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-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

WTE_Galway 10-20-2010 06:51 AM

Quote:

Originally Posted by swiss (Post 191177)
Dear Oleg:

Is there a chance you could implement the option to set time of the cockpit clock ourselves? To real-life time.
[Or maybe take the real time from the OS/Bios]


When I fly at night, I usually play in the dark, so even the clock on my desk is worthless.
So, if I want to know what time it is I have to use alt+tab - but I actually got a clock right in front of my face in the cockpit, a useless one though.

Already in IL2_1946


ONLINE:

In IL2 if you are hosting the "tod" command on the chat line will do that. You would obviously also need to have your map set to allow time to progress on the server rather than stay fixed at "eternal noon".

Clearly if you are just a random player in an online server you can not be allowed to change time of day for the whole server. That would cause chaos,



OFFLINE:

Starting times of offline missions in IL2 can be changed by editing the mission files. Either in FMB for static campaigns or the text files for a DGEN mission.

major_setback 10-20-2010 09:14 AM

Oleg:
Will the height/mesh data of the terrain mesh be accurate? How accurate will it be approximately...anything like Real Scenery or VFR Scenery add-ons that are available for MFS? Is there a possibility for you to update/improve that data in the future (or for users/third-party to do it)?

Hills are relatively small in that region of England, so it would be nice to see them as accurate as possible, to give a feeling of realism.

http://www.chelmsfordyha.org.uk/news/IMG_0202-1.JPG

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For those not familiar with the terms:

FAQs from Just Flight's webpage:

"Q. What is terrain mesh and elevation data?

A. The visual scenery you see when flying in Flight Simulator is all built upon a basic framework (a 'mesh') that represents the height of the ground at any point in the world. This provides the three-dimensional relief model of hills, mountains, valleys, cliffs, depressions, plateaux and so forth, upon which all other scenery objects and ground textures are placed. The vast majority of the area of the default relief model of England and Wales in Flight Simulator X is set at 76m between each reference point so this means that there are no relief detail changes between points 76m apart. This creates a very "soft" terrain where mountains that should be craggy appear as smooth rounded hills and individual features that fall between the points are lost completely. VFR Real Scenery includes reference points that are just 9.6m apart which provides a far higher resolution than the default. Even small ground features now become visible."

Doogerie 10-20-2010 09:46 AM

What town are you flying over in the Screen shot's it reminds me a littel of Southampton (well Sherly to be precise) I would love to see some shot's of Southampton mabey over the Guildhall or the Pollygon. or maby the airport (as it was back then) becaus that is where the Spits were made.

BigPickle 10-20-2010 09:59 AM

Quote:

Originally Posted by Oleg Maddox (Post 189870)
I will ask our sound engineer to prepare maybe something for the next updates in time.

Wow that would be great if we could have some sounds etc so we can see what the sound engine can do.
Thank you

Xilon_x 10-20-2010 10:07 AM

1 Attachment(s)
NICE PHOTO major set_back
Attachment 3718

philip.ed 10-20-2010 10:34 AM

Quote:

Originally Posted by ECV56_Lancelot (Post 191171)
Wow, didn't know this. This was available during the BoB also?. If they were, it would be could to have them and be able to use them.

Most pilots either lost the flishields because they were so fragile or pulled them off themselves. They are useful for putting up at, say, a 45-degree angle to block the suns rays, but other than that they affect visibility.
The goggles here are post-BoB BTW. The earlier variant of this series were used in the BoB though. These are mark IV'bs. Mark IV's and IV-a's were used in the BoB.
Also the microphone here is post-BoB.
But the mask and helmet are fine ;)

swiss 10-20-2010 01:23 PM

Quote:

Originally Posted by Xilon_x (Post 191212)
NICE PHOTO major set_back
Attachment 3718

I like the fact your air is falling down to the cliff. ;)

Also I would think the vortex is somewhere else.

speculum jockey 10-20-2010 01:55 PM

Quote:

Originally Posted by Xilon_x (Post 191212)
NICE PHOTO major set_back
Attachment 3718

Not a problem! Every wind vortex in all of Southern England will be accurately simulated. You just need to upgrade your PC to take advantage of it. . .

http://img841.imageshack.us/img841/1077/bluegenel.jpg


Hope you can afford the electric bill required to run IBM's Blue Gene!

***Serious Time***

Xilon_x: you do understand that a lot of the stuff you are asking to be included in a COMPUTER GAME! Are commonly found being simulated by giant arrays of PC's so that companies don't have to rent out wind tunnels? Are you 12 years old or just really dumb? Even with a language barrier (translation troubles) I can't imagine anyone normal really expects this from a COMPUTER GAME.

airmalik 10-20-2010 02:11 PM

Quote:

Originally Posted by speculum jockey (Post 191243)
Xilon_x: you do understand that a lot of the stuff you are asking to be included in a COMPUTER GAME! Are commonly found being simulated by giant arrays of PC's so that companies don't have to rent out wind tunnels? Are you 12 years old or just really dumb? Even with a language barrier (translation troubles) I can't imagine anyone normal really expects this from a COMPUTER GAME.

To be fair, what he's asking for could be faked without modeling complete weather systems. I have no idea of SoW's internal workings but I'm sure if ridge soaring was deemed important enough, it could be modeled without requiring super computers.

I'd be happy with turbulence while flying behind larger aircraft, through or below clouds and mechanical turbulence over trees etc. near airfields.

Insuber 10-20-2010 02:23 PM

Actually his next request will be to replicate the REAL thermals and winds occurred during the period. This is a serious simulator, not a game, Oleg should not take shortcuts on such key elements.
After all it should be quite easy to recalculate the historical internal energy and motion of every single air molecule, starting from today's state and applying simple and well known physical laws. Boys, THIS would be a serious simulation! :\


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