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-   -   Modding SW3? (http://forum.fulqrumpublishing.com/showthread.php?t=13859)

Lotrek 02-15-2015 01:40 PM

Haven't had much time to play but I did find something unusual regarding corvettes. I find that if I drag the ship to the box where the avatar picture would go once you assign a pilot to a ship, it will fall into a hanger slot and can be used. I launched both the Butcher and the Cavalier. The Cavalier had no problems but the Butcher refused to dock. Only way I could coax it back in was to leave the sector.

I did go through the code and I see you made some changes from GW's original "Carcasses". I thought maybe you didn't flag them as Interceptors but far as I can tell you have them set up correctly.

Lotrek 02-15-2015 05:28 PM

More testing done today.

The FTU attack scripts seem to be working but I could not test it fully (see below)

The new Plasma cannon works, the error of the Black Hole particle cannon is fixed.

I am basing my testing in Endoria 1. When I try to exit a portal more than one system away my game crashes. I have tried all possible routes and the same error occurs. I have tried it in 3 different motherships (Silver arrow, Radamanta, Rhino) to the same effect. I exit Endoria 1 to the next system with no problem, when I attempt to leave that system I crash with the following errors:

(last lines from Logfile)

LoadFromStream_SceneStuff: result: Ok!
(13:02:16) (INFO) LoadFromStream_MusicPlayList: result: Ok!
(13:02:16) (INFO) TeamStorage::RestoreTeam()

[EXCEPTION] 0x76bec42d (Unknown error.)
[EXCEPTION] [INFO] Memory Usage = 242.203125 Mb
[EXCEPTION] [INFO] heapchk return = -2 HEAP Ok

The loading screen gets to 1/2 a bar full, the game crashes and I get a popup box stating:

Microsoft Visual c++ Runtime Library
Runtime Error!
This application has requested the Runtime to terminate it in an unusual way.

nocalora29 02-15-2015 06:33 PM

Hm, is the ScriptErrors file also completely empty?, and the Last lines are not always the most helpful ones, Would love it when it would be the Full logfile.

Maybe try New Game?, This seems very Strange...

Lotrek 02-15-2015 07:51 PM

1 Attachment(s)
Tried a new game and no problems flying multiple portals. The GIU on the hurricane is insane. Sadly it handles like a drunk bathtub.

Maybe the crash from my old save has something to do with a quest in my log or some old code from previous versions, dunno. I am going to take a little break because starting over those forced story scripts yet again, I just don't have it in me atm. :)

Attached is the logfile of my old save. I am flying a silver arrow make two transitions then crash.

nocalora29 02-15-2015 10:31 PM

Yeah, the bigger an Ship in this Game is, the more problems will occur Because of the Retarded pathfinding...

I Would like to say Thank You for your Testing to this Point, thats really nice of you :)

Sadly, the Logfile really just says Unknown Error, well.. too bad. My I guess would also be that Maybe some old code Caused this.

But Still: Thanks for the Testing Lotrek. You will be definitely in the Credits when this Mod comes out in its own Thread sometime and in the Readme file ;).

Lotrek 02-16-2015 11:24 AM

NP. If nothing else, I think I've proven that I am all for the promotion of this game and hope to inspire the further propagation of it's type.

I figure I've given you enough unsolved errors and bugs for you to chew on for the next release. I'm not out for good, get 3.3 out and I'll dive back in :)

Goblin Wizard 02-16-2015 05:02 PM

Quote:

Originally Posted by Lotrek (Post 708789)
The Cavalier had no problems but the Butcher refused to dock. Only way I could coax it back in was to leave the sector.

I remember I had a few problems with docking too. It depends on size (collision spheres) of a fighter, hangar positioning on 3D model and docking vectors. if a fighter starts to dock and then stops or bump away, usually a few docking vectors adjustments are enough.

Zekito 02-19-2015 09:03 AM

Quote:

Originally Posted by nocalora29 (Post 708810)
Yeah, the bigger an Ship in this Game is, the more problems will occur Because of the Retarded pathfinding...

I Would like to say Thank You for your Testing to this Point, thats really nice of you :)

Sadly, the Logfile really just says Unknown Error, well.. too bad. My I guess would also be that Maybe some old code Caused this.

But Still: Thanks for the Testing Lotrek. You will be definitely in the Credits when this Mod comes out in its own Thread sometime and in the Readme file ;).

Hey mate, what is this SW3 Expansion mod from your signature? What does it do? Also, is GW's and Nanaki's mods included in it( Fleet mod and Mothership mod)?

nocalora29 02-20-2015 03:52 AM

Well, The Mod has some new Content, besides it also Include the Fleet Mod from Nanaki and Goblin Wizard's Motherships Mod.

But it also Contains stuff from StarRover's Website, Like their Engine Update & GUI Patch.

The Mod has the following stuff:
-Custom Missions, can be Activated at Maintance Stations
-Escorts that can be Bought (Currently Free)
-Content from StarRover's Engine Update(Including AI Enahancements)
-Includes the GUI Mod by Valv_Id (StarRover)
-New Events, these events Work together with the New Missions, especially the Escort ones. (Work in Progress, but Playable)
-New Modules.
-New Ships!
-New Bigships
-New Buyable Motherships(at Goblin Wizard's Maintance Stations Mothership Buy Menu)
-New Systems
-EVE Ships (Currently 2, almost 3 ;-;, Beware: They are Extremely OP and should only be Bought End-Game)
-Hyperjumps! (Deactivated on Custom Active Quests)
-Customizable System "Kobra". It can be Managed at an Maintance Station. (Experimental, Beware: High Lag when entering the System)
-WIP, But Included: Star Wolves 2 Systems. (Its currently impossible to go there, but its still on my ToDo list to add them all, they aren't connected directly but, theres one System which seperates these 2 Universes)
-Bugs...
-Mod Menu Perk, that the Hero gets in an New Game. Also can be got from the Compatibility Options Menu at an Maintance Station (If playing on an older save-file)
-Bank System (A Way to Basically get Income every few Jumps or so)
-Increased Max.Ship size of Random Contacts to somewhere around 5 - 9

Future stuffs
-AI Agents, which basically are CPU-Players, they will have their Mothership and everything :D
-Ore Convertings -BEWARE: HIGHLY WIP- (Shoot Asteroids that will drop Ores. These can be Converted to other Stuff that makes even More Money when Sold.)
-Basebuilding (In the workings, with Good outcomes until Now) Estimated Release Time: Test Build will be available This or Next Month [Oct-Nov 2015]
[Info: The Basebuilding will have an huge impact on what the Player can and will do, many things will be possible when a player has build his Base, he can basically be his own Faction with the capabilities he will have -
of course it will take a long time to accomplish all features, but it will be definitely worth it once I get it finished]
-Prison Fleets (Escort an Highly valuable Pirate, Corporate, or normal Lawbreaker to an Prison Station, This Event will ONLY occur Local, meaning it will only spawn in when you are in an System where an Prison station is)
[Planned Systems: Not yet Planned]
-More Systems
-More Weapons
-More Modules
-More Custom Quests

-Probably some other Features that didn't got listed on here. oh well.

Edit: 0.5.3G Test Build Released
Next: 0.6.0B Balance Build

Zekito 03-02-2015 12:45 PM

This all sounds like a great addition to SW3, downloading it for testing. Only one info is needed: Is your mod made for SW3 1.11 version, or, 1.12?

I have 1.11 English version, the Russian patch does not work for me.. :(


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