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-   -   Fantasy 'dream on' thread (http://forum.fulqrumpublishing.com/showthread.php?t=15045)

Balderz002 06-26-2010 02:35 PM

Well, if it were a torpedo bomber being put into the game, I have 3 suggestions....
1. TorBeau
2. Sparviero
3. Fiat G.55 Silurante

But I would say the best Coastal Command plane would be a rocket/bombed up solid nosed Mossie.

I would love to see a night fighter mission, with a dedicated night fighter put into the game.

scottyvt4 06-26-2010 05:39 PM

Quote:

Originally Posted by Soviet Ace (Post 166881)
Would be nice to have the La-9 or La-11, but both unfortunately weren't built until 1946 and 1947. Besides, they were both inferior in Vertical and Horizontal flight compared to the greatest Soviet prop fighter... the Yak-3!!! :D

aaaaaah right i see ........... i didn't notice a date my bad :(


couple more torpedo bombers

He 115
Bristol beaufort and swordfish
douglas devastator and grumman avenger most probably used in the pacific theater rather than europe feel free to correct if im wrong :)

and the IL4

Soviet Ace 06-27-2010 01:56 AM

I think a big ass Russian Tupolev TB-3 Heavy Long-Range Bomber would have been cool. I love those on '46. Whenever there used to be a bombing mission with friends and random people, I'd always get my squadron of TB-3 with I-16s on the wings. Take off, bomb the hell out of wherever and then dogfight our way back. (The I-16s, the TB-3's would have them as cover.)

It was pretty sweet, and I think we had more success with it than the Russians actually did.

Balderz002 06-28-2010 09:50 AM

Hows about an He-177 Grief? Quite cool

scottyvt4 06-29-2010 07:08 PM

Quote:

Originally Posted by Balderz002 (Post 167111)
Hows about an He-177 Grief? Quite cool

hmmmmm could be as bad as a 109 G6 for combustability lol

"The resulting design was a technical innovation resulting in a four engine creation of a seemingly twin-engine bomber and reduced air resistance as a byproduct. The initial DB 606 engines, themselves a derivative of the DB 601 types, proved unreliable and prone to fires earning the aircraft several telltale nicknames like "the Torch" and "Lighter".

Balderz002 06-29-2010 08:03 PM

But if that trait were to be carried out into a game (random engine fires), then they should put in the negative g problem of the early merlin engined machines! That would make dog fighting a bit more interesting!

P-51 06-29-2010 08:42 PM

Quote:

Originally Posted by Balderz002 (Post 167386)
But if that trait were to be carried out into a game (random engine fires), then they should put in the negative g problem of the early Merlin engined machines! That would make dog fighting a bit more interesting!

I never push anyway, rolling and pulling is quicker. That and the problem was fixed on the engines of the Mark2 spits that are in the game.

Balderz002 06-29-2010 09:28 PM

"By 1941 Miss Tilly Shilling in Farnborough had developed a partial cure for the problem. A diaphragm across the float chambers with a calibrated hole (the infamous "Miss Shilling's orifice"!) allowed negative 'g' manouvres, and was fitted as standard from March 1941. Sustained zero 'g' manouvres were not sorted out until somewhat later."

P-51 06-30-2010 08:24 AM

Well more or less fixed!


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