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-   -   4.11 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=20318)

Pursuivant 11-11-2011 05:55 AM

Quote:

Originally Posted by Romanator21 (Post 357912)
"Tightness" of formations might have more to do with the time period. Early on for instance, the allies preferred tight formations, but the effort in maintaining this led to decreased situational awareness. Later, planes in an element would be 500 meters apart or more.

True.

I was thinking more along the lines of bomber formations, where experienced pilots could keep formation better, which led to better defensive fire coordination. Also, really raw pilots, like Japanese kamikazes, allegedly had trouble keeping any sort of formation.

Of course, if DT wants to develop the AI to simulate formations and tactical doctrine for each air force for each year of the war, I won't complain!

Pursuivant 11-11-2011 06:03 AM

It seems to me that a possible source of good sounds would be old movies, like training films. Since they're mostly made by companies which no longer exist, or were made by governments, they should be out of copyright.

While some of the sound on those films was dubbed or otherwise modified, there's probably enough real sounds to make a decent sound pack, although they'd need a LOT of clean-up!

rollnloop 11-11-2011 07:17 AM

The main problem with IL2 sound has always been the SONAR, wich allows players to evade an incoming attack from an unseen ennemy just by the sound of its approching plane.

Another one is the uniformity of sounds, when IL2 "the original" had some variety, since "forgotten battle" it's uniformity, only modified by rpm range.

Soundmods all correct n°2, one only (Tiger's) corrected n°1 but is now discontinued thanks to 4.10 heavy java classes modifications.

Should DT at least correct the SONAR problem, a giant bound for IL2manity would be accomplished.

_RAAF_Smouch 11-23-2011 09:26 AM

Any news from the coal face?:?:

daidalos.team 11-26-2011 04:11 PM

Hi Gents!
New update in first posting (scroll down!).
;)

Click me!

ElAurens 11-26-2011 05:04 PM

The GUI selections are a great idea.

Always good to have more armor as well.

EJGr.Ost_Caspar 11-26-2011 05:44 PM

The GUI selections are from an older update. Maybe we can better integrate it into the posting.

Treetop64 11-26-2011 08:34 PM

I've always liked the choice of music you guys make for these video updates. As always, updates on AI improvements are most welcome, and the new desert armor is a nice surprise.

Thanks again for posting.

NOW RELEASE THE DAMNED PATCH ALREADY!!! :mrgreen::mrgreen::mrgreen:

Lagarto 11-26-2011 09:43 PM

Lovely update, thank you. Any AI improvement is very welcome. Now, if you could only make the darn AI 'blackout' just like a human being, and give them some structural limits, so that they don't pull so many Gs!

PilotError 11-26-2011 09:58 PM

Thanks for the update D.T. :grin:

Nice to see the AI gunners get a bit of common sense now.

Does this AI tweak have any effect on "sniper" gunners ?

The video says "white lines are old ricochet effects". Are you teasing us with a hint that we are going to get new ricochet effects ? :wink:

Once again a big thankyou to Daidalos Team and contributing third parties for all your hard work.


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