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Just some random thoughts...and I'm sure much of this has been covered...
-It would be interesting if there was a cool historical gun footage mode so that when it's selected and you press the guns button the image goes to b/w, slightly grainy like historic gun cam footage and in slo-motion. -It might help with immersion if when in cockpti view you could see the pilots hands on the contols and his legs. -When you are hit yoiu should see blood. At least better breaking canopy animation. -When you cripple a plane with mg fire, maybe on wheel could drop down like a crippled bird. |
I like many of the ideas that already have been posted. Like more activity on the gorund more and detailed communication and suprises when blowing stuff up like a cargo ship blowing sky high because it was carrying ammo. But what also does really adds to the immersion is sound and acoustic! Nice engine sounds of planes starting up and flying by. Bomb explosions that make you dive for cover when close or are just faint deep BOOMS when further away. MG and canon fire that is adequatly loud. Not just the repetetive 1 second "MG sample" like in IL-2. If everything around you sounds nice and right the immersion is even better. Graphics and game mechanics is not everything. What is a NASCAR racing game with the cars sounding like golf caddies? You see a really big explosion with lots of smoke and debris. But what makes it really "enjoyable" is nice, loud and fitting "BOOOOOM"! I hope you see my point. ;)
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Guns jamming after taking damage,as other have said cannon ammo exploding after getting hit and ripping the whole wing off with a big bang.Maybe too much but that would be really cool.
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OK...thanks for getting me back on track. Really appreciate the help. Any other advice that would help me be more like you would be greatly appreciated.
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Not in 1940 it didn't :) |
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Might have trouble hitting anything without a target reticle though ;) |
Hi,
as already said, mechanical failures would be great (random and damaged induced), but the mission success/failure must be adapted: sometimes it's already a big success to come back alive (especially during bob) a few suggestions: Some historical anecdotic facts during briefings/debriefs are usually an easy way to improbe immersion IMHO/ bird strike and freezing conditions in altitude causing trouble is a great idea ! bail out: make it possible to decide when to open the chute :) Is oxygen cunsumption modeled at high altitude ? Kaboom, a hit in the oxygen tank and you'd better dive an max Vz not to collapse :D -search and rescue mission objective bonus would be great: a wingman is shot above sea, and you orbit a while to help recovery by SAR - if IFF and radar is modeled: identification errors , with ground control asking you to check, friend fire accidents with fighters or flak.... just a few ideas, the project seems already great !! |
Flying soucers or Foo Fighters if you please. That would certainly make me go Hollly sh... There should be tiny chance to encounter one of them in each mission :) . did not read all pages so i hope somebody did not beat me to say it.
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Hi!
I would like to keep my plane in a campaign. If my plane gets a hit, i would like to se that the plane has been repaired. If the same plane keeps living on with me through the campaign it would feel more personal and like my plane. In old il, its a little bit lifeless and unpersonal when you get a spankin' new plane every new flight. Just a thought. Im really looking forward to the release. |
i like the turkey shoot concept.
youre in a furball when a lysander tootles through a few thousand feet below. alone. >:) or on your spit sweep and a couple of trainers or unescorted junkers blunder too far towards you. perhaps on a take off, you have a junkers or trainer aircraft circling the airfield trying to land, not realising hes in england.... i believe these incidents did occur. i have seen footage of a lysander being the focus of repeated gun runs as it dodges waves trying to get away. |
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just no. leave the oogy boogy nonsense out of what is an a serious accuracy based flight sim. :sad: |
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formation flying (including aerobatics), where the pilot is not leader, but rather one of the wingmen.
collecting downed pilots on small islands or remote areas... (Pierre Closterman style) |
I think that they will be great if the skin of the airplane change with the number of flights. Historicaly, i think, each pilote had his own airplane...So this one, with specific marking and other like mud on the intrados, bullets trace on fuselage, aging....
It's litlle bit monotonous to always start a mission with a new glossy airplane... Thanks for your job, this is a great game :) |
1) how about being told over the radio that a deserting enemy plane is coming in your direction ?
the mission would then be to escort him safely to the friendly base he is heading for, and letting him land there. the trick in the mission would be to find the enemy plane in question, escort him while flying close enough to him so you can protect him from a friendly flier who might not have heard the information over the radio and might be trying to shoot him down. part of the aim in missions like that is to start getting game players to think before they shoot at anything that moves. 2) having to find an enemy transport plane (which might be escorted by a couple of fighters) in enemy territory, while it is flying from point A to point B, and have to try and shoot down the transport (which might be carrying an important general for ex). |
Suddenly after installing patch 1 in May, the Lysander pops up as a flyable! With it is a multitude of missions, both single and multiplayer.
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Well, some authentic situations like these:
- get in the cockpit with an awful hangover (drink 5 liters of whisky or schnnaps the night before and use your headset at a high volume!) - overclock your cpu without propper cooling ( you´ll crash quite soon!) - drop a gallon of gasoline over your flight station and light a cigarrete (third degree burnings!) - hang 3 buckets of water over you in your room´s ceiling and pull the string (you ditched in Channel!) - eat lots of junk food(aka MacDonald´s) and drink a bottle of castor oil(that dammned cheap fish & chips or sauerkaut if you´re Luftwaffe!) - unplug you PC set from the power socket (engine´s problems!) - get layed with a woman that´s not your wife or girlfriend and let she know about(romance problems!) - tell your boss to bug off or to **** off(you´re grounded!) - spend all your money, savings and credit cards( you´re a POW!) Cheers, |
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Oh, I apologize, I thought some humour wouldn´t hurt.
For real, would be great to have a scramble that you run to your Spit or Hurricane. |
Don't worry about it Mad G. Some people take things too seriously...;)
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I actually LOL'd Mad G! The only thing is that telling your boss to $%%^& off would rather allow you more time to fly. Until they shut off the power, that is. :)
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how about having a farmer in a field with a shotgun take a pop at you when you are flying low and slow over enemy territory ?
or if you fly low over a cyclist have him fall of his bicycle ? and have an enemy foot patrol shoot at you if you are flying low over their area or vicinity ? (like patton taking a shot at the german planes in north africa) |
Some more ideas?
Elementary Flying Training School
Basic flying training course flying the Tiger Moth, leading to solo flight. You must pass to go onto Advanced flying training school. Advanced Flying Training School Advanced flying training course flying the Spitfire or similar.(Should be in a Havard or similar) You must pass to get your Fighter Squadron posting. Posted to Fighter Squadron Familiarisation flight with C.O. in Spitfire, Hurricane or Messerschmitt to see how you fly? You must pass before you are selected to a Flight, Schwarm etc Selected to a Flight, Schwarm etc Fighter airfield must have constant activity 1. ‘AI’ fighters taking-off and landing. Airfield traffic, petrol trucks, ambulances, aircraft spawning and taxying out for take-off. 2. ‘AI’ fighters landing, taxying then an ‘animated re-arming and re-fuelling scene’. 3. ‘Very light’ coloured rounds being fired by ground controller. Ground controller and pilot chatter being heard, once in cockpit. 4. Wind-sock and flag fluttering according to wind direction. 5. ‘Animated’ Squadron personnel walking around base. 6. If base bombed, large permanent craters hinder fighters taking-off and landing. 7. Harmonising your fighter’s guns at the range you want, in a specially animated ground firing sequence at the airfield gun butts. Selecting the ammo type sequence you want i.e. De-Wilde, Tracer and Ball etc 8. The ability to study a map, mark it up with notes and take it with you in the cockpit. Once in the cockpit the map will show waypoints, which can be changed in-flight and mission orders and notes to refer to, while flying. Your first combat mission. 1. The ability to talk individually to any member in your flight and Sector Controller, if needed. 2. Your aircraft may develop a random mechanical problem after take-off, which you must report to the flight leader for direction. 3. You can tell another pilot that he is in trouble (Black smoke coming from engine, half tailplane missing etc.) 4. You report you are out of ammo, badly damaged, personally injured and returning to base. 5. On returning to base, your aircraft is refuelled and re-armed (with animated sequence) while you write a combat report for the Intelligence Officer (If you have time?) 6. You take-off and return to the Battle – will you survive? Special Missions Radar calibration flight Your sector controller guides you on this mission to selected waypoints marked on your map and advises your height and speed to calibrate their radar sets. You know the enemy is listening-in to the sector controller? Reconnaissance flight An example – you have to fly over an enemy harbour twice in a two day period to report any increase or decrease in shipping movements. Flak and fighters are always a problem? Escort flight An example - you escort an Anson artillery spotting aircraft providing ‘forward observation’ for British artillery bombarding Calais (this mission actually happened?) Most of these ideas have already been mentioned. I thought I would 'push' them again Ilya, because I think they are important in a BOB scenario. Hopefully you may already have some of them incorporated in the flight sim. DFLion |
well...this was a productive exercise...
please cancel the project before anymore brylcream coated fingers are pointed at anymore nerds but I have one suggestion - can we accumulate points for the bridges we fly under? maybe keep a stat for it along with the victory tally...sort of a way to earn charisma points toward leadership (maybe even include demerits when the brash act is witnessed by the observer corp or home guard) |
I don't know if its been suggested already but I would love to see random mechanical failure's, imagine pooteling along when all of a sudden a piston blows out of the cowling, oil pressure drops, hydrolic pressure drops etc.
It would add another aspect to campaigns, and even serious online flying |
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But to tell you the truth it is a hell of a lot of fun, and a fair amount of pilots did that kind of stuff.....although no point in showing the nay sayers original picture material as they know it better....:mrgreen: |
Jammed guns
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If it were me - I guarantee you could not stop me from doing it - and since this is the only way it can be me, then I guess I'll be doing it virtually |
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On the subject of flying under bridges it would be cool if there were some places where bridges span deeper than the normal IL-2 Height and the ability to make AI aircraft fly under them for some interesting user made missions, hangers with doors open at both ends as well. This might provide a Holy Sh*t moment if you had a Tiger moth fly under or through a hanger in a one-off mission.
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Unpainted Spam tin cans and tin from other kinds of cans were used for quick repair.
I'm sure some of us would get a kick out of a visual inspection of the plane and finding out we have one of those gems. |
I'd like the ability to play single-player mission, e.g. defending an airfield against a much larger enemy. Then, if I happen to get my hurricane shot to crap but still being able to land, I could continue the fight in another hurricane.
In IL2 you can only restart the mission, you're going to loose advantage of having shot down some enemies already. |
I would love to be able to fly over a naval port and see the Home fleet sailing out to meet the Germans.
And I really want to see the evacuation of Dunkirk. ;) |
complex gear failures; malfunctioning or lowering itself (would be nice to see it go up und down, up und down) if the pneumatic system has been hit
-------------- no longer SUP |
1. Remove "enemy destroyed" messages while in air. You get this info when returning to base and you get to see the kills in grainy B/W.
2. Achiving certain amounts of kills unlocks different types of nose art. (5 kills - you get to pick some hand written text. 10 - kills you get to pick some nicely done images.) 3. Progress unlocks rewards, like a very nice custom skin, or you get asked to do some hairy missions. Like low level recon into France. 4. When you rise in the ranks you get to test some prototype planes like a recon spit or some special armament. 5. People who fly with no outside views get to have full view after landing and inspect damages or simply just check the kite out. |
Some small suggestions
It would be nice to have at the start of a career a set of training missions to simulate you working up your skills on a new aircraft. Perhaps landing one of your training missions in some danger (being jumped by an enemy flight, having to try to get away in your unarmed training kite).
Same goes for when a campaing transfers you to a new aircraft type: some familiarization with the new airframe would probably be realistic before being thrown into combat with it. Not all missions should have to result in combat (in reality it was often 1 in 10 that got into a shooting situation). Idealistically, a non-combat mission can still be made exciting, perhaps by making the scenery interesting (seeing/reporting ship movements, rail or road traffic, other aircraft). Also weather changes can make a mission interesting: incoming fog or rain-squalls can make the navigation challenging, and result in an adrenaline-raising landing. With respect to navy shipping: historically these guys were shooting at every airplane (shoot first, ask questions later), especially in reduced visibility. 1C might consider to recreate this AI behaviour; it will ensure that everybody respects navy ships :) |
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You actually loose a huge amount of immersion by having everything spoon fed to you on the HUD screen. All that stuff was the first thing I removed from my Il-2 when mod techniques became known. |
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The mouse in Gunther Rall's cockpit. When he gets up to altitude for oxygen all of a sudden this mouses head pops out from behind the instrument panel gasping for air. That really happened. "Companion."
http://www.kondorgallery.com/mh01.htm |
Have us vectored to an Un-Identified plane... Upon closer inspection we work out it is a Allied Bomber.... all shot up... smoking... but no one on-board...as they all jumped over France/Germany... It just keeps flying west....
or We are vectored to something very fast..... a test V1 screaming west which does not stop. Might not be historically correct ... but would be interesting. |
Show the non-tracers during offline track playback:
It will be great to have the option to see every bullet's behaviour when playing an offline trk record - for analysing your own gunnery. I mean, in IL2 we can see how a tracer round misses the target aircraft, but we never know exactly where the non-tracers have gone. |
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I went to check out an unidentified bomber which was smoking and leaking fuel, flying a huge circle in front of our base. It was a 111. The reason it flew circles was because of the autopilot was still engaged - and there was a huge hole in the starboard wing. The they didn't bail, they were all dead - there was blood all over the place. That was the first and so far only time IL2 managed to give me the creeps. |
Wow swiss, that's an awesome occurrence. I bet you have been snapping screenshots or a track :grin:
Gonk, very nice idea by the way. |
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Luthier, there's a factor that has always been not taken into account by the sim creators, the only example that I can think of where the thing was actually simulated was the now ancient but at the time revolutionary "Fighter Squadron: The Screamin' Demons Over Europe".
Aeroplane structures are elastic: you can see wings flexing, fluttering or bending before breaking or on high G stress. A fuselage gets torn and deformed after a heavy landing or a crash landing. Will we ever see anything like this? Pulling too many Gs and trying to make it home with a bent wing, hoping that the fatigue won't give it the final hit? Another thing is the attention to the shock absorbers response: IL-2 planes are all too stiff on their landing gears, while in real life the suspensions play an important role, especially in the response on the ground and at landing.. a careful simuation of that and maybe an suspension failure would be very appropriate. |
A few more things I can think of
1: you're on a scramble mission and along is your best friend in the squadron. He gets hit and has to bail out. You watch him fall and wait for his chute to open.... 2: There is mention of events similar to this in some of the BOB literature that I've seen; same mission as before with one difference. Rookie pilot in the squadron and he gets hit. His radio gets set to broadcast. You'll hear what happens next... probably impossible to do though... edit: I know a flight school is included with the game, but what about gunnery training on a drogue town by an aircraft? |
1) Spec Ops mission, low flying with a Lizzie, sneaking through enemy airspace...
2) Mimic a night fighter of the early days, when they were directed by ground operators (no on-board detection device, just messages from the ground, your eyes and luck - plenty) |
oh #$&# idea... well.. hard to reproduce this one...
but flying an ME 262 in IL2 46, I strafed a B17, ducked under it.. and was blown up by the B17 dumping thier bomb load. The explosion also destroyed the B17. Had to go back and look at the NTRK to see what happened.. as I saw nothing but my plane exploding as I went under the bomber. More general idea... flying escort etc.. having to stick around and protect downed pilot/crewmen, or damaged/evacuating ships from attack until friendly ground/naval/PBY forces reach the unit in question. |
Encounter with the inexplicable.
Another words, UFO lights on night mission etc. something that can't be flown by humans or Ai. And the (completely random) possibility of actually seeing that in game very low... Now that would be jawdropping.:cool: |
Pilot's FATIGUE!!!
I dunno if this is implemented or someone already suggested it, but the more experience we gain on the career, the more we should be able to tolerate sustained Gs combat sessions. Fatigue is always underrated in sims!! |
uh and visible vortexes when flying through smoke and clouds! That would be KICK-A$$!!!
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if u can read geoff wellums book on his bob experience m8 ,,,this actually happened t
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i think they are looking for more... do-able ideas, but nonetheless these suggestions are getting me hyped :)
erm, my thoughts? Firstly, ALWAYS have non-violent missions before the flat out wars in campaigns (ie the fam flight in DCS black shark or the training flight in the '46 campaign for il21946). During combat airfields could be taken, with tanks blocking the runway, but you are returning ammo empty and low on fuel, so you have to make a choice: divert (and risk running out of fuel), land anyway (and be captured) or ditch (and risk capture). What you do in that mission gives 2 possible missions next (if you get captured, you aren't going to keep flying, but hey! you're alive!) and then after that the campaign is the same, its not a fully dynamic campaign, but a little surprise is awesome. :grin: |
Explosions
I would like to Bring up the subject of explosions and Collateral damage.
I believe that a very accurate model which expresses directy the effects of various Munitions, and Chemicals exploding would be very impressive. I remember reading the novel the Cruel Sea by Nicholas Monserratt. A sailor during the battle of the Atlantic. Anyways he wrote about the shockwaves from explosions sometimes affecting other ships. Theres a lot of water in this map so the Water battle will be big. How about raiders .. Bismarck, Tirpitz. eg. http://en.wikipedia.org/wiki/2009_Ca..._refinery_fire http://en.wikipedia.org/wiki/Buncefield_fire http://en.wikipedia.org/wiki/Halifax_Explosion Secondaries after a strike are important IMHO. Take Care Oleg and Crew Im awaiting a Masterpiece :) 334th_Gazoo |
It will be nice, if pilot's head tracks and repeats movements of player's head.
Many times i was in situation, when, after damaging enemy craft, and he surrends by enabling nav lights, i flied side by side with my victim towards his base. In such moments i "want to see his eyes" or something like that. But it's all lyrics actually. It is very informative when you crawling from blind or almost blind zone to you'r target, to see in which direction enemy pilot look. Anyway head tracking add more realysm to the game, IMHO. |
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The head movement cofirmation |
Do I understand this correctly?
The other players Trackir input can be seen from outside when playing Multiplayer? |
Yes, like Lock On and Rise of Flight :)
So if you're flying formation with a buddy online, you can see where his head is looking from external views :) |
Does this cost lots of traffic?
I got only 15 KB/s upload. |
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- is it requested/transmitted when in range of view - is it requested/transmitted when inside FoV - is there a toggle to deactivate - is it transmitted in 6 degree increments, within a hemisphere motion giving 900 positions. - is it transmitted when the view changed But for a single aircraft, it is only 2 extra axes, besides the 6 (aileron, elevator, rudder, flaps, gear, radiator) already inside the network packet. But the packet should also have details for bombers and other new options, so bomb-bay doors and cockpit canopy/hood position/angle should be in there as well. But IL2 worked well on modems, so it is reasonable to expect the extra data to work on the doubling of bandwidth when compared to a 56k modem. I guess we can be happy the eyeballs don't move, or that would be 2 more axes of rotation. :grin: The head movement cofirmation |
Thx for the answer.
Does the required upload of a player vary when the server gets more and more players? |
I hope I didn't give you the impression I actually knew how the game developers have solved the way everything is transmitted. I'm just using logic. :) But no, your upload shouldn't change, if there are more players on a server.
. The head movement cofirmation |
Very nice to hear such news. As for me, i'm missing this feature in IL-2... Happy to meet one in CoD. %)
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Not sure if this is what you are looking for but here goes. During The BoB AA would generally open fire on anything that flew. My idea is to have a mission where out of the blue the RAF are engaged by AA fire from their own side.
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One thing I would find great is if plane parts/fuel tanks/bombs all have mass when they get drop/blown off and can do damage to a plane/vehicule/etc that get it by them...
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I think it would be great to be pounced by enemy fighters. I've always wanted a sim where you were flying along in formation towards your target and a looming group of fighters stalks you from above and behind and the all of a sudden outside of your cockpit lights up with tracers and enemy planes come swooping through the formation.
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This thread is awesome, I just try and imagine each scenario and every one is awesome.
Now, that's in my head imagine it in game :rolleyes::cool: |
ok ill do my part in this thread aswell then.
imagine that after a mission you return to base, one of the mates you flew with got his plane pretty shot up during the mission. Arriving at the base, he lands first. Because of the condition of the plane, he tries to land it as good as possible but his nose tilts forward and it slams the plane straight into the ground halfway on the runway. Now you have a problem, since the airfield is blocked because of the crash, solve it. Nothing hollywoodish but that's cool aswell right? Btw is there anything confirmed concerning airfield fireman crews? would be pretty awesome if they come and extinguish the flames of your crashed plane. Doubt it but could be a mod idea. |
don´t know if been already posted but wold be great if a recon target, I mean the "won" could be only triggered by a specific selectable type of plane, ie: Only slow bombers could do recon missions, more agile fighters must to escort to guarante the recon survive. Maybe just a few ticks in the FMB and a lot of code to be written but really adds a lot IMHO.
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Ships making evasive movments when being attacked.
An enemy plane that's just kicked your ass flying up along side, giving you you wave and then peeling off and letting you live. landing gear collapsing unexpectedly. or tire blowing out. radio quits working and all you get is static. Night fighting missions. bird hits. Adding in other flights which are not in the breifing. both friendly and enemy. Ground movements which are not in the briefing. IL2 has always had that feature to request permission to take off and to land. which I'd be willing to bet most players never use. How about for these folks when the mission starts there are other aircraft on the field taking off in front of them or landing in front of them. Its single player so when he gets killed pulling on to the active runway he can restart. For the fighter pilots, when the go to click on next mission, instead of it going to a briefing screen and aircraft selection, they hear and air raid siren and find them self in the cockpit scrambling to get off the ground maybe even under fire. |
Scramble animation where you se pilots run to the planes. But one of them falls over and takles another one........
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Thank God somebody listens to us.
Rise of Flight's all-new dynamic campaign details as outlined here: http://riseofflight.com/Blogs/post/2...reer-Mode.aspx
http://riseofflight.com/SharedResour.../preview/1.jpg http://riseofflight.com/SharedResour.../preview/2.jpg http://riseofflight.com/SharedResour.../preview/3.jpg http://riseofflight.com/SharedResour.../preview/4.jpg http://riseofflight.com/SharedResour.../preview/5.jpg |
In fairness that is almost two years post-release. :)
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Mmmm. Nearly ten and counting for Il-2.
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This isn't so far off from what Luthier said about CoD's dynamic campaign, mentioning at least a year of development before they can make something that will be on par with the quality of the rest of the content. Quote:
Just because RoF wasn't around for people to bitch at the lack of a dynamic campaign two years ago doesn't mean it wasn't being developed, so if we want to be fair we should also add the number of years between RoF's start of development and the current implementation of a dynamic campaign ;) Also, i can't really see how a pay-per-plane business model can seamlessly intergrate with the admittedly impressive scope of their dynamic campaign. Much better to pay full price and have the entire theater of operations on a disk, than having to buy each aircraft separately depending on what kind of transfer your virtual persona gets in the sim. In any case, if you want to make a fair comparison it would be better to compare both titles at the state they were in during similar timeframes relative to their release dates. That either means a time machine to go to the future and compare the CoD of two years from now with today's RoF which is two years from its release, or comparing the current CoD with the RoF of two years ago. You know, the one that had only 4 flyables and even less AI aircraft (a couple two seaters, wasn't it?), almost identical triggers on every mission (after your flight of 5 engages a flight of 3, you can go wandering outside the briefed route and trigger two recons, rinse and repeat), unrealistic match ups (hey, let's see how your flight of nieuport 17s holds up against some fokker D.VIIs!) and a 2km visibility bubble preventing people from executing boom and zoom attacks. Now that i think of it, is that 2km visibility limit even fixed yet? I seem to remember people complaining on this forum a couple of weeks ago that they have to hunt for contacts using the zoomed in view for most of the time. I have no interest in diminishing your enjoyment of RoF and despite my reservations against it there are some things it does pretty well. However, let's also have some perspective when making comparisons ;) |
My goodness. I must confess astonishment at such an elaborate algebraic formula (combined with a time machine) to work out if a dynamic campaign such as that described above sounds like fun or not.
I was referring to Il-2 when I wrote "Il-2", not CoD. The Il-2 series doesn't contain such features in it's Dgen program is what I meant. Directing artillery fire in particular is something I've always wanted to do :) |
I would definitely say ""holy sh... did that just happen" if some of these events could happen during the campaign:
- Bird strike on take off or approach - Aircraft suffers some technical failure (icing would be great, although I'm guessing it's not in. I remember how scary St Exupery experience with icing was, he could barely control the plane and get oxygen because of that, and it happened to him routinely, although his Potez plane was probably a piece of junk) - The enemy makes a very sneaky attack run (ie intelligently scripted so its maximizes the chance of it being a complete surprise). - The enemy brags or broadcasts over radio channel (Sabura Sakai went on a looping bragging display over Port Moresby once, Greg Boyington did tease the enemy over the radio - I don't know if similar things happened in the BoB?) |
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I see what you mean. Surely won't be the last time the name creates confusion. ;)
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Confused people presumably buy more goods than non-confused people, that seems to be the implication of most marketting. :(
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Core philosophy of Ubisoft
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Release CoD.
Many thousand people will say "Holy sh**, it did just happen!" - |
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How about human targets on the ground? With actual gore ?
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Nope, that would change the PEGI and ESRB ratings and make the game even harder to sell.
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meteorite
A meteorite in a night sky! :)
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you now intercept enemy.
you now destroy bridge or destroy airbase or rail station or seaport. you now destroy the ships or the car colum. you now destroy the balloon or industrial area or house. my idea is create new type of Target.....example. you photo recon the enemy area. you save the mens scattered in the desert after the parachute jump. you save the man in the sea. you launching troops conquered the area of enemy soldiers. you launch suply and arament or fuel to the border of battle. you kill soldiers. you transport of an important political figure whit addictional escort. missing mountains with gallery.exmple obstruction of a gallery with a bomb. |
How about ,wow ! The AI has some actual aggression ! Did I just finally get an FW190?D9? Did we just skip battle of britain and fast forward to the good stuff ? Did I just get strafed by an LA7? Yeaaahh Baby !
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Pierre Clostermann wrote a lot about how his squadron tried to avoid all known flak areas, not just the enemy's. the problem was the average soldier or sailor's aircraft recognition was so bad they'd shoot at anything, resulting in a lot of friendly fire incidents.
maybe you could model something similar? maybe even being accidentally bounced by friendly aircraft?http://www.worldwidegamingexchange.info/jh2.jpg http://www.worldwidegamingexchange.info/22.jpg http://www.worldwidegamingexchange.info/6.jpg |
:rolleyes:
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