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So for example, we can save a control layout for toe-brakes and another one for full brakes with differential output via rudder. In the first one your toe brakes would work as usual, in the second one each toe brake would default to the universal brakes. You can already map multiple commands to the same effect for stick buttons and keyboard by editing and pressing "new": it will create a copy of the command to let you have another set of hotkeys for it. If this can be done for axis you will be able to set the universal brake to activate both by the left and the right toebrake, but i don't know if this is possible for axis and not only buttons. When the plane menu gets debugged and skins/loadouts/etc are properly saved, maybe it would be a good idea to also add a "set default control scheme for this aircraft" option. Quote:
When reading the compass make sure you are completely stationary and not under any acceleration: Plane not moving with low to almost no throttle and no controls input. If you are applying throttle and step on the brakes to keep stationary the compass will give you an incorrect indication. My problem is managing to actually read the damn thing :-P I'm using Freetrack so i can definitely look around, plus i've mapped the "look at dashboard" command to one of my stick buttons for taking glances at the panel to help with instrument scanning, but i can't remember how that compass works and how i'm supposed to read it. The German compass of this kind found on bombers is much easier to use and it has a floating tool-tip indicator for current heading on top of the course selector function. The RAF compass has the course selector increase/decrease clickable zones with the accompanying "HUD" messages in blue text on the right side of the screens, but it seems to lack the "mouse over and read the tooltip for your heading" function. What i've started doing is take a look at the map to see which way i'm pointing, then align the course selector with the compass needles (since i know roughly where i'm pointing i can reject the reciprocal heading and pick the correct one) and when they coincide i read the heading off of the blue text, then i input that to the gyro compass. Certainly seems like the Hurricane is somewhat plagued by faulty maintenance in our current version of the sim :-P |
Well i sure as hell can't save layouts :p only the apply button seems to work :p when i click save as it does nothing. neither does load
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You can't create duplicate assignments for Axes (no "New" button) but I set the Full Wheel Brakes to a mapped key on my Throttle hat and the brakes work including differential when you apply one rudder or the other. The diff brakes are used for steering on the ground and add quite a bit to the rudder effect. |
Another issue came up! :D
I decided to check out the max speed of my hurricane. So, according to the diagrams in the manual, I have to go up to around 24,000ft. But this seems nigh-impossible. My crate starts to shake badly at around 13-15,000 ft, the engine "pauses" shortly sometimes and getting further up is a real pain... before various engine parts blow up, (radiator is fully open) and oil starts to spill on the windscreen. The maximum altitude I reached this way was around 21,000 ft. However, while knowing about simplified FM and such, letting the autopilot fly up to 24,000 ft goes really smooth, almost like it's being dragged up by a rope or something. As the altitude is reached and I take over, the shaking and bouncing starts immediately and things go south quickly, engine-wise. Do I have to activate a fuel pump or something? I read about such a pump in a RL-Huricane-Manual I downloaded. What should I do with the mixture? The crate should easily be able to reach that altitude... Max alt of the Hurricane is over 10km :confused: I can only repeat... quite a step up from Il2-1946! |
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yes, I know that mixture is reversed in the hurricane. However, at higher altitudes, changing mixture doesn't seem to have a big impact, performance- or vibration-wise. I changed the mixture around to every conceivable setting, but, as stated, the machine starts to shake soo badly it's not funny at all :(
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