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it's just arhive pictures during at least 8 years of 1C/TD development. It's leaked from image hoster accounts.
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That Avia should have a place at the game.And italian and brit tanks. And what armored car is that one under the carrier? |
is this dead?
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Lots of very old development shots there.
The US carrier and the float equipped Wildcat will never see the light of day owing to the NG settlement. End of story there. Personally I'm more interested in the IJN ships, though the Yamato was a weak choice in terms of use as it was a bit player in the war. Also the Ki10, the Sonia and Lily would be great to have. |
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Fully agree.
The Japanese were the foremost users of cruisers in the Pacific. Or perhaps I should say the best tactical deployers of them, especially early in the war. A Takao class heavy cruiser and a Kongo class battleship would make the IJN's "fleet" in IL2 a lot more realistic. |
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Ashe |
Any chance of an advanced read me?
Just curious if a read me is ready for release highlighting the 4-11 goodies??
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A read-me would probably indicate that the patch would be out in a few days after that. :grin:
It's my birthday next week...maybe it'll be out by then :grin::grin: |
Happy birthday then m8!
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Thats too early... for the birthday wishes as well as for the ReadMe. :D
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are there any goodies in 4.11 that we dont now about yet?? [ not on the list] :grin:
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Hey Caspar, can you tell us something about the airborne radar? Is still in development? Maybe for the 4.11? or triggers? Thanks in advance.
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Airborne radar will not be with 4.11. Its a complex issue and I'm not even sure, if it will be with 4.12. Same for triggers (but I expect it to be in). However, the content for the 4.12 patch isn't set yet internally, the only things, that I know about now for sure, are a few flyables.
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Are there any changes to AI behavior?
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Yes.
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Unfortunately, Ubi did not have a historian in their legal team. NG does not have a right to prevent a WWII from being modeled. ALL US Navy vessels designed prior to 1966 were designed by the US Navy Bureau of Ships, a government institution. All the shipyard did was contract to build per US government designs. The naming of such vessels was by the Navy.
NG has absolutely '0' in the way of intellectual property in the vessel. Someone should have called the bluff. |
Even calling their bluff would have cost many thousands of dollars in legal fees, which a small development studio like Maddox Games simply cannot afford, and a publisher like UBI or 1C will not tolerate on a small sales title like a flight sim.
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Point of the matter is that NG has no rights to a bureau of ships design and they should have been reminded of that. The fact that the NG lawyer played that card was either ignorance or over reaching.
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Admittedly, I am still grumbling as I would like to have had the Yorktown and more importantly the Essex carriers in the game.
FWIW, here is a link to a site with some images of the original Bureau of Ships drawings: http://www.shipmodels.info/mws_forum...4759&start=120 |
Daidalos Team would like to thank the following community members for their contributions
http://www.makemoneymakemoney.net/huang4.jpg http://www.makemoneymakemoney.net/huang2.jpg http://www.makemoneymakemoney.net/huang3.jpg |
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I guess it was just a cheap way of making the AI more 'challenging' but an unfair challenge is just frustrating and kills much of the fun. I sincerely hope Daidalos Team will address at least some of these faults. |
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The Essex class are in the sim. |
...hehe! :D
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If anyone else wants to enquire: Intellectual Asset Management Northrop Grumman Corporation 1840 Century Park East, 0181/CC Los Angeles, CA 90067 E-mail: ip.licensing@ngc.com |
You have to be at least a few million dollars large company to recieve answers... :D
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.50 cals
Probably on the wrong page, and I know it has bee mentioned before.
Will a future patch increase the destructive power of the .,50 cal armament. When you consider old gun camera footage of American Strafing causing transport ships to explode etc, they seem a little weak against aircraft in IL2- '46. I just spent about 40 minutes (single player) putting dents in a FW190 with the .50 cal potato guns on a P-38. Even point-blank didn't make much difference. The Focke-Wulf collected enough ammo to make a stew with! In the end ramming was the only option. I am quite exhausted. |
That's an old bug with the FW 190's DM. From dead six you can shoot your whole ammo belt or even the 37mm cannon from a P39 into the fuselage with little to no effect.
Aim for the wing root or cockpit. |
What else do you guys have planned for 4.12?
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When the 4.11 patch will be done?
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Easter 2011.
Thats what our schedule said... :D |
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Aim For the Wing Root
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Having been on the receiving end of gunfire in a FW190 many times, a few MG hits in the wing will drasticaly reduce performance, getting cut in half or exploding from cannon fire is a regular ocurrance too especialy from P39 37mm Perhaps some tracks of pilolts experience of bugs woulld be better for DT and in the correct bug report thread also :) |
New devl. update in the first posting (scroll down!). :cool:
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Beautiful!)
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Amazing, thanks for the update. Aside from the shooting improvements, the breaking from formation behavior is great. You guys just made my day with the new mosquito.
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Great! Thank you!
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Thank you DT, a change of the AI was long overdue.
Will there also be a change to the ground attack behaviour? In 4.10 rocket attacks on ships are almost impossible because the AI pulls up to late and will often crash into the ships masts. |
Great job! Keep it up, guys
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Did someone say Ki-45!!!! I am going to have to sit down someplace quiet and dark after all this excitement!!! Not to mention the AI improvements, no more 2G turn evasions of Ace AI pilots eh???
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Having the ki 45 flyable will be a big boost to the Japanese plane set.
Be sure. |
Thanks for the update.
"General overhaul of AI-behaviour" This can only be a good thing. Impossible to stress just how exceedingly long overdue AI behavioral tweaks are. Nice to see the AI peel off separately when going after their target. Wasn't expecting that, and it was a nice touch. Hope we get some tweaks to the AI evasive behavior soon, as that aspect really needs some work, particularly in regards to addressing the oft-mentioned and maligned "perpetual, negative-G opposite rudder reverse chandelle maneuver thingy" that the higher skilled AI likes to use. I like the "Dragon Killer". Another gaping hole of the pacific plane set gets filled by yet another important participant.:mrgreen: |
Great update, guys! I was wondering if we would see the Z.506 (it being so similar to the Z.1007, after all). GUI/AI changes and the addition of of flyable twins (esp. Ki-45) are huge bonuses, as well.
Cheers and thanks for all the hard work, Fafnir_6 |
Thank you guys, I was about to ask for the Z.506, and voila!, here it is
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DT, please tell me a cockpit for the Hs123 is under development. That would such a fun plane to bound around in.
Cheers, Fafnir_6 |
The Japanese get some love too! Nice!
I loved flying for the IJA/IJN in IL2 :) |
Awesome update! It gets better and better ;)
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Thanks for update! Great stuff :) Looking forward :) :)
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Thanks for update!
Thanks for update!
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thanks for the update guys.
all items of true beauty - especially the "Airone" ! what an elegant fowl !! |
Did anyone notice the difference between the aircraft icons in the 4.10 and the 4.11 video scenes?
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Welcome news, both the planes and the AI update.
I just hope that work on the "AI not seeing through clouds/dark" mod is on track and that AI gunners will be more affected by velocity (wind buffeting) and g-forces than they currently are. A nice tweak to AI, which might be really easy to implement, would be to give rookie AI planes greater distance between planes in formation, and more "ragged" formations. By contrast, ace and veteran AI would have slightly tighter formations. |
"Tightness" of formations might have more to do with the time period. Early on for instance, the allies preferred tight formations, but the effort in maintaining this led to decreased situational awareness. Later, planes in an element would be 500 meters apart or more.
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And I hate the tube sight on the Ki-43. That just doesn't work well in a dogfight :confused: And thanks for the update Team Daidalos! :grin: |
Dear DT,
I definitely welcome the AI changes scheduled for 4.11, but let me ask a small question: are you going to adjust also other parameters of AI opponents? We know that AI in 4.10 flies using the best trim, never overheats, etc. The gunners are snipers. Now based on the last video we are enhancing these killer machines even more. It would be fair to make them unaware you are approaching them from the dead angle of their low six, maybe limit the maximum speed to, say, 95%... On behalf of lousy beginner pilots, Frank |
Great stuff TD! Now let's get that patch out before the new year has arrived. ;)
P.S Flyable TBD would be a nice surprise.....:) |
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Yes, AI has got a whole larger rework than only shooting issues. Pls let keep us something for later. ;) |
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Thank you Caspar! |
This is incredible stuff! Well done TD, well done! :!:
The TseTse Mosquito looks great! Is the 57mm loadout going to be purely AP-T for anti-sub use or will it include HE-T as well? Also will there be rockets? :grin: The AI reworking looks amazing too, I'm really looking forward to this "little" patch! :cool: Finally, would it be improper to plead for another FB.IV Mossie, this one with 1944 boost levels and the option of rockets? I don't mind being surprised. ;) |
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I don't know if this has been discussed ... but could the trigger feature be used to tie the number of AI planes that actually spawn to the number of live pilots on either side.. or both? Also with a feature that will let planes spawn in according to how many of the same side are left.. That way you could build a mission with a full compliment of planes.. but have them spawn in according to whether you were alone or had help.. if there is only one pilot in the mission then x number of enemy planes will spawn at once..
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Wonderful AI revisions
If I could add one more suggestion to those above, it would be for AI squad mates to recognise/acknowledge Ships from further out, so that they respond to orders and begin an attack when outside of flak range. Not finally break formation, only when they are already on top of the ships and being cut to pieces. |
Spero che cia sia qualche notizia sui swordfish or kate or alri aerei siluranti?
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Sempre grazie per la vostra dedizione urrahh per TD
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And don't forget the Hawker Hurricane variants! Many thanks, humble, humble.:grin: Oh, yeah, and one day, perhaps V4.20, a flyable Focke-Wulf 189 Uhu. An unusual but overlooked aircraft, in my opinion.:-P |
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Team, have you ever considered dealing with engine/gun sounds? Apparently there are people who like the stock stuff, so maybe the best solution would be to 'de-hardcode' these sounds and put them in folders, like the current speech packs, so that everybody has a choice? I'm sure people would quickly come up with downloadable replacement sounds, to everyone's joy :)
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This can be misused by players (cheating)... it, however, can influence the gameplay.
Its the same with default skins. |
Cookie Monster
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IL-2 '46 never fades away. :grin: |
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There is more than this for the bombers but, you know, if I tell you what, then I have to kill you ..... ;) |
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will the Mosquito FB Mk. XVIII 'Tse Tse' (flyable)be in the 4.11 update?
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You must be joking right? |
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Recently I've heard some better ones...but I haven't really checked them all out yet. The other problem is that some sound samples are copyrighted (the recording, not the sound) and while it's ok for a mod team to take and modify... it's much harder for TD to authorize that officially. Not to mention that being allowed to modify sounds in the stock game could lead to cheating in competitive (or even non competitive) circles. The lengths that people will go to cheat is often incredible. |
Being a dedicated offline campaigner, with practically no online flying experience, I don't quite understand how one can cheat by using a different sound engine. Anyway, it's tragic that such people through their behavior impose limitations on the game development.
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I agree, that this wouldn't be as intense as a pink default skin for enemy planes and I don't say, that anyone would be doing it at all... but we do care, not to leave such ways open. |
Thank you Caspar very much for the explanation. It still beats me how anyone can enjoy flying with no sound and shooting at pink planes :)
Let me modify my original question then - is there any chance that the Team improve the hardcoded engine/gun sounds, or is it outside your scope? |
Its mainly, what IceFire said. We have technical and - even more - legal restrictions. If we could handle these problems, I'd be very happy, but currently its out of our possibility.
What we need is a WW2-airwar-enthousiast, who is at the same time sound expert (means who can provide and work with legal samples - preferably recorded by himself). EDIT: I recently bought a Medusa NX headset to work with my simple 5.1 onboard sound device, instead of my old stereo desktop speaker. I was astonished, how nice the in game sounds are with this now! They are not only more intense on treble and bass, but I can also hear more different sounds. I know, it is still not sounding like a true airplane, but you can do a lot already with such a low budged setup. |
Maybe David Gilmour of Pink Floyd? He used to own a P-51 Mustang :)
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Bear in mind that it's not only the problem of copyright that makes this difficult; getting good quality sound recordings themselves. I'm a reasonably experienced amateur sound engineer, though only with music, but even that can be tough. Here's my particular thoughts on the problems I'd think about before I ran out the door with a mic in hand:
1) Is there a prototype flying? Ok for P-40s, Mustangs, Spitfires and Hurricanes and even Bf109s but what about original flying Klimovs? Or Napier Sabre? Or nearly any of the Japanese a/c for that matter? 2) Getting to said aircraft - whilst I have a nice selection here in the UK I'd need a sizeable travel budget to get out to some of the rarer birds. 3) Most do not operate at anywhere near wartime rated boost/pressure settings - you might extrapolate and synthesise but difficult to get right the true full power symphony from these motors. 4) Recording. In cockpit provides challenges - damping the vibration from the airframe being one - but we still run into problem 3). Also how do you get good external? From ground for fly-bys might be ok but for true non-dopplar recording? Ever tried shoving a mic into a 200mph+ gale? Lol! Guess what you're gonna hear and in won't be much engine noise! Not trying to be defeatist, but just illuminate some of the issues TD has regards getting good, authentic and legal sound for an overhaul. |
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Most of the mod sounds are good if you're watching YouTube videos, but just doesn't sound right in the game. Moreover, the default sounds are decent with an aftermarket sound card and adjustments. As it is I prefer the default sounds to modded sounds for now, but that may change in the future if some real quality stuff is made, either by mod or by TD. |
I agree with the above. Listening through good quality headphones also helps a lot.
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Hello,
The sound scheme in IL-2 has been discussed before. The community is clearly divided between the two camps of "modded sounds or bust" or "there is no subsitiute for stock sounds". My lengthy participation in these discussions has led me to believe that these two camps cannot be reconciled. I know the stock sounds are still one of the biggest reasons many people turn to the mods. The solution for the problem is to make the sound scheme selectable by the user. I understand the concerns about cheating and I think the way forward is for DT to come up with a sound scheme format that the makers of the various sound mods could conform to. These sound makers could then submit their new sounds in said format to DT for inclusion in the next patch. Then, in the sound setup menu, you could have a drop-down menu where the user could select the sound scheme that best suits their preference (stock, Jafa, Tiger33, etc). This way, sound schemes can be selected by the user (satisfying everyone's beef with the stock sounds one way or another) and game integrity is not compromised because the various sound schemes are locked up in the closed architecture of the game. Just a thought, Fafnir_6 |
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I was thinking more along the lines of bomber formations, where experienced pilots could keep formation better, which led to better defensive fire coordination. Also, really raw pilots, like Japanese kamikazes, allegedly had trouble keeping any sort of formation. Of course, if DT wants to develop the AI to simulate formations and tactical doctrine for each air force for each year of the war, I won't complain! |
It seems to me that a possible source of good sounds would be old movies, like training films. Since they're mostly made by companies which no longer exist, or were made by governments, they should be out of copyright.
While some of the sound on those films was dubbed or otherwise modified, there's probably enough real sounds to make a decent sound pack, although they'd need a LOT of clean-up! |
The main problem with IL2 sound has always been the SONAR, wich allows players to evade an incoming attack from an unseen ennemy just by the sound of its approching plane.
Another one is the uniformity of sounds, when IL2 "the original" had some variety, since "forgotten battle" it's uniformity, only modified by rpm range. Soundmods all correct n°2, one only (Tiger's) corrected n°1 but is now discontinued thanks to 4.10 heavy java classes modifications. Should DT at least correct the SONAR problem, a giant bound for IL2manity would be accomplished. |
Any news from the coal face?:?:
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The GUI selections are a great idea.
Always good to have more armor as well. |
The GUI selections are from an older update. Maybe we can better integrate it into the posting.
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I've always liked the choice of music you guys make for these video updates. As always, updates on AI improvements are most welcome, and the new desert armor is a nice surprise.
Thanks again for posting. NOW RELEASE THE DAMNED PATCH ALREADY!!! :mrgreen::mrgreen::mrgreen: |
Lovely update, thank you. Any AI improvement is very welcome. Now, if you could only make the darn AI 'blackout' just like a human being, and give them some structural limits, so that they don't pull so many Gs!
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Thanks for the update D.T. :grin:
Nice to see the AI gunners get a bit of common sense now. Does this AI tweak have any effect on "sniper" gunners ? The video says "white lines are old ricochet effects". Are you teasing us with a hint that we are going to get new ricochet effects ? :wink: Once again a big thankyou to Daidalos Team and contributing third parties for all your hard work. |
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