Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Star Wolves (http://forum.fulqrumpublishing.com/forumdisplay.php?f=138)
-   -   Modding SW3? (http://forum.fulqrumpublishing.com/showthread.php?t=13859)

Neo Genesis 06-28-2015 01:17 PM

1 Attachment(s)
The ( Show Marker ) On The Settings Menu It Keeps Checking Itself Whenever I Open the Game It Is the only setting that does that , so i was wondering if i can change it from some file :)

nocalora29 06-28-2015 01:29 PM

@Neo Genesis
 
That should be changeable in these files

Main.ini or probably more likely: Profiles/YourName/YourName.cfg

Edit

To be honest, I don't even know what this option does.

Neo Genesis 06-28-2015 01:36 PM

I've Looked at them Before I'm just not sure which one is it ?

nocalora29 06-28-2015 01:39 PM

@Neo Genesis
 
I did found it just now, its in yourname.cfg:

ai_showpointers

But be aware, that changes may get overwritten from the game immediatley, you need to make it read-only after saving it.

Neo Genesis 06-28-2015 01:45 PM

I've Checked them a while back but not sure which one is the one .

It just puts the arrow lines when moving / attacking . Its just annoying to uncheck it every time you start Game

nocalora29 06-28-2015 01:57 PM

@Neo Genesis
 
Well then changing "ai_showpointers" to "FALSE" in YourName.cfg, saving and then changing the properties to Read-Only should do the Job, Right?.

Neo Genesis 07-05-2015 07:45 AM

Quote:

Originally Posted by nocalora29 (Post 710246)
Well then changing "ai_showpointers" to "FALSE" in YourName.cfg, saving and then changing the properties to Read-Only should do the Job, Right?.

Thanks

About the new Mod . Here are just some Suggestions if you think its ok :)

1.) In the Carcass File I Halfed all the HP of Stations that are too high . Because Super high HP Just Seems Wrong

Do not Copy & Replace this file , It only has the Station files I edited

https://www.mediafire.com/?rbh3y91hrflmkhl

2.) In The Modules I Edited the Vulcan , Gattling , Avenger , Vindicator , Polaris , Shining & Rage To Balance Gameplay So That the AI Does not do super Rapid Fire on you while you can only do that if you click on enemy unit continuously. I Also Edited the Kinetic GK Guns . Halfed their DMG & Doubled their Rate of fire , bec for me its just seems better that way

Do not Copy & Replace this file , It only contain the ones I edited

https://www.mediafire.com/?1jzb54vscgkcnrn

3.) Just asking If its Possible to Increase Torpedo DMG Area for Creating Nuclear Missile . That would just be awesome if Possible :)

nocalora29 07-05-2015 11:43 AM

@Neo Genesis
 
Thats actually an good Idea, since the Story also wants to tell us that Stations blow up very easly, (Example: The Intro) A few T3 Torpedoes normally should do the Job, I probably also will make an Optional Plugin for this :D.


Wait... You Stopped the AI from Spamming their Pulse Lasers?, I thougt that would be Impossible o.O

I Don't really know what to think of nerfing almost every Weapon In-Game to stop the AI from (probably) using an Glitch, not really sure about this one, I have to admit, but thats just me.


About the GK's: I think an even Better Idea would be not to replace, but to Add New Weapons which do that, I Already Plan to add many more Weapons that are based of Already existing ones but with Minor Alterations, such as making an High-DMG HCB-Melter Plasma Biggun, into an Low-DMG Rapid-Fire HCB-Melter Plasma Biggun.

That is just an Example, but of course I also Plan to add more "Unique" ones too, its just that making the Custom SFX for these Weapons is kinda Tricky. I really need get more into the Particle System of the Game.


About the Damage Area of Torpedoes
That is Indeed very Tricky... never done that before myself.

But I think the only way this would be Possible is to use the Alien Poison.

- Make your own PoisonDetonator first, should look like this
Code:

        <PoisonDetonator name="APD_Nuke">
                <time_to_live>60</time_to_live> <!-- How long the Rocket Continues to Exist until the Gods of the Rockets become Evil and Banishes it for not colliding with Somebody in X Seconds -->
                <damage>300</damage> <!-- Damage, better set this up to standard Torpedo DMG or your desired Nuke damage -->
                <explosion_distance>5</explosion_distance> <!-- Explosion Distance, how much further they Rocket has to go to the Target until it goes BOOM. I Recommend setting it to low as Possible, or you might hit yourself with an Atomic Missile. (Ouchie!)-->
                <poisoned_area_radius>100</poisoned_area_radius> <!-- DAMAGE AREA-->
                <poison_effect_duration>1</poison_effect_duration> <!-- Duration, Set this to 1. -->
                <rate_of_poisoning>1</rate_of_poisoning> <!-- I don't Exactly know what this does, but I think it has something to do with the Rate of the Poisonings hehe -->
        </PoisonDetonator>

Aaaaaannd then Apply it to your Torpedo-Launcher in the Modules.xml file as PoisonDetonator, aka "APD_Nuke"

Voila --argh... I Really don't know if this will work, but it should...

Neo Genesis 07-08-2015 11:48 AM

Quote:

Thats actually an good Idea, since the Story also wants to tell us that Stations blow up very easly, (Example: The Intro) A few T3 Torpedoes normally should do the Job, I probably also will make an Optional Plugin for this
I was Thinking about it & thought that even if i Halfed the HP of most of the stations it still seems too High . What do you think should be the approximate HP for stations about 50000 for large 35000 for medium & 25000 for small & 10000 for mining. What do you think ? Still too High ? Too Low ? Just Right? or do you have something better ? :)

Quote:

Wait... You Stopped the AI from Spamming their Pulse Lasers?, I thougt that would be Impossible o.O
Not Really Stop But Balanced Both AI & your Lasers to Be The Same While Reducing The Psycho Spamming . Currently in my changes your Lasers will now fire continuously like the AI but reduced the Amt fired per Second for Balancing . I've also calculated the DMG per second to make sure it won't be too weak or Too Powerful


Quote:

I Don't really know what to think of nerfing almost every Weapon In-Game to stop the AI from (probably) using an Glitch, not really sure about this one, I have to admit
What do you mean :confused:

& For the Nuclear Missile do you mean try changing the DMG & Area of Effect of the Poison Torpedo to Test if it will work or to Create a New one from Scratch ?

nocalora29 07-08-2015 12:47 PM

@Neo Genesis
 
I Will have to expirment a bit with this, I will let you know when I get some Realistic Values for those Stations

Mind giving me the changed files you edited, so maybe I can see for myself about these sweet little balancing changes?

Quote:

What do you mean
I just think there must be something better to be done about the AI Spamming...

It would be Best to make one from Scratch.


All times are GMT. The time now is 09:24 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.