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-   -   Friday 2010-11-12 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17298)

Avimimus 11-12-2010 02:12 PM

Quote:

Originally Posted by Oleg Maddox (Post 197602)
To remove is more easy than to insert :).
we will check with the map of diferent vegetbles and trees.

It is very nice to see that ecology is being taken into account.

Ideally, placement tools should allow transitional areas between different vegetation types.

It would also be very nice to have a tool which took into account the slope of the ground and whether it is concave or convex (important for matching plants to drainage ponds vs. exposed hill tops).

In any case - it is more than brilliant, as usual.

Tte. Costa 11-12-2010 02:13 PM

Quote:

Originally Posted by luthier (Post 197636)
So the user texture can actually be a smaller resolution, 512, even 64x64 and still look all right-ish since the riveting and the weathering on top of it are 2048x2048.

Does it means that it is going to be more bandwich friendly, and we can play online easily with custom skins?
I hope the cuestion is understandable, sorry for my poor English.

Flanker35M 11-12-2010 02:16 PM

S!

Nice videos. That Bf109E cockpit and Bf110C just stole the show :D

luthier 11-12-2010 02:19 PM

Quote:

Originally Posted by Tte. Costa (Post 197649)
Does it means that it is going to be more bandwich friendly, and we can play online easily with custom skins?
I hope the cuestion is understandable, sorry for my poor English.

Yes that's precisely the idea.

Something simple like "green plane with red wings" can really be 64x64 with almost no difference visually from a 2048x2048. You really only need higher resolutions for smaller details like fine mottling or something like that.

Even with that, I'm hard pressed to imagine any paintscheme that really needs 2048x2048, if you delete the rivets and all the other details. Most paintschemes don't have anything near the detail the size of a rivet.

csThor 11-12-2010 02:20 PM

Give 'em time, Ilya. I'm sure someone will find a use ... :-P

That tech demo has me grinning like a little boy. :cool:

smink1701 11-12-2010 02:25 PM

Oleg,

The second vid is amazing. You have done it! Photo-realistic! I must go no and clean up the drool that is all over my keyboard. Please, please try to make the release happen as soon as possible. I applaud all the hard work of you and your team. This new sim, whatever it’s called, is light years beyond anything that has been done or will be done.
:!::!::!::!::!:

yogy 11-12-2010 02:25 PM

Excellent idea. Now every noob can create skins much easier, even me :-P !

Real Pro's should then be able contact MG if they have an improvement on the rivetting&Co so that improved patterns can introduced (in forthcoming free patches :rolleyes: ).

Splitter 11-12-2010 02:27 PM

Hey MicroSoft, this biplane video is from an actual piece of software that will be released in the near future...so take THAT! lol.

If Oleg and team did not mean for the video to be a little dig at "Flight", then.....it was still great :).

The lighting effects on the Stuka are unbelievable. The white cliffs of Dover are going to make me feel like I am there when playing this sim. Just WOW!

Splitter

kestrel79 11-12-2010 02:27 PM

Wow that video was breathtaking! Looks great Oleg and team!

So nice to see a video that isn't from a cell phone :)

The plane sounds that did sound new (internal) and the gun noises sounded much improved over IL2. Very exciting!

Flying over water, the cliffs, and over cities looks so real and immersive, I can't wait!

Dano 11-12-2010 02:32 PM

Want, want now is all I have to say :)


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