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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-06-17 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=15218)

zodiac 06-18-2010 02:47 PM

Excellent post Oleg! I love fridays.

By seeing the great reflections on the cockpit glass, I was wondering if they will be visible from long distances. I remember from the times I was in an airplane that reflections on the ground really caught my attention. It would be nice if you could spot planes from long distances by those flashes.

philip.ed 06-18-2010 02:50 PM

So Oleg, how are colours going to be modelled for the fields. Is the scenary going to be fluent, in the sense that if I drove down any of the roads, there wouldn't be trees in the roads or the fields will all fit together well?

Also, I know the trees are all WIP but look at this:
http://www.bugbog.com/images/galleri...ds_airview.jpg

focus on the bottom right-hand corner of the shot, at the hedges are clear. Also, notice the open space; the landscape is not at all cluttered ;)

Oleg Maddox 06-18-2010 02:55 PM

Quote:

Originally Posted by 335th_GRExandas (Post 165188)
Hi Oleg truly great work!!

1. How close (in time) is it to see a dogfight movie (spit - emil)?
2. Please post at least 1 photo with a damaged emil inside and outside
(random damage) to see.

Thanks in advance

We have new specialists for the effects. When they will be done then we may post video. At the moment I dislike to show too much.

You know we are posting our work not like others. We show all in details step by step, but not the only final videos and shots. We show real work in progress...
Really it is my own input(principles) coming in game industry more than 10 years ago, that some developers also copied. :)

Feathered_IV 06-18-2010 02:55 PM

The planes look very beautiful Oleg. May I ask, will your BoB have the big raids with 3-400+ aircraft in the sky at the same time? or will it be more the smaller battles with 50-60 aircraft, like in Il-2?

Oleg Maddox 06-18-2010 03:04 PM

Quote:

Originally Posted by philip.ed (Post 165190)
So Oleg, how are colours going to be modelled for the fields. Is the scenary going to be fluent, in the sense that if I drove down any of the roads, there wouldn't be trees in the roads or the fields will all fit together well?

Also, I know the trees are all WIP but look at this:
http://www.bugbog.com/images/galleri...ds_airview.jpg

focus on the bottom right-hand corner of the shot, at the hedges are clear. Also, notice the open space; the landscape is not at all cluttered ;)


1. Photo is too much saturated.
2. Yopu may see already that we have all roads clear, even in forest under the crowns of trees. However we have not yet bridges. This is also great manual work to place them in the right places of the rodas and rail roads (and some part auto). The dark lines on the map on the shots - rivers. Also I noticed in the text of update that we have some glitches that we should correct till end (means some glitches of textures as well).
3. Repeating: for our textures we use satellite data and photos of WWII time - mix. That to make it looking not like it is now, but more close to WWII time. And really it is not easy to find all things now for all surface of the map.

Oleg Maddox 06-18-2010 03:06 PM

Quote:

Originally Posted by Feathered_IV (Post 165193)
The planes look very beautiful Oleg. May I ask, will your BoB have the big raids with 3-400+ aircraft in the sky at the same time? or will it be more the smaller battles with 50-60 aircraft, like in Il-2?

It may depends of the PC power and altitude of flight. As more close to the ground more power PC you ned that to render many aircraft at the same time.
Can't say you exact amount of aircraft in the air. Simply because the full graphics settings are not finished yet.

philip.ed 06-18-2010 03:08 PM

Thanks for the reply Oleg. You are right about colour, I wasn't focusing on that, but I was more intrigued by the use of trees. IMO, apart from in forest areas with larger trees, small trees/scrubs/bushes should be the most frequent on the map.
Excellent work.

I did have a website that I looked at once which had aerial shots of areas in England around the 1940's. I can't find the site though.

Flyby 06-18-2010 03:09 PM

Quote:

Originally Posted by Oleg Maddox (Post 165168)
You are the first who noticed it. I placed this shot with two targets: one is wather and another - to show the quality of the ship :)

The first target to show that we keep main features and use of Il-2 FMB which will be very useful for Il-2 players. And then we add a lot of new features in the same frame of use like the old one. We keep even most hot buttons or button + mose controls the same.

In the gmaeplay we have two controls of views - the new one due to more greater use of muse (clicable cocpits) and by the switch - same as in Il-2.

Everything for easy transfer from old to the new one... by other words - in terms of user friendly transfer.

all the better to make my Flyby-Die-by missions, my friend. I liked the IL2 FMB. The new FMB looks so familiar and intuitive that I will probably get a lot of virtual pilots killed! :D
Flyby out

Skoshi Tiger 06-18-2010 03:09 PM

Hope the Avro is flyable, It would be an ideal partner for the Tiger Moth at the training unit so we can get our multi-engine endorsements!

Cheers and thanks for the updates!

AdMan 06-18-2010 03:10 PM

just a matter of sitting back and watching it all come together now :cool:


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