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-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

airmalik 10-19-2010 06:15 AM

Hi Oleg,

Speaking of sun reflections off canopy glass, will SoW model such glints off aircraft beyond visual range? ie. the plane is far enough away that it can't be seen but a glint or flash of sun off it's canopy gives away it's position?

Oleg Maddox 10-19-2010 06:18 AM

Quote:

Originally Posted by airmalik (Post 190954)
I was curious what WoP would look like without the colour cast:

Original:
http://img140.imageshack.us/img140/3022/wopcompare2.jpg

Colour Corrected (Only colour balance changed. No contrast, exposure changes made):
http://img535.imageshack.us/img535/7...compare2cc.jpg

isn't both of these pictures incorrect?
Beginning from the coloring camo of the aircraft, then the sky, ground, water, how looks buildings, etc?
However as I think their goal was to make something like old films with distroted in time and from the beginning of that old time processes of film development colors. This like some auditory of users that do not interesting in simulation, but more in game itself.

Spudkopf 10-19-2010 06:21 AM

Oleg Did you ever get that training session in with your son??

Oleg Maddox 10-19-2010 06:55 AM

Quote:

Originally Posted by Spudkopf (Post 190964)
Oleg Did you ever get that training session in with your son??

No, he is still sick with a temperature and computer prohibited.

Spudkopf 10-19-2010 07:19 AM

Quote:

Originally Posted by Oleg Maddox (Post 190968)
No, he is still sick with a temperature and computer prohibited.

That's too bad, hope he gets well soon!

albx 10-19-2010 07:36 AM

Oleg, after the exibition in november, will you show us some photos of the event? please... :)

Oleg Maddox 10-19-2010 07:55 AM

Quote:

Originally Posted by albx (Post 190975)
Oleg, after the exibition in november, will you show us some photos of the event? please... :)

Ok
However I will be in a separate room. Not for all.

Insuber 10-19-2010 08:03 AM

Quote:

Originally Posted by furbs (Post 190896)
i think ALL of us want that Insuber, IL2 is with out doubt the best sim(or game for that matter) that ive ever owned.
We all prob have 1000s of hours flying IL2 thanks to Oleg, i know i have.
And we all want the best for SOW, now if some of us spot things that we think could be closer to the real thing, then why not point them out?

Now if Oleg then agrees and changes these small things then whats the harm?
If he doesnt agree or hasnt time to change them, thats his choice, its his sim, he can and will do what he feels is right, its not going to make any of us not buy the game.


No problem in principle furbs, if we were in an ideal world with unlimited time and money. Maybe I'm wrong but I'm just a bit afraid of the disproportioned influence of noisy minorities, whose priorities are very far from those of the vast majority of the aficionados.

In short: the perfect is the enemy of the good, as Voltaire put it 250 years ago.

Have a nice day,
Insuber

Dano 10-19-2010 08:55 AM

Quote:

Originally Posted by mazex (Post 190902)
A small comparison with WoP that has been mentioned here (got in a bit too low and some guy in a spit joined my 2 player host while going on my photo run and shot me down so no second attempt ;))

It's getting hard to say which one is best now...

The only place where WoP is winning is the city, looks great but in BoB it's just an IL2 style texture. Hopefully this is purely down to it being further away, WiP or due to settings. In all else BoB is superior.

Also, I appreciate that the BoB shot is at a different range but is it just me or are there some scaling issues there? Comparing the two it make the WoP shot look like it's an England populated with oversized fields, trees and towns?

Romanator21 10-19-2010 09:25 AM

WoP houses are enormous. That's probably the reason that they're visible at the height he's flying (1000 meters), and also why the town in the SoW shot is nearly invisible (looks like 2000m or so?). It looks good on the screen, but doesn't reflect reality.


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