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Ugh, its KILLIN me!!!!
R@S, First off, please let me thank you for what looks like an incredible mod to a flawed, but wonderful game. I just got back to my PC after a long absence and reinstalled 7.62. Put in the unofficial patch, and then installed BSM. I'm getting an error msg from the HLA Injector stating E6.exe cannot be found. I'm using the gamers gate version of the game. I've tried everything I can think of. The game works fine before the BSM install, even with the unofficial patch. The files are nowhere near my system folders. I have installed the C++ libraries. I'm running win7x64. I've tried running the BSM.exe in compatibility mode as well. So far... 4 clean installs and patches, followed by the same error after installing BSM.
The log file states the following: Log started at 13.04.2011 20:29 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.030 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.031 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.520 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:00.738 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded >----------------------------------------------------------- > Exception C0000005 at 0x00482FEB >-------------------- Call stack --------------------------- E6.exe 0x00400000 0x00482FEB E6.exe 0x00400000 0x006ACDED E6.exe 0x00400000 0x004860E4 ntdll.dll 0x77D90000 0x77DF45C6 ntdll.dll 0x77D90000 0x77DBE38C ntdll.dll 0x77D90000 0x77DF4E13 ntdll.dll 0x77D90000 0x77DE4155 E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006BD2A4 E6.exe 0x00400000 0x0047BD48 ntdll.dll 0x77D90000 0x77DC2FFA E6.exe 0x00400000 0x006BD7C5 E6.exe 0x00400000 0x006BD7C5 AcLayers.DLL 0x691F0000 0x6923860C E6.exe 0x00400000 0x00ECC6BF ntdll.dll 0x77D90000 0x77DBE38C ntdll.dll 0x77D90000 0x77DC4317 ntdll.dll 0x77D90000 0x77DE4155 E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006BD752 E6.exe 0x00400000 0x006CD2E4 E6.exe 0x00400000 0x006ABDD6 E6.exe 0x00400000 0x005E29D8 ntdll.dll 0x77D90000 0x77DF4886 KERNELBASE.dll 0x75FE0000 0x76016B56 KERNELBASE.dll 0x75FE0000 0x75FEE6F1 E6.exe 0x00400000 0x00CD8D99 ntdll.dll 0x77D90000 0x77DE4155 ntdll.dll 0x77D90000 0x77DE4155 E6.exe 0x00400000 0x006C52B5 E6.exe 0x00400000 0x006BFA22 > Crash dump successfully saved to Log\2011_04_13_20_29.dmp Any advice or help you could give would be forever appreciated. I've been working on this for almost 4 hours now. Hafta call it a night, but would really like to try out this mod. Sooooo frustrating... and somehow I know its most likely something I'm doing..... |
Havokk, check the first post in this thread, the new version will hopefully solve your problem. One question tho, did you install the GamersGate fix? It isn't needed in the 1.7 version, but it would be nice to know if this was the case when you tried the 1.6 version.
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Hey, just a quick question to drop in here. Playing 1.6 and im quite dissapointed that i dont have access to the actor ini´s, at least it seems so.
The folder has just a .scc file, and i really want to alter most of the Actor Ini´s to cater my taste as an expierenced player. I.e i dont want to waste my life time to train STR on the few guys that i use. So, is there a procedure which lets me access the .ini files again? I remember it was like this on older versions. Thx 4 any help you can offer, and please resist the urge to lecture me on cheating. I know some people will have it :) |
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Note that if you go this route the save file has two listings for everyone's stats, the first is what they are and the second is what they were at the start of the game (so that the game shows what points you've earned). I also always cheat for strength. |
You can use this tool to get access to those files, compliments of our Russian friends
Total Commander And I recommend you use the 1.7 version instead of the 1.6, it has a $hitload of more goodies:D |
Haha!
Thx for your fast and pro help folks. Yeah its in the .azp, but i still have to ask what to really do? In the sense of just unpacking the .azp somewhere and dumping it back into the main game folder? Ive never had to go through great lengths with this stuff, so excuse my lack of knowledge. :grin: Quote:
Thing is, im using a german game version and i had to install quite some things to get it set up right. |
You can copy the 1.7 version right over your 1.6 installation, then the 1.7 fix and finally the GCP again. I think that should work.
And use TC to browse the BlueSun.azp, by pressing F4 on the file you wanna edit you can do your changes while the file still is archived. Then just exit the azp and save your changes, easy-piecy. |
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Gonna do that now, if anything come up i´ll let you know. Quote:
Thx again for your help and all the work on the mod! Ive been out of the loop since 1.3 or so, curious to see whats new. regards |
I "think" because I'm not sure if you used the German unofficial patch or the English one. If you used the German one, the above should work. If the English one you can actually skip the GCP completely.
And you've got a lot of new stuff to find out if 1.3 was the last version you played, so have fun exploring:) |
Used the german patch, as was advised in an instal guide for the 1.6 vers.
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Files are dl´ed, so im off to play! regards |
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