze-man), it is possible to contact him somewhere? I did not find it in my documents from the velocity of the propeller pitch accurate information.

But, if this true:
"The prop will adjust its pitch at a speed of 1.5° (degrees) per second for as long as the rocker switch is held and then stop when the switch is released. The movement of the pitch indicator is clockwise=fine,anti-clockwise=coarse. 1 Hour=6°,10min=1° so,1.5°/sec is 15min/sec or 1hour in 4sec! The range of the propellor is from 12.30 (full fine) to 08.30 (full coarse) and this equates to a pitch range of 22° to 46° "

...It is necessary to fix this in the game then! In COD (1.01.14588 patch), PP moving from 08:30 to 12:00 (21°) takes 58 sec! This means it, that PP moving speed 0.36°/sec. Compared with the value written early (1.5°/sec, or even in other documents 1°/sec), this huge difference, huge disadvantage (totally irrelevant, that PP are automatic or manual)! Some authentic source would be very good from this.

jg27_mc 05-23-2011 12:07 AM

Quote:

Originally Posted by TUCKIE_JG52 (Post 287492)
I can't find the post where this video was requested. Well, here it is, it's self-explanatoy ;)

http://www.youtube.com/watch?v=5kcCWt7rUNQ

TY.
Love the way you do the hand movements describing what is happening. :-P

xnomad 05-23-2011 12:23 AM

The speed seemed fine after the patch, but now the hotfix has definitely slowed it down. It can't be realistic now because, as you mentioned, it takes forever to move and is a serious disadvantage in a fight.

I've seen the degrees per second mentioned somewhere else, I'll have to dig it up again.

ElAurens 05-23-2011 01:04 AM

The Curtiss Electric Propellers were directly controlled by electric motors. Not that it matters for this discussion, but hey, I'm a Curtiss fan boy.

:grin:

And interestingly the Curtiss prop could be operated as a standard constant speed type, or manually like the Bf 109 type.

Lololopoulos 05-23-2011 01:25 AM

Sorry for the noob question. Can someone explain what the 3 levers are for and what effect they have on engine RPM, speed and etc?
Thank yOU!!!

VO101_Tom 05-23-2011 05:50 AM

Quote:

Originally Posted by xnomad (Post 287553)
I've seen the degrees per second mentioned somewhere else, I'll have to dig it up again.

Yes, I remembered something like this. Great, thx.

TomcatViP 05-23-2011 08:32 AM

I agree that the pitch ctrler is much too slow for any use in a fight.

4 sec per hour (needles) seems to be a more realistic value. 40 doesn't !

Otherwise the spring loaded lever (centered) works fine.

~S

JG53Frankyboy 05-23-2011 09:30 AM

in this book
http://www.amazon.de/gp/product/imag...299956&s=books

a speed of 3° per second is giving for a VDM propeller.
So, as one hour on the gauge is showing a difference of 6° of propellerpitch change , with the actuel speed of ~16sec for one hour , CoD is to slow indeed.

CoD = 6° in 16sec
real (according to linked book)= 6° in 2 sec

:(

Codex 05-23-2011 09:59 AM

Quote:

Originally Posted by TUCKIE_JG52 (Post 287492)
I can't find the post where this video was requested. Well, here it is, it's self-explanatoy ;)

http://www.youtube.com/watch?v=5kcCWt7rUNQ

Nice demo in that video. You don't like adding commentry?

xnomad 05-23-2011 11:22 AM

I can't remember where I saw the info but this file does state that the VDM prop did 1 to 3 degrees per second. It isn't a quotable source though.

http://www.enginehistory.org/Convent...20Electric.pdf


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