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I'd happily settle for a little information rather than screenshots or videos as a Friday update Oleg, you know while you're waiting for the lackeys to unpack and alphabetically arrange your aviation books maybe you could (pretty pretty please with cream, cherries and lots of sprinkles on top) give us a bit of an insight as to what we can expect to be doing on release day whenever that might be :D
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oh that. no that was just philip.ed with some grass coloration change's just to "get things right" don't forget that he is the masterbeta :-P:-P |
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Looking for some old files of video (I can't at the moment to make new) I think it is possble to post some cuts tomorrow, but only if you all will understand that it is old middle of summer videos, when not all things were implemented (not all effects, present bugs, etc).
I simply have no ability to make real adv videos currently... we are busy with bugs removing, reworking some effects, etc... Say with polishing of product. That is really great work due to greatest complexity of the code (Just for example: for the aircaft we calculate now from 350 to 500+ single parameters, that need to be calculated simultaniosly almost all the time of flight for each airctaft doesn't matter is it AI or controlled by player. And it is if not speaking about any other parts of code....). So I simply can't ask my guys to compile specially the version just for friday update.... and especially without network.... Ok, I will think and see is it possible or not. Nothing promised.... |
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Can't we wait another couple of years? Please!! :-( |
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Thanks Oleg...im sure everyone would love to see some more videos :)
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S!
Anything is better than nothing, but really..the priority should be settling in to the office, get things rolling again and then if time permits, post something here :) Not every developer shares this much and we can be happy to have weekly updates here and now with the release getting close, soon a new benchmark to work with :D |
I humbly suggest a Bf109 video then ...
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Please can you give us the hacker's name and adress.
We will deal with the problem ;-) |
Hi Oleg,
I appreciate very much your daily contribute in this forum beyond the usual friday date. Please, can you give us an example of 'bug' you are currently trying to solve in SOW? just to have an idea on what kind of complexity SOW has in his internal routines or features. Thanks, thumbs up for your work. |
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Thanks immensely for taking the time to fill us in Oleg. Having to deal with stuff like moving offices and thwarting hackers is distracting no doubt and taking the time to come here and fill us in is much appreciated.
1:C set the standard for developers interacting with the general community, and it's good to see that's still the case despite the years of whining, demands and criticism. Thanks |
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At first we eleiminate interface bugs. Then 3D engine bugs (say not so nice effect, not so nice border of the river, etc) We check each aircraft for each parameter... for the damage... Say if you missed the wing... then the gun that was there shouldn' continue to shot :) Something like this. Also... we did a lot of different objects... We still place some buildings and other ground objects on the ground... manually that to get good looking picture without crossing each other objects.... Such bugs that are visible for the first or second look of user should be eliminated at first. Other internal bugs, if is, could be even found later... As more complex product - more complex to find the bug. 1C has own test department. And they begun to "damage" our product for this purpose... So we eliminate what was known ourselves and what discovering test department. Maybe I tell too much in comparison to anybody else. But I always fair with users. This is my principle of life. |
Hi Oleg.
I have a small request, as it is with ati crossfire (nvidia SLI), will work? I ask because I have a chance to sell my 2x ati 5870.Please! Sorry for my english!:cool: |
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Luthier has such PC. |
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...thanks a lot for your reply...very interesting.. ok send me a copy of SOW and i'll test it for you....for free naturally;).. I promise I'll be very confidential and I'll never divulge anything about SOW to anybody....:-P:-P:-P Ciao, thanks again |
Hi Oleg, can we hope to play with SoW before the end of this year? :)
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Hmmm... that probably means that UBI isn't any more. Why making a secret out of it when after reading the facts from the past all of us have to believe that UBI still would be the publisher? ;) |
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Hi Oleg...
Do you think that we might expect a "SOW game demo" when you are ready? and Has work resumed on the Korean war "add-on" or is that team still working with your crew on the game engine? |
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Il-2 demo was born due to fact that we had real additional time. Just remind the hirtory: Ubisoft bought Bluebyte and all dates of release were hanged in air. We had some time to think what to do and decided to make demo, that was unusual. Simply very short complete game. That was very right decision. Now we have not any additional time like with the case of Il-2. However, when I had similar question in the past about Forgotten Battles Demo on the conference in England, my answer was very simple: Il-2 (the first) is a demo of Forgotten battles. Now lets think that Il-2 series is demonstration of what we can do... that was in the past. And get the image how we plan develop new series in future step by step using experience of Il-2 development, realistic suggestions of users, etc. I really think that in future the Sow as a series will be expanding and growing with us and third party. |
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I would really like to see 1c publishing it,They are a fantastic company and all the admins are so helpfull on the forum,s.1c FTW:)
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Oleg,
thanks for the updates. It's great to have such responses from you. As we are apparently so close, would it be possible to have some indication of system specs and frame rates? Will our Quad core cpu, 5870's machines explode on lowest detail? Any chance of comparison screens? Low, mid & High detail? Many thanks. |
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Fair enough, I understand.
worth a shot as you are being particularly verbose today :-) Thanks for the reply. |
Would it be possible to show some night pictures to us? I can't remember that we have seen any night pictures in previous updates.
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*runsfaraway* :razz: |
I would be very surprised if 1C were not the publisher:grin:
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Mr. Maddox is right, i know i want to see something new in the update but if they are tweaking an updated version it's lost coding time to compile the code just to snap a few screenshots. Don't get me wrong, i'd very much want to see some new screenshots or even a slightly longer video with actual ingame sounds but i understand it might not be possible. If you think about it, it's better in the long run if they keep fixing bugs instead of having to stop for 5-10 hours to compile, run the software and snap a few pictures. That's 5-10 hours that SoW could be finished earlier :-P However, there is still a way to have a Friday update without screenshots and without video. I think a good idea would be if Oleg and/or Luthier gave us some developer commentary detailing certain features of the sim. Or for example, describing how a mission plays out in technical terms, from spawning in the hangar to landing and touch down. I think this would give people a far broader understanding of what to expect in terms of gameplay. A single post with a play-through narrative of a mission would be awesome, sort of a mini-review. Of course, not all features could be talked about if they are not sure about including them, but it would still be good enough to get an idea of how things in SoW happen. We know the graphics are up to the job, we've been told the sounds will be improved, the single thing we don't know is how the gameplay is going to be. That's why people want to see videos, to see actual gameplay. Since we can't have videos, describing it is just as good and even better sometimes, as in videos you might miss something that you wouldn't miss when reading an article that explicitly points it out. If you have the time for it, i'd be happy if you think about my suggestion for a small commentary this Friday. Keep up the good work and thank you for keeping us informed ;) |
Thanks for answering all these questions Oleg. Screw the Friday update, a Q&A session with you is much more fun IMHO (unless the two can be combined).
But your main aim is to work on setting up in your new location, so I think we could easily miss an update this Friday if we were patient enough for a video next week or the week after ;) Oleg, will there be bailout problems? I ask as the Defiant is modelled in the game, the rear gunners had specific difficulty in bailing out. Also Oleg, the Defiant gunners wore a special type of suit known as GQ parasuit (GQ as in the brand which had contracts with the AM) and this suit contained the life jacket and the parachute. It was made specially for the gunners so that they could fit through the small opening to the turret, but in many cases the use of the suit wasn't neccessary, as on bailout the turret was a bitch to open (to put it politely). I can send you references for this suit if you want Oleg. |
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Thank you very much for answering questions and all the information we get, Oleg. We do apreciate it much!
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I know we all apreciate it and will keep in mind that it is old middle of summer videos (2010?). Does new office also mean that you got new hardware? Directx 11 card that is also able to do anti anti-aliasing and stuff? Hearing you say that Luthier has a crossfire or Sli system makes me wonder if screenshots postet by him were not low/mid range. |
It's really good to hear from you Oleg. I know Storm of War will be worth the wait.
cheers and good health to you brando |
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I suspect Ubisoft parted ways a long time ago and it just wasn't worth their mentioning in public. Or I suppose they could be sort of a second tier publisher and will redistribute for 1C? Not sure if that happens or if Ubisoft would even do that? |
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I would rather get a verbal description of the game play than new screen shots. Heck, even what Oleg has said today is tantamount to a weekly update in my eyes. Anything more is just icing on the cake. An older video, if found, would be great but I can see people who did not read the end of this thread criticizing it. I WANT the video, but it's not worth that IMHO. The parameters being checked by SoW lead me to believe this program will simulate "flight" very well....much like other flight sims that are out there currently. My worry with that is the impact on performance and frame rate, but I am sure they are doing everything possible to optimize the code so hopefully my worries are unfounded. I can see myself and others having to learn to fly airplanes in the Oleg simulation world all over again which is EXCITING! If this things combines a true flight sim with the combat elements promised...well, it will be heaven. Splitter |
Maybe Battlefront
www.battlefront.com Great game and really good compagny for the support etc I'm curious to see that video to, but i will prefer to see your work now :) Sry again for the english |
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How dies this compare to the last IL2 version you published yourself (4.08 I believe). How many parameters running simultaniously there? |
My curiosity as to who the publisher is just overwhelmed me as I have nothing better to right now, so here goes a few that maybe someone here CAN answer
why exactly is it that most people doubt that Ubi will be the publisher? (I have apparently not been lurking around here long enaugh:) what possible reason would any publisher have to not announce what games they are going to release in the near future? and lastly; did I read Oleg right when he said that he was not allowed to say who the publisher is, or did he mean that he will tell us when he knows who will publish? anywho, I'm greatly appreciative of the Friday updates, and looking forward to check if my track-clip is mounted correctly on my cap just after I've bought 2 months worth of supplies and welded my door shut while this game installs;) |
It sounded to me like he cannot announce the publisher until the final deal is finalized. I know nothing, just going by my interpretation of what he said.
Ubisoft was the previous publisher and I think some people found dubious evidence of their plans to publish SoW. I'm not one of the old timers here so someone else may chime in to answer your questions more thoroughly. Splitter |
In his statment "The 1c team have their own testers" who are obviously putting the game through its pacesm I would be very surprised ifr 1c is not the distributer :)
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dubious you say...hmmm...well that could explain why so many apparently believe that Ubi is out of the loop, and Oleg not saying anything officially before the deal is final is reasonable I guess..
kinda strange if they opted to wait for this long before securing a publisher isn't it? I would have thought that it would among some of the very first things to check off on the list, but then again I'm clueless when it comes to software development. and as you said, maybe some of the 'older' guys (based on the date you registered:-P ) have more info/insight on this.. "In his statment "The 1c team have their own testers" who are obviously putting the game through its pacesm I would be very surprised ifr 1c is not the distributer " if I'm not mistaken here, that is the case in russia atleast. But I can't really think of any games produced by 1C that have actually been published by themselves in europe and the U.S though? 505games springs to mind as they were the publishers of both NecroVision and Men of War in Europe |
Oleg, please look here - flames from the exhaust tubes - Merlin engine at P-51
Oleg, please look here - flames from the exhaust tubes - Spitfire - Merlin engine at P-51!
Unbelievable - this is how Spitfire have to look at engine start! Look at this feature from the start of the video. http://www.youtube.com/watch?v=xrxy4...eature=related ~Regards! |
What company are distributing 1C company games in US right now?
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But if so, there shouldn't be any problem for Oleg to confirm that UBI S**t are no longer involved because I don't think there are people only buying this when UBI publishes it. |
I reckon there's no way it's Ubi..
Ubisoft were gonna publish IL-2 BoP on consloles, they switched over to Hero's over the Pacific (or whatever it was called, it was awful!) so BoP was published by 505 Games (this turned out to be a huge mistake as they pulled support for it within 6 months and left the xbox version un patched). I don't know if this is relevant or not, Gajin (Russian console devs responsible for BoP linked with 1C/Maddox Games) are due to release an Apache 'sim' on Consoles next month, the publisher is Activision. Now some wild speculation.. How about Activision? |
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Oleg is probably forbidden (by agreement) from making any announcement that might concern any aspect of "how the game will be sold". Its one thing for Oleg to post screen shots of the beta or explain rudimentary aspects of their work...and yet another, for him to announce the publisher, release dates, or web site, ect.... |
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Ubisoft is probably not involved but their lawyers could be. Ubisoft would have to recoup monies they distributed for SOW's development (2004-2007), unless the selling of last few addons until IL-2 1946 covered their cut.
There probably hasn't been a new publisher announcement while the details are ironed out by Ubisoft and the new publisher (IC?) With the immanent release of SOW, it does sound like this might be behind them, an announcement and website should be forthcoming. This is all speculation !!!!! |
I prefer the term WIP:grin:
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The end is near, keep workin'
:) |
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http://www.spitfirespares.com/Spitfi...h%20flames.jpg |
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http://www.spitfirespares.com/Spitfi...h%20flames.jpg Below is a Spitfire being started correctly. I shot this short clip at Williamtown airshow a few weeks back. Note at the end of the clip the guy walking off with a fire extinguisher. He was there in case of a stack fire. The jet whistle in the background is a Sabre getting ready to taxi out. http://www.youtube.com/watch?v=Sl9TbvNFsGg |
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They probably flame so much because they have carburetors instead of fuel injection witch doesn't seen to flame when started. I really only think it happens though when they are over primed and you get a lot of fuel vapore in the air. http://www.youtube.com/watch?v=LIc4awnOw_c http://www.youtube.com/watch?v=5nj77mJlzrc http://www.youtube.com/watch?v=_a_TETqe1Cg |
or the timing is off at low rpm.
You can see the same effect on old racecars. you'll get flames below as well as over the perfect rpm range. |
I've seen dozens of Spitfires and Mustangs start up over the years... only seen the flames come shooting out a few times. The one time they seem to have trouble getting the engine to start..... then flames... some turning and then the Merlin roared to life.
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I agree with IceFire. I think stack fire are pretty rare.
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Thanks for posting those vids Richie :grin:
I just LOVE the sound of the Bf 109 :!: |
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Joking of course but I'd still enjoy this 'bug' :) |
Would be nice if it was modelled according to the amount of priming.
Since different ambient temperatures demand different amounts of priming (more priming for cold weather starts), it is entirely possible to over-prime if you misjudge the effect of atmospheric temperature and get the flames. Apart from experience with operating the engine, the other way to prevent unburnt fuel from dripping out the exhaust is to slightly under-prime before turning the engine, then as it's turning prime further until it starts and seems to stabilize in RPM. However, you can't do that in most fighters because they lack the capacity to run their starters for a long time. Multi-engined aircraft had continuous direct drive starters or hybrid inertia and direct drive starters. The B17 had the latter, the inertia starter would spin up (energize phase) and then coupled to the engine to start turning it (start phase) but if it failed to start instantly the starter kept turning the engine, albeit at a lower RPM, driven by battery power. However, most batteries of the time couldn't reach a sufficient capacity to run a continuous starter without the battery weight becoming prohibitive for use on fighters. That's why most fighters used pure inertia starters or even cartridge starters (blank shotgun shells that when fired, provided the energy to turn the engine). I think cartridge starters were more common on RAF types. US and German ones mostly used battery driven inertia starters. Instead of spinning the entire engine the battery is used to spin a metal disk to very high RPM and then that disk is connected to the engine via a clutch mechanism, transferring its rotational motion to the engine's axis (the crankshaft, isn't this what this is called?) and turning the engine for start. Since the metal disk is essentially a free spinning flywheel that doesn't have to work against piston compression, it's easier to spin it without draining the battery. Of course, the amount of energy transferred between each system is the same (minus the friction/heat loss), but for brief periods of turning the engine (assuming it will start within 2-3 attempts with the inertia starter) the drain on battery would probably be less than using a direct drive mechanism. Some of the German planes even used hand-cranked inertia starters. This is widely visible on videos of aircraft using the DB engines, like 109s and 110s, where the mechanic is manually winding up the starter. However, in the videos posted by Richie we can see the 109 G-10 starting on its own. I'm not sure if it was like that originally, or the mechanics at EADS took advantage of modern technology and installed a battery capable of powering the inertia starter without the need for hand-cranking. |
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http://www.youtube.com/watch?v=DmSjeufbbAA |
I'm giddy with excitement...I wonder if Oleg is going to post the old video clips he spoke of?
I'm really curious about what they might show... :) |
Hm. German tanks? Maybe it means France occupation war.
If it is so, maybe you can show Morane in screenshots? |
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Followed rapidy by the war in the Med/Africa before we are taken to Barbarossa :):):) |
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You're welcome Rall. 109's are great! |
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German secret tech in a 1970's Russian car, licensed by Fiat, no less. Maybe the resident Italian crank (pun intended) wants to chime in ;) |
In the 60's and 70's several models of western cars had hand-cranked emergency start as well. I remember among others many Citroen and Renault models. It makes a lot of sense in very cold climates such as the Russian one, often far from a mechanic shop.
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Very true..
http://www.youtube.com/watch?v=_a_TETqe1Cg http://www.youtube.com/watch?v=_Nm4z...eature=related I think thank some restorers use an adapter electric motor though to get that fly wheel going |
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This place is becoming a self-aware, hive mind intelligence, aviation encyclopedia correcting its own mistakes :grin: |
You forgot the F4-U's shotgun starter :). Anything to save weight, apparently it didn't work well.
Splitter |
Black powder cartridges were used to start the English Electric and US made Canberra jet bombers as well.
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Isn't a shotgun starter the same as a cartridge starter?
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Yes it is.
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Korean air war?
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Kidding aside, I agree with your idea, that would be awesome. That would really put a final cutting edge touch to the already wonderfull sim. But now that the game is out, no there is no 3D First Person pilot modeled. But it would have been cool. |
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Why everyone talks about CPU and memory when everything that you see is done by your graphics card? CPU in mostly used for calculations of things not related to graphics, such as map positions, AI planes position, alt, heading, bullets shot, AI itself, flight behaviour of the aircraf, particle systems for fire, tracers, bullets, explosions, network online gaming. They are then transfered to the graphics engine to be displayed on your screen. Texture placements, models, colors, lighting, shadows, bloom, and the likes are all managed and generated through your graphics card. One example of a good optimisation on a system is to produce less particle, but having better quality textures to render them. A graphics card is light years beyond CPU for calculation speed performance, nowaday. Since it is a new game, released as a next-gen computer game, yes you may have to upgrade your setup. If you already happen to run on a dual core processor on a 775 socket and have access to PCIe 2.0 16x, and have enough DDR2 memory (4 GB is a good spot), then only a good new videocard would be needed to run all the eye candy that the sim provides. It is not much of a investment, you could have a GTX570 for around 350$ as I'm writing this. There is a good reason why they don't make games that could work flawlessly on outdated legacy hardware, the reason being that most games developpers today will try to make use of the new technology, to create more and more realistic sims. There is a point, a limit a system can take. A game of that quality could not run at full settings with outdated hardware. So there is an obvious choice to make. And the only way is up. SO yes, in conclusion, you will need a good REAL gaming computer. I happen to run the good ole IL2 1946 on a system pretty much up to date and still some time the sim can bring that system on its knees. I am running it on a AMD Phenom II x4 965 3.4 ghz processor, 4 gigs of mem, EVGA GTX570 SuperClock (let me tell you that vid card is ludicrously fast), SB X-Fi Titanium Fat4l1ity Pro, Windows 7 Home Premium Fr. I know not everyone can have a system like that (although it's not that costy, since I build my own computers), but pretty much everyone today have at least half of a decent system. Sometime only a small change can bring a system up to specs for today's gaming. Remember, IL-2 is before everything else a video game, released by a company that also create a lot of games besides flight sims. They have to follow the market if they want to stay in business. Personnally I would dislike having to buy a game with yesterday's standards, with outdated graphics, when I continually try to keep up with newer hardware to meet the recommended requirements of today's games, including flight sims. |
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