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16. Do you plan on adding bail animations and/or first person bailouts with the ability to look around when in a parachute. I know this is a more visual/immersion related question and I expect it would be more than likely only implemented with the BoM expansion.
17. Will BoM be an addon or separate? ;) Thanks B6 |
A "rework" of question 5:
18. Will you add previous titles maps and planesets in future stand-alone sequels, or merge the two or more installs? The most important question to me. Don't care much of any others, as i know 1C/MG will do a good job. Thanks! |
19 Will we see the Coop-mode like in IL2 back in ClOD
;) :D |
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S!
Question is maybe that will we get a similar Co-operation mode(coop) as in IL-2 1946. |
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Plz note the smiley. |
@BlackSix
I would like play coop mission like in the old IL2. Now we do not have an coop mode, which works like a coop mode. In Il2, you could choose your plane, press start button, wait til all are ready and after that the host could start the mission. So that we need in ClOD too. The thing we now have is far away from a real good coop mode |
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18. Does Luthier understand how disappointed we will be if the sequels cannot be merged to give core improvements to earlier releases of the series? |
@ Blacksix
why cant luthier and team use steam to put out small patches with small fixes regular, rather than big patches rarely?? |
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Final list your questions №2 1. Are you planning to return a little shake in flight to the game, the type of one that was in earlier versions? 2. Will there be the appearance of a working siren on Ju-87? 3. Are you planning to use the opportunity to play several virtual cameras displayed on separate monitors, as it was in the old "IL-2"? 4. Is there any news about the Su-26? 5. Are you planning to transfer the new graphic effects (eg, weather) future sequels in the "Battle of Britain"? 6. Can you guys give us access to the AI programming functions, to can over-ride/improve them in 3rd party code (dll's)? This would be a great step forward, as we have many users around here with good programming and flight sim AI development experience in order to start things moving in this direction. 7. Will the dynamic stall be implemented in the Flight Model? 8. Will the maximum altitude of the planes (ceiling) be raised to the historical values of ~10-11000 m? Today it is 7-8000 m for most planes, and much less for the Fiat G.50 9. Will the performances of the poor G.50 be upgraded to be closer to the real historical values? The G.50 maximum speed today is ~350 kmh at sea level against 407 kmh found in books and online references. The G.50 ceiling in game is some 5000 m, against 10500 m found in various sources. 10. Will the UBI intro .wmv video issue be finally corrected? Today it clocks down the ATI cards to 2D-power saving mode, and gives really poor performances to the users that do not delete or rename it. That is most of ATI users I guess. http://forum.1cpublishing.eu/showthread.php?t=28054 11. Will the ghost dots issue be corrected? Today in online servers you see far contacts which disappear when you close in. 12. Will the GUI be optimized? Today it's not practical. 13. Will the track recording be improved? Today the main issues are: need to exit from flight to start recording, need to manually type a track file name, need to exit again from flight to stop the video, frequent crashes in the procedure, frequent crashes when trying to record an avi from a track. 14. Will the damage of a radiator by bullets produce a damage to the engine? Today you get the message "radiator leak" but the engine continues to run. 15. Will the AI crews of bombers be programed to do their jobs? Will navigators navigate. Will bomb aimers guide the aircraft into the bomb run. Will observers report air and surface contacts etc? Or are the current crew statues considered to be adequate? 16. Do you plan on adding bail animations and/or first person bailouts with the ability to look around when in a parachute. 17. Will we see the coop mission in CloD, as it was in the old "IL-2"? 18. Are you planning to create new aircraft for the "Battle of Britain"? 19. Are you planning to assign precise control point of view (zoom) button or axis, as it was in the old "IL-2"? 20. Does Luthier understand how disappointed we will be if the sequels cannot be merged to give core improvements to earlier releases of the series? |
Thanks BlackSix for the ongoing communication.
Have to say I think that Q. 20 (merged install) will turn out to be the latest in a long-running series of storm in a teacup, non-issues that blow up here and run for a few weeks before being revealed as complete BS fed by misunderstanding and panic. |
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the siren was a short lived thing apparently and it was removed by the time of BOB. it also cause a speed reduction of 20 or so km/h due to weigt and drag no sources. trought that there is the 3d model for it in the game..... should be removed interely. |
As long as the sirens are there (the 3d model), might as well use them...
Imagine this crazy Stuka pilot installs one on his own JU-87...it could be an option. |
Anything that will include a P-51:grin:
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19. Are you planning to assign precise control point of view (zoom) button or axis, as it was in the old "IL-2"?
Well you mean i hope better eyes Position of pilot as well right? |
Whatever happened to the dedicated server? Or did I miss something?
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Hello BlackSix
I know your just the messenger.. So you may or may not know the answers to the following questions Maybe the original person who submitted each can answer the following questions? For example, what does item # 7 mean?, i.e. Quote:
Was also wondering about # 12, i.e. Quote:
Was also wondering about # 14, i.e. Quote:
Anyway any info would be welcomed. And keep up the good work! |
Dynamic Stall: go to Wikipedia if you want. Today only the normal stall is modeled - not good for a flight simulator.
GUI: RoF is a good example. Bullet damage to radiator: you can fly for a lot of time despite the message "radiator leak", at least in the 109, imo it is a bug. Cheers, Ins |
Perhaps they mean accelerated stall?
Darn, you got me to post, and I was trying hard to stay away till after New Years. Back to the cave... |
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"Dynamic stall is an effect most associated with helicopters and flapping wings. During forward flight, some regions of a helicopter blade may incur flow that reverses (compared to the direction of blade movement), and thus includes rapidly changing angles of attack. Oscillating (flapping) wings, such as those of insects— including the most famous one, the bumblebee — may rely almost entirely on dynamic stall for lift production, provided the oscillations are fast compared to the speed of flight, and the angle of the wing changes rapidly compared to airflow direction.[22]" Is this relavant for the fixed wing aircraft in this sim? If so how? Cheers! |
Just had a session on ROF with some mates, second time online and not much sucess. Had 10 minutes to kill so jumped on the ATAG server in a Spit2 and what a blast, the speed and the feel. Took out a 109s elevator and shot up a couple of bombers. I guess what I'm getting at is this sim is just great fun and thankyou all for the hard work your doing :)
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Also note the wiki reference #22 is from here Quote:
All in all it appears the standard def of stall still applies in both, just the changes/turbulence due to the atmosphere causes it to stall a little sooner or little later depending on the situation Quote:
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So, what can I do with Dynamic stall? Remove the question?
question 12, new form: Will the GUI be remade? ok? |
Yes...B6 and ask if we will see FSAA in CLOD, or where are the 2D clouds?
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11. Will the ghost dots issue be corrected? Today in online servers you see far contacts which disappear when you close in.
B6, can you please clarify whether this is about actual ghosts or the disappearing of real targets online? This can be fixed by MeshShowLod=1 but this hurts performance for many systems. |
I would like to Insuber said about Dynamic stall.
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So it is good? |
hey BlackSix!
when can we expect the answers on these questions? |
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11. Today in online servers you see far contacts which disappear when you close in. This can be fixed by MeshShowLod=1 but performance suffers. Will this be fixed? |
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Those of us that have followed IL-2 for years and the early proposals of CoD expect merged installs as a way of older releases benefitting from core improvements. It has become more important given that Luthier has indicated that some aspects of CoD may not be fixed in CoD-specific patches. |
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I don't know, it depends on the time available for Ilya. Today finalizing questions. Quote:
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I'm sure that Luthier said some time ago that future installments would work as BOTH standalone and merged installs. I haven't tried to hunt down that quote though. i've been wrong on this game before, but if I'm wrong on this I'll eat my shorts (as someone else famously once said...) Such a situation would take the devs shooting of themselves in the foot to new, previously unimagined heights. |
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That's why I'm not really concerned. I'd imagine the potential damage to their reputation and the risk of future sales is a vital concern to 1C/MG. We're a small community with a rather vocal following. Why risk it. |
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And by 'merged' I would interpret that to mean everything (maps, planes, etc) from CoD will be included into the Russian front version.. Just as 'IL-2 1946' includes everything from 'IL-2 pacific fighters' and more |
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One thing's for sure, anyone with IL-2 history and Oleg's early promotion of CoD is expecting it and it won't hurt to ask the question. |
Sheesh. You guys mixing your kool-aid yet?
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question 12: will the GUI be optimised, to be less clumsy and more ergonomical (today you need several clicks to do simple things), in the same way that RoF optimized their GUI? Today RoF is a great exemple of an appealing, sexy and functional user interface. Cheers! |
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Posted by B6 in Sukhoi.forum (Google Translation): "You got no English version? (Answer to Russian guy). Talking about the intro (with) Ubisoft and 1C, we can not do this deal." Sokol1 |
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Eitherway it will be telling to see Luithers reply to it! ;) |
B6: Can we have a static pic of the Ubi-logo instead of the video? That would save us from clocked down ATI-cards and you from programming a workaround.
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Static stall: 1G flight, your speed decreases, you increase AoA to compensate. Stall happens when critical AoA is reached.
Accelerated stall: same us above, but there must be >1G. In such condition, you need higher AoA than in 1G flight, because lift is countered not only by weight, but by sum of weight and centrifugal force. Dynamic stall: you increase AoA past a critical value very quickly, vortex is created at leading edge, lift increases, then vortex detaches and you experience rapid loss of lift and sometimes even a high nose-down pitching. I think, important things about dynamic stall is: amplitude and rate of AoA change, and increase of lift before the stall. |
Impressive mission from a sukhoi.ru member posted. Video of air attack and track of a tank attack are included. Works like a strategy game too: you can call reinforcements and schedule your tank attack carefully.
http://forum.1cpublishing.eu/showthread.php?t=28595 Worth flying and/or watching with external views. |
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Looking at your definitions of Accelerated and Dynamic.. Your dynamic def reads just like the link I posted.. Except there is no mention of how the variations in stall are due to the variations atmosphere.. From the link I posted they point out how the stall can vary due to the variation in wind (atmosphere). Other than that the two defs are very interchangeable. One other thing, you stated you 'need higher AoA than in 1G flight'.. IMHO you should re-word that to read 'during a constant altitude banked turn the AoA will have to be higher than it would be during level flight (1g) at the same speed'.. That example is a little easier for most to visualize. It is also important to note the critical AoA at which the stall occurs is the same for all three cases. |
There is good news. A list of questions has been transferred to Ilya. The answers will be published this Friday. You will find a lot of positive things. And finally you will get so interested in all the information about how the CloD will be merged with the sequels. Wait)
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Thank you !!! :grin:
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*does a happy dance*
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Damn. I have a day off work Friday with a lot to do and now it will be wasted hanging around the computer. |
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Just give them a few min and they will be dissin BlackSix post before you kno.. Oh wait never mind I see some allready have! Like clock work these guys! |
Thanks BlackSix.
You know, I think the tone is improving around here - seems generally more constructive. |
Thanks BlackSix, you're a star.:grin:
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Lol
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I mean, honestly, that know-nothing really does have to get a life! Is Snooki on TV tonight, anyone know? |
Just want to take a moment to say thanks to JG52uther for keeping this thread on the straight and narrow and blacksix for the most useful information Ive read all year! Thanks guys much appreciated!! :grin:
Im really looking forward to logging some flight hours over the xmas break and live in hope of a beta patch! Can I suggest this thread possibly get a sticky even if it means starting a new clean thread with updates from sukhoi.ru. There's some really useful info in here that puts a pretty positive light on the development and future of the game that is pretty hard to find unless you read many pages of often irrelevant information. Just an idea! ;) |
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I'm hoping none of the sukhoi forum members come here to have comments translated into Russian. Can you imagine how this might translate? LOL |
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I realise that people from Eastern European countries tend to have more negative personalities more or less due to communist regime, stalinism, soviet occupation, etc. but on the other hand, mods at sukhoi.ru have much more strict attitude to negative destructive posters than on these forums. I can say that sukhoi.ru became less negative than this forums since summer. Most of destructive posts are removed (like on other sim forums), members who do not bring to the table anything but their negativity are banned. The devs team has serious quality control and priority management issues without Oleg and Softclub is definitely not MG unfortunately but there is no point in posting it up every day. IMHO. |
Fresh stuff from B6 in Sukhoi.ru! Not stale stuff from evil users ...
Q: Are there any chances that the patch is released this year? B6: imo the patch will not come out this year. Q regarding holydays: B6: MG office will be closed from Jan 1st till Jan 9th. Q about the BoB series and its "sequel": B6: BoB is a well defined game, and not a series Q: Are BoM and BoB linked? B6: this is the most important military secret. BoM was not announced and no information concerning the subject has not yet been given. Q regarding the structure of the next sequels and how do they merge into a single game: B6: The answer to this question involves partial disclosure of the structure of future unannounced projects, I can not answer yet. Q about current weather in Moscow: B6: I will ask Luthier permission to disclose it! Just kidding here ... :) Other than that there is a debate about Dynamic Stall ... A lot of people therein seems confused about basic aerodynamic concepts as much as in here ... and this proves that they lurk on "our" forum too ... :) Cheers! |
Please continue dynamic stall discussions here:
http://forum.1cpublishing.eu/showthread.php?t=28627 |
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hey BlackSix!
is there any news regarding the patch, or beta patch?i dont mean the date of release, but what it actually will contain. |
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Answers to your questions (Friday Update - December 23, 2011) will be posted within 2 or 3 hours. |
ok thx BlackSix.
will Ilya give us an update directly, or is it you again who will post the answers of him? |
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"Friday Development Update - November 18, 2011 -------------------------------------------------------------------------------- Gentlemen, A short update today. Continuing to work on all fronts. The graphics reload has finally reached a sufficiently stable alpha state. Public beta is within reach. We’ll be benchmarking it next week and releasing the results. At this point we ourselves do not know how much better it’s gotten, and we’re as excited to learn as you are." |
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Technical or fiscal Dano ;)
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knew it was something lol :)
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I'm not a Battle Of Britain guy...Never was. F4s in the Mediterranean would be my favorite, North Africa etc. Russia will have to do. The snow will be cool if we get it. At least I'll be able to see something.
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I know. In Helmut Lipfert's book he is telling of flying along over a flat totally white landscape with only a rail line for reference. If the tracks weren't there it would have been like flying over a pale of milk. I get my clear circular compass out and press it to the monitor if I have to fly a long distance over something like that. Then just make a note of the heading and keep that course.
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Here's what I use..works well.
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Hi BlackSix, a question for luthier for next time:
Will the new graphics engine have improved SLI/Crossfire performance? SLI currently gives minimal frames per second increase for many players and can introduce stutters. |
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There are in-game angle and distance tools for the map now, ;) Not to mention the instruments in your aircraft.
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Heck if you've got lots of printer ink just print the maps out that you fly and you can use it on the desk rather than on the screen. I mark the heading while I'm at base that way you can get it exact. |
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Interested in what Verhangis says though. What in game map aids and where are they?? |
Thanks. I'll take a look. ;)
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Have to take a look :) |
I made a mod for Silent Hunter 4 a few months ago, that improved the map tools protractor mouse cursor. I wonder if there's any way to get that same kind of thing working here... click the map tool, and the cursor changes to an actual protractor.
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Joke apart. Hope We'll have a sequel soon, solving the major issues. Long life to CoD and long support to it as for previous one. |
BoM target market
Im not sure why everyone says BoM is mostly for russians, I cant wait for more content whatever theater it's in:grin:
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I agree too, no matter which theater would be the new one, it would be fine for me.
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