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It counts when you use FSAA. And RoF uses a lot of GPU memory so it could help there. But as said, before refreshes hard to tell :) And my bet is that SoW will not use that much tesselation anyway, quite useless feature eating FPS and resources IMO in a flight sim. Those RPG etc. are another issue though, there it might be of more use. |
point taken Flanker35m. Going slightly OT, have you seen this interview of Oleg?
http://forums.ubi.com/eve/forums/a/t...7371056558/p/2 Flyby out |
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Flyby, worth reading this review here: http://www.hardwareheaven.com/reviews.php?reviewid=965 Very interesting read. The GFX competition will for sure heat up this year ;) |
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Flyby |
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I read all reviews with a grain of salt ;) But interesting to see that the 2Gb ATI did get a boost. With the upcoming refresh with fixed tesselation performance I bet ATI will be at the same ballpark again. But I think that review really summed it up at the end: hard to choose between the 2, boils down to if you use PhysX/CUDA or not which one to get. Anyways, good to see we have options :) |
rgrt Flanker35M. a grain of salt goes a long way. ;)
Flyby out |
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PhysX isn't really that important until we start to see some titles beyond Batman that actually take use of it beyond flying paper and flags. It might be great for a combat flight sim for explosions and modeling smaller portions of the sim. Right now it's a bit gimicy for me... |
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Flyby out |
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PhysX is just a gimmick atm for me as well as I rarely play any first person shooters or role playing games etc. EVE Online might get some PhysX/CUDA in the future as walking in stations is implemented, but again those are just rumours as of yet. Anyways interesting to see how this evolves as AMD also got their 6-core CPU's out and they seem to offer quite a bit of performance for the bucks invested :) Will upgrade from 790FX to 890FX shortly, when those new mobos land here :D |
For those that think tessellation is a waste of time. Some have metioned what would we use it for in a combat flight sim. Well it might not be that obvious but take a look around in the current versions of IL2 cockpits. I bet the cockpit framing would look a hell of a lot better if some amount of Tessellation were used via the DX11 feature.
Just my 2 pennies. |
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