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Please add invert mouse axis option and mouse needs larger response when using turrets for example, they are a pain to aim.
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Will we be added to the payroll for fixing this game? This is not open beta. Let them track down the bad code themselves tbh.
What do you thing would happend if 1C desided they would need a bigger office. They order a house, get an offert of the cost of the construction. The building is running late and is compleated 6 months to late. What do you belive will happend? 1. 1C offers to help constructing the building 2. 1C will sue the construction company? what ever happends when maddox order the the pizza and gets the pasta? Ofc a sane person would ask for the pizza they ordered.. The list could be endless |
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Yes it verry mutch is? is that a real question?
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FMB - two identical AA guns added to an airfield in a simple 1 a/c take-off start to fire at one another when the mission starts.:confused:
On the bright side, at least they can hit! |
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it was indeed....even had a question mark at the end.....like this one ? |
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The biggest issue for me at the moment is with the Spitfire IIa. With realism to full (accept two handed operation) the disparity between control positions and the aircraft response is almost a show stopper. I just had a test flight around for 40 minutes to nail down how to reproduce but turned out it happens in most flight conditions.
I believe this is all related to the same cause. The aircraft instruments and performance loses synch with control inputs from the user. This is not due to low FPS, I was just flying around at between 50-74 FPS. The faults can be measured as followed: Aircraft is in sustained straight and level flight, Artificial Horizon shows bank angle in either direction of 30 degrees+, Turn coordinator shows no turn. Throttle when at around 60% for a sustained period then starts to stop responding to throttle control changes. The icon overlay can show the change but with no response from the aircraft from either gradual or sudden increase/decrease. You have to push it all the way forward or all the way back to seemingly update the aircraft. Rudder trim is similar to throttle.. small inputs have no effect. Have to introduce massive input to get it to register with the aircraft causing over-correction. Intermittent failure to register commands for things like Magnetos or Fuel cock. One moment the key-press works next it doesn't. This is a bit of a show stopper really and CEM is largely unusable for sustained periods of time as a result of the failure of the aircraft to recognize changes to control inputs or key presses. |
On the screens you can see the 3. quick mission with maximum video settings!
Resolution: 1920x1080 AntiA: 2x Settings: everything @ maximum I got the same stutters and lags as with medium video settings. Something there is very roughly broken in the game. http://www.abload.de/thumb/il2coddku6.jpg http://www.abload.de/thumb/il2cod2vu04.jpg |
Issues I've encountered with FMB or objects with FMB, and MP - FMB used for creating MP mission.
1. German industrial building's "hook" error, can't use. 2. Flak attacks seagull's... LOL. 3. Some objects (i'll create a list) are not useable and renders' the FMB unusable (CTRL-z to undo sovles it for now). 4. Spawning planes inside hangers with door's that don't open....... 5. Some spawning planes spin slowly, brake has no effect. Not sure what the issue is, but it also prevents using the rudder to taxi about. EDIT: it's the wind parameters doing this. Although the ground is skiddish at gradients. 6. Briefing other than the mission description is not viewable at any time. 7. Airfield object - creating runway fine.. the airdrome points are another matter. I assume these allow to create spawn points, and taxi waypoints, but you can't spline? so that 0-1-2-3 is sequential so it doesn't work... how to? 8. Road tool.. bugged. Create a point in Engalnd, a second, and they converge over France :s |
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