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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Official system requirements (http://forum.fulqrumpublishing.com/showthread.php?t=18417)

luthier 01-27-2011 02:34 PM

Quote:

Originally Posted by Flanker35M (Post 217369)
S!

Luthier, just ONE question. No more "one pony trick" game engine optimized for NV a lá IL-2? I use AMD hardware and I hope the 6970HD will work out of the box without endless tweaking :D Sure AMD and Oleg must have done some co-operation to achieve this and surely have..right?! :D

We have a larger graphics team now than we ever did in the olden days. It's very evenly split between ardent ATI and NVidia supporters. The game's been created and tested with equal support for both from day one.

mr71mb0 01-27-2011 02:35 PM

I will be happy in the 1st instance to get a Spit up over the channel against a single 109 and have it smooth and pretty.

The leaked in cockpit shot (the one without sound) just looked stunning.

If I can just run that on my Quad 3Ghz & a 5870 I'll be a happy chappy.

Am sure one you start loading the skies with lots of aircraft, that's when things will need to get turned down.

All speculation anyway.

csThor 01-27-2011 02:36 PM

LOL, that sounds like hardware gospel flamewars during lunchbreak. :mrgreen:

addman 01-27-2011 02:37 PM

Quote:

Originally Posted by luthier (Post 217385)
We have a larger graphics team now than we ever did in the olden days. It's very evenly split between ardent ATI and NVidia supporters. The game's been created and tested with equal support for both from day one.

Just as I figured, we had a thread a few months ago where this issue was discussed and I mentioned then that it's so even nowadays between ATi and Nvidia that you just can't afford to "turn your back" -so to speak- on either one. This is good news, thanks Ilya!:grin:

T}{OR 01-27-2011 02:39 PM

Quote:

Originally Posted by speculum jockey (Post 217376)
We never saw an 800x600 screenshot since I'm assuming they were not using PC's from ~2005 to take screencaps on. Those MINIMUM SPECS are not going to be playing the game at anything like what the weekly updates have been showing.

A quote from Luthier in this thread. . . .

What I see on the first page are both minimum and recommended specs required to run the game.

The question only Luthier can answer here is on what resolution are there requirements based on? (referring to the recommended specs)

KG26_Alpha 01-27-2011 02:39 PM

Keep on track please Ladies and Gents.

Tree_UK 01-27-2011 02:44 PM

Quote:

Originally Posted by luthier (Post 217385)
We have a larger graphics team now than we ever did in the olden days. It's very evenly split between ardent ATI and NVidia supporters. The game's been created and tested with equal support for both from day one.

If you could just tell us what spec PC you run the game on in the office with everything maxed out in high res with AA +Af then i will be very happy, obviously so it runs smoothly without any black death track momemnets..

=SLO=Hellcat 01-27-2011 02:49 PM

Quote:

Originally Posted by Sneaksie (Post 217274)
ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970

NVidia®: 8800/9800/250/260/275/285/460/465/470/480

Umm, are you sure that you didn't miss few of them?

speculum jockey 01-27-2011 02:50 PM

Quote:

Originally Posted by T}{OR (Post 217390)
What I see on the first page are both minimum and recommended specs required to run the game.

The question only Luthier can answer here is on what resolution are there requirements based on?

Like Luthier said, "small resolution". That might not mean 800x600, but I'm guessing it's not going to be a native resolution of an LCD monitor made in the last 7 years.



Quote:

Originally Posted by =SLO=Hellcat (Post 217396)
Umm, are you sure that you didn't miss few of them?

These are cards that the game has specifically been tested on. Not the only cards that will work with the game.

Meusli 01-27-2011 02:54 PM

DX11 only has certain features that are better than DX10, one of these is tessellation. As mentioned by Oleg in previous posts there is no tessellation in COD. Apart from the improved hyper-threading we do not need DX11.

Cheers for the specs Luthier.


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