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-   -   Oleg Maddox's Room #2 QUESTIONS & REQUESTS TO OLEG ABOUT BOB SOW (http://forum.fulqrumpublishing.com/showthread.php?t=6909)

MOH_Hirth 07-05-2010 03:04 PM

Just a suggestion, perhaps it is already improved in SOW, is about the effect of high rotation on the spinner, a small detail that much more realism.

mossie 07-06-2010 11:59 AM

Hi all, my first post here. Sorry if it was mentioned before. We've seen some great formation flying screens last week and there is one thing bothering me. As we all know, AI aircraft in Sturmovik fly in formation better than any display team. There is no visible movement, distance between aircraft doesn't change. Especially at higher altitudes sometimes it looks like there is no movement at all. It's way more realistic to see an aircraft's speed, altitude and angles change due to weather conditions and controls inputs. Would this be implemented in BOB? Maybe random movements would be enough without implementing some complicated and resource consuming weather algorithms?

This is to illustrate what I mean. Some of these Bf's fly faster/slower, higher/lower etc. than others:

http://www.youtube.com/watch?v=baZkz4HGT9M

Daniël 07-06-2010 01:09 PM

Nice video, mossie. Especially in the last fragment of the video is visible that flying perfect straight in a formation isn't possible. Indeed, it would be very nice that it would be modelled in SoW.

Flyby 07-07-2010 11:34 PM

gun camera?
 
It may have been asked, but will SoW_BoB have a feature of trks that represent gun camera footage?
Flyby out
oh yeah I did search for references to "gun camera view" and "gun camera trks", but no joy.

Kudlius 07-08-2010 12:05 PM

2 Attachment(s)
Dear Mr. Oleg Maddox,

First of all I would like to say Thank You for amazing sim.
I am with Il-2 from the first demo:)
There is my collection below.

May I ask a question about up viewing angle in your new sim?

I do not know how TrackIR/FreeTrack pilot head control will be solved in your new simulator, but maybe it is possible to increase up viewing angle above 90 degrease to 120 degrees or so? It will be more realistic to my mind.

Flyby 07-08-2010 12:56 PM

Oleg, multi-core article from Bit-tech
 
To Oleg, and all,
I came across this article from bit-tech.net today. It's tittled "how many CPU cores do games need?" Here's the link: http://www.bit-tech.net/hardware/cpu...o-games-need/1

Reading this article I saw where many of the games showed no performance improvement beyond using a dual core, though some did. The GPUs used were ATi's 5870, and Nvidia's GTX470. Notice that Crysis, an older game, did quite well running on just two cores compared to three or four (or five or six) cores. Battlefield: Bad Company 2 seems to make good use of two cores as well, but shows no great improvement in FPS when adding more cores, though the game is said to be "highly threaded" I take that to mean it takes equal advantage of all four cores, for example. That should spread the workload nicely.

Of course it begs the obvious question. Is SoW_BoB highly threaded? Dual and quad core CPUs have been out for a while now, so I don't think I'm asking the team to give away too much by answering that question. Such coding has probably been long established by now.
Flyby out

Kudlius 07-08-2010 02:09 PM

Will it be possible to see swastikas on Germany planes?
In English or Russian version?

csThor 07-08-2010 02:58 PM

Unless Maddox Games makes a special version for the german market I don't think the international version will show swastikas.

zakkandrachoff 07-08-2010 04:12 PM

Quote:

Originally Posted by csThor (Post 168900)
Unless Maddox Games makes a special version for the german market I don't think the international version will show swastikas.

russian version dont have swastikas too

hope tomorrow we see a great HD storm of war video ;)

nearmiss 07-08-2010 04:17 PM

As I recall in Germany swastika is outlawed.

The swastika has very negative connotations for Russia and Europe, and the most of the world.


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