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-   -   4.11 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=20318)

Snake 01-09-2012 02:58 PM

Thanks for your answer Caspar! I got the point! ;)

EJGr.Ost_Caspar 01-09-2012 03:14 PM

Quote:

Originally Posted by Feathered_IV (Post 377671)
I recall last time there was a pledge to make smaller, more frequent patches that were easier to compile. The urge to add "just that little bit more" must be strong.

Indeed. But in fact some features need their long time development to be working to our standards... like 6DoF.

Fearless_1 01-10-2012 12:09 AM

Well good on TD for that. I appreciate the thorough approach your team takes.

But one lingering question is how much do you learn/take from the modders and develop on your own?

Hunden 01-10-2012 12:21 AM

Quote:

Originally Posted by Fearless_1 (Post 377919)
Well good on TD for that. I appreciate the thorough approach your team takes.

But one lingering question is how much do you learn/take from the modders and develop on your own?

And this matters why? As long as I get exhaust flames

EJGr.Ost_Caspar 01-10-2012 06:27 AM

Quote:

Originally Posted by Fearless_1 (Post 377919)
But one lingering question is how much do you learn/take from the modders and develop on your own?

I'd say, its a value of 5:95 %
The 5 % is work from 3rd party, which, if existant before as a mod, had to be reworked partially or completely in cooperation with us.
No mod ever was good or correct enough to be implemented right away. And in most cases, developing a feature on our own has proven to be the best, savest and fastest way.

JimmyBlonde 01-10-2012 08:42 AM

http://rgifs.gifbin.com/2074yu4sw2.gif

Fearless_1 01-11-2012 11:55 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 377964)
I'd say, its a value of 5:95 %
The 5 % is work from 3rd party, which, if existant before as a mod, had to be reworked partially or completely in cooperation with us.
No mod ever was good or correct enough to be implemented right away. And in most cases, developing a feature on our own has proven to be the best, savest and fastest way.

Thanks for posting an answer. Just to be clear, I just wanted to know how much the modders influenced what was being made officially. Also, since we are getting the long needed "Drop on my command" radio call, is there a plan to modify formations of bombers to be like their real world counter parts?

_1SMV_Gitano 01-12-2012 12:13 AM

Quote:

Originally Posted by Fearless_1 (Post 378526)
Thanks for posting an answer. Just to be clear, I just wanted to know how much the modders influenced what was being made officially. Also, since we are getting the long needed "Drop on my command" radio call, is there a plan to modify formations of bombers to be like their real world counter parts?

I think this is worth some investigation. :)

GF_Mastiff 01-12-2012 08:32 AM

I'm just really surprised ubi$oft hasn't stepped in and tried to take over on your developments for DLC?

ElAurens 01-12-2012 11:27 AM

UBI is NOT the developer, why after 10+ years don't people understand that yet.

UBI is merely the publisher for the West.

They have no hand in day to day operations of Maddox Games or IL2 in any way.

We are better off if they just maintain their current "hands off" position reagrding IL2.


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