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-   -   Friday 2009-12-04 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=11543)

AdMan 12-05-2009 03:51 PM

Quote:

Originally Posted by Spinnetti (Post 125465)
PPPPPllllleeeeeeeassssee o please though, lets not have "ghost planes".... will we be able to see our arms and legs when flying?

Also, I'm greatly hoping all 4 of my processor cores will be put to use for this......

Thanks!

not this again:rolleyes:

NO, there will not be a pilot

and I believe 4 cores are working

TheGrunch 12-05-2009 03:52 PM

Quote:

Originally Posted by mark@1C (Post 125422)
About the texture
The aircraft skin texture looks similar to the canopy's glass texture with the similar reflected light at the top of the plane in such a case.It can be found in many former screenshots,looks like the the plane's back has been over polished.I'm not sure if it is true in real situation,but it looks something improper at the first impression.

Those screenshots are in the editing tools, not in-game, so that impression may be unjustified, we'll just have to see.

Insuber 12-05-2009 04:00 PM

Quote:

Originally Posted by Oddo (Post 125516)


Right, I realise that it is a WIP, but I do not like the BoB water we've seen so far, it looks "oil-ish"; this one looks VERY realistic, and the ship fires and smoke are amazing. Silent Hunter V I guess.

Ins

Chivas 12-05-2009 05:29 PM

Nice screenshots Insubar, but I prefer the darker, sharper, more foreboding English Channel waters in the update.

mazex 12-05-2009 07:55 PM

Quote:

Originally Posted by Oddo (Post 125516)

That's insane. As an old Silent Hunter fan (jumped SH IV though - don't like warm water) I was going to answer that those images are concept art and not real screen shots.... But after checking up on the SH V forum I realized that these are ingame screen shots. Amazing...

Anyway, SH V is sub sim so water has to look good up close, as well as the subs and the ships. SoW is a flight sim so the planes and the air (:)) have to look good - and it does. The harbors and the aircraft in SH III looked like crap - and even though the seem to look better in SH V, the planes will never be close to SoW...

nearmiss 12-05-2009 08:10 PM

We all want great looking water, especially when we are down low.

I've seen alot of water rendered from different games and sims. My shipbard experience at sea, the water is rarely as smooth.

Sure the water is nice like this on clalm days inside bays and harbors, but at sea the waves and wave action is turbulent and aggitated.

The weather is a determining factor of course. Sure would be a plus if weather dictated wave action and sea visuals.

Anyway, I can go with the water however it's presented... since I'm not in the water or that near the surface most of the time. If I were looking out a port hole I'd think different.

SlipBall 12-05-2009 08:18 PM

Quote:

Originally Posted by nearmiss (Post 125568)
We all want great looking water, especially when we are down low.

I've seen alot of water rendered from different games and sims. My shipbard experience at sea, the water is rarely as smooth.

Sure the water is nice like this on clalm days inside bays and harbors, but at sea the waves and wave action is turbulent and aggitated.

The weather is a determining factor of course. Sure would be a plus if weather dictated wave action and sea visuals.

Anyway, I can go with the water however it's presented... since I'm not in the water or that near the surface most of the time. If I were looking out a port hole I'd think different.




Oleg has stated that the sea conditions are tied to the weather engine in game. There are a couple of other shots released where you can see white caps on the water. So maybe we, who spend much time at sea might even approve of them.:)

nearmiss 12-05-2009 09:54 PM

Looking back through some older updates I found the half transparent instruments that can be applied in HUD views. I've asked many times, but why not just have half transparent cockpits and do away with HUD Views. Also, have you ever thought to do half transparent frame rails for cockpit views with full view cockpit panels. This way visuals would be improved significantly, but pilot still could not see through the aircraft. Kind of an offset for lack of peripheral vision. I've always felt like I was in box in many cockpit views. The ability to for users to choose to do half transparent cockpit for HUD views or half transparent cockpit frame rails would do it. Customizable indicators for no cockpit view. They are half transparent, resizable, and possible to put at any place of the screen. With the release of BoB there will be 3 types of standard indicator sets for no cockpit view – customizable indicators for German, British and Italian side. http://files.games.1c.ru/il2pict/grab0001.jpg http://files.games.1c.ru/il2pict/grab0002.jpg http://files.games.1c.ru/il2pict/grab0004.jpg

CRO_Adriatic 12-05-2009 10:00 PM

Thx for update, kokpit and pilots looks great!

Skoshi Tiger 12-05-2009 10:08 PM

Quote:

Originally Posted by mark@1C (Post 125422)
About the texture
The aircraft skin texture looks similar to the canopy's glass texture with the similar reflected light at the top of the plane in such a case.It can be found in many former screenshots,looks like the the plane's back has been over polished.I'm not sure if it is true in real situation,but it looks something improper at the first impression.
http://i45.tinypic.com/23iz8yf.jpg
and if possible,keep on developing diverse glass textures.They are now monotone(the canopy glass,the gun sight glass,etc.no distinction...),or shall I say it's effects are a bit lighter and need an increased performance(I'm not sure,maybe weathered effects too?),in brief,it doesn't suit the highly detailed/weathered cockpit well.(Maybe in a dynamic demonstration,it looks ok.)

Behind the cockpit opening there is an aluminium decking that extends a short way before the cloth starts. This may explain the different texture.

Cheers


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