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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-09-17 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16418)

Sutts 09-17-2010 03:02 PM

I've just noticed the different types and densities of smoke in the Spit shot. I'm a happy guy.:grin:

C_G 09-17-2010 03:02 PM

PLEASE LORD, do NOT let this devolve into a DRM thread!
I beseech you! Ee're only on page 6, it's too early to burden us with such a topic!

you faithful and humble servant,
C_G

Sutts! Gorgeous smoke ain't it?

leggit 09-17-2010 03:08 PM

Quote:

Originally Posted by C_G (Post 182051)
PLEASE LORD, do NOT let this devolve into a DRM thread!

agreed

GBrutus 09-17-2010 03:08 PM

Superb...
 
Great update! I really like the shots of the vehicles passing through the village and can't wait to cross the Channel on my first 'rhubarb'. The second shot of the Spitfire is my favourite, hats off the the modeller for getting the shape pretty damn spot on.

Feuerfalke 09-17-2010 03:09 PM

Quote:

Originally Posted by Sturm_Williger (Post 182037)
Well, it looks like the Stuka still has its large bomb, so that implies your factory was knocked out by 4 x 50kg bombs. Which is also good news that we can select which ones to drop :)

Superb pics though

What about unlimited ammo?

Or a wingman?

Of course, the most wanted solution always comes first ;)

kristorf 09-17-2010 03:15 PM

Some real 'meat' coming on these updates now, well done gents

speculum jockey 09-17-2010 03:19 PM

Are craters going to be 3D or just a texture?

If I drop a large bomb in the path of a ground vehicle, will it have to drive around the crater, or will it just go over top of it, like it wasn't even there?

ATAG_Dutch 09-17-2010 03:20 PM

Quote:

Originally Posted by Oleg Maddox (Post 181975)
Still would like to remind - that all is around WIP.

On the third ground shot, the windows of the second house look a little blurred.
Is that heat haze from the vehicle engine?
I know this is a flight sim but this shot really had me drooling.
It looks like the lane where me ma lives!:grin:

zauii 09-17-2010 03:20 PM

Brilliant, would love to see videos soon , pretty please ? :)

The Kraken 09-17-2010 03:26 PM

Quote:

Originally Posted by Dutch_851 (Post 182064)
On the third ground shot, the windows of the second house look a little blurred.
Is that heat haze from the vehicle engine?
I know this is a flight sim but this shot really had me drooling.
It looks like the lane where me ma lives!:grin:

That's simply the absence of more advanced texture filtering (like trilinear or anisotropic). You can see the border to the next lower LOD on the first building already. Enabling this will also provide a major improvement to medium-distance building textures like with last week's London shot.

Agreed though that it's looking great :)

Thanks for the update Oleg!


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