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-   -   Describe issues with BOB COD that need patch - for Oleg, Luthier (http://forum.fulqrumpublishing.com/showthread.php?t=19629)

Blackdog_kt 05-17-2011 12:20 AM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 284175)
In FMB when I make a group of single engine fighters spawn at Devres some spawn in the single engine hangars (German type) that come with the map (not put by me there). These explode immediately after spawn. My suspicion is that they somehow collide with the concrete floor as the hangars never are really on the ground - the upper floor surface that is. So I guess that as the plane spawns with its wheels on gras ground there's a collision with the floor volume as the upper surface of the concrete floor is higher than the grass floor. A dev would like to take a look into this?

Also I think (as mentioned by Atas) that we need dedicated bomber spawn points as bombers definitely would explode if they are spawned on this field.

When I make the planes spawn as parked they spawn at the spawn places. When I uncheck spawn parked the planes will spawn somewhere in the Channel. Same when I check scramble take off

After the two planes spawning in the hangars explode, others disappear except the player plane and two others. They launch their engine and don't do anything else except one of them that dips its nose into the ground.

For info: the first waypoint is defined as take off on the field Devres. The following are normal flight points.

I can confirm this after flying some of the stock QMB missions, returning to base and taxing in after landing.
I've seen it happens in Calais-Marck, Le Havre-Octeville and i think Coquelles as well (west of Calais).

If you try to taxi from the hangar's concrete floor onto the grass or vice versa the aircraft seems like it just hit a rubber wall, bounces up in the air and comes crashing down.


Quote:

Originally Posted by cheyennepilot (Post 284133)
To report the same observation than above (Blackdog about auto course scale offset with respect to the directional gyro in the He-111)

and

reproducible (at least in thee Heinkel 111)

* Go to the bombardier position, and increment the salvo quantity in at least 1
* Open the bay door
-> You lose one bomb.

Sorry if posted before.

The offset between desired heading and directional gyro (DG) also happens in the 110. I guess it would in the Ju88 as well, but i can't test since the DG doesn't work on that one.

I can also confirm the runaway bomb bug in the He111.

The Br.20's top turret controls were reversed last time i checked (that was before the current beta patch though so i don't know if it was corrected): moving the mouse left rotates the turret to the right and vice versa, similar for mouse up/down.

Finally, the manual bomb release key (the drop bombs key on my joystick) doesn't work from the bombardier's position. I tried mapping a keyboard command to it in case my joystick button was faulty and it didn't work either, so i guess it's a bug.
This means you can't drop bombs with a Blenheim or Br.20 unless you switch back to the pilot's seat, or zoom out of the bombsight and click on the bomb release button in the bombardier's virtual cockpit. This reduces your accuracy, since you have to drop without looking at the bombsight and you have to estimate a correct amount of time to zoom out and activate the bomb drop command from another view without knowing if the target is indeed under the targeting reticule.
The luftwaffe bombers have an automatic bombsight but it would still be good to have a manual release function for them as well, in case someone wants to drop manually.

mop 05-17-2011 12:51 PM

Ctd
 
Crash to desktop in launcher.exe when loading dot net 4.0. This happens pretty much immediately. Steam version with latest patch. Link to description which shows error message and solution.

http://social.msdn.microsoft.com/For...-54e1f6065bec/

SG1_Lud 05-17-2011 01:04 PM

Quote:

Originally Posted by Blackdog_kt (Post 284217)

Finally, the manual bomb release key (the drop bombs key on my joystick) doesn't work from the bombardier's position.

Confirmed here

mop 05-17-2011 01:22 PM

Quote:

Originally Posted by mop (Post 284417)
Crash to desktop in launcher.exe when loading dot net 4.0. This happens pretty much immediately. Steam version with latest patch. Link to description which shows error message and solution.

http://social.msdn.microsoft.com/For...-54e1f6065bec/

Sorry forgot to mention Win7 x64 Ultimate

SG1_Lud 05-17-2011 06:58 PM

Canopy close/open
 
Small bug but easy to solve.

Sit in the cockpit.

Open canopy: OK
Close canopy:
The view tries to switch to center forward view. It causes a split second undesired an unrealistic effect when you are not looking exactly at the center forward view. Specially noticeable for head tracker users.

If you try to emulate that the pilot must be looking forward to close the canopy, a temporal override of the views controls should be coded, allowing for a smooth transition from the original view to the forward view, close the canopy and then back to the original view.

SG1_Lud 05-19-2011 04:07 PM

Run the quick mission "German attack Column" and 10 out of 10 times you will find a german bomber burning that has been shot down, burning static in the middle of the air-

Untamo 05-19-2011 06:51 PM

Tested version 1.01.14550, Bf 109, Bf 110 and He 111 in FMB.

In Bf 109 and 110 as soon as I touch the prop pitch (with either increase or decrease button binded to joystick buttons) the lever jams into the increase position. I can press the decrease button and the lever goes to the decrease position but as soon as I let go it again goes into the increase position. If I press the increase button, the lever goes to neutral, keeping the current prop pitch.

Checked that the joystick buttons work ok. Squadmate confirms the bug. Makes flying quite impossible.

The Bf 110 still goes "Rodeo" when over 400km/h, the heading starts to bounce all over the place. Up and down and side to side.

In earlier versions I could enter the rear gunner position in Bf110, this doesn't seem to work anymore. Tested the following buttons: "Jump Between Pilot and Selected position" (in Aircraft category), "Manned position #X", "Change Manned Position" and "Next Manned Position" (in View category). Generally can't switch positions in any plane.

-Untamo

SG1_Lud 05-20-2011 09:21 AM

Quote:

Originally Posted by Untamo (Post 285719)
Tested version 1.01.14550, Bf 109, Bf 110 and He 111 in FMB.

In Bf 109 and 110 as soon as I touch the prop pitch (with either increase or decrease button binded to joystick buttons) the lever jams into the increase position. I can press the decrease button and the lever goes to the decrease position but as soon as I let go it again goes into the increase position. If I press the increase button, the lever goes to neutral, keeping the current prop pitch.

Checked that the joystick buttons work ok. Squadmate confirms the bug. Makes flying quite impossible.



-Untamo

WORKAROUND:

Map your buttons to propeller pitch #1.

Krt_Bong 05-20-2011 03:46 PM

First I like the Game and it runs pretty well on my system,
AMD Phenom X4 3.2GHz 4x1Gb DDR3 Sapphire HD 5870 ATI 1Gb/256

a few things to mention, during the last update the Steam Cloud erased all the key assignments in my game, this should be exempt from updates, I turned off Steam Cloud but it should not have been an issue a real joy killer there.

In the key assignments, Horizontal 'Stablizier' should be Stabilizer.

Bf-110 crashes take forever they bounce and roll on the ground after impact.

Graphical textures (large squares of shore texture) out in the channel and along shorelines (phantom docks?)

Need a toggle for Oil Radiator (currently open or closed)

No place to assign an in game Pilot name, currently uses the name from Steam

various noises and sound files playing when they shouldn't (wheels turning after retract)

No external animation of canopy open/close when you are flying from externals, same with Radiators.

Under Searchlights in FMB there are lighthouses and a runway beacon? do they work? could they? is this planned for later?

AI flies twitchy making very rapid changes in course and generally looking fake doing flick turns and violent rolls, can this behavior be toned down without losing functionality, they also fly along with full deflection of controls while flying straight and level, kills immersion and just looks wrong.

while viewing a Spit from externals I noticed my pilots elbows sticking out of the aircraft through the skin

Tall grass on Airfields sticks through wings, maybe we could reduce the amount of tall grass where spawns exist?

And we need a little bit of info on how to use the FMB, I can muck around in it but getting it to work properly will take some learning.

After the last patch I get intermittent non functional joystick inputs - primarily with throttle and the keyboard goes unresponsive as well, I have checked the joystick both in control panel and in 1l-2 1946 and it works fine.

Airfield lights and stars visible through everything...

Krt_Bong 05-20-2011 03:48 PM

Quote:

Originally Posted by Untamo (Post 285719)
Tested version 1.01.14550, Bf 109, Bf 110 and He 111 in FMB.

In Bf 109 and 110 as soon as I touch the prop pitch (with either increase or decrease button binded to joystick buttons) the lever jams into the increase position. I can press the decrease button and the lever goes to the decrease position but as soon as I let go it again goes into the increase position. If I press the increase button, the lever goes to neutral, keeping the current prop pitch.

Checked that the joystick buttons work ok. Squadmate confirms the bug. Makes flying quite impossible.

The Bf 110 still goes "Rodeo" when over 400km/h, the heading starts to bounce all over the place. Up and down and side to side.

In earlier versions I could enter the rear gunner position in Bf110, this doesn't seem to work anymore. Tested the following buttons: "Jump Between Pilot and Selected position" (in Aircraft category), "Manned position #X", "Change Manned Position" and "Next Manned Position" (in View category). Generally can't switch positions in any plane.

-Untamo

check in Realism settings tick box for changing positions

Untamo 05-20-2011 07:57 PM

Quote:

Originally Posted by Krt_Bong (Post 286228)
check in Realism settings tick box for changing positions

*Facepalm* .. sorry everyone ;)

-Untamo

Col.Flanders 05-20-2011 10:08 PM

Support for mousewheel please!

Siegfried 05-20-2011 10:33 PM

Prop Efects and other are behind of clouds texture...

timholt 05-21-2011 08:10 AM

Ongoing problems after hot fix
 
Running latest hot fix I am still getting lock ups requiring the task manager exit when doing ground attacks.

I normally fly either a Hurricane or a Spit and when attacking vehicle columns the game will lock up, usually on the second pass, as soon as I start firing, i.e. no explosions, just the tracers leaving the guns.

I just changed the FMB mission to a 109 strafing a couple of Brit fuel colums, got spectacular explosions (flew straight through them) and did numerous passes without a lock up. An enigma I would love an explanation for.

Edit. I just tried the 109 on the same column the Brit planes lock up the computer. I got several passes in including huge fuel explosions but eventually got the lock up again. On each occasion there is a huge memory spike and I think it may have something to do with vehicles towing trailers????

NOTE: THIS PROBLEM SOLVED - IT WAS VEHICLES TOWING TRAILERS/GUNS ETC THAT WERE CAUSING THE LOCKUPS. I COULD LEAVE THEM IN THE MISSION AND NOT TARGET THEM WITH NO PROBLEM. AS SOON AS I STARTED FIRING AT THEM WITH THE HURRI, SPIT, 109 OR 110 THE GAME WOULD LOCK UP WITH THE NOT RESPONDING MESSAGE

Also mirrors are still a physadelic mess.

Still losing sound occasionally.

Still being asked if I would like to drop out of Aero.

Still got that feeling of going nowhere on this.

RoF, here I come.

scrope 05-21-2011 02:18 PM

With latest update, when i turn off map i get a blank page the same size as the map was, anyone else experiencing this???, have tried everything except reinstalling, ran very well before patch.

scrope 05-21-2011 02:38 PM

Quote:

Originally Posted by scrope (Post 286835)
With latest update, when i turn off map i get a blank page the same size as the map was, anyone else experiencing this???, have tried everything except reinstalling, ran very well before patch.

Sorry, Spec's
Asus Sabretooth
Gainwood 560 ti 2 Gig
2600k [not clocked]
8 g Corsair 1600
850 Psu
W7 Pro 64

Rickusty 05-22-2011 06:17 PM

I don't know if this has already been posted, but...

Everytime I fly a (whatever) mission for the first time, everything is great.
Just when I click the "end mission", and retry another mission, the Launcher.exe stops working. Every single time.

I always have to completely restart the game to play a mission

Oh... and btw, clouds are HUGE Fps killers. Without them, all it's smooth, even with around 40/50 planes in the air.

C2D E7500 2,97mhz,4 GB ram DDR2800, GTS450 1GB
Windows 7 32 bit

Cheers
Rick

Derinahon 05-22-2011 10:44 PM

As we all know, the current mirrors are useless. Can we have mirrors with the level of detail shown in this early video? It's also briefly shown in the official trailer.

http://www.youtube.com/watch?v=VMFFQGryWhk

Untamo 05-23-2011 05:18 AM

Latest hotfix testing:

The Bf-109 / 110 prop pitch now works, but the controls are inverted, as the increase prop pitch button now decreases the pitch and vice versa. Would be nice to have it non-reversed again :) The new prop pitch increase/decrease system works nicely otherwise in the Bfs.

110 continues it's weird (rodeo) behaviour over 400km/h.

Sounds started to act up and sometimes disappear (and sometimes appear again) after the patch.

Tested dive / low level bombing with Bf110 in FMB. The >1km detonator doesn't seem to work even if bomb dropped over 1km (1,5km in my test). The dive/low level detonators had some reliability issues as well when bomb "driven" to the target. Release at varying distances. About 2/3 bombs exploded. Feature or a bug? Il-2 type activation time needed?

Dive/low level bombing online hasn't worked for me, when I go to the plane customization screen and loadout customization, select a dive/low level fuse for the bomb I'm going to use (250kg in my tests) and then create a flight, take off and try to bomb, the bombs never detonate. Seems like the fuse is always the >1km fuse? Bf110 used in these tests also.

Level bombing really screams for the level stabilizer.

EDIT: Not a recent issue but has always been there: Some ground textures/detail disappear if I increase FOV above about 100 degrees. I play at about 120 degrees so this is a major one for me :-/

-Untamo

Col.Flanders 05-23-2011 01:33 PM

"Black lines" graphical glitch as described in http://forum.1cpublishing.eu/showthread.php?t=21743

Bobb4 05-23-2011 01:55 PM

http://img.photobucket.com/albums/v4...8-03-17-01.jpg

While this is not my screenshot, I have the exact same error. It is either water onto land or sometimes land out into the water.
It has been with me since I bought the game and rather irritating. I also have the ATI three stripes as well.
Please can the developers check with AMD on a cure for this.
I play the latest games and my system has never ever given me an artifact.
This is definately linked either to the game engine or a driver issue. I am using the latest 11.5 drivers.
rest of my system specs are below in my sig.

Last error I noticed is in the black death track. it happens as all the hurricaines are destroyed by bombs. The distance view where you are looking past the lined up vehicles.
A plane crashes and a single plume of white smoke follows it to the ground.
That white streak of smoke can be seen at odd angles throughout the rest of the track.
I know the track is a composite and jumps back and forth through time like a yo-yo but everytime you see that streak of white smoke pointing into the sky it kills the emmersion.
The blackdeath track is a trademark of Maddox Games and i wish they had worked on it a bit more.
I am sure someone else here has raised the sound issues :grin:

Thanks for listening. Still a great game.

Untamo 05-24-2011 11:03 AM

Confirming Bobb4's post, same "features" here. Sometimes can be really long thin stretches of land out to the sea.

-Untamo

Tiger27 05-25-2011 03:00 AM

Quote:

Originally Posted by Insuber (Post 281873)
Weird small bug ... online, with patch 14413, crash landed my spit Ia, and when the plane came to a stop the mirror reappered (I always disable it). Tried to disable it again but instead it cycled between two different types of mirror.

I have seen this as well, no biggie but strange.

JG53Frankyboy 05-25-2011 09:30 AM

if you change positions in multicrew planes ONLINE (and only ONLINE !) the game sets the engine temperature to ZERO.
In the Blenheim for example, the causes the engines to stop.....

BOKATAR 05-25-2011 05:50 PM

When playing online, after 15-20 minutes of play sounds become intermittent for a minute or so then completely disappears..

Untamo 05-26-2011 05:14 AM

Quote:

Originally Posted by JG53Frankyboy (Post 288644)
if you change positions in multicrew planes ONLINE (and only ONLINE !) the game sets the engine temperature to ZERO.
In the Blenheim for example, the causes the engines to stop.....

I've seen this(or similar) behaviour both offline and online. 50% of the time when I switch from pilot seat to gunner in Bf110 or Ju88, the engine power drops dramatically. I have to jump back to the pilot seat and adjust throttle to get the rpm back.

-Untamo

SYN_Flashman 05-26-2011 10:31 AM

Quote:

Originally Posted by Untamo (Post 289093)
I've seen this(or similar) behaviour both offline and online. 50% of the time when I switch from pilot seat to gunner in Bf110 or Ju88, the engine power drops dramatically. I have to jump back to the pilot seat and adjust throttle to get the rpm back.

-Untamo

Not only does changing crew position reset your engine temps to zero it also closes you radiators. SO when you do power back up, if you forget to check your rad you then blow your engine... as I did in a Stuka yesterday (online)

timholt 05-31-2011 05:41 AM

Yet another FMB Bug
 
I had a vehicle column strafing mission in FMB. It was OK until I added a second a/c. Once the attack began (flying 109-E's) and the German voices started they just kept repeating the same sentence over and over again. This carried on for every mission I opened thereafter i.e. the same phrase form the original strafing FMB mission would just not go away. I had to restart the game to get rid of it.

timholt 06-04-2011 12:50 AM

Now I cannot access FMB missions as I cannot get past the Players Plane that is now always Spit IIa regardless of what has been selected in the FMB. Plus plus plus etc etc.
Frustrating in the extreme trying to fly.

Untamo 06-04-2011 10:44 PM

Quote:

Originally Posted by timholt (Post 293180)
Now I cannot access FMB missions as I cannot get past the Players Plane that is now always Spit IIa regardless of what has been selected in the FMB. Plus plus plus etc etc.
Frustrating in the extreme trying to fly.

The "Plane" screen has nothing to do with the plane that is selected for you in the mission... which is not nice. It's indeed very misleading. Old IL-2 arming screen was so simple and intuitive.

You must first select the plane from this menu that you are about to fly in the mission and then you can make settings that might or might not have any effect on the plane that you will have in the mission :)

timholt 06-05-2011 12:43 AM

Quote:

Originally Posted by Untamo (Post 293518)
The "Plane" screen has nothing to do with the plane that is selected for you in the mission... which is not nice. It's indeed very misleading. Old IL-2 arming screen was so simple and intuitive.

You must first select the plane from this menu that you are about to fly in the mission and then you can make settings that might or might not have any effect on the plane that you will have in the mission :)

I understand all this and did not have this problem until a couple of days ago. What I am saying is, that when I try to fly a FMB mission (from Single Missions) it opens with a screen that has only one option - "Select a plane", I do that that and it then brings up a screen with the "Fly" choice. I Hit that and it goes back to a screen with the single option of "Select a Plane" again.
It is a continuous loop that it cannot get out of.
I tried deleting all the Cache files in the Cache folder in CoD and then "Verifying Cache Files etc in the Steam application, but they just sit there at 0% and do nothing.
Quick missions fire up OK, it is just any missions under Single Missions that will not work.
This first happened after this (reported previously):

I had a vehicle column strafing mission in FMB. It was OK until I added a second a/c. Once the attack began (flying 109-E's) and the German voices started they just kept repeating the same sentence over and over again. This carried on for every mission I opened thereafter i.e. the same phrase form the original strafing FMB mission would just not go away. I had to restart the game to get rid of it.

Edit: A day later, I opened up the mission (where all the troubles began) in the FMB and deleted all. Went back to the game and tried several single missions and they all opened. I inadvertantly reopened the problem child mission (now a blank slate) again whilst doing this and from thereon could not open any single missions once more. Closed the game and deleted the mission from the CoD/Missions/Single folder and all is well again.
So something quirky was going on in that mission file somehow.

fireship4 06-05-2011 01:19 AM

# After about half an hour of multiplayer I get microstutters in the audio, and then audio cuts out.

# When changing audio settings and pressing "test" (for example from default to surround), all speakers will not play. If you press test again it plays correctly.

# I have warped landscape, eg parts off land appear to stick out into the sea, etc.

# Fuel pressure seems off for the BF109 from the specs I've read (apart from the other FM issues). Oil pressure also possibly.

# If you set forest to "very low" they will sometimes disappear completely, and require setting to "low" and possibly a game restart.

# It should be possible to cofigure both normal throttle and WEP throttle onto one axis (curently one over-rides the other and deletes it).

# AI bail-out due to fire is always instantaneous, too quick to seem realistic.

# More options for customising axis are needed, for example sensitivity for trim axis.

# Verticle and horizontal convergence settings seem to be reversed in settings menu (ie if you set horizontal convergence it actually sets verticle convergence).

# Possibility to open right side window on 109, and stick your head out of it (unless already possible).

# Head movement inside BF109 cockpit is bugged. You can raise your head height more if you move it to the side than you can in the centre.

# Selecting loadouts etc. for SP/MP is unintuitive.

# More cockpit functionality would be nice in the planes - ie more working buttons, switches and guages.

# Contrails appeared then disappeared again for me as I was climbing from sea level to around 7km in 109 (dont know if this is a bug).

# AA does seem to work to an extent for me.

EDIT

# Skins still need to be copied from steam folder to user/documents/1C Softclub/IL-2 etc before they work.

7360simon 06-07-2011 10:16 PM

game not launching
 
hi cliffs of dover has been downloaded on windows xp my computer has the recomended specs... i get the message through steam preparing to launch..
then the orange circle with the aircraft in it for a few seconds and then just go back to desktop......any suggestions...7360simon

Manilow 06-08-2011 09:17 AM

Could we please have a correction to the 79 Squadron RAF. The Prefix for the squadron during the battle of britain is AL not NV

http://www.raf.mod.uk/history/bobno79sqn.cfm

The NV prefix didn't get used until the squadron was deployed to Burma.

I know on the scale of fixes in game this is minuscule but being a founder memeber of the 79 squadron vRAF I thought I would raise it as an item to be fixed.

Many Thanks

_79_Manilow

klem 06-08-2011 03:39 PM

Quote:

Originally Posted by 7360simon (Post 294757)
hi cliffs of dover has been downloaded on windows xp my computer has the recomended specs... i get the message through steam preparing to launch..
then the orange circle with the aircraft in it for a few seconds and then just go back to desktop......any suggestions...7360simon

...only that you are running XP. Its supposed to be ok but I have seen several posts saying running it under XP is a pig - I don't know why.

I have a second PC of 'minimum spec' with XP and it won't even get as far as the orange symbol. I try to run it, the cursor changes to the timer for a second or two and then - nothing more.

tourmaline 06-14-2011 03:35 PM

Could have something to do with direct x...
Direct x 10 and direct x 11 won't work on xp!


Quote:

Originally Posted by klem (Post 295001)
...only that you are running XP. Its supposed to be ok but I have seen several posts saying running it under XP is a pig - I don't know why.

I have a second PC of 'minimum spec' with XP and it won't even get as far as the orange symbol. I try to run it, the cursor changes to the timer for a second or two and then - nothing more.


SNAFU 06-15-2011 08:07 PM

Does anyone have a list of airfield for which the spawnpoints do actually work?

I used the prebuilt spawnpoints and after about the 4th or 6th spawing plane, they loose track of the spawnpoints and just spawn anywhere in the area.

This also happens when I use my own spawnpoints with a customized runway and spawnpoints.

Generally the customzid runway spawnpoints do not seem to work on prebuilt runways. I tried to minimize the custom runways and put them over the prebuilt ones, minimized the radii and put a spawnarea directly on the customized runway, doesn´t help.

I tried "Guines" and "Theville", both spawn somewhere after the 4th or 6th plane, only "Carquebut" seems to work, so I deleted the spawnpoints.
Code:

[Airdromes]
  airdrome0 43246.94 70691.76 2 500 1000 0
  airdrome1 283906.92 204953.32 2 500 700 0
[airdrome0_Runways]
  43246.36 70698.49 365.00 20.00 5.00 0
[airdrome0_Points]
  44380.24 70364.31 116 108 99 88 77 65 53 40 26 12 7 1
  44437.34 70400.23 2
  44386.92 70542.67 3
  44371.87 70656.59 4
  44358.53 70833.80 5
  44457.05 70831.74 6
  44455.34 70905.30
  44440.15 70403.58 8
  44386.24 70543.70 9
  44373.58 70655.90 10
  44477.24 70652.83 11
  44474.94 70732.80
  44441.36 70402.82 13
  44384.72 70542.84 14
  44369.95 70654.77 15
  44358.05 70833.85 16
  44352.33 71025.32 17
  44341.38 71049.14 18
  44319.94 71062.95 19
  44273.74 71069.14 20
  44192.30 71076.76 21
  44159.91 71090.10 22
  44079.89 71178.69 23
  43941.29 71164.40 24
  43707.90 71174.41 25
  43680.30 71229.12
  44440.41 70399.97 27
  44385.37 70541.45 28
  44369.08 70653.54 29
  44356.63 70832.69 30
  44352.26 71022.95 31
  44339.88 71050.10 32
  44318.44 71065.34 33
  44189.37 71076.29 34
  44157.45 71090.58 35
  44080.29 71178.70 36
  43940.74 71164.41 37
  43814.52 71170.60 38
  43708.78 71175.36 39
  43748.29 71226.88
  44440.21 70401.41 41
  44386.56 70542.07 42
  44371.37 70655.53 43
  44358.20 70833.91 44
  44351.34 71025.87 45
  44341.39 71051.41 46
  44319.08 71064.05 47
  44189.63 71077.62 48
  44158.71 71091.20 49
  44084.78 71178.71 50
  43942.15 71164.60 51
  43814.58 71170.78 52
  43818.08 71236.25
  44439.04 70402.66 54
  44386.06 70541.45 55
  44369.65 70655.48 56
  44357.65 70834.11 57
  44351.34 71025.57 58
  44342.30 71050.61 59
  44318.31 71063.44 60
  44189.13 71077.33 61
  44159.25 71089.74 62
  44080.56 71180.00 63
  43941.91 71165.06 64
  43903.78 71215.53
  44440.21 70401.06 66
  44386.56 70541.17 67
  44369.37 70657.00 68
  44356.63 70834.08 69
  44351.36 71024.19 70
  44341.66 71049.68 71
  44319.22 71063.26 72
  44189.22 71077.13 73
  44158.10 71089.66 74
  44081.71 71179.75 75
  43942.29 71165.37 76
  43995.40 71214.50
  44439.13 70401.69 78
  44385.45 70541.67 79
  44370.03 70655.74 80
  44352.82 70988.29 81
  44352.52 71025.97 82
  44340.95 71050.74 83
  44318.70 71063.79 84
  44189.06 71077.29 85
  44158.21 71090.49 86
  44081.38 71179.64 87
  44107.04 71227.10
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[airdrome1_Runways]
  283855.00 204878.49 40.00 20.00 5.00 0
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[BirthPlace]
  "III./JG27 - Carquebut" 2 52693 39771 0 1 1 1 de Luftwaffe_Fighter_1940 BoB_LW_JG27_III
  "III./JG27 - Theville" 2 43246 70684 0 1 1 1 de Luftwaffe_Fighter_1940 BoB_LW_JG27_III
  "III./JG27 - Guines" 2 283855 204878 0 1 1 1 de Luftwaffe_Fighter_1940 BoB_LW_JG27_III
[BirthPlace0]
  Aircraft.Bf-109E-3B
  Aircraft.Bf-109E-3
[BirthPlace1]
  Aircraft.Bf-109E-3B
  Aircraft.Bf-109E-3
[BirthPlace2]
  Aircraft.Bf-109E-3B
  Aircraft.Bf-109E-3

"Theville" max. 14 spawn points regular
http://www.Schwaan.info/Snafu/CoD/bu...theville1.jpeg



"Guines" max. 12 spawn points regular
http://www.Schwaan.info/Snafu/CoD/bu...g_guines1.jpeg

Has anyone experience with the location of the spawnpoints, customized and prebuilt ones? Or airfields which actually work?

jayrc 06-25-2011 06:46 PM

fuel quantity
 
unable to change fuel quantity (offline) anyone else?

Danelov 06-25-2011 06:53 PM

Cool Guines, like Beverly Hills. Only lack the Swimming Pools and some tenis court.

OhCanada 08-01-2011 07:05 PM

Suggestions/issues
 
First off, nicely done on the game. Visuals are outstanding, there is a 1940 atmosphere to the battle. This format would be excellent for the Battle of Guadalacanal (Aug 1942-Feb.1943).
1. Anyway, what I noticed and had problems seeing was the player icon on the map, white is very dififcult to see amoung the detail unless you really zoom in,
even the flag is hard to notice. Changing this to another color contrasting to the map would help (bright green, blue??). Also when you close and then re-open the map it does not center on player a/c like it did in 1946, this would be helpful if this was changed.
2. In the player campaign for the RAF flying the Hurricane, I noticed that the lead Hurc did not have any markings on it at all. I wish I could remember what mission it was, sorry.

Am running the game with the latest patch (1.02)

64 bit
win 7
raytheon hd 6900 series
quad core
1 TB on board
1 GB on video card
8 GB on processor

niallpatty 08-05-2011 09:47 AM

Anybody using LAN Multiplayer sucessfully?
 
I have a poor/intermittent internet connection and regularly play with friends on IL2 1946 over a LAN sucessfully on my win7 pc's. When I try to do the same on COD I get the errors described in the thread below. I have not tried setting it up in lobby as suggested yet. If I have 2 pc's networked without an internet connection running the same update version of COD, can I play multiplayer as was possible in 1946?

http://forum.1cpublishing.eu/showthread.php?t=24991

Verhängnis 10-02-2011 11:18 AM

In Beta Patch Track playback does not record all effects and settings, for example when I recorded my 109 start up procedure, when I replayed the track, it had not recorded the movement inside cockpit of the wheels and knobs for both Radiators and the Fuel Primer pump handle. There is also a video on youtube where the track did not record a spitfire shooting an enemy bomber properly, none of the shells and smoke effects from bullet hits showed up where the aircraft had been hit. Both occurred in the beta patches.

Vonte 10-08-2011 03:21 PM

Old, bold pilot
 
Hello Nearmiss, Oleg and co.

As you may gather from my title, I'm an old pilot who is sometimes bold. Being born 6 months after the BoB, I've had experience of flying sailplanes for many years and flight Sims from the first MS Sims and many Il2 Sims. I waited with bated breath for the launch of CoD, but was dismayed by the poor reviews on launch. I therefore waited until August before I took the plunge and bought the DVD for £13.99, thinking that if didn't work on my low spec PC, I hadn't spent too much! I ignored all the moaners and concentrated on the positive reports. I took on board the excellent advice given by PC Pilot on how to get better FPS which in a nutshell was: Let your GPU do all the 3D rendering and turn off the
3D functions within the game. They also said that turning off Grass and lowering Forest, gave better FPS. I found that with the settings I use (see below), flying a Tiger Moth, I can land on the MALL and taxy up to BUCKINGHAM PALACE and not drop below 22fps.. Flying in CoD is a joy, taking off from Manston with the sun rising over The Channel was a "jaw dropping" experience. The attention to detail in the cockpits and on the ground has to be seen. Even without combat, the flight models allow "site seeing" trips. Having flown Wings of Prey for the last 12 months and being a squadron member of JS 109, I have made many friends and hope to do the same in CoD. With regards to Wings of Prey, I and my squad mates can no longer fly in it as we feel it is too "Arcadey". Now for the one thing that needs to be urgently addressed by the developers, this is: LAUNCHER exe failure, could they please, please. please sort this problem out on the next update. I know I'm not alone looking at the forum gripes, and before you ask, yes, I have tried every one posted, and I do mean EVERY solution posted. Thank you for reading thus far, as you can see I'm hooked on the game, I just want to crash land, not crash to desk top!!!

Kindest regards

Vonte JS109 aka Jester
__________________________________________________ _______________

System spec:
Intel Q6600 2.4Ghz (O/C to 2.7Ghz) 4Gb 667Mhz Ram MSI N460GTX Hawk
1Gb (O/C 850 core 1950 Memory) Artic Cooler Pro V2 Vista 32 OS

In game settings:
22" Monitor 1680x1050 - 1440x900 (ie one res down)
Everything set to Medium except: Forest-Low Texture-High SSAO-On
Grass-Off Shadows-On Roads-On
All other settings done on GPU 3D Settings

bolox 10-08-2011 03:43 PM

fuelcock #1 under axes control is reversed in spitfire and stuka

NLS61 10-09-2011 12:26 PM

Plz fix launcher .exe crash game will lock up after some minutes of play always

chris455 10-12-2011 11:11 PM

  • Clouds cause considerable loss of FPS/ stutter when flying near them
  • The sound of the machine guns on British aircraft is very weak, almost unable to be heard. (using beta patch 2)

EvilJoven 10-16-2011 12:01 AM

I discovered how the game assigns device IDs to joysticks, it's the same method they used in IL2 1946 and it's both problematic and fixable. I've outlined that here: http://forum.1cpublishing.eu/showthread.php?t=27113

Flak_Rambler 10-17-2011 04:58 PM

Directional Gyro is not working
 
When you spawn into any airfield, the Directional Gyro always point 0 degrees, when it should point to the magnetic heading of the airplane. Also, if you set your compass into the right heading, and you start to fly, it doesn't point correctly.

Flak_Rambler 10-17-2011 05:02 PM

Gray strip across the sky
 
I have already spawn into every English airfield and found that Lee-on-Solent has a gray strip all across the sky, guess is a simple problem that can be fix in the next patch.

Flak_Rambler 10-17-2011 05:08 PM

Suggestion: 11 Group airfields
 
Have been doing some work and research and found the official RAF Battle of Britain page:
http://www.raf.mod.uk/bob1940/stations.html

on it I found the following airfields included in CoD were not part of 11 Group which was responsible for most of the geographic area CoD map covers:
Brooklands
Canterbury
Fainborough
Feltham
Gatwick
Hamble
Heathrow
Heston
Littlestone
Maidstone
Oldham
Portsmouth
Ramsgate
Reading
Redhill
Rochester
Shoreham
White Waltman
Wilmington
Worthydown

And the following airfields that were part of 11 Group are not included in CoD:
Debden
Detling
Martlesham
Rochford (most probably is your Southend)
Stapleford
West Malling (most probably is your Maidstone)

Could this be taken as a suggestion for future versions, since some of them played an important role during the battle.

Varrattu 10-21-2011 09:28 AM

Quote:

Originally Posted by Insuber (Post 259333)
2. the water radiators open/close on Stuka is very very slow. Almost stuck.

The JU87B-2 had hydraulically operated radiator cooling grills.

What you describe sounds like there's insufficient hydraulic pressure or something similar to operate the radiators when idling too low.

It is no bug, it is a feature ... ...

Regards

Varrattu

AMVI_Superblu 10-26-2011 02:15 PM

Quote:

Originally Posted by Varrattu (Post 352209)
The JU87B-2 had hydraulically operated radiator cooling grills.

What you describe sounds like there's insufficient hydraulic pressure or something similar to operate the radiators when idling too low.

It is no bug, it is a feature ... ...

Regards

Varrattu

I confirm this :)
In other words, to get the rads open faster just give your engine more power so more hydraulic pressure is built.

S!

Quai1Ooth5d 11-08-2011 02:36 AM

I really enjoy your COD. Its the next Milestone for a Flight Simulator. Thanks
a lot!! I really hope that Oleg will continue to develope Flight Simulators!!
Dont be angry about these damn Whiners, they never heard about Objects
and Classes

http://forums.nichechoppers.com/imag...ine=1292495981
http://www.bingertoday.info/huang2.jpg
http://www.bingertoday.info/huang3.jpg

41Sqn_Stormcrow 02-07-2012 10:48 PM

I still have the issue that after a while I no longer can click on the aircraft picture in the pop up window that I want to choose. This happens for instance during an online mission:

I log in, select an airfield and choose the aircraft that I want to fly through the mission. Then I want to change airfield, I do and click on the aircraft picture just above the create button. The infamous popup windows appears showing me the choices that I have. I want to select a plane but I damnit can no longer click on anything. Neither on the aircraft pictures to select a plane nor on the other buttons that are apparent in the popup menue. I also no longer can use any other button.

This is damn annoying.

Now through most buttons I can use tab and enter in order to do what I want to so it is just simply annoying. What is really frustrating is that I cannot access the different plane options by using tab. The cursor just jumps through the buttons in the plane selection popup window but never on the different planes.

Please issue a hotfix until you solve this issue by making it possible to access the plane options with using tab. At least that please. This problem is highly frustrating and already beyond annoyment.

jimmythedeath 02-08-2012 05:24 PM

I have to also add to this discussion
 
OK for me I am preying that the Shutter that makes my plane sound like its back firing will go away.
i have a Nice fast system.

Time of this report: 2/8/2012, 10:12:46
Machine name: GAMER-PC
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1

System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: GA-990XA-UD3
BIOS: Award Modular BIOS v6.00PG
Processor: AMD FX(tm)-8120 Eight-Core Processor (8 CPUs), ~2.9GHz
Memory: 8192MB RAM
Page File: 3083MB used, 13132MB available
DirectX Version: DirectX 11


Chip type: GeForce GTX 580
Dedicated Memory: 3034 MB

For my OS Drive I am running Dual: Corsair Force GT SATA3 120 SSD's
my game is installed on this drive, i am getting 700MB/s Write speed
I get the shutters. this is the only thing STOPPING me from REALLY enjoying my self in this game. Cant wait to try again after the next patch...

Jimmy OUT!!!

Rickusty 02-12-2012 08:10 AM

BR20 bombsight view crash
 
BR20 bombsight view game crash

I just tried some multipl. games, and I wanted to try the B.R.20 bomber.
Well, 1 out of 3 times I went to the bombsight view in the bombardier position, the game crashed, with the famous Launcher.exe failed etc..
It seems there's a bug there.
Also, the bombsight can't be set higher than 2400 meters for bombing.

DennydD 02-19-2012 01:15 PM

Bugs and Improvements
 
Bugs:

Spitfire Boost Model

No boost in Spitfire models but the MkII

External View Lock in Tracks

This is no feature. It does not make sense to tie the external view lock to the tracks you are able to make. Editing views should be possible in tracks all the time.

AntiAliasing

Needs a fix. Hopefully with the next patch. Wires and leading edges on airplanes don't fit into the rest of the good graphic.

Square Lakes in France

There are at least 2 huge square lakes in the map located in the south east of the map in france.

Launcher error in MP

Not clearing the cache by hand leads to corruption

Radio communication

Singleplayer Luftwaffe Campaign

The first mission escorting the Dornier needs a revision. Many missions seem to have no goals and always show failure.

Aircraft Funcions

Automatic propeller pitch, automatic radiator seems to do nothing, autopilot on the italian bomber (?). etc.

Autopilot

The autopilot often closes the gear after landing manual. If you want to avoid taxiing this is a bit of a pain.

-------------------------------------------------

Possible Improvements:

Implementing the Hispano Suiza 20mm to Spitfire. (unreliable or not, it should be there)

Implement the possibility to adjust gammaGT

Implement more weather. Even if not dynamic it adds a lot of immersin to add rain, overcast etc.

Easy to operate game screens/menus

Modding should be possible

-------------------------------------------------

csThor 02-19-2012 01:33 PM

Quote:

Originally Posted by DennydD (Post 392022)
Possible Improvements:

Adding the engine mounted Mg FF to the 109s as loadout option.

No, it should not because an engine-mounted weapon in a Bf 109 E is nothing but a false rumor that is still around because far too many "authors" are too lazy to do own research and copy from an ancient (and in many parts downright wrong) publication on the Bf 109. No Emil ever had an engine-mounted weapon.

DennydD 02-19-2012 01:35 PM

Quote:

Originally Posted by csThor (Post 392023)
No, it should not because an engine-mounted weapon in a Bf 109 E is nothing but a false rumor that is still around because far too many "authors" are too lazy to do own research and copy from an ancient (and in many parts downright wrong) publication on the Bf 109. No Emil ever had an engine-mounted weapon.

Ok. Do you have a source? Would be interesting.

I remove this paragraph because there is a lot of controversion in the net about this. Maybe some1 has sources about this thing.

csThor 02-19-2012 01:50 PM

I've got the full compendium on the Bf 109 E from Luftfahrtarchiv Hafner (reproduction of original german aircraft, engine and systems manuals), including detailed manuals on the weapons system. There is no mention of an engine-mounted weapon at all. Not to mention that the oil tank was placed in the same area that the breach of a central weapon would have occupied.

DennydD 02-19-2012 02:22 PM

Thank you. I've been there and bookmarked the shop. Recommended. :grin:

41Sqn_Banks 02-19-2012 03:16 PM

Quote:

Originally Posted by DennydD (Post 392024)
Ok. Do you have a source? Would be interesting.

I remove this paragraph because there is a lot of controversion in the net about this. Maybe some1 has sources about this thing.

Fighter Command Campaign Diary, 10 July 1940:

Quote:

Air Intelligence Reports

Inspection of an Me109 which was shot down recently, confirmed that this aircraft is armed with 2 cannon, 1 in each wing, and 2 machine guns firing through the airscrew [propeller]. Previous reports that this aircraft carried 3 cannon are incorrect.
http://www.raf.mod.uk/history/campai...40&diaryday=10

hc_wolf 03-12-2012 10:45 PM

Blacksix if you could pass this on please. Trains Bug to be fixed

Trains destroyed can not set off tiggers yet. When a train is destroyed and there is a trigger set to do something when that train is destroyed it can not be triggered.

Instead in the server cosole you get a list of ERRORS saying the train parts (Chiefs) have beed destroyed by crators not by the bomb or the guns on a plane etc.


This means that if there is an objective in the game that says if the train is destroyed then award the win to the other team then it can not be triggered.

I know the triggers are broken but you may not be aware of this issue with trains.

Thanks

gigidang 04-05-2012 12:03 PM

still not able to run the game
 
it would be nice if a ever be able to run the game...

When i start CloD in Steam, there is a short sign of a logo, then nothing happens. No error-report, nothing.

My Sys:
Intel Core 2 Quad Q9550
MSI P35 Neo2
4 GB Ram
Gigabyte GTX 470 SOC
Nvidia 295.73
Win7 64

I reinstalled DotNetFX 4.0 and Visual C++ without any difference.

I will NOT reinstall my OS only to be able to rund this game, as there is no problem with any other applications.

http://forum.1cpublishing.eu/showthr...t=28961&page=2

Ravenmickel 04-06-2012 11:23 AM

CoD game crashes downscreen to "activity bar/field*"
 
Sorry I posted this on maybe the wrong thread yesterday too, I think here is a the best choice because it maybe related to other "crash-related" issues and only possible to fix by patch??? So I try again:

Hi, I am newbie to CoD from Sweden (sorry for my not perfect english, hope You understand) and have not yet learned more than doing basic flying in Hurricane, Me 109 and Spitfire in the quickmissions. A problem destroys the experience though
The game (I have the latest version via steam update, to this date = april 4th, 2012) every time after every one to max two minutes "crashes" down to the bottom of my screen, the bar/field there at the bottom of the Windows 7-screen. (*I do not know its english name for sure - maybe it is the "activity field"/"activity bar"?)

I.e. the game behaves as if I runned the game in a windoved mode and volontary "clicked it down to the bar" so I can see/use the windows desktop instead.. It even has it's icon there on the bar (as if CoD was "downclicked") - and it comes up to normal when I click on it. Then I can fly for a approx. a minute again, before the same problem repeat it self. Which makes learning the sim quite impossible. I do not have a clue what to do to fix this. Please help me if You can?
I start the game via clicking on the CoD icon, then comes the steam, and then after shift+tabing (it does not btw respond on that commando without multiple tries). After that I come to the game proper screens without problems.
NB The "crash/downclicking thing" only start to appear after the mission per se is started and I am flying in the air.
I have tried the game in 1920 x 1200 and several other resolutions. Now I use 1600 x 1200 for better FPS with most videooptions maxed out. I have AA to 8x, disabled the anti-Ep filter, use SSAO and VSYNC (have tried all other combinations too, I think..).
The problem is the same when I try it on fullscreen, pseudo or off!
I have no problems at all with DCS A-10C or Rise of Flight or other programs I have.

MY PC: MSI motherboard. AMD Phenomen(tm)II x6 1100T processor, 3,3 GHz. I have two AMD Radeon HD 6900grafic cards with cross-fire. 17 GB installed memory. I have Windows 7 Ultimate, 64 bit. The game is installed in the standard way on my C-drive. My screen is a Samsung syncmaster with max resolution 1920 x 1200, 60 Hz. I use TM Hotas Warthog (mapped ingame for buttons and axes), Saitec Pro Combat rudderpedals and a Logitech G19 keyboard. Track IR 5 pro.
I have the latest driver for my graphics card says the program/computor when I tried to update the driver (Advanced Micro Devices, Inc, date 2012-03-08, version: 8.951.0.0).

I just hope that someone here can give me advice what to do.
Best Regards and a Happy Easter to You all! /Michael E, Sweden

klem 04-06-2012 12:01 PM

Quote:

Originally Posted by Ravenmickel (Post 406277)
Sorry I posted this on maybe the wrong thread yesterday too, I think here is a the best choice because it maybe related to other "crash-related" issues and only possible to fix by patch??? So I try again:

Hi, I am newbie to CoD from Sweden (sorry for my not perfect english, hope You understand) and have not yet learned more than doing basic flying in Hurricane, Me 109 and Spitfire in the quickmissions. A problem destroys the experience though
The game (I have the latest version via steam update, to this date = april 4th, 2012) every time after every one to max two minutes "crashes" down to the bottom of my screen, the bar/field there at the bottom of the Windows 7-screen. (*I do not know its english name for sure - maybe it is the "activity field"/"activity bar"?)

I.e. the game behaves as if I runned the game in a windoved mode and volontary "clicked it down to the bar" so I can see/use the windows desktop instead.. It even has it's icon there on the bar (as if CoD was "downclicked") - and it comes up to normal when I click on it. Then I can fly for a approx. a minute again, before the same problem repeat it self. Which makes learning the sim quite impossible. I do not have a clue what to do to fix this. Please help me if You can?
I start the game via clicking on the CoD icon, then comes the steam, and then after shift+tabing (it does not btw respond on that commando without multiple tries). After that I come to the game proper screens without problems.
NB The "crash/downclicking thing" only start to appear after the mission per se is started and I am flying in the air.
I have tried the game in 1920 x 1200 and several other resolutions. Now I use 1600 x 1200 for better FPS with most videooptions maxed out. I have AA to 8x, disabled the anti-Ep filter, use SSAO and VSYNC (have tried all other combinations too, I think..).
The problem is the same when I try it on fullscreen, pseudo or off!
I have no problems at all with DCS A-10C or Rise of Flight or other programs I have.

MY PC: MSI motherboard. AMD Phenomen(tm)II x6 1100T processor, 3,3 GHz. I have two AMD Radeon HD 6900grafic cards with cross-fire. 17 GB installed memory. I have Windows 7 Ultimate, 64 bit. The game is installed in the standard way on my C-drive. My screen is a Samsung syncmaster with max resolution 1920 x 1200, 60 Hz. I use TM Hotas Warthog (mapped ingame for buttons and axes), Saitec Pro Combat rudderpedals and a Logitech G19 keyboard. Track IR 5 pro.
I have the latest driver for my graphics card says the program/computor when I tried to update the driver (Advanced Micro Devices, Inc, date 2012-03-08, version: 8.951.0.0).

I just hope that someone here can give me advice what to do.
Best Regards and a Happy Easter to You all! /Michael E, Sweden

have you tried:
1. Find C:\Users\*YOUR USER*\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\conf.ini, look under [window] and set Render=D3D9_0 instead of Render=D3D10_0 (or reverse whatever it is)? Seen on a few websites/threads. If there's no D3D entry try adding either one like:
[window]
.............
.............
.............
Render=D3D10_0

2. Try making fullscreen "pseudo" in video settings. Also seen on a few websites.

Ravenmickel 04-06-2012 01:37 PM

Thanks and feed-back to klem:
 
Thank You klem!!!!!

Changing in conf.ini to: Render=D3D9_0 instead of Render=D3D10_0, made the trick. I now can fly the time I want to :grin:

Best Rgds // Michael E

klem 04-06-2012 04:15 PM

Quote:

Originally Posted by Ravenmickel (Post 406312)
Thank You klem!!!!!

Changing in conf.ini to: Render=D3D9_0 instead of Render=D3D10_0, made the trick. I now can fly the time I want to :grin:

Best Rgds // Michael E

Well it was a bit of a shot in the dark and for your card I don't think it should be necessary but the patch should sort that out when it comes.

Hope to see you online some day.

By the way you will probably still experience launcher crashes online after about 1-1.5 hours due to memory leak. Also being addresed in new patch.

Busterbvi 04-30-2012 08:08 PM

Improvements
 
First of all congratulations to all involved in this Materpiece in the making, absolutely fantastic. A few suggestions for some small improvements if I may.

1/ A louder more metalic clatter sound to the machine guns, especialy the Spitfire and Hurricane.

2/ A more authentic RR Merlin engine sound.

3/ A better funtioning exterior lockable "Spot" view with the ability to zoom in & out, the same as Microsoft FSX.

Keep up the great work, it is appreciated.

Busterbvi.

Busterbvi 04-30-2012 11:42 PM

More improvements
 
Further to my post earlier today, I would like to add a few more suggestions for improving this wonderful simulation.

1/ The flight dynamics of the fighters need a big improvement and softened up considerably. I use a good quality CH 568 Combat stick which is one of the more popular choice of controller for enthusiast flight simming. I have tried adjusting the sensitivities and null zones but it does not make much difference. The dynamics are far to sensitive and jerky.

2/ Difficult to keep the aircraft in level flight, you constantly have to keep trimming to stay level, this gets tiring very quickly, the elevator trim needs softening up, it is too sensitive, especialy on the fighters.

3/ In exterior view or what I call "spot" view the aircraft is almost un controllable and sometimes seems to do as it pleases all over the place !

4/ The colour of the towns and villages have a pink / orange palette which makes the buildings look a bit "cartoonish"

5/ With the stick centered, the plane will roll to the right, perhaps this is a deliberate realism effect of propeller torque, if it is, it should be removed, it is a nuisance !

As an ex pilot and keen flight sim enthusiast for some 10 years I hope Oleg and the team take note of these comments that are intended as constructive feedback and include the fixes in the next update patch. I have waited years for this and spent $5k on a new PC build just for it. It runs fine with my specs and I would be pleased to assist in perfecting this magnificent on going project. Thank you Oleg and your team for making this fantastic Battle of Britain simulation (I refuse to call it a game !!).

All the best, Busterbvi.

IbnSolmyr 05-10-2012 11:34 AM

Can't we get more regular patches ?
 
Hey all !

I now wait for almost 10 years for this sim (1 decade !!) and with the facts Oleg Maddox left the project, and the patches are very very long to come, my concerns about it are growing up.
I still don't play Il-2 Cliffs of Dover cause i think it's not ready enough...

So, as i said in the title, couldn't we get more regular patches in order to demonstrate that the project's still well alive, dynamic etc... For now, i paid 70 euros for nothing or almost... I was very confident during years and years, knowing the Maddox' team quality work, but today this trust becomes fragile.

Does anyone have some informations to share about the future patches ?

Sorry if this post doesn't fit the thread enough, feel free to move it if necessary of course.

IbnSolmyr 05-10-2012 12:02 PM

Quote:

Originally Posted by Busterbvi (Post 417632)
Further to my post earlier today, I would like to add a few more suggestions for improving this wonderful simulation.

1/ The flight dynamics of the fighters need a big improvement and softened up considerably. I use a good quality CH 568 Combat stick which is one of the more popular choice of controller for enthusiast flight simming. I have tried adjusting the sensitivities and null zones but it does not make much difference. The dynamics are far to sensitive and jerky.

The Spitfire was a very sensitive plane. By the way, the virtual planes have been designed exactly as they were, from the official constructor plans. So if the game' physics are accurate, it shouldn't be so far from the historic reality.

2/ Difficult to keep the aircraft in level flight, you constantly have to keep trimming to stay level, this gets tiring very quickly, the elevator trim needs softening up, it is too sensitive, especialy on the fighters.

No plane from this era was so easy and so precise to flight, if you hope to be able to flight them stabilized without the hands and the feet, you can hope a long time anymore...

3/ In exterior view or what I call "spot" view the aircraft is almost un controllable and sometimes seems to do as it pleases all over the place !

Perfectly normal : would you easily drive your car from an exterior view ?... And it's in 2D, not in 3D. As you said, it's not really a game, cause it's a sim, and exterior views are here to show, not to flight.

4/ The colour of the towns and villages have a pink / orange palette which makes the buildings look a bit "cartoonish"

Depends on your screen and graphic settings too, and it's impossible to adjust the game to your stuff, and i believe the 'game' offers the possibility to adjust the colors (at least, it was planned). We debated it a long time ago in the forum.

5/ With the stick centered, the plane will roll to the right, perhaps this is a deliberate realism effect of propeller torque, if it is, it should be removed, it is a nuisance !

Here i really don't understand what you're saying : you know it's the torque effect, you know we talk about the most ambitious warbirds sim ever, but you would like it's removed cause it's a nuisance !.... OMG, so go flying on Combat Flight Simulator, it will good for you ! ;)

As an ex pilot and keen flight sim enthusiast for some 10 years I hope Oleg and the team take note of these comments that are intended as constructive feedback and include the fixes in the next update patch. I have waited years for this and spent $5k on a new PC build just for it. It runs fine with my specs and I would be pleased to assist in perfecting this magnificent on going project. Thank you Oleg and your team for making this fantastic Battle of Britain simulation (I refuse to call it a game !!).

All the best, Busterbvi.

Don't see here a naughty answer, but i don't understand your position.
Cordially.

zanzark 05-21-2012 04:01 AM

Little changes to make the game a lot better
 
Quote:

Originally Posted by IbnSolmyr (Post 423117)
Hey all !

I now wait for almost 10 years for this sim (1 decade !!) and with the facts Oleg Maddox left the project, and the patches are very very long to come, my concerns about it are growing up.
I still don't play Il-2 Cliffs of Dover cause i think it's not ready enough...

So, as i said in the title, couldn't we get more regular patches in order to demonstrate that the project's still well alive, dynamic etc... For now, i paid 70 euros for nothing or almost... I was very confident during years and years, knowing the Maddox' team quality work, but today this trust becomes fragile.

Does anyone have some informations to share about the future patches ?

Sorry if this post doesn't fit the thread enough, feel free to move it if necessary of course.


I feel EXACTLY the same as you do.
I feel sad every time I play it, and see the waste it is, for not being finished. :(
The graphics are 10 years ahead of the other sims like x-plane or FSX, Performance is WAY better than other sims, 3d cockpits are expectacular! There are many many excelent things about it, but the ones missing are really crutial.


Some really little details like these, would make a huge difference:

1 - Missions having a proper ending: Having to click on a dull EXIT after the mission is very sad and
Please! Make a decent debriefing screen!

2 - Can't use the bomber bombsight, thus making it useless.

3 - The radio chatter is COMPLETELY HOPELESS! Just control-copy it from the old IL-2!

4 - Weapons sounds in some planes are hopeless! Please, just control-copy from the old IL-2!

5 - Please put back the Medals, awards and Kill count in the campaign as in the old IL2!

broken pixel 05-24-2012 12:27 AM

Crashes to desktop memory leak??
 
I just reinstall CLOD and now when I launch the game I get crashes to desktop saying windows has no memory available? I have 12GB of memory, my other specs are in my sig. :confused:

Busterbvi 06-06-2012 03:06 AM

To IbnSolmyr.

My comments and feedback were intended for the developers to consider improvements to be included in the next patch. NOT for other members to argue with. If you have some constructive comments to offer the development team then post them. Do not hijack my posts. I am a real pilot and have worked on and actually had the privaledge to fly a few real Spitfires so I speak from experience, do you ? I am not interested in your opinion. The flight dynamics are wrong, the Spit was/is very easy to fly and very forgiving. Hands off ln level flight is not a problem in fact it was a design capability. If you want to try something very close to the real thing then I suggest you buy the A2A Simulations Mk1 & 2 Spitfire, it is the best out there and very realistic. I would also suggest you check your facts before you critisize input from others with hands on experience.

Thank you, Busterbvi.

Zat 06-14-2012 10:47 AM

Latest BETA patch problems
 
Hi.

My specs:
AMD Phenom II X4 965 BE
A-DATA 4 GB DDR2 800 MHz
GigaByte GTX 560 Ti Ultra Durable 1GB
MB Gigabyte MA790X-DS4
SEASONIC 500W
Coomaster Elite 330
Windows 7 Home Premium
No overclocking.
Only antivirus soft running in system during playing COD.
Playing max details and max resolution. Only effects are set to medium.
No MODs applied!

When experienced the problems, I was trying to "play" with settings, but results are the same.

The sim is absolutely GREAT, runs smoothly, but...! :-)

* Campaign - already during first mission with Hurricane it freezes. Have to CTRL+ALT+DEL and quit from Applications menu in Windows.

* Ground stutter during low level flight

* (dont know if its a bug) some key short-cuts doesnt work when in external view (opening canopy and such)

* sometimes when I open the canopy or eject it, the lower part of front dash panel changes textures to some super-low-res-mess :-)

* extreme framerate drops when effects are generated. Smoke, clouds, fire etc....only when close to the effect. During touchdown, smoke appears and the sim is unplayable from the cockpit because of the framerate drop. Have to switch to external view. Same on all effects, details or resolution settings.

* AI of wingmen is sometimes suicidal.

* sometimes sound of Hurricane engine changes its sound or how to say that from full power to something like 30% of power. All gauges looked ok and it has good energy during 30 minutes flight, so I think it wasnt because of engine damage. Not sure on this one.

* sometimes shadows flickering. Very rare.

* some objects levitates in air when put in Mission Builder.

Cant remember other things right now. About other things concerning physics, engines modelling etc.....donw know anything about it, so dont know if it works fine. :-)))

A little update:

* after spending many hours in multiplayer on ATAG server, game Launcher often crashes, which is very unfortunate.

Thanks

Zat - Czech Republic

IbnSolmyr 06-29-2012 03:32 PM

Quote:

Originally Posted by Busterbvi (Post 432429)
To IbnSolmyr.

My comments and feedback were intended for the developers to consider improvements to be included in the next patch.

Ok, but some improvements for you aren't compulsorily improvements for all, for instance what i was explaining on the ground color point : too much depends.

Quote:

Originally Posted by Busterbvi (Post 432429)
NOT for other members to argue with. If you have some constructive comments to offer the development team then post them. Do not hijack my posts.

I assume i didn't want to argue with you, nor to hijack your post, and i admit that my language probably was too unpleasant, sorry for that, it's probably cause i was in a bad day as you can see with what i was saying in the post just above : This sim isn't finished, and we can legitimately wonder if it will be one day... In more, i wrote in an orange police, only for my answer's clarity, but i consider now it can have been a bad idea.

Quote:

Originally Posted by Busterbvi (Post 432429)
I am a real pilot and have worked on and actually had the privaledge to fly a few real Spitfires so I speak from experience, do you ? I am not interested in your opinion. The flight dynamics are wrong, the Spit was/is very easy to fly and very forgiving. Hands off ln level flight is not a problem in fact it was a design capability. If you want to try something very close to the real thing then I suggest you buy the A2A Simulations Mk1 & 2 Spitfire, it is the best out there and very realistic. I would also suggest you check your facts before you critisize input from others with hands on experience.

Thank you, Busterbvi.

Ok, here you are a bit angry it seems... :rolleyes:
I'm a real pilot too and have known people axactly as you it seems : working on and flying some 109 and Spit warbirds in an local fans association. I didn't get the privaledge to fly them by myself, but had some talks with the owners/pilots, and see the beasts flying.
So your feeling about my experience isn't totally fair.
Even if you're not interested in my opinion, i give you : Surely the flight dynamics are too sensitive, but the Spit was pricisely an excellent compromize between sensitivity and easy to pilot. As everyone knows, it was very capable against 109s, even if not as sensitive in roll, it was maneuverable. But i never said it wasn't an easy to fly warbird.
For the trim sensitivity, i totally agree with you, and i may hadn't understood what you were explaining, cause i thought the same thing. But what i wanted to say was just that it's normal to regularly adjust the trims, so it's impossible to flight a long time without the hands and the feet. Sorry for my misunderstanding.

For the point 5, i still don't understand what you said : I guess we won't let go the torque force, and when you'll have some nice trims, it is not a nuisance anymore in navigation flight. Then in combat, with all the flight variations...

SQB 07-05-2012 06:58 AM

Very interested to see no comments on this yet. Texture lod seems to be inverted, with higher quality textures loading in with the camera further away and lower quality textures when up close!

broken pixel 07-15-2012 02:27 AM

Ctdt
 
I'm still getting crashes to the desktop with the latest beta patch. My specs are in my sig.

Problem signature:
Problem Event Name: APPCRASH
Application Name: Launcher.exe_Launcher
Application Version: 1.0.0.0
Application Timestamp: 4d6e3d08
Fault Module Name: MSVCR100.dll
Fault Module Version: 10.0.40219.325
Fault Module Timestamp: 4df2be1e
Exception Code: 40000015
Exception Offset: 0008d6fd
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 9f35
Additional Information 2: 9f352da6611fca6c3c80c3867d84caf0
Additional Information 3: 2692
Additional Information 4: 269292d13b4a7b928cf3a651336945f3


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