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JG52Krupi 12-19-2011 01:35 PM

16. Do you plan on adding bail animations and/or first person bailouts with the ability to look around when in a parachute. I know this is a more visual/immersion related question and I expect it would be more than likely only implemented with the BoM expansion.

17. Will BoM be an addon or separate? ;)

Thanks B6

LoBiSoMeM 12-19-2011 01:59 PM

A "rework" of question 5:

18. Will you add previous titles maps and planesets in future stand-alone sequels, or merge the two or more installs?

The most important question to me. Don't care much of any others, as i know 1C/MG will do a good job.

Thanks!

JG53Harti 12-19-2011 02:00 PM

19 Will we see the Coop-mode like in IL2 back in ClOD


;) :D

BlackSix 12-19-2011 02:38 PM

Quote:

Originally Posted by JG52Krupi (Post 371371)
17. Will BoM be an addon or separate?

Quote:

Originally Posted by LoBiSoMeM (Post 371373)
A "rework" of question 5:

18. Will you add previous titles maps and planesets in future stand-alone sequels, or merge the two or more installs?

It's too early for such questions. Sorry.

Quote:

Originally Posted by JG53Harti (Post 371374)
19 Will we see the Coop-modus like in IL2 back in ClOD

I can't understand the question...

Flanker35M 12-19-2011 03:08 PM

S!

Question is maybe that will we get a similar Co-operation mode(coop) as in IL-2 1946.

Vengeanze 12-19-2011 03:08 PM

Quote:

Originally Posted by BlackSix (Post 371382)
Quote:

Originally Posted by JG53Harti (Post 371374)
19 Will we see the Coop-modus like in IL2 back in ClOD

I can't understand the question...

Me neither so...hey Harti : Modus my b-hole, you throwin' too many big words at me, and because I don't understand them, I'm gonna take 'em as disrespect. ;-)



Plz note the smiley.

JG53Harti 12-19-2011 03:43 PM

@BlackSix

I would like play coop mission like in the old IL2. Now we do not have an coop mode, which works like a coop mode.
In Il2, you could choose your plane, press start button, wait til all are ready and after that the host could start the mission.
So that we need in ClOD too.
The thing we now have is far away from a real good coop mode

BlackSix 12-19-2011 03:55 PM

Quote:

Originally Posted by JG53Harti (Post 371400)
@BlackSix

I would like play coop mission like in the old IL2. Now we do not have an coop mode, which works like a coop mode.
In Il2, you could choose your plane, press start button, wait til all are ready and after that the host could start the mission.
So that we need in ClOD too.
The thing we now have is far away from a real good coop mode

Ок)

klem 12-19-2011 04:29 PM

Quote:

Quote:

Originally Posted by JG52Krupi
17. Will BoM be an addon or separate?
Quote:

Originally Posted by LoBiSoMeM
A "rework" of question 5:

18. Will you add previous titles maps and planesets in future stand-alone sequels, or merge the two or more installs?
Quote:

Originally posted by BlackSix
It's too early for such questions. Sorry.

Can I rephrase the question?
18. Does Luthier understand how disappointed we will be if the sequels cannot be merged to give core improvements to earlier releases of the series?

SYN_Repent 12-19-2011 04:31 PM

@ Blacksix

why cant luthier and team use steam to put out small patches with small fixes regular, rather than big patches rarely??

BlackSix 12-19-2011 04:31 PM

Quote:

Originally Posted by klem (Post 371414)
Can I rephrase the question?
18. Does Luthier understand how disappointed we will be if the sequels cannot be merged to give core improvements to earlier releases of the series?

Ok. This is the final 20th question. The list is closed.

JG52Krupi 12-19-2011 04:33 PM

Quote:

Originally Posted by klem (Post 371414)
Can I rephrase the question?
18. Does Luthier understand how disappointed we will be if the sequels cannot be merged to give core improvements to earlier releases of the series?

+1

Quote:

Originally Posted by BlackSix (Post 371416)
Ok. This is the final 20th question. The list is closed.

Thanks B6.

BlackSix 12-19-2011 04:33 PM

Quote:

Originally Posted by SYN_Repent (Post 371415)
@ Blacksix

why cant luthier and team use steam to put out small patches with small fixes regular, rather than big patches rarely??

Publication of small patches through Steam can be inconvenient for the programmers.

BlackSix 12-19-2011 04:46 PM

Final list your questions №2

1. Are you planning to return a little shake in flight to the game, the type of one that was in earlier versions?

2. Will there be the appearance of a working siren on Ju-87?

3. Are you planning to use the opportunity to play several virtual cameras displayed on separate monitors, as it was in the old "IL-2"?

4. Is there any news about the Su-26?

5. Are you planning to transfer the new graphic effects (eg, weather) future sequels in the "Battle of Britain"?

6. Can you guys give us access to the AI programming functions, to can over-ride/improve them in 3rd party code (dll's)?
This would be a great step forward, as we have many users around here with good programming and flight sim AI development experience in order to start things moving in this direction.

7. Will the dynamic stall be implemented in the Flight Model?

8. Will the maximum altitude of the planes (ceiling) be raised to the historical values of ~10-11000 m? Today it is 7-8000 m for most planes, and much less for the Fiat G.50

9. Will the performances of the poor G.50 be upgraded to be closer to the real historical values? The G.50 maximum speed today is ~350 kmh at sea level against 407 kmh found in books and online references. The G.50 ceiling in game is some 5000 m, against 10500 m found in various sources.

10. Will the UBI intro .wmv video issue be finally corrected? Today it clocks down the ATI cards to 2D-power saving mode, and gives really poor performances to the users that do not delete or rename it. That is most of ATI users I guess.
http://forum.1cpublishing.eu/showthread.php?t=28054

11. Will the ghost dots issue be corrected? Today in online servers you see far contacts which disappear when you close in.

12. Will the GUI be optimized? Today it's not practical.

13. Will the track recording be improved? Today the main issues are: need to exit from flight to start recording, need to manually type a track file name, need to exit again from flight to stop the video, frequent crashes in the procedure, frequent crashes when trying to record an avi from a track.

14. Will the damage of a radiator by bullets produce a damage to the engine? Today you get the message "radiator leak" but the engine continues to run.

15. Will the AI crews of bombers be programed to do their jobs? Will navigators navigate. Will bomb aimers guide the aircraft into the bomb run. Will observers report air and surface contacts etc? Or are the current crew statues considered to be adequate?

16. Do you plan on adding bail animations and/or first person bailouts with the ability to look around when in a parachute.

17. Will we see the coop mission in CloD, as it was in the old "IL-2"?

18. Are you planning to create new aircraft for the "Battle of Britain"?

19. Are you planning to assign precise control point of view (zoom) button or axis, as it was in the old "IL-2"?

20. Does Luthier understand how disappointed we will be if the sequels cannot be merged to give core improvements to earlier releases of the series?

kendo65 12-19-2011 05:38 PM

Thanks BlackSix for the ongoing communication.

Have to say I think that Q. 20 (merged install) will turn out to be the latest in a long-running series of storm in a teacup, non-issues that blow up here and run for a few weeks before being revealed as complete BS fed by misunderstanding and panic.

pupo162 12-19-2011 06:30 PM

Quote:

Originally Posted by BlackSix (Post 371422)
Final list your questions №2

2. Will there be the appearance of a working siren on Ju-87?


this one has been answered before by Luthier i believe.

the siren was a short lived thing apparently and it was removed by the time of BOB. it also cause a speed reduction of 20 or so km/h due to weigt and drag
no sources.

trought that there is the 3d model for it in the game..... should be removed interely.

louisv 12-19-2011 07:03 PM

As long as the sirens are there (the 3d model), might as well use them...

Imagine this crazy Stuka pilot installs one on his own JU-87...it could be an option.

smink1701 12-19-2011 07:11 PM

Anything that will include a P-51:grin:

GOZR 12-19-2011 07:22 PM

19. Are you planning to assign precise control point of view (zoom) button or axis, as it was in the old "IL-2"?

Well you mean i hope better eyes Position of pilot as well right?

Dano 12-19-2011 07:23 PM

Whatever happened to the dedicated server? Or did I miss something?

Insuber 12-19-2011 08:33 PM

Quote:

Originally Posted by luthier (Post 371220)
That's called fresh news? That's as stale and putrid as most of the other "unofficial news" that creeps up on sukhoi all the time.

Don't you guys know by now that that forum is plagued by trolls and bitter grouches even more so than this one? If you can believe that.

If on this forum the glass is "only" always half empty, on sukhoi.ru the glass is fully empty, and that it's so empty it's about to collapse in on itself, and they've heard from somebody in the team that it's not even glass but petrified feces and it's all a huge conspiracy.

LOL ... you know Luthier, the lack of information created the strangest religions ... :)

ACE-OF-ACES 12-19-2011 08:36 PM

Hello BlackSix

I know your just the messenger..

So you may or may not know the answers to the following questions

Maybe the original person who submitted each can answer the following questions?

For example, what does item # 7 mean?, i.e.

Quote:

Originally Posted by BlackSix (Post 371422)

7. Will the dynamic stall be implemented in the Flight Model?

Just wondering what they meant by dynamic stall? It seems to imply that what we have now is static? Granted, from what I understand the standard 6DOF flight modeling only applies to flight, and that once a plane stalls (departs flight), 'other' code is used until 'flight' is re-established.. So, not sure what they were referring to with that question.

Was also wondering about # 12, i.e.

Quote:

Originally Posted by BlackSix (Post 371422)

12. Will the GUI be optimized? Today it's not practical.

Did the person that submit that item expand on it more than that? Would be interesting to know a little more detail as to what said person considers to be not practical/optimized

Was also wondering about # 14, i.e.

Quote:

Originally Posted by BlackSix (Post 371422)

14. Will the damage of a radiator by bullets produce a damage to the engine? Today you get the message "radiator leak" but the engine continues to run.

Is this person saying the engine will never die? Because depending on the 'rate' of the leak it could take some time for the engine to overheat such that it dies

Anyway any info would be welcomed.

And keep up the good work!

Insuber 12-19-2011 10:21 PM

Dynamic Stall: go to Wikipedia if you want. Today only the normal stall is modeled - not good for a flight simulator.
GUI: RoF is a good example.
Bullet damage to radiator: you can fly for a lot of time despite the message "radiator leak", at least in the 109, imo it is a bug.

Cheers,
Ins

ElAurens 12-19-2011 10:32 PM

Perhaps they mean accelerated stall?

Darn, you got me to post, and I was trying hard to stay away till after New Years.


Back to the cave...

Skoshi Tiger 12-19-2011 10:45 PM

Quote:

Originally Posted by Insuber (Post 371485)
Dynamic Stall: go to Wikipedia if you want. Today only the normal stall is modeled - not good for a flight simulator.

Cheers,
Ins

When you go to wikipedia and look up dynamic stall it redirects you to stall where it says

"Dynamic stall is an effect most associated with helicopters and flapping wings. During forward flight, some regions of a helicopter blade may incur flow that reverses (compared to the direction of blade movement), and thus includes rapidly changing angles of attack. Oscillating (flapping) wings, such as those of insects— including the most famous one, the bumblebee — may rely almost entirely on dynamic stall for lift production, provided the oscillations are fast compared to the speed of flight, and the angle of the wing changes rapidly compared to airflow direction.[22]"

Is this relavant for the fixed wing aircraft in this sim? If so how?


Cheers!

Swoop 12-19-2011 11:12 PM

Just had a session on ROF with some mates, second time online and not much sucess. Had 10 minutes to kill so jumped on the ATAG server in a Spit2 and what a blast, the speed and the feel. Took out a 109s elevator and shot up a couple of bombers. I guess what I'm getting at is this sim is just great fun and thankyou all for the hard work your doing :)

ACE-OF-ACES 12-19-2011 11:23 PM

Quote:

Originally Posted by Insuber (Post 371485)
Dynamic Stall: go to Wikipedia if you want. Today only the normal stall is modeled - not good for a flight simulator.

Ok looking at the wiki, i.e.

Quote:

wiki dynamic stall:
Dynamic stall is a non-linear unsteady aerodynamic effect that occurs when airfoils rapidly change the angle of attack. The rapid change can cause a strong vortex to be shed from the leading edge of the aerofoil, and travel backwards above the wing. The vortex, containing high-velocity airflows, briefly increases the lift produced by the wing. As soon as it passes behind the trailing edge, however, the lift reduces dramatically, and the wing is in normal stall
Based on that looks like ElAurens is close to the mark.. basically an accelerated stall situation.. Thing that is interesting is it also states you get a brief increase in lift.. So other than the brief increase, it follows the standard stall def

Also note the wiki reference #22 is from here

Quote:

Unsteady aerodynamics
Dynamic stall is a phenomenon that affects airfoils, wings and rotors in unsteady flows. It is due to changes, periodic or not, in the inflow conditions and/or angle of attack. In some cases, such helicopter rotors in advancing flight, dynamic stall is intrinsic to their state of operation.

A comprehensive review of CFD methods for dynamic stall has been published by Ekaterinaris and Platzer (1997); for physical insight, see McCroskey (1981).

In wind turbines it is the result of atmospheric turbulence, wind shears, earth boundary layer, etc. The aerodynamic characteristics are affected to an extend that depends on the frequency of the changes, their amplitude and the point of operation.

Other factors affecting dynamic stall are the Reynolds and Mach numbers and the geometrical shape. There other, maybe minor factors, like the vortex effects, blade flapping and bending, etc...

In the following discussion we will consider the airfoil dynamic stall, which is a particular case of rotor and wing stall. The airfoil is subject to two fundamental periodic oscillations: plunging and pitching.

A plunging oscillation is a periodic translation of the airfoil in a direction normal to the free stream. A pitching motion is a periodic variation of the angle of attack.
Looks like Skoshi hit close to home on that with the helo rotors.. Also reading that I get the impression this is geared more for a computational fluid dynamic (CFD) flight model than the standard 6DOF flight model.. Where the change in the atmosphere has more affect.. The question is will the user even notice the effect? That is to say at the design level it may be noted, or during flight testing it might show a spike in the data.. but would the user of the flight sim notice it?

All in all it appears the standard def of stall still applies in both, just the changes/turbulence due to the atmosphere causes it to stall a little sooner or little later depending on the situation

Quote:

Originally Posted by Insuber (Post 371485)
GUI: RoF is a good example.

example of what?

Quote:

Originally Posted by Insuber (Post 371485)
Bullet damage to radiator: you can fly for a lot of time despite the message "radiator leak", at least in the 109, imo it is a bug.

It would be a bug if it could fly forever.. In that I don't know if there was any sort of self sealing radiators in WWII?

BlackSix 12-20-2011 05:39 AM

So, what can I do with Dynamic stall? Remove the question?

question 12, new form:
Will the GUI be remade?
ok?

furbs 12-20-2011 05:44 AM

Yes...B6 and ask if we will see FSAA in CLOD, or where are the 2D clouds?

jimbop 12-20-2011 05:51 AM

11. Will the ghost dots issue be corrected? Today in online servers you see far contacts which disappear when you close in.

B6, can you please clarify whether this is about actual ghosts or the disappearing of real targets online? This can be fixed by MeshShowLod=1 but this hurts performance for many systems.

BlackSix 12-20-2011 06:04 AM

I would like to Insuber said about Dynamic stall.

Quote:

Originally Posted by jimbop (Post 371554)
11. Will the ghost dots issue be corrected? Today in online servers you see far contacts which disappear when you close in.

B6, can you please clarify whether this is about actual ghosts or the disappearing of real targets online? This can be fixed by MeshShowLod=1 but this hurts performance for many systems.

11. Will the ghost dots issue be corrected? It's a actual ghosts or the disappearing of real targets online? Today in online servers you see far contacts which disappear when you close in.

So it is good?

David198502 12-20-2011 06:08 AM

hey BlackSix!
when can we expect the answers on these questions?

jimbop 12-20-2011 06:09 AM

Quote:

Originally Posted by BlackSix (Post 371559)
11. Will the ghost dots issue be corrected? It's a actual ghosts or the disappearing of real targets online? Today in online servers you see far contacts which disappear when you close in.

So it is good?

Try this edited version. I think this is what the original question was about:

11. Today in online servers you see far contacts which disappear when you close in. This can be fixed by MeshShowLod=1 but performance suffers. Will this be fixed?

klem 12-20-2011 06:18 AM

Quote:

Originally Posted by kendo65 (Post 371428)
Thanks BlackSix for the ongoing communication.

Have to say I think that Q. 20 (merged install) will turn out to be the latest in a long-running series of storm in a teacup, non-issues that blow up here and run for a few weeks before being revealed as complete BS fed by misunderstanding and panic.

There is no 'panic'. The 'misunderstanding' is actually concern based on BlackSix's/Luthier's answer, as recent as the last few days, to the question "will CoD and the sequels be capable of merged installs". Their answer, even today, is "Its too early to tell" meaning they don't know themselves yet. I don't call the question or the current answer BS.

Those of us that have followed IL-2 for years and the early proposals of CoD expect merged installs as a way of older releases benefitting from core improvements. It has become more important given that Luthier has indicated that some aspects of CoD may not be fixed in CoD-specific patches.

BlackSix 12-20-2011 06:18 AM

Quote:

Originally Posted by David198502 (Post 371560)
hey BlackSix!
when can we expect the answers on these questions?

I'll give the list tomorrow.
I don't know, it depends on the time available for Ilya.
Today finalizing questions.

Quote:

Originally Posted by jimbop (Post 371561)
Try this edited version. I think this is what the original question was about:

11. Today in online servers you see far contacts which disappear when you close in. This can be fixed by MeshShowLod=1 but performance suffers. Will this be fixed?

Ok

kendo65 12-20-2011 07:59 AM

Quote:

Originally Posted by klem (Post 371565)
There is no 'panic'. The 'misunderstanding' is actually concern based on BlackSix's/Luthier's answer, as recent as the last few days, to the question "will CoD and the sequels be capable of merged installs". Their answer, even today, is "Its too early to tell" meaning they don't know themselves yet. I don't call the question or the current answer BS.

Those of us that have followed IL-2 for years and the early proposals of CoD expect merged installs as a way of older releases benefitting from core improvements. It has become more important given that Luthier has indicated that some aspects of CoD may not be fixed in CoD-specific patches.

I interpreted B6's 'can't tell' answer as being down purely to legalistic information with-holding, ie he isn't specifically authorised yet by Luthier to divulge ANY information about the sequel, rather than the devs not actually knowing themselves.

I'm sure that Luthier said some time ago that future installments would work as BOTH standalone and merged installs. I haven't tried to hunt down that quote though.

i've been wrong on this game before, but if I'm wrong on this I'll eat my shorts (as someone else famously once said...)

Such a situation would take the devs shooting of themselves in the foot to new, previously unimagined heights.

Robert 12-20-2011 02:38 PM

Quote:

Originally Posted by kendo65 (Post 371590)
I interpreted B6's 'can't tell' answer as being down purely to legalistic information with-holding, ie he isn't specifically authorised yet by Luthier to divulge ANY information about the sequel, rather than the devs not actually knowing themselves.

I'm sure that Luthier said some time ago that future installments would work as BOTH standalone and merged installs. I haven't tried to hunt down that quote though.

i've been wrong on this game before, but if I'm wrong on this I'll eat my shorts (as someone else famously once said...)

Such a situation would take the devs shooting of themselves in the foot to new, previously unimagined heights.



That's why I'm not really concerned. I'd imagine the potential damage to their reputation and the risk of future sales is a vital concern to 1C/MG. We're a small community with a rather vocal following. Why risk it.

ACE-OF-ACES 12-20-2011 02:44 PM

Quote:

Originally Posted by BlackSix (Post 371550)
So, what can I do with Dynamic stall? Remove the question?

Please don't based on what I said! I was just curious as to it's meaning!

ACE-OF-ACES 12-20-2011 02:51 PM

Quote:

Originally Posted by kendo65 (Post 371590)
I'm sure that Luthier said some time ago that future installments would work as BOTH standalone and merged installs. I haven't tried to hunt down that quote though.

Based on 1C's history with IL-2 I would interpret 'stand alone' to mean CoD will remain a stand alone game that people can play.. Just as 'IL-2 pacific fighters' is a stand alone game that people can play.. Even though most have migrated to the latest version of IL-2, i.e. 'IL-2 1946'.

And by 'merged' I would interpret that to mean everything (maps, planes, etc) from CoD will be included into the Russian front version.. Just as 'IL-2 1946' includes everything from 'IL-2 pacific fighters' and more

klem 12-20-2011 08:17 PM

Quote:

Originally Posted by kendo65 (Post 371590)
I interpreted B6's 'can't tell' answer as being down purely to legalistic information with-holding, ie he isn't specifically authorised yet by Luthier to divulge ANY information about the sequel, rather than the devs not actually knowing themselves.

I'm sure that Luthier said some time ago that future installments would work as BOTH standalone and merged installs. I haven't tried to hunt down that quote though.

i've been wrong on this game before, but if I'm wrong on this I'll eat my shorts (as someone else famously once said...)

Such a situation would take the devs shooting of themselves in the foot to new, previously unimagined heights.

Hmmm, well I guess there is an element of interpretation of "It's too early for such questions."

One thing's for sure, anyone with IL-2 history and Oleg's early promotion of CoD is expecting it and it won't hurt to ask the question.

Ctrl E 12-20-2011 08:45 PM

Sheesh. You guys mixing your kool-aid yet?

Insuber 12-20-2011 09:16 PM

Quote:

Originally Posted by BlackSix (Post 371550)
So, what can I do with Dynamic stall? Remove the question?

No better, remove Ace of Aces :)

Quote:

Originally Posted by BlackSix (Post 371550)
question 12, new form: Will the GUI be remade?
ok?

I would reformulate it like this:
question 12: will the GUI be optimised, to be less clumsy and more ergonomical (today you need several clicks to do simple things), in the same way that RoF optimized their GUI? Today RoF is a great exemple of an appealing, sexy and functional user interface.

Cheers!

Sokol1 12-20-2011 09:28 PM

Quote:


10. Will the UBI intro .wmv video issue be finally corrected? Today it clocks down the ATI cards to 2D-power saving mode, and gives really poor performances to the users that do not delete or rename it. That is most of ATI users I guess.
http://forum.1cpublishing.eu/showthread.php?t=28054

This bug affect only "western" versions of the game

Posted by B6 in Sukhoi.forum (Google Translation):

"You got no English version? (Answer to Russian guy).
Talking about the intro (with) Ubisoft and 1C, we can not do this deal."

Sokol1

ACE-OF-ACES 12-20-2011 09:35 PM

Quote:

Originally Posted by Insuber (Post 371767)
No better, remove Ace of Aces :)

Ah ha.. So is it safe to assume that input was one by you? ;)

Eitherway it will be telling to see Luithers reply to it! ;)

Kodoss 12-20-2011 09:36 PM

B6: Can we have a static pic of the Ubi-logo instead of the video? That would save us from clocked down ATI-cards and you from programming a workaround.

Chivas 12-20-2011 10:10 PM

Quote:

Originally Posted by Kodoss (Post 371772)
B6: Can we have a static pic of the Ubi-logo instead of the video? That would save us from clocked down ATI-cards and you from programming a workaround.

The workaround couldn't be any easier. I've done it, not because of ATI problems, but just to lower the sim load time.

David198502 12-21-2011 07:12 AM

Quote:

Originally Posted by Chivas (Post 371782)
The workaround couldn't be any easier. I've done it, not because of ATI problems, but just to lower the sim load time.

thats true...but i suspect , that there are many gamers out there, who dont visit this forum, and who are not aware of the workaround and wonder why this sim runs that crappy.

ZaltysZ 12-21-2011 09:35 AM

Static stall: 1G flight, your speed decreases, you increase AoA to compensate. Stall happens when critical AoA is reached.

Accelerated stall: same us above, but there must be >1G. In such condition, you need higher AoA than in 1G flight, because lift is countered not only by weight, but by sum of weight and centrifugal force.

Dynamic stall: you increase AoA past a critical value very quickly, vortex is created at leading edge, lift increases, then vortex detaches and you experience rapid loss of lift and sometimes even a high nose-down pitching.

I think, important things about dynamic stall is: amplitude and rate of AoA change, and increase of lift before the stall.

Ataros 12-21-2011 11:30 AM

Impressive mission from a sukhoi.ru member posted. Video of air attack and track of a tank attack are included. Works like a strategy game too: you can call reinforcements and schedule your tank attack carefully.
http://forum.1cpublishing.eu/showthread.php?t=28595

Worth flying and/or watching with external views.

ACE-OF-ACES 12-21-2011 02:27 PM

Quote:

Originally Posted by ZaltysZ (Post 371905)
Static stall: 1G flight, your speed decreases, you increase AoA to compensate. Stall happens when critical AoA is reached.

Accelerated stall: same us above, but there must be >1G. In such condition, you need higher AoA than in 1G flight, because lift is countered not only by weight, but by sum of weight and centrifugal force.

Dynamic stall: you increase AoA past a critical value very quickly, vortex is created at leading edge, lift increases, then vortex detaches and you experience rapid loss of lift and sometimes even a high nose-down pitching.

I think, important things about dynamic stall is: amplitude and rate of AoA change, and increase of lift before the stall.

Thanks for the feedback Zaltys..

Looking at your definitions of Accelerated and Dynamic..

Your dynamic def reads just like the link I posted.. Except there is no mention of how the variations in stall are due to the variations atmosphere.. From the link I posted they point out how the stall can vary due to the variation in wind (atmosphere). Other than that the two defs are very interchangeable.

One other thing, you stated you 'need higher AoA than in 1G flight'.. IMHO you should re-word that to read 'during a constant altitude banked turn the AoA will have to be higher than it would be during level flight (1g) at the same speed'.. That example is a little easier for most to visualize. It is also important to note the critical AoA at which the stall occurs is the same for all three cases.

BlackSix 12-21-2011 05:09 PM

There is good news. A list of questions has been transferred to Ilya. The answers will be published this Friday. You will find a lot of positive things. And finally you will get so interested in all the information about how the CloD will be merged with the sequels. Wait)

Sven 12-21-2011 05:17 PM

Thank you !!! :grin:

MD_Titus 12-21-2011 05:23 PM

*does a happy dance*

Dano 12-21-2011 05:34 PM

Quote:

Originally Posted by BlackSix (Post 371999)
There is good news. A list of questions has been transferred to Ilya. The answers will be published this Friday. You will find a lot of positive things. And finally you will get so interested in all the information about how the CloD will be merged with the sequels. Wait)

Nice, I predict it will keep the mob appeased for no less than one week and no more than two point three seven four weeks depending on how Mars and Jupiter are conjuncted (is that even a word?) at the time of a virgin being sacrificed in little whinging.

Chivas 12-21-2011 05:51 PM

Quote:

Originally Posted by Dano (Post 372005)
Nice, I predict it will keep the mob appeased for no less than one week and no more than two point three seven four weeks depending on how Mars and Jupiter are conjuncted (is that even a word?) at the time of a virgin being sacrificed in little whinging.

I disagree, there will be an unconstructive criticism within three pages of Fridays post. ;)

Dano 12-21-2011 05:56 PM

Quote:

Originally Posted by Chivas (Post 372008)
I disagree, there will be an unconstructive criticism within three pages of Fridays post. ;)

That's the problem with you armchair critics, no idea of the reality of the situation :D

flyingblind 12-21-2011 06:04 PM

Quote:

Originally Posted by BlackSix (Post 371999)
There is good news. A list of questions has been transferred to Ilya. The answers will be published this Friday. You will find a lot of positive things. And finally you will get so interested in all the information about how the CloD will be merged with the sequels. Wait)


Damn. I have a day off work Friday with a lot to do and now it will be wasted hanging around the computer.

klem 12-21-2011 06:36 PM

Quote:

Originally Posted by Dano (Post 372005)
Nice, I predict it will keep the mob appeased for no less than one week and no more than two point three seven four weeks depending on how Mars and Jupiter are conjuncted (is that even a word?) at the time of a virgin being sacrificed in little whinging.

Sorry to correct you but there are no virgins in Little Whinging. I know, I've been there.

ACE-OF-ACES 12-21-2011 06:37 PM

Quote:

Originally Posted by Chivas (Post 372008)
I disagree, there will be an unconstructive criticism within three pages of Fridays post. ;)

I disagree, there will be an unconstructive criticism before fridays post!

Just give them a few min and they will be dissin BlackSix post before you kno..

Oh wait never mind I see some allready have!

Like clock work these guys!

jimbop 12-21-2011 07:05 PM

Thanks BlackSix.

You know, I think the tone is improving around here - seems generally more constructive.

Sutts 12-21-2011 07:27 PM

Thanks BlackSix, you're a star.:grin:

Tvrdi 12-21-2011 09:31 PM

Quote:

Originally Posted by BlackSix (Post 371999)
There is good news. A list of questions has been transferred to Ilya. The answers will be published this Friday. You will find a lot of positive things. And finally you will get so interested in all the information about how the CloD will be merged with the sequels. Wait)

All we got and all we had are promises.

Ze-Jamz 12-21-2011 09:44 PM

Lol

ATAG_Snapper 12-21-2011 10:22 PM

Quote:

Originally Posted by flyingblind (Post 372012)
Damn. I have a day off work Friday with a lot to do and now it will be wasted hanging around the computer.

Same here! I have refresh programmed into my Voice Activated Controls, but I'm worried the guy-with-no-life in the next cubicle is gonna report me to HR on Friday for endlessly repeating "F5"......"F5"......."F5"........"F5".....

I mean, honestly, that know-nothing really does have to get a life!

Is Snooki on TV tonight, anyone know?

FS~Phat 12-21-2011 11:29 PM

Just want to take a moment to say thanks to JG52uther for keeping this thread on the straight and narrow and blacksix for the most useful information Ive read all year! Thanks guys much appreciated!! :grin:

Im really looking forward to logging some flight hours over the xmas break and live in hope of a beta patch!

Can I suggest this thread possibly get a sticky even if it means starting a new clean thread with updates from sukhoi.ru.

There's some really useful info in here that puts a pretty positive light on the development and future of the game that is pretty hard to find unless you read many pages of often irrelevant information.

Just an idea! ;)

BaronBonBaron 12-22-2011 02:30 AM

Quote:

Originally Posted by fs~phat (Post 372067)
can i suggest this thread possibly get a sticky even if it means starting a new clean thread with updates from sukhoi.ru.

There's some really useful info in here that puts a pretty positive light on the development and future of the game that is pretty hard to find unless you read many pages of often irrelevant information.

+100

Friendly_flyer 12-22-2011 07:14 AM

Quote:

Originally Posted by luthier (Post 371220)
If on this forum the glass is "only" always half empty, on sukhoi.ru the glass is fully empty, and that it's so empty it's about to collapse in on itself, and they've heard from somebody in the team that it's not even glass but petrified feces and it's all a huge conspiracy.

It sounds like you guys need a break, hope you all have a happy holiday!

Robert 12-22-2011 12:38 PM

Quote:

Originally Posted by Friendly_flyer (Post 372123)
It sounds like you guys need a break, hope you all have a happy holiday!

Quote:

Originally Posted by luthier (Post 371220)
If on this forum the glass is "only" always half empty, on sukhoi.ru the glass is fully empty, and that it's so empty it's about to collapse in on itself, and they've heard from somebody in the team that it's not even glass but petrified feces and it's all a huge conspiracy.


I'm hoping none of the sukhoi forum members come here to have comments translated into Russian. Can you imagine how this might translate? LOL

Friendly_flyer 12-22-2011 12:56 PM

Quote:

Originally Posted by Robert (Post 372188)
Can you imagine how this might translate? LOL

:D

Ataros 12-22-2011 01:02 PM

Quote:

Originally Posted by Robert (Post 372188)
I'm hoping none of the sukhoi forum members come here to have comments translated into Russian. Can you imagine how this might translate? LOL

As not 100% correct.

I realise that people from Eastern European countries tend to have more negative personalities more or less due to communist regime, stalinism, soviet occupation, etc. but on the other hand, mods at sukhoi.ru have much more strict attitude to negative destructive posters than on these forums.

I can say that sukhoi.ru became less negative than this forums since summer. Most of destructive posts are removed (like on other sim forums), members who do not bring to the table anything but their negativity are banned.

The devs team has serious quality control and priority management issues without Oleg and Softclub is definitely not MG unfortunately but there is no point in posting it up every day. IMHO.

Insuber 12-22-2011 05:43 PM

Fresh stuff from B6 in Sukhoi.ru! Not stale stuff from evil users ...

Q: Are there any chances that the patch is released this year?
B6: imo the patch will not come out this year.
Q regarding holydays:
B6: MG office will be closed from Jan 1st till Jan 9th.
Q about the BoB series and its "sequel":
B6: BoB is a well defined game, and not a series
Q: Are BoM and BoB linked?
B6: this is the most important military secret. BoM was not announced and no information concerning the subject has not yet been given.
Q regarding the structure of the next sequels and how do they merge into a single game:
B6: The answer to this question involves partial disclosure of the structure of future unannounced projects, I can not answer yet.
Q about current weather in Moscow:
B6: I will ask Luthier permission to disclose it! Just kidding here ... :)

Other than that there is a debate about Dynamic Stall ... A lot of people therein seems confused about basic aerodynamic concepts as much as in here ... and this proves that they lurk on "our" forum too ... :)

Cheers!

JG52Uther 12-23-2011 07:00 AM

Please continue dynamic stall discussions here:
http://forum.1cpublishing.eu/showthread.php?t=28627

BlackSix 12-23-2011 07:51 AM

Quote:

Originally Posted by JG52Uther (Post 372401)
Please continue dynamic stall discussions here:
http://forum.1cpublishing.eu/showthread.php?t=28627

Thank you! It was very difficult to read and understand this topic.

David198502 12-23-2011 08:59 AM

hey BlackSix!

is there any news regarding the patch, or beta patch?i dont mean the date of release, but what it actually will contain.

BlackSix 12-23-2011 09:34 AM

Quote:

Originally Posted by David198502 (Post 372420)
hey BlackSix!

is there any news regarding the patch, or beta patch?i dont mean the date of release, but what it actually will contain.

I have no news. Maybe Ilya publish anything. But I can't promise it.

Answers to your questions (Friday Update - December 23, 2011) will be posted within 2 or 3 hours.

David198502 12-23-2011 10:11 AM

ok thx BlackSix.
will Ilya give us an update directly, or is it you again who will post the answers of him?

BlackSix 12-23-2011 10:41 AM

Quote:

Originally Posted by David198502 (Post 372429)
ok thx BlackSix.
will Ilya give us an update directly, or is it you again who will post the answers of him?

I'll publish his answers are collected in the last 2 weeks

Aer9o 12-23-2011 11:09 AM

Quote:

Originally Posted by BlackSix (Post 372444)
I'll publish his answers are collected in the last 2 weeks

We should have got a beta by now or if there are isuues we should have been informed by now! Ilia quoted below!:

"Friday Development Update - November 18, 2011

--------------------------------------------------------------------------------

Gentlemen,

A short update today.

Continuing to work on all fronts. The graphics reload has finally reached a sufficiently stable alpha state. Public beta is within reach. We’ll be benchmarking it next week and releasing the results. At this point we ourselves do not know how much better it’s gotten, and we’re as excited to learn as you are."

Dano 12-23-2011 11:10 AM

Quote:

Originally Posted by Aer9o (Post 372449)
We should have got a beta by now or if there are isuues we should have been informed by now! Ilia quoted below!:

"Friday Development Update - November 18, 2011

--------------------------------------------------------------------------------

Gentlemen,

A short update today.

Continuing to work on all fronts. The graphics reload has finally reached a sufficiently stable alpha state. Public beta is within reach. We’ll be benchmarking it next week and releasing the results. At this point we ourselves do not know how much better it’s gotten, and we’re as excited to learn as you are."

We got an update telling us there was an unforseen issue holding it up, neither technical or legal iirc.

JG52Krupi 12-23-2011 11:43 AM

Technical or fiscal Dano ;)

Dano 12-23-2011 11:47 AM

knew it was something lol :)

Richie 12-25-2011 05:10 PM

I'm not a Battle Of Britain guy...Never was. F4s in the Mediterranean would be my favorite, North Africa etc. Russia will have to do. The snow will be cool if we get it. At least I'll be able to see something.

Richie 12-25-2011 06:08 PM

I know. In Helmut Lipfert's book he is telling of flying along over a flat totally white landscape with only a rail line for reference. If the tracks weren't there it would have been like flying over a pale of milk. I get my clear circular compass out and press it to the monitor if I have to fly a long distance over something like that. Then just make a note of the heading and keep that course.

Richie 12-25-2011 06:16 PM

1 Attachment(s)
Here's what I use..works well.

jimbop 12-25-2011 08:45 PM

Hi BlackSix, a question for luthier for next time:

Will the new graphics engine have improved SLI/Crossfire performance? SLI currently gives minimal frames per second increase for many players and can introduce stutters.

ATAG_Doc 12-25-2011 09:06 PM

Quote:

Originally Posted by Richie (Post 373284)
I get my clear circular compass out and press it to the monitor if I have to fly a long distance over something like that. Then just make a note of the heading and keep that course.

Hax!! lol

Verhängnis 12-26-2011 01:34 AM

There are in-game angle and distance tools for the map now, ;) Not to mention the instruments in your aircraft.

ATAG_Dutch 12-26-2011 01:41 AM

Quote:

Originally Posted by cheesehawk (Post 373293)
Interesting, never thought of using a real tool to help navigate, thanks for the idea!

:lol: Did you have anyone in mind? :lol:

Richie 12-26-2011 01:43 AM

Quote:

Originally Posted by cheesehawk (Post 373293)
Interesting, never thought of using a real tool to help navigate, thanks for the idea!


Heck if you've got lots of printer ink just print the maps out that you fly and you can use it on the desk rather than on the screen. I mark the heading while I'm at base that way you can get it exact.

ATAG_Dutch 12-26-2011 01:48 AM

Quote:

Originally Posted by Richie (Post 373370)
Heck if you've got lots of printer ink just print the maps out that you fly and you can use it on the desk rather than on the screen. I mark the heading while I'm at base that way you can get it exact.

But seriously folks, I scoured the house for a protractor only the other day, but found I didn't possess one. Need to get one of those kiddie geometry sets methinks!

Interested in what Verhangis says though.

What in game map aids and where are they??

ATAG_Dutch 12-26-2011 02:02 AM

Thanks. I'll take a look. ;)

Richie 12-26-2011 02:21 AM

Quote:

Originally Posted by cheesehawk (Post 373374)
There's a menu if you right click the map, then in the menu, highlight Tools and click. It gives you some stuff you can mark up your in-game map with.

Not easy to use in a single-engined fighter with minimal trim controls, I like the idea of whipping out a protractor and sticking it on the screen, and using the old standard issue Mk.I Eyeballs and guesstimating.


Have to take a look :)

White Owl 12-26-2011 05:51 AM

I made a mod for Silent Hunter 4 a few months ago, that improved the map tools protractor mouse cursor. I wonder if there's any way to get that same kind of thing working here... click the map tool, and the cursor changes to an actual protractor.

BlackSix 12-26-2011 06:28 AM

Quote:

Originally Posted by jimbop (Post 373320)
Hi BlackSix, a question for luthier for next time:

Will the new graphics engine have improved SLI/Crossfire performance? SLI currently gives minimal frames per second increase for many players and can introduce stutters.

Ок

jf1981 12-26-2011 10:57 AM

Quote:

Originally Posted by luthier (Post 371220)
That's called fresh news? That's as stale and putrid as most of the other "unofficial news" that creeps up on sukhoi all the time.

Don't you guys know by now that that forum is plagued by trolls and bitter grouches even more so than this one? If you can believe that.

If on this forum the glass is "only" always half empty, on sukhoi.ru the glass is fully empty, and that it's so empty it's about to collapse in on itself, and they've heard from somebody in the team that it's not even glass but petrified feces and it's all a huge conspiracy.

By the way, for original post author, loosing your nerves during dogfight has desatrous effects. Learn self control ;)

Joke apart. Hope We'll have a sequel soon, solving the major issues. Long life to CoD and long support to it as for previous one.

ATAG_MajorBorris 12-26-2011 09:42 PM

BoM target market
 
Im not sure why everyone says BoM is mostly for russians, I cant wait for more content whatever theater it's in:grin:

BaronBonBaron 12-26-2011 10:21 PM

Quote:

Originally Posted by MajorBoris (Post 373655)
Im not sure why everyone says BoM is mostly for russians, I cant wait for more content whatever theater it's in:grin:

+1 Agreed!

adonys 12-26-2011 10:38 PM

I agree too, no matter which theater would be the new one, it would be fine for me.

addman 12-26-2011 10:41 PM

Quote:

Originally Posted by MajorBoris (Post 373655)
Im not sure why everyone says BoM is mostly for russians, I cant wait for more content whatever theater it's in:grin:

I'd take anything right about now.

jg27_mc 12-26-2011 10:58 PM

Quote:

Originally Posted by MajorBoris (Post 373655)
Im not sure why everyone says BoM is mostly for russians, I cant wait for more content whatever theater it's in:grin:

Disagree...


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