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Zhuangzi 09-12-2010 07:14 AM

Quote:

Originally Posted by rancor26 (Post 180736)
Doesn't rage has other properties too other than casting spells by pet dragon? Like some effect on critical chance or attack or something?

No. Just the pet dragon. And not allowed in boss fights unless something has changed in Crossworlds.

Saiko Kila 09-12-2010 12:35 PM

There's one use for rage in champion of arena - with Calm Rage spell you will be able to restore mana. Before game was locked I was able to fight two bosses, and this spell was helpful. Also, demonologists are good, and there were hundreds of them in the first guild (maybe it's random).

Mandea 09-12-2010 01:41 PM

It has nothing to do with rage skills however.

fable 09-15-2010 08:30 AM

Quote:

Originally Posted by Zhuangzi (Post 180722)
Okay. Hopefully it will be more of a challenge on Impossible. I would love for one or both of these mini campaigns to actually provide a decent challenge on Impossible so that I don't have to impose extra limitations on myself (like no losses) to keep it interesting.

Don't get your hopes high, the Champion of the Arena bosses are the same as the Armored Princess bosses, I was able to finish no-loss impossible fairly easily. It'd be much harder with different guilds as limitation instead of no-loss. The contracts are really interesting here.

Defender of the Crown looks like very hard, the second battle seems like impossible with my mage. Very promising challenge-wise.

Rhygadon 09-15-2010 12:30 PM

Quote:

Originally Posted by Tianx (Post 180673)
Ahhhh..

Now it's no longer even playable offline, SUCKS

Hmm, playing offline still works for me. <keeps doors locked> :-P

Rhygadon 09-15-2010 12:46 PM

Quote:

Originally Posted by Zhuangzi (Post 180687)
Was it 6-8 hours of play, Mandea? My understanding that Defender of the Crown was this length, but with randomised monsters so that there is a high level of replayability. Isn't there some kind of spawning tower or something? I'd love to here a short run down of what the Defender of the Crown mini campaign consists of.

Also, anyone play Champion of the Arena before they got shut out? I've got high hopes for this one as well. Basically I am hoping that these two short campaigns will have a high level of replayability and allow advanced players to experiment with and finetune new strategies.

Defender of the Crown looks like it's designed to be a bite-sized, almost puzzle-like challenge. You start in the town square with an enemy blocking the exit; there are several shops and other options (like a merchant whom you must pay to fight, and if you win you get several of the achievement badges instantly, some up to lvl 3), and you don't have nearly enough money to buy everything. So it's all about choosing your strategy and loadout.

A version of the same concept also appears in Orcs on the March, as a special quest tower just off the starting docks - but in that case your existing troops are all set aside, and you build a temporary army from a pair of zero-cost shops just for a single big fight.

So far I've mostly just been playing the Orc campaign, since I want to play around with the new troops. One MAJOR benefit is that, between the orcs and the Witch Hunter, you are much more likely to have a few 100+ HP troops accessible from the very beginning.

Also, I wonder if the set-item code has been tweaked a bit. Just stealthing around the first island and grabbing everything I could, I've found five set-piece items, 2 each from 2 sets and one from a third set. So there might be code to bias the item distribution toward complete sets.

And the warm mittens are now part of a low-level, three-piece winter gear set ... which has the set bonus of -1 speed to all enemies! :shock: I have the mittens and the clothes ... I hope the skates aren't far behind!

rancor26 09-15-2010 01:08 PM

Quote:

Originally Posted by fable (Post 181428)
Don't get your hopes high, the Champion of the Arena bosses are the same as the Armored Princess bosses, I was able to finish no-loss impossible fairly easily. It'd be much harder with different guilds as limitation instead of no-loss. The contracts are really interesting here.

Defender of the Crown looks like very hard, the second battle seems like impossible with my mage. Very promising challenge-wise.

Eh... can i ask a question... how the hell do you go no loss on champion of the arena? am i just noob here or what? the last bosses do ridiculous damage so you always lose atleast something... i guess you're just that good at this game then because it sounds impossible to me... you have to remember that 95% of the other people can't go no loss on champion of the arena... or anywhere else... and i'd say defender of the crown is million times easier than fighting for example a driller.

fable 09-15-2010 05:11 PM

1 Attachment(s)
Quote:

Originally Posted by rancor26 (Post 181470)
Eh... can i ask a question... how the hell do you go no loss on champion of the arena? am i just noob here or what? the last bosses do ridiculous damage so you always lose atleast something... i guess you're just that good at this game then because it sounds impossible to me... you have to remember that 95% of the other people can't go no loss on champion of the arena... or anywhere else... and i'd say defender of the crown is million times easier than fighting for example a driller.

No, I'm not that good, vampires are overpowered. Except for the turtle and the driller you just go in with 2 stacks of vampires, keep stone skin on them. With frenzy 3 they get huge attack by the end and hit over 10k. I didn't want to sound elitist, all boss tactics have been described in the Armored Princess discussions: most people use black knights, some use paladins or bone dragons, I go with the vampires.

rancor26 09-15-2010 05:29 PM

Quote:

Originally Posted by fable (Post 181525)
No, I'm not that good, vampires are overpowered. Except for the turtle and the driller you just go in with 2 stacks of vampires, keep stone skin on them. With frenzy 3 they get huge attack by the end and hit over 10k. I didn't want to sound elitist, all boss tactics have been described in the Armored Princess discussions: most people use black knights, some use paladins or bone dragons, I go with the vampires.

Well you have to have huge stack of vampires even with bonuses to hit over 10k (to be honest i've never even hit that much...) and vampires are weak i used vampires in the fight against K'tahu and i got absolutely dominated... and how do u keep your vampires alive? theres inevitable attacks that bosses do and that results of them dying (their life drain? i still cant see how would u drain so much life to prevent the damage). Black knights on the other hand are great units they barely take any damage and they do a LOT of damage, i like them.

Mandea 09-15-2010 05:54 PM

and how I am supposed to have frenzy 3 if I am a warrior? the warrior doesn't have access so easy to all spells. So this strategy works mostly for the mage I suppose.


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