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-   -   A mod to make your unit to have individual Level and more (http://forum.fulqrumpublishing.com/showthread.php?t=14741)

N3MES1S 07-18-2010 09:05 PM

Not i have not. Once i get all the screen caps of the units i will post it. Maybe the next week.

clinek 07-18-2010 09:54 PM

sounds good, im looking forward to it

Caster 08-01-2010 04:29 AM

Awesome mod

marcinl0 08-25-2010 02:41 PM

Quote:

Originally Posted by pcbun (Post 160293)
The TL version have be released long before, but in chinese only.
Here for your reference, just try google translator if you still interested in. I believe it works with version 1.7 only.
http://d.namipan.com/d/a12f706ba419a...d004860ef20400

pcbun, maybe is possible the English version of your fantastic mod for old good TL ? We'll get a new game!

Your mod make units to have their individual experience system is absolutely awesome, better than any other mod. Maybe the KB creators would use the mod as a standard option in next versions of KB (King's Bounty: 'Crossworlds' etc).

pcbun 08-28-2010 12:35 AM

Quote:

Originally Posted by marcinl0 (Post 176926)
pcbun, maybe is possible the English version of your fantastic mod for old good TL ? We'll get a new game!

Your mod make units to have their individual experience system is absolutely awesome, better than any other mod. Maybe the KB creators would use the mod as a standard option in next versions of KB (King's Bounty: 'Crossworlds' etc).

There should not be a English version for TL, as I can predict there is not much of player will need it. And TL is use one of the old structure, which cause the things need to translate is much more than AP version, so I give up on the translation.

Hmm.... Adding exp is just giving the game a fresh taste, in fact, I still think the org one of AP is the best. It's my first try to make a mod, so many abilities I make is somewhat imbalance, and can't create the new tactic I org want it to be. But I will try make the abilities on crossworld to become more resonable and playable, and hopefully to create some new tactic if it is possible. So one of the most important amendment is creating a mechanism that make it become easy to implement new skill and a random skill set every time you play a new game or by spending some special point to reset it.

N3MES1S 08-28-2010 01:40 PM

Quote:

Originally Posted by marcinl0 (Post 176926)
pcbun, maybe is possible the English version of your fantastic mod for old good TL ? We'll get a new game!

Your mod make units to have their individual experience system is absolutely awesome, better than any other mod. Maybe the KB creators would use the mod as a standard option in next versions of KB (King's Bounty: 'Crossworlds' etc).

I dont think so. Once u get all your unit at almost max level, the game is just unplayable. U cant have an inquisitor that owns any level 5 unit. Thats absurd. The exp idea is good, but it needs too much balance for not making the game just a waste of time. The ammount of exp given to the units should be a lot less, to the point that u will not notice almost any change in the first 10 levels. That will be a great exp mod, but right now it makes the game boring.

pcbun 08-28-2010 05:48 PM

Quote:

Originally Posted by N3MES1S (Post 177542)
I dont think so. Once u get all your unit at almost max level, the game is just unplayable. U cant have an inquisitor that owns any level 5 unit. Thats absurd. The exp idea is good, but it needs too much balance for not making the game just a waste of time. The ammount of exp given to the units should be a lot less, to the point that u will not notice almost any change in the first 10 levels. That will be a great exp mod, but right now it makes the game boring.

Study !!!setting.lua
If you are a modder, it won't be difficult for you to understand them. And problem solve. A hard core player want a hard core setting(for example, decrease in AD or HP after lvl up so you cant stick with several kind of unit), a play for fun player want a play for fun setting. so in fact I leave the setting job for the player themselves. But because of the lack of number of player of ap at this moment, so there is not a plan to translate the user manual which are in chinese to english.

P.S. There are comment within !!!setting in traditional chinese and in big5 coding, you may try google translator or something else if you are interested in the amendment.

lokimed 08-29-2010 04:34 AM

no exp
 
im using only this addon and still getting no exp, i didn't change any log how do i change log??

pcbun 08-29-2010 04:42 AM

Quote:

Originally Posted by lokimed (Post 177673)
im using only this addon and still getting no exp, i didn't change any log how do i change log??

Have u install Gift bag?
If so, they won't work together.
And check if the exp switch have turn on or not.

marcinl0 08-29-2010 11:11 AM

Quote:

Originally Posted by pcbun (Post 177579)
Study !!!setting.lua
If you are a modder, it won't be difficult for you to understand them. And problem solve. A hard core player want a hard core setting(for example, decrease in AD or HP after lvl up so you cant stick with several kind of unit), a play for fun player want a play for fun setting. so in fact I leave the setting job for the player themselves. But because of the lack of number of player of ap at this moment, so there is not a plan to translate the user manual which are in chinese to english.

P.S. There are comment within !!!setting in traditional chinese and in big5 coding, you may try google translator or something else if you are interested in the amendment.

Maybe pcbun give us the file with full second version with hardcore settings (decreased in AD or HP after lvl up) of your awesome KBAP mod?

I can't do it myself, and now like N3MES1S I see that current "fun" version with too fast exp gain is really too powerful and imbalanced for real KBAP players, especially in middle game units become "terminators" of the strongest 5 lvl enemy units. And in middle game I have 6 stacks of max 20 lvl troops... too many too easy too fast. I think only one especially selected fighting troop would be able to achieve 20 lvl in middle game.
And maybe extend max level maybe to 40 (with new abilities or seldom gain - every 10 lvl not 5) - it is dissapointing that in middle game the selected unit have max lvl, and further lvl up is not possible.


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