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Just a bit of sarcasm.
really, the subliminal point is the difference it makes from an eye-witness perspective to either recorded 'fact' or photos/videos. As much as eye-witness accounts are great, on the surface they aren't wholly credible. I mean, a pilot could exaggerate to great lengths about events, and certainly a pilot never sat in the cockpit and said 'right, I need to remember what these tracers look like just for future reference'. Having said that, I'm sure they would remember, and if you read any account on the battle, the pilots may explain the tracers with detail. I wish I could remember the pilot, but I have a distinct memory of ann account/book I read where the pilot went into detail about the de-wilde ammunition and how the tracers look. I think I can recall him mention the smoke-trails from the tracer, but I can't give a quote as I can't remember who the chap was. As for photos and videos, well the old argument that they don't record what the eye sees holds a lot of water. Take anything like that with a pinch of salt really. And fact? Well, who are we to judge? Until someone does a full test on the different types of ammunition and tracer, we won't know for certain. But certainly Air-Ministry AP's are helpful and so are pilot accounts, and lastly photos and videos. But no, I did not fight in the war but then I would never attempt to justifiy that I did. :D and me saying 'I was' is not me trying to lead you on. However, Tim Elkington, a famous BoB Hurricane pilot, posts (infrequently) at the a2a forums in the BoB2 section, and some of his posts really are illuminating. I'm sure if any one here who has an account there, or wishes to make one, posed the question regarding tracers (or anything similar) Tim may be able to offer a nice explanation. He does some RAF events as well, and i have always wanted to try to go to one to have a chat with him. |
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NATO 5.56mm tracer construction: http://www.inetres.com/gp/military/i.../556_ammo2.gif http://www.inetres.com/gp/military/i...856_tracer.gif NATO 7.62mm tracer: http://www.inetres.com/gp/military/i...2mm_tracer.gif http://www.inetres.com/gp/military/i.../762mm_M62.gif Old US .30 cal (.30-06) tracer: http://www.inetres.com/gp/military/i..._M1_tracer.gif 50 BMG tracer: http://www.ammoman.com/spotter_tracer_files/spotter.gif Russian 7.62x54R tracers: http://www.gunpics.net/articles/762x54_4.jpghttp://www.gunpics.net/articles/762x54_3.jpg 25mm AP sabot tracer: http://www.globalsecurity.org/milita...s/M919diag.gif As you can see they all have a pocket for pyrotechnic flare powder. That flare is what you see in flight. |
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Yes, I know Tim Elkington from the forums. But just because I read his postings I don't confuse myself with him. I wonder what he'd think about a chat with someone who tries to pass himself off as a veteran. |
I understand your point if someone was really trying to pass themselves off as having served but I honestly saw the original posting as a joke. A sarcastic "nahnah nah nahnah" if you will ;).
Splitter |
Yes, thanks Splitter, that was all the post was meant to be :(
Sorry if I offended anyone. I never tried to pass myself off as anyone though; I didn't say I was so and so... I do quite a good Douglas Bader impression though..... |
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Thanks for the useful info Jaws.
The FN video taken from the fixed wing aircraft cockpit really shows best how tracers should, and will, look in the sim, with correct colors of course. I have seen 30.06 tracers fired on a range from a bolt action rifle (US Rifle, cal .30, Model of 1917. Same as the British P14 Enfield only in .30-06 instead of .303) and even standing behind the shooter who was shooting from a bench rest there was no visible "spiral" pattern of the tracer, and no smoke either. This was with WW2 era tracer ammo. |
I would never dream of saying anything against the brave men/women that served our country in those times.
But my comment was clearly uncalled for. I do have quite a dry, sarcastic humour. I think if I had said that to a mate, or anyone, the expression on my face or the way I said it would have shown it was just a saracastic joke. But on the internet it's very hard to get this accross, the same way it's hard for me to say how sorry I am if I've upset you. |
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Clearly, as Oleg has hinted/said, there were lots of different tracer types, all of which will (hopefully) be modelled. |
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My diagnosis is a malfunctioning irony module and, before we all go nuts, I'm being ironic (just not well). dduff |
Cockpit looks great and dare we say photorealistic. Perfect job !
I also like the smoke and the fire ! Looks perfect !!! On the screenshots, the grass looks strange ... but as it's not a ground simulator I wont be to severe on that point. The clouds could look better and what I have seen untill now makes me a little bit worried about that point. In the previous screen sessions, the colouds looks too cartoony to me and I hope that it will be improved when all the wheather dynamics will be operational. Now the clouds in BoB look like cotton wool bowls compared to what offer the latest simulators like ROF or FSX. http://www.medical-world.biz/catalog...oolballs_l.jpg http://www.firstaidwarehouse.co.uk/p..._small_242.jpg Lets compare with some good standards of the simulation market. BoB and FSX http://img207.imageshack.us/img207/7344/bobfsx.jpg |
amazing. nice night view.f and hurricane damage propeller and rudder.
very very good. and the sound is great. please fix that sound problem that yu said and do a more large vid. i still love so much the stuka pic. is my favorite http://s58.photobucket.com/albums/g260/restranger/ |
Redwan, those FSX clouds are just photos. It's not the same as the 3D dynamic clouds necessary in a combat sim.
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Have a looks at this videos and the related ones to convince yourself: http://www.youtube.com/watch?v=c4id7...eature=related |
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It looks like your just flying from one photo to the next ... it never looked as if you were interring or exiting a cloud. You never flew in the cloud, it looked like the cloud just flashed from one view to the next. I'm not a 3d programmer, maybe Oleg can shed some light on this matter. |
What's in a Name
Further to the Moscow event referred to earlier.
I noticed that one of the Russian Web sites, after translation, referred to "Total War - IL-2 - Battle of Britain" . Maybe Ubi is giving Oleg problems with using "Storm of War" What price "Total War" as opposed to "Storm of War"? |
Those clouds in FSX look really nice but they also looked a little sprite-ish and static to me. The clouds in SOW are fully 3d particles and are dynamic which means they will change shape and direction based on atmospheric conditions and produce turbulence. If you watch the video he posted again and watch the edges of the clouds closely you can actually see the clouds kinda spreading away and slowly changing direction. I think these clouds in the video Oleg posted here are the most convincing fully 3d dynamic cumulus clouds I have ever seen in a game.
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I am pretty sure we haven't seen those exact screenshots before..at least not here on this forum. |
FSX clouds are poorly done with little substance. FSX terrain ground textures are worse. FSX water textures are worse than the terrain. If SOW looks anything like FSX I will throw up on my keyboard.
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There is no perfect system for rendering clouds yet (i.e. true volumetric rendering with acceptable impact on performance), so compromises have to be made. From what I can see Oleg has chosen to further develop the Il2 cloud system, with better shading, higher resolution and more variety. He's still using less contrast than for example Rise of Flight which helps to reduce flickering, and more generic shapes which work better from all angles. That's important in a combat sim where you are more likely to fly through clouds at any angle - unlike a civilian sim where you are flying level for the most part. Also don't forget that the REX clouds used as a reference is a commercial addon that costs about as much as the full SoW. |
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. Oleg said a couple of times that craters will be bump mapped or similar (tessellation maybe), hopefully using the latest graphics technology for DX11. I find it amazing what the new techniques can add to a flat modelled surface: Video of tessellation on/off, a comparison:http://www.youtube.com/watch?v=zdvZPIQpsQo Tessellation explained: http://www.youtube.com/watch?v=xPQ5Vy_5MP0 http://www.youtube.com/watch?v=-uavLefzDuQ OFF/ON http://i4.photobucket.com/albums/y12...tion_aus_2.jpg http://i4.photobucket.com/albums/y12...ation_an_2.jpg http://i4.photobucket.com/albums/y12...g?t=1288573749 http://www.nordichardware.se/image3.php?id=10039 http://computershopper.com/var/ezweb...n_maxwidth.jpg http://www.evga.com/articles/00561/i...ssellation.jpg http://www.geeks3d.com/public/jegx/2...ion-off-03.jpg http://www.geeks3d.com/public/jegx/2...tion-on-03.jpg |
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Using displacement mapping could work nicely with craters, as this adds more depth than bump or normal maps and there'd still be one flat texture per crater like in Il2. Using actual 3D objects is still difficult because they have to go through a separate rendering pass or they'll interfere with the land surface (the crater surface has to be under the ground level). And making the landscape itself deformable with the resolution to render craters would be even more difficult. But who knows, Oleg may yet surprise us. I guess he's already chosen a technique so it's a bit late anyway to give suggestions :) |
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with the beaks of a thousand eagles. Also, there are some eagles under the floorboards. |
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:) |
But this DX 11 isn´t available only for Vista and 7?
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http://forum.1cpublishing.eu/showpos...&postcount=146 |
http://youtubedownload.altervista.org/
Download this proggy. Its called Youtube downloader. It does just that. Right click on the url of the video you want to download. Then copy and paste it into the down load bar of the app. It'll ask you where to save it and you tell it . It does some simple file conversions. So far anything that i've downloaded using this app, from Youtube is playable on the i pod and iphone. |
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This is the translation by Sokol1: Quote:
Direct source: http://www.sukhoi.ru/forum/showthread.php?t=65108 ;) |
Oooo that must mean it is getting close..
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After the battle of Milne Bay some of the .50 cals on the RAAF Kittyhawks had been shot out to .60 cal (During the two week long battle, the RAAF fired 200,000 rounds of .50 cal from their Kittyhawks). I'm sure the balistics from thoses guns would have been interesting. A few pages back duff442 posted a few charts. The one I found interesting was http://www.nennstiel-ruprecht.de/bullfly/fig18.htm which showed the 5.56mm AP round. In it, the spiral motion reduced as the round gyroscopically stabilized itself after leaving the barrel. Given that the charts only measured the round in the first 8000 calibres (44m for the 5.56mm) I doubt anything other than a high speed camera would be able to distinguish the motion. Unfortunately I can't read the scale (on any of the charts) that shows the magnitude of the displacement being measured. Cheers! |
Has Oleg ever mentioned that SoW will make use of the new technologies like tesselation?
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Sound
Nice video, nice sound, only the aim of pilot could be better;)
Btw, I have a question...dont know if I can put it here, maybe not, just registered myself...Are you going to add some music during flying? Im used to listen to the pink floyd and velvet underground in IL-2 anyway and not going to change it, but im just curious... |
I am eagerly awaiting the release of Storm Of War and I did pre-order through Playcom about 18 months ago . It is a pity that we did not see the release for the BOB anniversary and even worse still , it will not be released for Christmas this year . From what I understand we are now looking at February 2011 --- hopefully it will be well worth the wait --- with ref to the music question------ I think it was 2nd July this year that someone posted pictures of BOB Storm Of War beginning with an aircraft with plumes of black smoke behind it and the music soundtrack was a little bit like the music which was used in the Tom Hanks film Big when he was at the fairground machine -------- does anyone know what this music was --- the post has been removed for some reason --- it was on Youtube but it has gone now --- I think maybe the poster was someone from Oleg`s team perhaps ---- the music was as good as any Pink Floyd track and I do like Pink Floyd ---- but this music would be suitable whilst preparing for a scramble maybe !!!!
Can anyone help me with this -- it`s droving me crazy !!!!!!!!! |
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This proves that Oleg did show us quite a lot of stuff if it becomes so easy to forget something we saw already two months ago! |
Re: Tessellation
I'm not so sure games makers will be in such a hurry to adopt this. It's basically a labour saving measure for graphic designers, as I understand it at least. The number of DX11 cards out there is pretty small, and DX10 before it wasn't a massive hit with consumers. dduff442 |
Its probably been said before, but i just cant understand some people, Hecke in particular.
This is the best looking sim there is, if theres anything better, let me know so i can buy it. Quote:
I'd go as far as saying clueless, unless you were being sarcastic. Neither work in your favour. |
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Give it a rest! You better take your freetime to point out every good aspect of the sim each friday. |
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The thing is, however, that this is hardly of any use in flightsim (appart from the cockpit model and water visual effects), since from the distance, a player usually see other objects in-game, the normal map works as good, as this feature. PS On a second thought, this feature also can be used for finer ground surface generation, where even a small bumps can be modeled. |
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I hope professional 3D people will be able to enlighten us sooner or later :-) ... |
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YAAAAWWWWNNNNN, give it a rest will ya, its history....move on...Jeez:rolleyes:
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Some of us give military service more weight than others, that's all Jafa. I didn't take Phil seriously before that statement, but others might have, so it's easy to see some emotions might be aroused.
I think I actually kind of understand what Phil could have meant, in that us amateur historians really do get a sense of having been there, through reading about experiences of others, and through the study of the backdrop and circumstances of these events. |
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Grow up and get a freaking life. All of us who have socialized in our lives (gone to that big scary room on the other side of your front door) and talked to people knew it was a joke. I especially knew that phillip was joking about being a BOB pilot since I was actually there in 1940 and I don't remember him. p.s. I'm Douglas bader! |
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BadAim, only said it in the respect that its been said enough times already and im shure if there is a message to get hes already got it, ive known phil for a couple of years now and he likes to lark arround so cut him some slack cos we were all that age once, ps he knows I hang arround here too and that I wouldnt stand for that crap either if he was trying to pass it off as real. |
It was quite clearly an off the cuff quip with no basis in fact, how anybody could take it otherwise I just don't know.
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The picture: They are the same, but of course the model must be mapped in the correct way for the 3D effect to show...that is the wonder of this new graphics technology. It causes a lot less demand on your system than actual polygon modelling. I think you need a dX11 compatible graphics card to enjoy the benefits of it. |
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Yes, I was also thinking of the railways...beaches (stones...rocks), cliffs. Even façades of bigger object buildings. http://i58.photobucket.com/albums/g2...g?t=1288626480 |
S!
Tessellation is good for FPS games IMHO. Look at Metro 2033 and with high tessellation aka all DirectX 11 gimmicks on it brings to it's knees ANY of the new graphics cards. Really would you see from your 300mph+ speeding Spitfire or Hurricane cockpit if the stones of the railway would be bumped or not? I really think tessellation could be dropped out of a flight sim that taxes the system hard enough without any more gimmicks to strain it even more. Sure, if an option for the screenie guys then sure, go for it. But if had to choose with it on at a 200+ plane engagement with decent FPS or horrbile FPS..no thanks. Just my .2cents. |
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If it (or other techniques) can be used to make craters etc. without having polygon models then you might be getting performance benefit from it. Anyway, I don't intend to start and finish missions in the air. There will be more to look at than sky. |
Originally Posted by philip.ed http://forum.1cpublishing.eu/images/...s/viewpost.gif
Just a bit of sarcasm. .... But no, I did not fight in the war but then I would never attempt to justifiy that I did. :grin: and me saying 'I was' is not me trying to lead you on. Quote:
I think that Phil is being sincere here, and wishes he gave some thought before making the post...when he first made the remark, I pictured him riding a tank with a general's rank, while the bliz...well, you know the rest:grin: |
+1
Seems most people think tessellation wont effect fps or very little if so, compared to todays way of doing it. It just takes some rational thinking to understand what tessellation in a game like SoW would do to framerates. Its not like they replace todays way with a more effective method, they are ADDING better graphics. More effective yes, but still MORE of it (hope u understand what i mean) OMG my gpu just died would proppably fit in nicely if used in SoW for ex. Hopefully in a couple of years? |
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Now, should the game support DX11 tesselation, at a certain distance (usually very close), the rivetts would become real 3D, in the following way: the polygon, this rivetts are painted on, would be tesselated into a HUGE number of a smaller polygons, which will be then displaced, using the same normal map as a displace map and form real 3D objects. Quote:
As I said above, you would see distictive difference between displacement map and normal map only very close to the object. In a flight sim player very rarely sees objects that close (except cockpit, offcourse). Quote:
So, generally speaking, if someday Oleg's programmers will decide to include support of this technology into the game, his models will work well with it without any change. |
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This technology makes modeling easier, but it does not unload the GPU. On contrary, it loads it more. However, the modern (read, DX11 - compatible) GPUs can "chew" a lot more polygons, then the older ones, hence, allowing use of this technology without the significant performance drop. PS Bomb craters are already 3D. ;) |
re: tesselation;
Personally, I find the difference to be quite impressive. But there are 2 concerns I have: 1- the fps hit. If anyone has a DX11 capable card and a copy of the [-game-] [edit: Heaven benchmark] tesselation was demonstrated in, it would be interesting to know what impact the extra workload on the vid card caused (obviously while being played, not while taking still screenies). 2- can tesselation capability be easily laid over existing 3D models or does it require a complete rebuild? C_G |
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Can you proof it? ;)
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In comparison to other posts on here from some members, I really can't see how i was so out of line. I just should have said that I was joking in my original post. Similarly, I don't see how a sense of humour can take away any credibility that I have. At the end of the day, one comment doesn't make me irrational; at least in my opinion. I don't want to debate my intelligence, but I am by no means stupid. My comment was stupid though; but then we are all humans, and if you've never made a mistake in your life you are boring and, probably, extremely weird. Anyway, back to SoW? If anyone has any issues with what I said PM me. I'm happy to chat. I wish I hadn't posted that comment now, but I am struggling to see how that can get in the way of my intelligence or anything that I've done with regards to contribution (both for the forum and SoW). |
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That, however, doesn't mean, I will. :-P Ask Oleg. ;) |
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"But I have a BF-109G2 in winter camo! Why won't you go out with me!?!" Whhhhhaaaaaaaaaaaaaaaaaaaaaaaa. . . . Once their moms powder their bottoms and put them to bed they'll settle down and forget your horribly offensive (sarcastic) post. |
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He did :D Pretty cool IMO. This will make quick-scarmbles in bombing raids all-the-more interesting.
Did Oleg say how long the craters would remain on the airfield? It'll open up a whole can of possibilities for dynamic campaigns. |
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That would be cool. But even to fly the next sortie (the next day) to see the holes filled and areas marked off showing an unexploded bomb.
Or, as you say, to fly home and see the ground-crew filling the holes in. A boy can dream... |
Apology
Apologies for unintentionally starting a hare>
Following up the discussion about the Moscow fair and references to IL-2 Battle of Britain I found this site: http://www.igromir-expo.ru/news1/2010/248 Which, inter alia contained this paragraph: Посетителей ждут эксклюзивные показы «Red Orchestra 2: Герои Сталинграда», Shogun 2: Total War, «Ил-2 Штурмовик: Битва за Британию», «Ведьмак 2: Убийцы королей», «Полный привод 3», Inversion, F.E.A.R. 3. Афиши с расписанием презентаций будут вывешены в секциях «1С-СофтКлаб». Генеральным техническим партнером выступит компании Meijin и LG, а техническими партнерами — NVIDIA, Defender, A4Tech, Saitek, Gametrix Which, when translated by Live Search, gave me this: Visitors waiting for exclusive impressions "Red Orchestra 2: Heroes of Stalingrad 2, Shogun: Total War, IL-2 Sturmovik: Battle of Britain ', ' the Witcher 2: Killer of Kings", "four-wheel drive", Inversion, F.E.A.R. 3. Poster with the schedule of presentations will be posted in section 1С-SoftKlab ". The company's technical partner will speak and LG, Meijin technical partners, NVIDIA, Defender, A4Tech, Saitek Gametrix. I completely missed the comma after Total War and the fact that Total War was an element of “Shogun 2”. I really must read more carefully, (anybody got a spare copy of “Eats Shoots and Leaves”?).:confused: So my money is back on “Storm of War” for the reasons stated in an earlier thread. Pete |
I personally think they should abandon the Il2 tag. It only means something to those that will buy the game anyway. Everyone else wonders what it means. It is confusing and suggests it is aimed at a minimalistic group who would know it.
I have shown IL2 to several people, not one of them knew what IL2 meant or, more importantly how to say it ('eel two', 'ill too', 'aisle two'). If you can't say it you won't buy it!!!! ... |
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It may be completely wrong, but someone on Russian forum wrote, that according to Oleg, this was publisher's idea. Sorry for spreading a rumor, he-he. Hopefully, Oleg will clarify this himself. ;) |
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Actually, I asked Oleg. ;)
The answer was, that he never stated there will be deep craters. |
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I couldn't be more jealous lol :) |
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You better tell us more detailed what you know. :) |
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You can also check it yourself by going to the FSX top-down view during a flight with cloudy weather. If you have the stock clouds, cloud cover is visible on the top-down/satellite view because the stock clouds are 3d. If you have REX installed you see clouds in all the other views but not in the satellite view. What REX probably does is read the weather information about where the default 3d clouds would appear and replace them with its own textures on the fly, which would explain why there's no clouds visible at all in the top-down view. Don't get me wrong, they look terrific but when flying close or through them it's clearly visible that they are somewhat "flat". I like them a lot, but in a combat flight sim where people will use clouds as tactical tools there are other considerations that prevent such an approach. If a cloud is a collection of 3-4 "flat" faces, how can the game engine calculate what's visible to each player in a multiplayer scenario? I might think i'm in the cloud trying to escape an attacker while he sees me plain as day, or vice versa. Also, how will this work (or not work) with ray-tracing/line of sight calculations for the AI, etc etc. I wish we could have REX quality clouds through real 3d volumetric methods, but i think we don't have the PCs to do it yet. And since the question ends up being "prettier but technically dodgy or just pretty but tactically functional", for a combat flight sim the second option is best. |
2007 stuff here. I have posted this before, but it shows (to me) that really good 3rd party apps for effects like clouds are available which also look great.
http://www.youtube.com/watch?v=pLfHDul5XGw |
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I'd happily spend hours compiling bug reports :D |
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:-) |
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If they're that deep I'd be extremely happy.
It'd be a first for cf-sims too, wouldn't it? |
I know I already asked,but,anyone know if Oleg told something about infantry in SoW at any time of its development?Too many posts on his threads...
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EDIT: http://forum.1cpublishing.eu/showpos...&postcount=320 .. |
Thanks a lot for the in game movie with sound.
Will the tracers have smoke trails? Edit...sorry if already been asked. |
In my travels today, I noticed that the clouds looked painted on the sky. I wish I had a decent camera with me (my phone is very low tech, with a crap camera)(and at any rate I doubt even a good camera would have really captured the effect), because I think it would have made an interesting picture. Does that mean real life is under-modeled?
I've always thought that the clouds in Il2 were nice except for the "cotton-ball effect". Sunrises and sunsets can be quite spectacular in Il2, I doubt that we'll see something that is not exponentially better in SOW. I'm personally just not worried about the clouds, I guess different people just have different priorities. |
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Correct me if I am wrong but so far I haven't heard of anything to indicate that the engine supports deformable terrain geometry in any way. |
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Hopefully they maybe more subtle and ask to help diagnose the CTD's with full details of the offending machine of course :) |
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Cheers |
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