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Hi Oleg,
Speaking of sun reflections off canopy glass, will SoW model such glints off aircraft beyond visual range? ie. the plane is far enough away that it can't be seen but a glint or flash of sun off it's canopy gives away it's position? |
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Beginning from the coloring camo of the aircraft, then the sky, ground, water, how looks buildings, etc? However as I think their goal was to make something like old films with distroted in time and from the beginning of that old time processes of film development colors. This like some auditory of users that do not interesting in simulation, but more in game itself. |
Oleg Did you ever get that training session in with your son??
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Oleg, after the exibition in november, will you show us some photos of the event? please... :)
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However I will be in a separate room. Not for all. |
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No problem in principle furbs, if we were in an ideal world with unlimited time and money. Maybe I'm wrong but I'm just a bit afraid of the disproportioned influence of noisy minorities, whose priorities are very far from those of the vast majority of the aficionados. In short: the perfect is the enemy of the good, as Voltaire put it 250 years ago. Have a nice day, Insuber |
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Also, I appreciate that the BoB shot is at a different range but is it just me or are there some scaling issues there? Comparing the two it make the WoP shot look like it's an England populated with oversized fields, trees and towns? |
WoP houses are enormous. That's probably the reason that they're visible at the height he's flying (1000 meters), and also why the town in the SoW shot is nearly invisible (looks like 2000m or so?). It looks good on the screen, but doesn't reflect reality.
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